Dageregrim the level 10 Orc Archmage by swankytiger

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassArchmage
Level / Exp10 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution21 (base 20)
Magic24 (base 25)
Willpower24 (base 23)
Cunning12 (base 11)

Resources

Life224/224
Mana233/233
Healing Factor1.0863874345549
Regeneration0.27159685863873

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower11.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower26
Crit Chance13%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)7 (30%)
Defense11
Ranged Defense11
Fatigue3
Physical Save35
Spell Save23
Mental Save34

Defense: Resistances

Blight+ 13%( 70%)
Acid+ 13%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
4/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Aether1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
2/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
3/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
1/5
0/5
0/5
Spell / Aegis1.30
5/5
2/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
active
active

Equipment

Around waist
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Dageregrim the Orc Archmage level 10
18th Retaking 124th year of Ascendancy at 18:19
see stats

Log


Resting starts...

Talent Manathrust is ready to use.
Talent Flame is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Ran for 25 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.44 gold from the melting of
insulating rough leather cap (0 def, 1 armour).
You gain 0.43 gold from the melting of
insulating rough leather hat (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.90 gold from the melting of
corrosive iron gauntlets (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
acidic iron longsword of massacre (111% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.13 gold from the melting of
balanced iron greatmaul (115% power, 1 apr).
You gain 0.05 gold from the melting of
copper ring.
You gain 0.05 gold from the melting of
copper amulet.
You gain 1.50 gold from the melting of
steam generator implant (steam 4).
You gain 3.12 gold from the melting of
medical injector implant of the warrior (efficiency 93% / cooldown 82%).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.