












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Wyrmic |
| Level / Exp | 50 / 1898% |
| Size | small |
| Lifes / Deaths | Killed by Gloryna the Blightborn at level 20 on the 2nd Pyre 123rd year of Ascendancy at 09:18 3 / 5Killed by venom drake at level 39 on the 3rd Decay 123rd year of Ascendancy at 14:05 Killed by Kaboomba at level 44 on the 49th Pyre 124th year of Ascendancy at 07:17 Killed by Wefflabe the wretch titan at level 50 on the 52nd Dusk 124th year of Ascendancy at 11:57 Killed by Kaboomba at level 50 on the 57th Dusk 124th year of Ascendancy at 16:44 |
| Antimagic | Follower |
Primary Stats
| Strength | 104 (base 60) |
| Dexterity | 108 (base 12) |
| Constitution | 116 (base 37) |
| Magic | 79 (base 12) |
| Willpower | 156.77986325895 (base 60) |
| Cunning | 184.74317380211 (base 65) |
Resources
| Life | 2223/2223 |
| Equilibrium | 77 |
| Healing Factor | 1.5559440559441 |
| Regeneration | 276.20396640741 |
Speed
| Mental | +13.25253833396% |
| Attack | +13.25253833396% |
| Movement | +34.20497094438% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 13.049254688095 |
| See Stealth | 13 |
| See Invisible | 24 |
Offense: Mainhand
| Damage | 235 |
| Accuracy | 68 |
| Crit Chance | 85% |
| APR | 56 |
| Speed | 0.88 |
Offense: Offhand
| Damage | 282 |
| Accuracy | 68 |
| Crit Chance | 88% |
| APR | 89 |
| Speed | 0.88 |
Offense: Spell
| Spellpower | 11.75 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Mind
| Mindpower | 106 |
| Crit Chance | 89% |
| Speed | 0.88298241673947 |
Offense: Damage Bonus
| Acid | +37% |
| Blight | +13% |
| Arcane | +16% |
| Cold | +53% |
| All | +7% |
| Lightning | +53% |
| Light | +25% |
| Mind | +21% |
| Physical | +53% |
| Fire | +52% |
| Nature | +27% |
Offense: Damage Penetration
| Acid | +27% |
| Blight | +15% |
| Arcane | +20% |
| Cold | +27% |
| All | 0% |
| Lightning | +27% |
| Mind | +25% |
| Physical | +37% |
| Fire | +27% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 72.060479395839 (100%) |
| Defense | 58 |
| Ranged Defense | 67 |
| Fatigue | 22 |
| Physical Save | 65 |
| Spell Save | 73 |
| Mental Save | 74 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | -51%( 40%) |
| Cold | + 24%( 80%) |
| All | -43%( 70%) |
| Darkness | + 21%( 80%) |
| Light | -43%( 70%) |
| Lightning | + 24%( 80%) |
| Physical | + 19%( 70%) |
| Fire | + 43%( 80%) |
| Nature | + 34%( 80%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 18% |
| Poison Resistance | 30% |
| Blind Resistance | 73% |
| Silence Resistance | 25% |
| Teleport Resistance | 25% |
| Pinning Resistance | 38% |
| Disarm Resistance | 64% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1064 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 881 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1213% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 33 for 10 turns. While Heroism is active, you will only die when reaching -1401 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.40 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.40 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.40 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.40 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Psiblades |
| talent | Icy Skin |
| talent | Antimagic Shield |
| beneficial effect | All stats increased by 52. Pain Enhancement System |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 4. Militant Mind |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is cursed, reducing all resistances by 43%. Curse of Vulnerability |
| beneficial effect | A flow of life spins around the target, regenerating 174.07 life per turn. Regeneration |
| beneficial effect | You gain 77% resistance against acid. Resolve |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+44). Continuum Destabilization |
| beneficial effect | All damage you do also trigget a manaburn for 15% of the damage done. Mana Clash |
| detrimental effect | The target has been splashed with acid, taking 30.84 acid damage per turn, reducing armour by 44 and attack by 39. Acid Splash |
| beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 29 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You failed to protect the lost anorithil from death by slumbering giant venus flytrap. Escort: lost anorithil (level 1 of Heart of the Gloom) | failed |
You failed to protect the lost anorithil from death by Kaboomba. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Kaboomba. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Kaboomba. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Kaboomba. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by blade horror. Escort: repented thief (level 2 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1147. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Alymayon the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +6% blight +14% mind +9% arcane Res.pen +20% arcane ----- def ----- Resists +5% arcane Max.HP +75.00 Blind- +30% Confus- +18% ---------- misc Light +8 See.Stealth +13 See.Invis +24 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 65 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Ebonyfist of the Blightspawn (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +14 Str +13 Dex +10 Lck dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Res.pen +15% blight On Hit (Melee): * 20% chance to disease On Melee Ret: * 27% chance to disease * 25% chance to inflict 15% damage reduction ----- def ----- Armour +4 Fatigue +4% Resists +3% blight +9% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic voratun gauntlets of butchering (0 def, 9 armour)1.5 T5 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Acc +7 (+2 eff.) Apr +7 ----- def ----- Armour +9 Resists +11% blight Spell.save +15 (+4 eff.) Mind.save +11 (+3 eff.) Max.HP +49.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 35 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | gold ring 'Zanayarion'0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Max.HP +34.00 Blind- +10% Silence- +25% Disarm- +64% Pinning- +38% Stun/Frz- +20% Knockbk- +28% Teleport- +25% Rings can have magical properties. |
| On fingers | Zerurak the Earthkiller0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Str +8 Wil +8 Cun dps ---------- Mind.pwr +15 (+2 eff.) Res.pen +10% nature Acc +6 (+2 eff.) ----- def ----- Armour +4 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Resists +15% blight +19% nature +9% acid Max.HP +100.00 HP.reg +1.90 Heal.mod +30% Poison- +30% Disease- +30% Rings can have magical properties. |
| Around neck | stralite amulet 'Morningtaint'0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +8 Dex +4 Wil +12 Cun +5 Con dps ---------- Mind.pwr +10 (+2 eff.) Mov.spd +10% Dmg.mod +18% light Res.pen +25% mind ----- def ----- Fatigue -9% Mind.save +15 (+4 eff.) HP.reg +1.30 ---------- misc Stam/turn +1.10 Amulets can have magical properties. |
| In main hand | Eye of the Wyrm (113% power, 49 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature The natural wyrm seeks an element. Power 113% Range: 1.1x Uses 119% Wil, 39% Str, 20% Cun Dmg Physical Mastery Psiblades Acc uses Wil Apr +49 Crit +2.5% Atk.spd 100% Dmg.conv 18% acid 18% cold 18% fire 18% lightning While equipped: dps ---------- Phys.crit +4.0% Mind.crit +4% Phys.pwr +8 (+1 eff.) Mind.pwr +16 (+3 eff.) Dmg.mod +8% lightning +8% physical +8% cold +8% fire +8% acid ----- def ----- Resists +8% acid +8% physical +8% cold +8% fire +8% lightning ---------- misc Masteries +0.10 Wild-gift/Venom drake aspect +0.10 Wild-gift/Cold drake aspect +0.10 Wild-gift/Fire drake aspect +0.10 Wild-gift/Storm drake aspect +0.10 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Lightning Breath: Level 5.6 Pwr.cost 30 out of 22/30. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe lightning in a frontal cone of radius 9. Any target caught in the area will take 203.28 to 609.84 lightning damage, and have a 58% chance to be dazed for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Daze chance is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 49 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Dudebro (114% power, 82 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic This mindstar projects psionic energy if enough is absorbed. This honing mindstar will focus other psionic mindstars. Power 114% Range: 1.1x Uses 138% Wil, 59% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +82 Crit +5.0% Atk.spd 100% Against +25% Unnatural On Hit: * disrupts spell-casting While equipped: Stats +3 Dex +4 Mag +12 Wil +14 Cun dps ---------- Mind.crit +5% Mind.pwr +35 (+6 eff.) Dmg.mod +25% lightning +10% physical +25% cold +9% acid +24% fire Res.pen +10% physical ----- def ----- Resists +10% physical Spell.save +30 (+7 eff.) Mind.save +6 (+1 eff.) ---------- misc Equi/ret +2.50 Max.hate +0.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+6 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+10 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Inventory
wild infusion of the warrior (resist 34%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (1266% speed; 9 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1266% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (1266% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1266% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+32 for 12 turns, die at -1298)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 32 for 12 turns. While Heroism is active, you will only die when reaching -1298 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the sneak (+34 for 13 turns, die at -1420)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 34 for 13 turns. While Heroism is active, you will only die when reaching -1420 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
grounding voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +15 (+1 eff.) Dmg.mod +15% blight +15% fire ----- def ----- Resists +28% lightning Stun/Frz- +40% Amulets can have magical properties. |
warrior's voratun amulet of dexterity (+10)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +10 Dex ----- def ----- Resists +15% physical ---------- misc Stam/turn +1.20 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-8 eff.) Spell.save -30 (-8 eff.) Mind.save -30 (-8 eff.) ---------- misc Talents +1 I Can Carry The World! You have set the ring to grant you LIGHT_GREENLASTLIGHT_GREENWHITEANTIQUE_WHITE |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +52.00 HP.reg +1.70 Heal.mod +22% Rings can have magical properties. |
Cloudmortal the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +20% lightning Acc +6 (+2 eff.) ----- def ----- Armour +12 Resists +55% lightning +3% physical +24% darkness HP.reg +0.60 Blind- +15% Silence- +25% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
treant's voratun ring of misery0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 22 bleed Ranged+ 20 bleed On Hit (Melee): * 16% chance to cause random gloom On Hit (Ranged): * 15% chance to cause random gloom ----- def ----- Resists +12% nature +14% blight Poison- +27% Disease- +25% ---------- misc Hate/m.crit +2.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
cruel dragonbone vilestaff of illumination (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon [Ego] Nature/Master Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +15.0% Spell.crit +5% Crit.mult +20.00% Spell.pwr +15 (+1 eff.) Dmg.mod +30% acid On Hit (Melee): * 20% chance to blind ----- def ----- Defense +10 (+3 eff.) ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 40.15 light damage. Staves designed for wielders of magic, by the greats of the art. |
voratun longsword of the leech (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Disrupt Power 154% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Slows global speed by 20% * leeches stamina from the target While equipped: dps ---------- Melee Ret 20 nature slow Sharp, long, and deadly. |
plaguebringer's voratun waraxe (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 149% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 blight On Hit: 10% Epidemic 5 On Hit: * 20% chance to disease While equipped: ----- def ----- Disease- +34% One-handed war axes. |
Islora the pulsing mindstar (108% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. This natural frost should be returned to the wyrm. Power 108% Range: 1.1x Uses 85% Wil, 25% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +8 arcane While equipped: Stats +3 Wil dps ---------- Spell.crit +2% Mind.crit +10% Spell.pwr +2 (+0 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +11% cold +7% mind +6% darkness Res.pen +9% cold Melee Ret 13 ice 6 darkness 6 mind 16 blight ----- def ----- Armour +8 Resists +12% cold ---------- misc Hate/m.crit +4.00 Psi/m.crit +1.00 Max.hate +0.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 115% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of sand (116% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature This natural sand should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Power 116% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +10% nature +19% physical Res.pen +10% nature +20% physical Melee Ret 19 physical ----- def ----- Resists +6% nature +20% physical ---------- misc Equi/ret +2.50 Masteries +0.20 Wild-gift/Harmony Burrow: Puts all charms on 30 cooldown Level 1.4 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 30 of target armor and 15% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Kigagund' (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt Power 114% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +4 physical On Hit.r1 +8 acid On Hit: * 18 arcane resource burn On Crit: * burns latent spell energy While equipped: Stats +1 Str dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +7% acid +9% nature +10% arcane Acc +2 (+1 eff.) ----- def ----- Resists +7% blight +3% acid Spell.save +7 (+2 eff.) Die.at -80.00 life Disease- +19% ---------- misc Equi/ret +2.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of frost (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature This natural frost should be returned to the wyrm. Power 115% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +12% cold Res.pen +12% cold Melee Ret 11 ice ----- def ----- Armour +8 Resists +14% cold Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of sand (117% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature This natural sand should be returned to the wyrm. Power 117% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +10% nature +20% physical Res.pen +20% physical Melee Ret 10 physical ----- def ----- Resists +10% blight +17% physical Disease- +25% Burrow: Puts all charms on 30 cooldown Level 1.4 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 30 of target armor and 15% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
voratun shield 'Phoenixfoe' (12 def, 3 armour, 100% power, 184.5 block)7.0 T5 shield armor [Random Unique] Nature/Disrupt/Master When used to Attack: Power 177% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Apr +1 Crit +5.0% Block +184 On Hit.r1 +12 fire While equipped: Stats +2 Wil +5 Con dps ---------- Dmg.mod +3% fire On Melee Ret: * 21% chance to reduce effective powers by 20% * 24 arcane resource burn ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +27% acid +9% lightning +23% cold +13% nature +15% fire ---------- misc Telepathy Dragon Talents +5 Block Handheld deflection devices. |
elven-silk robe of Linaniil (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +13% Spell.pwr +30 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) ---------- misc Mana/turn +0.33 Max.mana +74.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +10 Defense +10 (+3 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +0% all +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Delirig the Soottitan (5 def, 22 armour)9.0 T5 light armor [Rare] Psionic While equipped: Stats +5 Str +9 Wil +9 Cun dps ---------- Phys.crit +7.0% Res.pen +10% mind +30% physical Melee Ret 20 darkness 8 physical ----- def ----- Armour +22 Defense +5 (+2 eff.) Fatigue +8% Phys.save +40 (+10 eff.) Mind.save +17 (+4 eff.) Max.HP +30.00 A suit of armour made of leather. |
spiked drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: dps ---------- Melee Ret 19 physical ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% A suit of armour made of leather. |
Shineriver (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Nature/Master While equipped: Stats +10 Str dps ---------- Dmg.mod +30% acid +6% arcane Res.pen +20% light Melee Ret 24 light ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +3% acid +15% physical +20% darkness +30% cold Max.HP +94.00 HP.reg +3.10 Heal.mod +30% ---------- misc Light +5 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
enlightening stralite plate armour of Eyal (7 def, 13 armour)17.0 T4 massive armor [Ego++] Nature/Psionic While equipped: Stats +8 Cun +7 Wil ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Mind.save +18 (+4 eff.) Max.HP +69.00 HP.reg +1.60 Heal.mod +20% A suit of armour made of metal plates. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+7 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
searing voratun plate armour of command (19 def, 25 armour)17.0 T5 massive armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 23 acid 20 fire Melee Ret 16 acid 16 fire ----- def ----- Armour +25 Defense +19 (+5 eff.) Fatigue +26% Resists +30% acid +30% fire Mind.save +25 (+6 eff.) A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Elubressra the Boltfurnace1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +24% lightning +12% blight Res.pen +20% lightning Melee Ret 12 lightning ----- def ----- Resists +27% blight +21% lightning +9% acid Mind.save +13 (+3 eff.) A belt that goes around your waist. |
cashmere cloak 'Glimmerhash' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +2 Mag +3 Wil +2 Cun dps ---------- Spell.crit +2% Spell.pwr +2 (+0 eff.) Phasing +40% Melee Ret 4 light ----- def ----- Defense +2 (+1 eff.) Phys.save +9 (+3 eff.) Mind.save +16 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poreritta (9 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Apr +6 ----- def ----- Armour +5 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Fatigue +5% Resists +14% fire +12% cold Phys.save +31 (+8 eff.) Die.at -84.00 life Max.HP +50.00 Heal.mod +25% A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
eldritch pair of voratun boots of uncanny dodging (10 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +5 Defense +10 (+3 eff.) Rng.Def +10 (+2 eff.) Fatigue +4% ---------- misc Mana/turn +0.50 Max.mana +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tydekhad the Infernoprophet (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +4 Str +4 Wil +4 Con dps ---------- Dmg.mod +30% fire Res.pen +10% nature +10% fire Melee Ret 12 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +2 Disarm- +31% ---------- misc Masteries +0.20 Technique/Grappling Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Singejustice the voratun gauntlets (6 def, 11 armour)1.5 T5 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% fire Melee Ret 8 arcane ----- def ----- Armour +11 Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Resists +4% physical +15% fire Phys.save +30 (+8 eff.) Spell.save +9 (+2 eff.) HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +1.50 Max.stam +36.00 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Normal] While equipped: ----- def ----- Armour +3 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of dexterity (+5) (0 def, 3 armour)1.5 T5 hands armor [Ego] Master While equipped: Stats +5 Dex dps ---------- Acc +21 (+6 eff.) ----- def ----- Armour +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
voratun helm 'Xaneyath' (0 def, 5 armour)3.0 T5 head armor [Rare] Master While equipped: Stats +10 Con dps ---------- Dmg.mod +9% acid +40% arcane +15% mind Res.pen +20% arcane On Hit (Melee): * 40% chance to corrode armour by 30% ----- def ----- Armour +5 Fatigue +5% Resists +20% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's voratun helm of constitution (+7) (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +7 Str +7 Wil +10 Con dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% physical Phys.save +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
240 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
69 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Ravenspitter of the Blightspawn1.0 T3 lite [Random Unique] Master/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +7 (+1 eff.) Dmg.mod +18% acid +6% fire Melee Ret 8 acid 8 fire On Melee Ret: * 26% chance to disease * 31% chance to inflict 15% damage reduction ----- def ----- Defense +8 (+3 eff.) Resists +6% acid Phys.save +16 (+4 eff.) Spell.save +14 (+3 eff.) Mind.save +20 (+5 eff.) ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 30 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 159.57 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Kaboomba the Halfling Wyrmic level 36
65th Dusk 123rd year of Ascendancy at 14:57 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Kaboomba the Halfling Wyrmic level 50
11st Dusk 124th year of Ascendancy at 03:07 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Kaboomba the Halfling Wyrmic level 28
62nd Pyre 123rd year of Ascendancy at 16:16 see stats
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Kaboomba the Halfling Wyrmic level 17
3rd Allure 123rd year of Ascendancy at 19:25 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Kaboomba the Halfling Wyrmic level 39
3rd Decay 123rd year of Ascendancy at 14:03 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Kaboomba the Halfling Wyrmic level 45
49th Pyre 124th year of Ascendancy at 18:32 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Kaboomba the Halfling Wyrmic level 39
10th Haze 123rd year of Ascendancy at 18:34 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Kaboomba the Halfling Wyrmic level 27
61st Pyre 123rd year of Ascendancy at 23:55 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Kaboomba the Halfling Wyrmic level 34
2nd Dusk 123rd year of Ascendancy at 20:48 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By Kaboomba the Halfling Wyrmic level 45
59th Pyre 124th year of Ascendancy at 13:22 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Kaboomba the Halfling Wyrmic level 14
49th Haze 122nd year of Ascendancy at 15:47 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Kaboomba the Halfling Wyrmic level 38
73rd Dusk 123rd year of Ascendancy at 13:05 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Kaboomba the Halfling Wyrmic level 36
69th Dusk 123rd year of Ascendancy at 09:51 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Kaboomba the Halfling Wyrmic level 18
69th Regrowth 123rd year of Ascendancy at 13:07 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Kaboomba the Halfling Wyrmic level 18
69th Regrowth 123rd year of Ascendancy at 01:08 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kaboomba the Halfling Wyrmic level 34
30th Dusk 123rd year of Ascendancy at 07:40 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Kaboomba the Halfling Wyrmic level 32
2nd Summertide 123rd year of Ascendancy at 10:11 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Kaboomba the Halfling Wyrmic level 50
47th Dusk 124th year of Ascendancy at 22:09 see stats
Fool of a Took! (Nightmare (Adventure) difficulty)
Killed oneself as a halfling.By Kaboomba the Halfling Wyrmic level 44
49th Pyre 124th year of Ascendancy at 07:17 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kaboomba the Halfling Wyrmic level 23
48th Pyre 123rd year of Ascendancy at 23:38 see stats
Huge Appetite (Nightmare (Adventure) difficulty)
Ate 20 bosses.By Kaboomba the Halfling Wyrmic level 35
30th Dusk 123rd year of Ascendancy at 07:40 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Kaboomba the Halfling Wyrmic level 50
12nd Dusk 124th year of Ascendancy at 05:50 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Kaboomba the Halfling Wyrmic level 33
10th Flare 123rd year of Ascendancy at 11:03 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Kaboomba the Halfling Wyrmic level 10
18th Dusk 122nd year of Ascendancy at 06:55 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Kaboomba the Halfling Wyrmic level 20
72nd Regrowth 123rd year of Ascendancy at 04:12 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Kaboomba the Halfling Wyrmic level 30
77th Pyre 123rd year of Ascendancy at 02:00 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Kaboomba the Halfling Wyrmic level 40
1st Allure 124th year of Ascendancy at 18:28 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Kaboomba the Halfling Wyrmic level 50
2nd Mirth 124th year of Ascendancy at 18:55 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Kaboomba the Halfling Wyrmic level 50
10th Dusk 124th year of Ascendancy at 19:01 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Kaboomba the Halfling Wyrmic level 14
5th Haze 122nd year of Ascendancy at 22:33 see stats
Selfless (Nightmare (Adventure) difficulty)
Won ToME by closing the Void portal using yourself as a sacrifice.By Kaboomba the Halfling Wyrmic level 50
57th Dusk 124th year of Ascendancy at 16:44 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Kaboomba the Halfling Wyrmic level 43
9th Pyre 124th year of Ascendancy at 23:51 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Kaboomba the Halfling Wyrmic level 31
2nd Mirth 123rd year of Ascendancy at 23:20 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Kaboomba the Halfling Wyrmic level 38
73rd Dusk 123rd year of Ascendancy at 17:12 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Kaboomba the Halfling Wyrmic level 50
57th Dusk 124th year of Ascendancy at 16:42 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Kaboomba the Halfling Wyrmic level 6
1st Flare 122nd year of Ascendancy at 06:41 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Kaboomba the Halfling Wyrmic level 50
4th Mirth 124th year of Ascendancy at 09:33 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kaboomba the Halfling Wyrmic level 22
13rd Pyre 123rd year of Ascendancy at 06:09 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Kaboomba the Halfling Wyrmic level 44
48th Pyre 124th year of Ascendancy at 23:31 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Kaboomba the Halfling Wyrmic level 18
70th Regrowth 123rd year of Ascendancy at 03:58 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Kaboomba the Halfling Wyrmic level 40
25th Regrowth 124th year of Ascendancy at 00:13 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Kaboomba the Halfling Wyrmic level 31
2nd Mirth 123rd year of Ascendancy at 09:14 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Kaboomba the Halfling Wyrmic level 21
12nd Pyre 123rd year of Ascendancy at 12:28 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Kaboomba the Halfling Wyrmic level 27
62nd Pyre 123rd year of Ascendancy at 07:41 see stats
Log
--------------------------------
Kaboomba tries to swallow Elandar!
Kaboomba performs a melee critical strike against Elandar!
Elandar evades Kaboomba.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Nightmare (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Kaboomba hits Elandar for 180 acid, 201 cold, 200 fire, 201 lightning, 235 nature (1018 total damage).
Mana Clash hits Elandar for 15 arcane, 17 arcane, 16 arcane, 17 arcane, 19 arcane (84 total damage).
Kaboomba receives 307 healing from Elandar.
Mana Clash killed Elandar!
--------------------------------
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Nightmare (Adventure) difficulty)!
Option unlocked: New game difficulty mode: Insane
Saving done.
Kaboomba deactivates Antimagic Shield.
Kaboomba is free from the acid.
Kaboomba deactivates Psiblades.
Kaboomba deactivates Wild Growth.
Kaboomba stops regenerating health quickly.
Kaboomba is no longer attuned.
Kaboomba is no longer toxic to arcane users.
Kaboomba is no longer evading attacks.
Kaboomba is no longer cursed.
Kaboomba deactivates Icy Skin.
Kaboomba no longer feels strong.

















































































































































