









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Infinite |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Adventurer |
| Level / Exp | 4 / 26% |
| Size | small |
| Lifes / Deaths | Killed by Salybeth the great wolf at level 4 on the 76th Pyre 122nd year of Ascendancy at 16:19 0 / 3Killed by Salybeth the great wolf at level 4 on the 76th Pyre 122nd year of Ascendancy at 19:13 Killed by Salybeth the great wolf at level 4 on the 76th Pyre 122nd year of Ascendancy at 22:28 |
Primary Stats
| Strength | 22 (base 20) |
| Dexterity | 15 (base 12) |
| Constitution | 14 (base 13) |
| Magic | 25 (base 20) |
| Willpower | 18 (base 12) |
| Cunning | 16 (base 13) |
Resources
| Mana | 14/191 |
| Equilibrium | 90 |
| Vim | 108/127 |
| Life | 0/253 |
| Stamina | 128/139 |
| Psi | 128/128 |
| Healing Factor | 1.1426086956521 |
| Regeneration | 11.824506448916 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 12 |
| Accuracy | 25 |
| Crit Chance | 7% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Lightning | +5% |
| Fire | +10% |
| Cold | +8% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 10 |
| Ranged Defense | 16 |
| Fatigue | 8 |
| Physical Save | 13 |
| Spell Save | 20 |
| Mental Save | 12 |
Defense: Resistances
| Lightning | + 6%( 70%) |
| Temporal | + 11%( 70%) |
| Blight | + 5%( 70%) |
| Darkness | + 10%( 70%) |
| Cold | + 7%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Combat |
| talent | Wild Growth |
| talent | Corrosive Slashes |
| talent | Shielding |
| talent | Beyond the Flesh |
| beneficial effect | A flow of life spins around the target, regenerating 8.00 life per turn. Regeneration |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | [vs. iron waraxe of massacre (15-21 power, 2 apr) (In main hand, 1 of 2)]elm vilestaff (10-12 power, 2 apr, fire element) 5.0 T1 staff 1H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0(-5.0 - -9.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 (-) Crit +2.5% (-1.0%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% fire ---------- misc Talents +1 Flame Bolts +1 Command Staff +0(+-1) Corrosive Slashes Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
| On hands | [vs. rough leather gloves (0 def, 1 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. iron pickaxe (dig speed 38 turns) (Tool)]iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1(-) Str While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On feet | [vs. pair of iron boots of uncanny dodging (2 def, 3 armour) (On feet)]pair of iron boots of uncanny dodging (2 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +3 (-) Defense +2 (+2 eff.) (-) Rng.Def +2 (+2 eff.) (-) Fatigue +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around waist | [vs. noble's rough leather belt of containment (Around waist)]noble's rough leather belt of containment 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- D.Red.from +18% (-)Summoned Anom.red +10 (-) Max.HP +51.00 (-) ---------- misc Max.mana +33.00 (-) Max.stam +30.00 (-) Max.hate +11.00 (-) Max.psi +20.00 (-) Max.vim +20.00 (-) Max.P.En +20.00 (-) Max.N.En +21.00 (-) A belt that goes around your waist. |
| In main hand | [vs. iron waraxe of massacre (15-21 power, 2 apr) (In main hand, 1 of 3)]iron waraxe of massacre (15-21 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Master Power 15.0 - 21.0 Physical Uses 60% Wil Acc+ +0.2% crit / acc Apr +2 (-) Crit +3.5% (-) Atk.spd 100% (-) While equipped: ---------- misc Talents +1.00(-) Corrosive Slashes One-handed war axes. Tap to cycle through comparison choices |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | [vs. iron shield (4 def, 2 armour, 22.5 block) (In off hand)]iron shield (4 def, 2 armour, 22.5 block) 7.0 T1 shield armor Reqs Str 11 Heavy Armour Training 2 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +4 (+4 eff.) (-) Rng.Def +4 (+4 eff.) (-) Fatigue +6% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. spellcowled linen cloak of the voidstalker (1 def, 0 armour) (Cloak)]spellcowled linen cloak of the voidstalker (1 def, 0 armour) 2.0 T1 cloak armor [Ego++] Arcane While equipped: Stats +1(-) Wil +1(-) Mag ----- def ----- Defense +1 (+1 eff.) (-) Resists +10%(-) darkness +11%(-) temporal Spell.save +5 (+5 eff.) (-) Def/telep +10 (-) Res/telep +11% (-) Dur/telep +11% (-) ---------- misc Max.mana +40.00 (-) Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. stormwoven woollen robe of life (0 def, 0 armour) (Main armor)]stormwoven woollen robe of life (0 def, 0 armour) 2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +4(-) Str +4(-) Mag +5(-) Wil dps ---------- Dmg.mod +5%(-) lightning +5%(-) physical +8%(-) cold ----- def ----- Resists +6%(-) lightning +7%(-) cold +5%(-) blight Max.HP +44.00 (-) HP.reg +2.10 (-) Heal.mod +11% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant (efficiency 80% / cooldown 52%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 52%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. iron waraxe of massacre (15-21 power, 2 apr) (In main hand, 1 of 2)]Haryrahad the iron battleaxe (21-31.5 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Rare] Master Power 21.0 - 31.5(+6.0 - +10.5) Physical Uses 72% Wil Acc+ +0.2% crit / acc Apr +1 (-1) Crit +4.5% (+1.0%) Atk.spd 100% (-) On Hit: * 20 arcane resource burn (+20) While equipped: ----- def ----- Resists +3% lightning +3% fire +5% arcane ---------- misc Talents +0(+-1) Corrosive Slashes Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. iron waraxe of massacre (15-21 power, 2 apr) (In main hand, 1 of 2)]Offalspar the iron greatsword (22.5-36 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Master Power 22.5 - 36.0(+7.5 - +15.0) Physical Uses 72% Wil Acc+ +0.4% crit.pwr / acc Apr +1 (-1) Crit +2.5% (-1.0%) Atk.spd 100% (-) Melee+ +4 nature On Hit.r1 +4 nature On Hit: * Slows global speed by 20% (+20%) While equipped: dps ---------- Dmg.mod +12% fire ---------- misc Talents +0(+-1) Corrosive Slashes Massive two-handed swords. Tap to cycle through comparison choices |
[vs. stormwoven woollen robe of life (0 def, 0 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +0(-4) Str +0(-4) Mag +0(-5) Wil dps ---------- Spell.pwr +4 (+2 eff.) Mov.spd +15% Dmg.mod +0%(-5%) lightning +10%(+2%) cold +0%(-5%) physical Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+11 eff.) Resists +0%(-6%) lightning +15%(+8%) cold +0%(-5%) blight Max.HP +0.00 (-44.00) HP.reg +0.00 (-2.10) Heal.mod +0% (-11%) ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. stormwoven woollen robe of life (0 def, 0 armour) (Main armor)]dispeller's linen robe of Linaniil (0 def, 0 armour) 2.0 T1 cloth armor [Ego++] Arcane While equipped: Stats +0(-4) Str +0(-4) Mag +0(-5) Wil dps ---------- Spell.crit +5% Spell.pwr +15 (+7 eff.) Dmg.mod +0%(-5%) lightning +0%(-5%) physical +0%(-8%) cold ----- def ----- Resists +6%(-) lightning +7% darkness +6%(+1%) blight +6% fire +6% light +7%(-) cold Phys.save +10 (+8 eff.) Spell.save +22 (+11 eff.) Mind.save +10 (+9 eff.) Max.HP +0.00 (-44.00) HP.reg +0.00 (-2.10) Heal.mod +0% (-11%) ---------- misc Mana/turn +0.10 Max.mana +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. noble's rough leather belt of containment (Around waist)]monstrous rough leather belt 1.0 T1 belt armor [Ego+] Nature While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- D.Red.from +0% (-18% )Summoned Phys.save +5 (+5 eff.) Anom.red +0 (-10) Max.HP +0.00 (-51.00) ---------- misc Max.mana +0.00 (-33.00) Max.stam +0.00 (-30.00) Max.hate +0.00 (-11.00) Max.psi +0.00 (-20.00) Max.vim +0.00 (-20.00) Max.P.En +0.00 (-20.00) Max.N.En +0.00 (-21.00) Size +1 A belt that goes around your waist. |
[vs. spellcowled linen cloak of the voidstalker (1 def, 0 armour) (Cloak)]Shimmerquake the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +0(-1) Wil +0(-1) Mag dps ---------- Dmg.mod +12% darkness +6% lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +1 (+1 eff.) (-) Resists +3% lightning +0%(-11%) temporal +0%(-10%) darkness Spell.save +0 (+0 eff.) (-5 (-5 eff.)) Max.HP +31.00 Def/telep +0 (-10) Res/telep +0% (-11%) Dur/telep +0% (-11%) ---------- misc Max.mana +0.00 (-40.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Keme_Inf_Half_Adven_001 the Halfling Adventurer level 3
74th Pyre 122nd year of Ascendancy at 22:42 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Keme_Inf_Half_Adven_001 the Halfling Adventurer level 3
74th Pyre 122nd year of Ascendancy at 22:42 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Keme_Inf_Half_Adven_001 the Halfling Adventurer level 3
74th Pyre 122nd year of Ascendancy at 22:42 see stats
Log
Keme_Inf_Half_Adven_001 hits Ritch flamespitter for 17 acid, 10 acid, 11 acid (37 total damage).
Keme_Inf_Half_Adven_001's Beyond the Flesh misses Ritch flamespitter.
Ritch flamespitter spits flames!
Ritch flamespitter hits Keme_Inf_Half_Adven_001 for 43 fire damage.
War hound hits Keme_Inf_Half_Adven_001 for 54 physical damage.
Keme_Inf_Half_Adven_001's Beyond the Flesh hits Ritch flamespitter for 16 acid damage.
Ritch flamespitter spits flames!
Ritch flamespitter hits Keme_Inf_Half_Adven_001 for 50 fire damage.
Keme_Inf_Half_Adven_001's Flame Bolts hits Ritch flamespitter for 16 fire damage.
Keme_Inf_Half_Adven_001's Flame Bolts hits War hound for 27 fire damage.
Keme_Inf_Half_Adven_001's Flame Bolts hits Ritch flamespitter for 16 fire damage.
War hound hits Keme_Inf_Half_Adven_001 for 52 physical damage.
Keme_Inf_Half_Adven_001's Beyond the Flesh misses War hound.
Ritch flamespitter spits flames!
Ritch flamespitter hits Keme_Inf_Half_Adven_001 for 50 fire damage.
Keme_Inf_Half_Adven_001 casts Arcane Reconstruction.
Keme_Inf_Half_Adven_001 starts regenerating health quickly.
Keme_Inf_Half_Adven_001 casts Flame.
War hound is on fire!
Keme_Inf_Half_Adven_001 receives 156 healing.
Keme_Inf_Half_Adven_001 hits War hound for 9 acid, 76 fire (84 total damage).
War hound hits Keme_Inf_Half_Adven_001 for 52 physical damage.
Keme_Inf_Half_Adven_001's Beyond the Flesh hits War hound for 13 acid damage.
Burning from Keme_Inf_Half_Adven_001 hits War hound for 25 fire damage.
Salybeth the great wolf's Beyond the Flesh hits Keme_Inf_Half_Adven_001 for 27 physical, 7 nature, 8 temporal, 10 fire, 9 lightning (61 total damage).
Salybeth the great wolf uses Knockback.
Saving game...



























































