Nanear the level 3 Cornac Rogue by SaintGunner

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp3 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity22 (base 17)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning20 (base 20)

Resources

Life123/123
Stamina96/96
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy27
Crit Chance15%
APR5
Speed1.00

Offense: Offhand

Damage21
Accuracy27
Crit Chance15%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense25
Ranged Defense25
Fatigue0
Physical Save7
Spell Save7
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
4/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
3/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
2/5

Effects

talent
beneficial effect

Quests

done
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Nanear hits Blue jelly for 30 physical, 25 physical (55 total damage).
Blue jelly uses
Slime Spit.

Nanear hits Blue jelly for 30 physical damage.
Nanear slows down.

Nanear killed Blue jelly!
Blue jelly's Slime Spit hits
Nanear for 54 cold damage.

Resting starts...

Nanear starts regenerating health quickly.

Nanear speeds up.

Stealth is still on cooldown for 5 turns.

Stealth is still on cooldown for 4 turns.

Stealth is still on cooldown for 3 turns.

Nanear stops regenerating health quickly.

Stealth is still on cooldown for 2 turns.

Stealth is still on cooldown for 1 turns.

Talent Stealth is ready to use.
Nanear activates
Stealth.
Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Nanear picks up (h.):
grounding rough leather cap of strength (+3) (0 def, 1 armour).
There is a way to the next level here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).


You are now inscribed with Infusion: Wild.

Nanear deactivates
Stealth.
You have no more
wild infusion of the duelist (res 19%; magical; dur 3; cd 15).