











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 4194% |
| Size | medium |
| Lifes / Deaths | Killed by Celia at level 20 on the 3rd Haze 122nd year of Ascendancy at 08:56 0 / 11Killed by Betanor the shivgoroth at level 23 on the 70th Haze 122nd year of Ascendancy at 07:52 Killed by Aerissra the skeleton master archer at level 25 on the 5th Decay 122nd year of Ascendancy at 04:04 Killed by Eilinobeth the temporal stalker at level 31 on the 59th Regrowth 123rd year of Ascendancy at 08:22 Killed by Ul'Araj at level 31 on the 59th Regrowth 123rd year of Ascendancy at 11:41 Killed by Ce'Niletha the Guardian at level 50 on the 54th Dusk 124th year of Ascendancy at 23:29 Killed by Atamathon the Giant Golem at level 50 on the 23rd Haze 124th year of Ascendancy at 12:56 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 8th Pyre 125th year of Ascendancy at 18:03 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 8th Pyre 125th year of Ascendancy at 21:09 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 8th Pyre 125th year of Ascendancy at 23:41 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 8th Pyre 125th year of Ascendancy at 23:44 |
Primary Stats
| Strength | 25 (base 9) |
| Dexterity | 28 (base 11) |
| Constitution | 113 (base 57) |
| Magic | 163 (base 60) |
| Willpower | 106 (base 49) |
| Cunning | 112 (base 66) |
Resources
| Life | -1251/1173 |
| Mana | 1133/1133 |
| Soul | 18/18 |
| Healing Factor | 1.7162346689683 |
| Regeneration | 34.753752046608 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 65.692489506644 |
| See Invisible | 85.692489506644 |
| ESP Range | 10 |
| ESP Kinds | undead, animal/canine |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 49 |
| Crit Chance | 43% |
| APR | 67 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 92 |
| Crit Chance | 70% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +41% |
| Lightning | +89% |
| Cold | +114% |
| Temporal | +41% |
| Blight | +59% |
| Arcane | +92% |
| Fire | +110% |
| All | +29% |
Offense: Damage Penetration
| Physical | +15% |
| Lightning | +30% |
| Mind | +10% |
| Cold | +30% |
| Blight | +20% |
| Arcane | +45% |
| Fire | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 34 (44%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 5 |
| Physical Save | 70 |
| Spell Save | 79 |
| Mental Save | 75 |
Defense: Resistances
| Acid | + 60%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 53%( 70%) |
| Cold | + 70%( 70%) |
| All | + 51%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 57%( 70%) |
| Temporal | + 63%( 70%) |
| Physical | + 63%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 64%( 70%) |
| Nature | + 69%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 0% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 915 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 214 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 5 nature, 3 fire, 5 arcane, 3 cold |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Animus | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Rime wraith | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Lich | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3314. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Adyma the Infernoslice (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil +12 Cun +6 Con dps ---------- Phys.crit +4.0% Crit.mult +23.66% Phys.pwr +6 (+3 eff.) Mind.pwr +20 (+5 eff.) Res.pen +10% mind +15% physical ----- def ----- Armour +5 Resists +15% lightning +15% temporal +15% fire Phys.save +40 (+10 eff.) Spell.save +14 (+3 eff.) Mind.save +34 (+7 eff.) A pair of boots made of leather. This object's appearance was changed to The Black Boots. |
| Light source | dwarven lantern 'Mardaran'1.0 T5 lite [Rare] Nature While equipped: Stats +5 Con dps ---------- Phys.crit +2.0% Phys.pwr +10 (+5 eff.) Acc +30 (+10 eff.) ----- def ----- Defense +20 (+6 eff.) Resists +5% arcane Max.HP +71.00 ---------- misc Max.stam +30.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Velavena' (8 def, 13 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Mag +8 Wil dps ---------- Spell.crit +3% Phys.pwr +12 (+5 eff.) ----- def ----- Armour +13 Defense +8 (+2 eff.) Fatigue +5% Resists +6% all +14% physical Phys.save +52 (+13 eff.) ---------- misc Mana/turn +0.08 Max.vim +40.00 A cap made of leather. This object's appearance was changed to Crown of the Elements. |
| Tool | Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 370.83 temporal and 370.83 darkness damage (based on Magic). Uses 15 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | voratun Petrified Wood ring0.1 T5 ring jewelry [Ego++] Nature While equipped: Stats +25 Con ----- def ----- Resists +10% blight +10% cold +37% nature +10% darkness Crit.chn- 23.00% Max.HP +100.00 HP.reg +20.00 Heal.mod +17% Poison- +24% Disease- +20% Rings make your fingers look great! |
| Around waist | Aeraruiganik the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +3 Mag +7 Wil +6 Cun +9 Lck dps ---------- S.pwr/crit +6 Res.pen +10% arcane ----- def ----- Resists +13% blight Spell.save +12 (+2 eff.) Mind.save +15 (+3 eff.) Stealth +12 Max.HP +110.00 ---------- misc T.Disarm +30 Max.mana +60.00 Max.vim +10.00 Infravis +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, cold element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 145 power out of 169/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." This object's appearance was changed to Awakened Staff of Absorption. |
| On hands | drakeskin leather gloves 'Singejustice' (0 def, 16 armour)1.0 T4 hands armor [Rare] Arcane While equipped: Stats +15 Con dps ---------- Dmg.mod +21% fire Res.pen +20% blight Melee Ret 6 arcane ----- def ----- Armour +16 Hardiness +14% Resists +18% lightning +15% fire +11% physical ---------- misc Mana/turn +0.24 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Snow Giant Wraps. |
| Main armor | Eilinyldamina (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +34 (+7 eff.) S.pwr/crit +7 Dmg.mod +30% blight +3% arcane +20% all Res.pen +5% arcane Phasing +35% ----- def ----- Resists +18% lightning +18% acid +12% light +12% cold +42% blight +12% fire +12% darkness +15% all Phys.save +20 (+5 eff.) Spell.save +39 (+8 eff.) Mind.save +17 (+4 eff.) Blind- +24% Silence- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Black Robe. |
| Cloak | Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 1206.96 cold damage and condensing the air into freezing vapors that deal 402.32 cold damage (based on Magic) each turn for 10 turns. Uses 22 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. This object's appearance was changed to Guise of the Hated. |
| Around neck | Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Inventory
Rune of the Rift (574.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Inflicts 809.34 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Phys.pwr +12 (+5 eff.) Spell.pwr +16 (+4 eff.) Melee+ 30 light Ranged+ 40 light Dmg.mod +14% light +9% all Melee Ret 34 darkness ----- def ----- Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
truestriking steel battleaxe (25-38 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Master Power 25.0 - 37.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +12 (+4 eff.) Apr +7 Massive two-handed battleaxes. |
dwarven-steel greatmaul of massacre (46-68 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Master Power 45.5 - 68.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
horrifying vined mindstar (6-7 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 6 mind 5 darkness Dmg.mod +3% mind +3% darkness ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+6 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
exposing dwarven-steel shield of acid resistance (+16%) (0 def, 6 armour, 85 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On Hit (Melee): * 5% chance to reduce all saves and defense by 37 On Melee Ret: * 13% chance to reduce all saves and defense by 37 ----- def ----- Armour +6 Fatigue +8% Resists +16% acid ---------- misc Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 73 power out of 100/100 The very essence of bearness! |
quiver of ash arrows of erosion (17/17, 19-27 power, 7 apr)3.0 T2 arrow ammo [Ego] Nature Power 19.0 - 26.6 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 17 Ranged+ +11 nature Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 37 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 5.5 Pwr.cost 22 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 119.30 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2024 Little Gems0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2020/2024 A set of 2024 tiny explosive spheres. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 58 power out of 80/80 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 73 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+5 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 58 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 111.02 cold damage and 66.92 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 1107 cold damage (based on your Magic). Uses 15 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 1314.60 fire damage (based on Magic). Uses 37 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 213% of the healing done. This effect scales with your Magic stat.. Uses 55 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1099.08 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 19 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ul'Araj the Lich Necromancer level 37
1st Flare 123rd year of Ascendancy at 04:35 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ul'Araj the Cornac Necromancer level 17
23rd Dusk 122nd year of Ascendancy at 09:22 see stats
Against all odds
Killed Ukruk in the ambush.By Ul'Araj the Lich Necromancer level 37
76th Pyre 123rd year of Ascendancy at 08:22 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Ul'Araj the Lich Necromancer level 33
65th Pyre 123rd year of Ascendancy at 05:12 see stats
Arachnophobia
Destroyed the spydric menace.By Ul'Araj the Lich Necromancer level 42
72nd Haze 123rd year of Ascendancy at 18:22 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ul'Araj the Lich Necromancer level 42
1st Decay 123rd year of Ascendancy at 14:21 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Ul'Araj the Lich Necromancer level 50
23rd Haze 124th year of Ascendancy at 12:56 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Ul'Araj the Lich Necromancer level 50
70th Regrowth 124th year of Ascendancy at 10:12 see stats
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Ul'Araj the Lich Necromancer level 50
18th Pyre 124th year of Ascendancy at 14:35 see stats
Brave new world
Went to the Far East and took part in the war.By Ul'Araj the Lich Necromancer level 42
69th Haze 123rd year of Ascendancy at 18:10 see stats
Bringer of Doom
Killed a Bringer of Doom.By Ul'Araj the Cornac Necromancer level 15
18th Dusk 122nd year of Ascendancy at 18:51 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Ul'Araj the Lich Necromancer level 33
25th Pyre 123rd year of Ascendancy at 09:03 see stats
Clone War
Destroyed your own Shade.By Ul'Araj the Lich Necromancer level 47
8th Allure 124th year of Ascendancy at 19:28 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ul'Araj the Cornac Necromancer level 19
64th Dusk 122nd year of Ascendancy at 22:09 see stats
Destroyer of the creation
Killed Slasul.By Ul'Araj the Lich Necromancer level 50
31st Pyre 124th year of Ascendancy at 06:53 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ul'Araj the Lich Necromancer level 41
53rd Haze 123rd year of Ascendancy at 11:04 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Ul'Araj the Lich Necromancer level 31
2nd Pyre 123rd year of Ascendancy at 01:23 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ul'Araj the Lich Necromancer level 49
6th Regrowth 124th year of Ascendancy at 17:39 see stats
Entropy's End
Destroyed the Hypostasis of Entropy.By Ul'Araj the Lich Necromancer level 50
51st Haze 124th year of Ascendancy at 04:32 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Ul'Araj the Lich Necromancer level 50
59th Dusk 124th year of Ascendancy at 20:16 see stats
Exterminator
Killed 1000 creatures.By Ul'Araj the Cornac Necromancer level 18
35th Dusk 122nd year of Ascendancy at 06:00 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ul'Araj the Cornac Necromancer level 22
24th Haze 122nd year of Ascendancy at 00:25 see stats
Fear me not!
Survived the Fearscape!By Ul'Araj the Lich Necromancer level 39
20th Haze 123rd year of Ascendancy at 06:07 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Ul'Araj the Lich Necromancer level 50
25th Dusk 124th year of Ascendancy at 18:24 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Ul'Araj the Lich Necromancer level 50
30th Pyre 124th year of Ascendancy at 21:43 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Ul'Araj the Lich Necromancer level 50
3rd Pyre 124th year of Ascendancy at 09:18 see stats
Guiding Hand
Saved all escorted adventurers.By Ul'Araj the Lich Necromancer level 40
51st Haze 123rd year of Ascendancy at 06:50 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ul'Araj the Cornac Necromancer level 17
23rd Dusk 122nd year of Ascendancy at 09:59 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ul'Araj the Lich Necromancer level 44
1st Decay 123rd year of Ascendancy at 15:04 see stats
Level 10
Got a character to level 10.By Ul'Araj the Cornac Necromancer level 10
1st Summertide 122nd year of Ascendancy at 13:27 see stats
Level 20
Got a character to level 20.By Ul'Araj the Cornac Necromancer level 20
77th Dusk 122nd year of Ascendancy at 16:36 see stats
Level 30
Got a character to level 30.By Ul'Araj the Lich Necromancer level 30
34th Regrowth 123rd year of Ascendancy at 15:54 see stats
Level 40
Got a character to level 40.By Ul'Araj the Lich Necromancer level 40
50th Haze 123rd year of Ascendancy at 15:17 see stats
Level 50
Got a character to level 50.By Ul'Araj the Lich Necromancer level 50
66th Regrowth 124th year of Ascendancy at 01:23 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Ul'Araj the Lich Necromancer level 25
5th Decay 122nd year of Ascendancy at 04:04 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Ul'Araj the Cornac Necromancer level 23
72nd Haze 122nd year of Ascendancy at 01:11 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Ul'Araj the Lich Necromancer level 32
12nd Pyre 123rd year of Ascendancy at 19:19 see stats
Orcrist
Killed the leaders of the Orc Pride.By Ul'Araj the Lich Necromancer level 50
21st Dusk 124th year of Ascendancy at 23:14 see stats
Overpowered!
Did over 6000 damage in one attack.By Ul'Araj the Lich Necromancer level 50
23rd Haze 124th year of Ascendancy at 12:49 see stats
Pest Control
Killed 1000 reproducing vermin.By Ul'Araj the Lich Necromancer level 50
46th Dusk 124th year of Ascendancy at 04:33 see stats
Portal master
Fought the two Sorcerers and closed four invocation portals.By Ul'Araj the Lich Necromancer level 50
59th Dusk 124th year of Ascendancy at 20:15 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ul'Araj the Lich Necromancer level 48
5th Regrowth 124th year of Ascendancy at 03:54 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ul'Araj the Cornac Necromancer level 22
37th Haze 122nd year of Ascendancy at 02:53 see stats
Santassacre!
Killed the little helper elves after saving them!By Ul'Araj the Cornac Necromancer level 24
72nd Haze 122nd year of Ascendancy at 01:31 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ul'Araj the Lich Necromancer level 27
5th Allure 123rd year of Ascendancy at 12:54 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Ul'Araj the Lich Necromancer level 40
51st Haze 123rd year of Ascendancy at 11:18 see stats
Size is everything
Did over 1500 damage in one attack.By Ul'Araj the Lich Necromancer level 34
68th Pyre 123rd year of Ascendancy at 11:50 see stats
Size matters
Did over 600 damage in one attack.By Ul'Araj the Cornac Necromancer level 19
37th Dusk 122nd year of Ascendancy at 15:52 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ul'Araj the Lich Necromancer level 41
53rd Haze 123rd year of Ascendancy at 19:31 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Ul'Araj the Cornac Necromancer level 17
23rd Dusk 122nd year of Ascendancy at 09:22 see stats
That was close
Killed your target while having only 1 life left.By Ul'Araj the Cornac Necromancer level 2
75th Pyre 122nd year of Ascendancy at 14:29 see stats
The Arena
Unlocked Arena mode.By Ul'Araj the Cornac Necromancer level 9
3rd Mirth 122nd year of Ascendancy at 13:43 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Ul'Araj the Cornac Necromancer level 17
23rd Dusk 122nd year of Ascendancy at 09:22 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ul'Araj the Cornac Necromancer level 22
57th Haze 122nd year of Ascendancy at 17:13 see stats
The bigger the better!
Did over 3000 damage in one attack.By Ul'Araj the Lich Necromancer level 50
23rd Haze 124th year of Ascendancy at 12:49 see stats
The secret city
Discovered the truth about mages.By Ul'Araj the Cornac Necromancer level 9
5th Mirth 122nd year of Ascendancy at 03:17 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Ul'Araj the Lich Necromancer level 49
30th Regrowth 124th year of Ascendancy at 13:08 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ul'Araj the Lich Necromancer level 27
5th Allure 123rd year of Ascendancy at 01:02 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ul'Araj the Cornac Necromancer level 18
36th Dusk 122nd year of Ascendancy at 16:12 see stats
Unstoppable
Returned from the dead.By Ul'Araj the Lich Necromancer level 50
8th Pyre 125th year of Ascendancy at 23:41 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ul'Araj the Lich Necromancer level 36
75th Pyre 123rd year of Ascendancy at 19:57 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Ul'Araj the Lich Necromancer level 50
17th Pyre 124th year of Ascendancy at 11:07 see stats
Log
Linaniil, Supreme Archmage of Angolwen killed Shadow!
Linaniil, Supreme Archmage of Angolwen killed Ul'Araj!
Linaniil, Supreme Archmage of Angolwen killed Ghast!
Linaniil, Supreme Archmage of Angolwen killed Ghast!
Linaniil, Supreme Archmage of Angolwen hits Shadow for 0 thaumic energy damage.
Saving done.
Your Ring of the Dead is consumed and disappears! You come back to life!
Personal New Achievement: Unstoppable!
Saving game...
Saving done.
Ul'Araj casts Ghost Walk.
Ul'Araj casts Ghost Walk.
Ul'Araj's form becomes intangible!
Your summoned shadow disappears.
Your summoned shadow disappears.
Linaniil, Supreme Archmage of Angolwen casts Phase Door.
Ul'Araj unleashes a blast of frostdusk as he crosses the veil!
Ul'Araj hits Linaniil, Supreme Archmage of Angolwen for (312 shifted), 0 cold, 312 cold, 195 darkness (507 total damage).
The protective shield of Linaniil, Supreme Archmage of Angolwen disappears.
Linaniil, Supreme Archmage of Angolwen surges with arcane power!
Linaniil, Supreme Archmage of Angolwen's arcane area effect hits Ul'Araj for 834 arcane damage.
Elemental Surge hits Ul'Araj for 262 arcane damage.
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen hits Ul'Araj for 1107 thaumic energy, 256 physical (1363 total damage).
Ul'Araj the level 50 lich necromancer was stabbed to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.
































































































































