Jean de Valtor the level 50 Orc Brawler by flight721

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceOrc
ClassBrawler
Level / Exp50 / 493%
Sizemedium
Lifes / Deaths

Primary Stats

Strength107 (base 60)
Dexterity80 (base 60)
Constitution72 (base 29)
Magic9 (base 10)
Willpower27 (base 10)
Cunning98 (base 60)

Resources

Life1648/1648
Stamina260/260
Steam100/100
Healing Factor1.5142975206612
Regeneration31.939978193034

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight15
Lite8
Infravision14
See Stealth82.867764511259
See Invisible95.867764511259
ESP Range20
ESP Kindshumanoid, giant

Offense: Barehand

Damage159
Accuracy68
Crit Chance38%
APR18
Speed1.00

Offense: Spell

Spellpower2.25
Crit Chance27%
Speed1

Offense: Mind

Mindpower52
Crit Chance41%
Speed1

Offense: Damage Bonus

Physical+20%
Mind+33%
All+10%

Offense: Damage Penetration

Mind+5%
Nature+15%

Defense: Base

Armour (hardiness)28 (66.274970622797%)
Defense52
Ranged Defense59
Fatigue2.1114206128134
Physical Save40
Spell Save40
Mental Save31

Defense: Resistances

Physical+ 39%( 70%)
Lightning+ 50%( 70%)
Acid+ 39%( 70%)
Mind+ 63%( 70%)
Blight+ 50%( 70%)
Arcane+ 46%( 70%)
Fire+ 39%( 70%)
All+ 28%( 70%)

Defense: Immunities

Stun Resistance93%
Bleed Resistance70%
Instadeath Resistance100%
Knockback Resistance100%
Poison Resistance70%
Blind Resistance34%

Inscriptions (5/5)

Implants
Infusions
Infusions
Infusions
Implants

Class Talents

Cunning / Tactical1.30
5/5
5/5
5/5
5/5
Technique / Finishing moves1.30
3/5
3/5
3/5
5/5
Technique / Pugilism1.30
5/5
4/5
4/5
4/5
Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Technique / Unarmed discipline1.30
4/5
2/5
1/5
5/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
2/5
5/5
2/5
0/5
Technique / Unarmed training1.30
5/5
5/5
1/5
5/5
Technique / Combat training1.10
5/5
1/5
2/5
4/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
3/5
0/5
0/5
0/5
Steamtech / Physics1.00
2/5
2/5
1/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5
Technique / Conditioning1.10
2/5
5/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Jean de Valtor the Orc Brawler level 29
34th Revenge 124th year of Ascendancy at 13:54
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Jean de Valtor the Orc Brawler level 13
43rd Retaking 124th year of Ascendancy at 23:35
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Jean de Valtor the Orc Brawler level 30
35th Revenge 124th year of Ascendancy at 03:23
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Jean de Valtor the Orc Brawler level 50
37th Dearth 124th year of Ascendancy at 13:29
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Jean de Valtor the Orc Brawler level 10
35th Retaking 124th year of Ascendancy at 06:32
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Jean de Valtor the Orc Brawler level 20
4th Revenge 124th year of Ascendancy at 11:58
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Jean de Valtor the Orc Brawler level 30
34th Revenge 124th year of Ascendancy at 16:37
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Jean de Valtor the Orc Brawler level 40
49th Pain 124th year of Ascendancy at 01:58
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Jean de Valtor the Orc Brawler level 50
21st Dearth 124th year of Ascendancy at 17:32
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Jean de Valtor the Orc Brawler level 50
21st Dearth 124th year of Ascendancy at 17:50
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Jean de Valtor the Orc Brawler level 34
52nd Revenge 124th year of Ascendancy at 14:45
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Jean de Valtor the Orc Brawler level 36
16th Pain 124th year of Ascendancy at 16:11
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Jean de Valtor the Orc Brawler level 27
24th Revenge 124th year of Ascendancy at 19:58
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Jean de Valtor the Orc Brawler level 50
37th Dearth 124th year of Ascendancy at 04:29
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Jean de Valtor the Orc Brawler level 39
49th Pain 124th year of Ascendancy at 01:58
see stats
The bigger the better! (Nightmare (Adventure) difficulty) Did over 3000 damage in one attack.
By Jean de Valtor the Orc Brawler level 50
34th Dearth 124th year of Ascendancy at 10:44
see stats
This will make a big Omelette! (Nightmare (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Jean de Valtor the Orc Brawler level 21
5th Revenge 124th year of Ascendancy at 16:36
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Jean de Valtor the Orc Brawler level 17
51st Retaking 124th year of Ascendancy at 10:26
see stats

Log

Talent Infusion: Movement is ready to use.
Talent Orcish Fury is ready to use.
Rested for 38 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You collect a new ingredient:
lump of voratun (1).
You gain 0.50 gold from the melting of
voratun helm (0 def, 5 armour).
You collect a new ingredient:
lump of voratun (1).
You gain 3.95 gold from the melting of
defender's voratun helm (7 def, 14 armour).
You gain 2.37 gold from the melting of
prismatic drakeskin leather cap of constitution (+8) (0 def, 5 armour).
You collect a new ingredient:
lump of voratun (1).
You gain 25.00 gold from the melting of
Cuirass of the Dark Lord (0 def, 30 armour).
You gain 25.00 gold from the melting of
Galorach.
You collect a new ingredient:
stack of herbs (goldleaf) (1).
You gain 6.02 gold from the melting of
living mindstar of flames (16.5-18.15 power, 40 apr, nature damage).
You collect a new ingredient:
lump of voratun (1).
You gain 2.50 gold from the melting of
voratun greatmaul of projection (67-100.5 power, 4 apr).
You gain 4.51 gold from the melting of
savior's voratun amulet of magic (+10).
You collect a new ingredient:
stack of herbs (goldleaf) (2).
You gain 6.00 gold from the melting of
schematic: Silver Filigree.
You gain 2.88 gold from the melting of
shielding rune of the wizard (absorb 489 for 8 turns).
You collect a new ingredient:
stack of herbs (goldleaf) (5).
You gain 2.48 gold from the melting of
movement infusion of the psychic (704% speed; 9 turns).
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Personal New Achievement: Imp'ing Away (Nightmare (Adventure) difficulty)!
Jean de Valtor deactivates Exploit Weakness.

Jean de Valtor deactivates Striking Stance.