












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.0Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 33 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by devourer at level 14 on the 10th Mirth 122nd year of Ascendancy at 21:23 0 / 8Killed by human guard at level 14 on the 10th Mirth 122nd year of Ascendancy at 21:32 Killed by poison spore at level 18 on the 5th Flare 122nd year of Ascendancy at 07:19 Killed by elven cultist at level 18 on the 5th Flare 122nd year of Ascendancy at 13:56 Killed by Kor's Fury at level 24 on the 8th Dusk 122nd year of Ascendancy at 04:22 Killed by gigantic corrosive tunneler at level 25 on the 8th Dusk 122nd year of Ascendancy at 18:35 Killed by Mayuyavena the snow giant at level 25 on the 9th Dusk 122nd year of Ascendancy at 04:22 Killed by armoured skeleton warrior at level 32 on the 27th Dusk 122nd year of Ascendancy at 05:57 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 72 (base 60) |
| Magic | 99 (base 56) |
| Willpower | 37 (base 24) |
| Cunning | 35 (base 11) |
Resources
| Life | 504/504 |
| Mana | 452/452 |
| Soul | 16/16 |
| Healing Factor | 1.8562906294957 |
| Regeneration | 23.66770552607 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 28.508560162218 |
| See Invisible | 36.508560162218 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 26 |
| Crit Chance | 20% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Arcane | +28% |
| Cold | +35% |
| All | 0% |
| Darkness | +11% |
| Light | +57% |
| Temporal | +7% |
| Physical | +8% |
| Nature | +6% |
Offense: Damage Penetration
| Cold | -15% |
| Fire | -5% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 53 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 23%( 70%) |
| Cold | + 31%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 29%( 70%) |
| Mind | + 17%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 127 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 321 damage for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Animus | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master necromancer | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Lich | 1.00 |
| 3/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Spell / Spectre | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Doomed For Eternity |
| talent | Spikes of Decrepitude |
| talent | Reaping |
| talent | Aura of Undeath |
| beneficial effect | Infinite Dungeon Challenge (Level 35): Exterminator Challenge |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Proceed directly to the next Infinite Dungeon level in less than 152 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (152)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 12): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): ExterminatorYou completed the challenge and received: Random Artifact: Glitterqueen (26-42 power, 2 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 16): Near SightedYou completed the challenge and received: Random Artifact: Emogalle (0 def, 2 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 263 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 21): Rush Hour (263)Turns left: 126 You completed the challenge and received: Random Artifact: Flashblast (18-26 power, 4 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 22): Rush Hour (191)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 25): ExterminatorYou completed the challenge and received: Random Artifact: Fearfire Mantle (14 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 26): Rush Hour (119)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 263 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 27): Rush Hour (263)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorFoes left: 160 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 8): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Gorezilarath the Bogvice (30 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +20 (+10 eff.) Armour penetration: +2 Physical crit. chance: +3.0% Armour: +3 Defense: +30 (+14 eff.) Fatigue: -5% Changes damage: +6% nature Maximum encumbrance: +20 Physical save: +21 (+8 eff.) Life regen: +4.00 Stamina each turn: +3.00 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Camuleg'Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 40 fire Changes resistances: +15% acid / +9% darkness / +10% blight / +14% fire / +3% mind Changes damage: +3% acid Spell save: +6 (+2 eff.) Life regen: +4.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Light radius: +4 Infravision radius: +4 See invisible: +8 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 32 blight damage or heals 49 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | shielding linen wizard hat of light (+16%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag Changes resistances: +16% light Changes damage: +11% light Spell save: +6 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | Blazevault [power 305] (19 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +6% light Changes resistances penetration: +15% fire Changes damage: +6% light Light radius: +3 It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 654 Base Damage: 359 Armor: 25 All Resist: 9 Activation puts all charms on cooldown for 19 turns. When used: * Reduce 2 talent cooldowns by 2. * Increase all damage penetration by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | pixie's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun / +3 Mag Spellpower: +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | GlaciertreasonPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 34 light Damage (Ranged): 27 light Changes stats: +4 Mag Changes damage: +23% light / +12% cold Maximum encumbrance: +22 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Growshaper'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 54% * 10% chance to reduce damage dealt by 22% Damage when hit (Melee): 4 nature Changes stats: +3 Con Changes damage: +3% darkness Physical save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Life regen: +1.20 Mindpower: +8 (+3 eff.) Healing mod.: +14% A belt that goes around your waist. |
| In main hand | Toreneg the Glacierstinger (20-24 power, 4 apr, cold element)Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +9 Con Changes resistances: +3% fire / +6% nature / +6% temporal Changes damage: +23% cold Talent granted: +1 Command Staff Critical mult.: +13.00% Life regen: +1.30 Spellpower: +19 (+5 eff.) Spell crit. chance: +11% Healing mod.: +33% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Beomnir the Floestinger (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 31 * 10% chance to reduce all saves and defense by 27 Damage when hit (Melee): 2 mind / 8 blight Changes stats: +3 Mag Changes resistances penetration: +5% cold Changes damage: +6% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Cun / +9 Mag Changes resistances: +9% all Changes damage: +22% arcane Spellpower: +15 (+4 eff.) Spell crit. chance: +20% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +1 Wil Changes resistances: +13% darkness / +12% temporal Spell save: +5 (+1 eff.) Maximum mana: +48.00 Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +19% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 8 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | GleamreignPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +25 (+13 eff.) Armour: +10 Changes stats: +9 Dex / +5 Mag Changes resistances: +9% lightning / +9% light Changes damage: +8% darkness / +7% temporal / +17% light / +8% physical Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
Inventory
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
serendipitous steel amulet of dexterity (+9)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+3 eff.) Changes stats: +9 Lck / +4 Dex Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
solipsist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +8.00 Maximum life: +55.00 Mindpower: +10 (+3 eff.) Healing mod.: +12% Rings make your fingers look great! |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 19 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
139 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ivemina the GorewoePowered by arcane forces Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 21 fire Changes stats: +5 Mag Changes resistances: +3% nature / +8% fire Changes resistances penetration: +5% temporal Changes damage: +24% nature / +6% temporal Blindness immunity: +31% Confusion immunity: +13% Spellpower: +11 (+3 eff.) Light radius: +11 See stealth: +10 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 31 cooldown : Effective talent level: 5.0 Power cost: 31 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower) Activation costs 8 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 61 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +7% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Rafael the Cornac Necromancer level 19
8th Flare 122nd year of Ascendancy at 08:36 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Rafael the Lich Necromancer level 26
11st Dusk 122nd year of Ascendancy at 09:52 see stats
Exterminator
Killed 1000 creatures.By Rafael the Cornac Necromancer level 22
4th Dusk 122nd year of Ascendancy at 04:05 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Rafael the Cornac Necromancer level 11
7th Mirth 122nd year of Ascendancy at 21:42 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Rafael the Cornac Necromancer level 22
5th Dusk 122nd year of Ascendancy at 19:53 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Rafael the Lich Necromancer level 29
22nd Dusk 122nd year of Ascendancy at 07:13 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Rafael the Lich Necromancer level 27
14th Dusk 122nd year of Ascendancy at 02:32 see stats
Level 10
Got a character to level 10.By Rafael the Cornac Necromancer level 10
4th Mirth 122nd year of Ascendancy at 04:04 see stats
Level 20
Got a character to level 20.By Rafael the Cornac Necromancer level 20
9th Flare 122nd year of Ascendancy at 11:23 see stats
Level 30
Got a character to level 30.By Rafael the Lich Necromancer level 30
22nd Dusk 122nd year of Ascendancy at 07:42 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Rafael the Lich Necromancer level 25
8th Dusk 122nd year of Ascendancy at 18:35 see stats
Size matters
Did over 600 damage in one attack.By Rafael the Lich Necromancer level 27
13rd Dusk 122nd year of Ascendancy at 23:30 see stats
That was close
Killed your target while having only 1 life left.By Rafael the Cornac Necromancer level 4
76th Pyre 122nd year of Ascendancy at 05:12 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Rafael the Lich Necromancer level 33
29th Dusk 122nd year of Ascendancy at 23:31 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Rafael the Lich Necromancer level 30
23rd Dusk 122nd year of Ascendancy at 11:18 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rafael the Cornac Necromancer level 22
5th Dusk 122nd year of Ascendancy at 19:53 see stats
Log
Rafael picks up (e.): nature's thorny mindstar of balance (10-10 power, 24 apr, nature damage).
Spikes of Decrepitude hits Bloated ooze for 31 cold, 25 darkness (56 total damage).
Lord of Skulls (bone giant) uses Throw Bones.
Lord of Skulls (bone giant) hits Bloated ooze for 35 physical damage.
Rafael misses Bloated ooze.
Spikes of Decrepitude hits Bloated ooze for 31 cold damage.
Lord of Skulls (bone giant) rearms.
Spikes of Decrepitude killed Bloated ooze!
There is a way to the next level here (press '' or right click to use).
Resting starts...
Your summoned ghoul disappears.
The shield around Lord of Skulls (bone giant) crumbles.
Rested for 19 turns (stop reason: all resources and life at maximum).
You gain 25.00 gold from the transmogrification of Cloudrigor the elven-wood wand of lightning storm [power 332] (12 cooldown).
You gain 3.40 gold from the transmogrification of marshal's cashmere cloak (2 def, 0 armour).
You gain 11.31 gold from the transmogrification of rejuvenating stralite mail armour of cold resistance (4 def, 8 armour).
You gain 5.94 gold from the transmogrification of ancient elven-silk robe of power (0 def, 0 armour).
You gain 1.61 gold from the transmogrification of spellwoven silk robe of frost (+13%) (0 def, 0 armour).
You gain 8.88 gold from the transmogrification of dreamer's cashmere robe of life (0 def, 0 armour).
You gain 5.28 gold from the transmogrification of nature's pulsing mindstar of flames (13-14 power, 32 apr, nature damage).
You gain 2.57 gold from the transmogrification of nature's thorny mindstar of balance (10-10 power, 24 apr, nature damage).
You gain 5.24 gold from the transmogrification of truestriking stralite greatsword of massacre (60-95 power, 3 apr).
Accepted quest 'Infinite Dungeon Challenge (Level 35): Exterminator'! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.































































































