










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Spellweaver |
| Level / Exp | 12 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Belatira the skeleton magus at level 12 on the 44th Burning 122nd year of Ascendancy at 23:23 / 1 |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 11 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 42 (base 37) |
| Willpower | 36 (base 25) |
| Cunning | 17 (base 13) |
Resources
| Life | -16/269 |
| Mana | 255/337 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 0.25478815428144 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 10 |
| Crit Chance | 7% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Cold | +27% |
| Nature | +31% |
| Lightning | +27% |
| Fire | +23% |
| All | +17% |
Offense: Damage Penetration
| Lightning | +19% |
| Fire | +15% |
| Cold | +24% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 8 |
| Physical Save | 8 |
| Spell Save | 23 |
| Mental Save | 33 |
Defense: Resistances
| Darkness | + 19%( 70%) |
| Light | + 18%( 70%) |
| Cold | + 14%( 70%) |
| Nature | + 28%( 70%) |
| Fire | + 14%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Teleport Resistance | 10% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spellweaving / Ruin | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spellweaving / Spellweaver | 1.30 |
| 3/3 |
| 2/3 |
| 1/3 |
| 1/3 |
| Spellweaving / Eclipse | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spellweaving / Wind and rain | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Spellweaving / Molten | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spellweaving / Otherworldly | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spellweaving / Runic mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spellweaving / Warpweaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spellweaving / Shieldweaving | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You failed to protect the lost warrior from death by Elowen the large brown snake. Escort: lost warrior (level 2 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been studying Spellweaving at Wovenhome for many years. Weaver of LifeHowever, this quiet lifestyle has simply become boring, so you have asked Professor Hundredeyes for more field work. Now you are going to go to the Woven Woods, where a Spellweaver named Kia, who specializes in the creation of animal-like Spellwoven constructs, has gone silent and stopped sending regular shipments of food. Professor Hundredeyes can send you to the Woven Woods when you are prepared. * You have made it through the Spellwoven creatures and found Kia. * You have defeated the controller construct, although the magical backlash has sent you somewhere unexpected... | active |
Equipment
| On feet | insulating pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Resistance +5% fire +5% cold other ------- Stamina/turn +0.30 Max stamina +11.00 A pair of boots made of leather. |
| On hands | rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Hellswrecker (0 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +3% acid Ignore resists +15% fire When Hit 4 fire defense ------ Armor +2 Fatigue +1% other ------- Light +2 Infravision +1 A cap made of leather. |
| Tool | Haruzilaldil the iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Physical Crit +1.0% Physical Power +5 (+4 eff.) Accuracy +5 (+5 eff.) defense ------ Defense +15 (+9 eff.) other ------- Max stamina +20.00 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Around waist | Flareworm the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +6% fire When Hit 2 fire defense ------ Life +32.00 other ------- Hate-on-crit +3.00 Max psi +40.00 A belt that goes around your waist. |
| Main armor | mindwoven woollen robe of nature (+21%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +4 (+2 eff.) Damage +14% nature defense ------ Resistance +21% nature +9% all Mind save +16 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Spellshattered Staff (20-24 power, 5 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Mag +3 Wil +3 Cun offense ------ Spell Crit +8% Spellpower +12 (+4 eff.) Damage +17% all +0% fire defense ------ Fatigue +7% other ------- Max mana +30.00 Talents +1 Command Staff Spellwoven spells gain a small amount of bonus damage (10% of normal power) of a random element you have unlocked, including any status chances associated with that element. The gem in the center of the Controller Construct seems to have been conveniently attached to a chunk of metal and crystal that makes a decent, if very heavy, staff. Despite its unusual weight, you notice that your spells seem to be charged up a little with the excess elemental power of the Controller Construct. |
| Light source | Velurin the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Str +5 Wil defense ------ Disarm Resist +10% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Infernokiss the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +5% cold defense ------ Defense +1 (+1 eff.) Mind save +12 (+6 eff.) Life +31.00 Stun Resist +10% Teleport Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Resistance +10% light +11% darkness Blind Resist +21% Amulets make your neck look great! |
Inventory
warrior's copper ring of time (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Damage +11% temporal defense ------ Armor +6 Resistance +11% temporal Rings make your fingers look great! |
elm magestaff (10-12 power, 2 apr, cold element)5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% cold other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging ash starstaff of protection (15-18 power, 3 apr, temporal element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Spellpower/crit +4 Damage +15% temporal defense ------ Resistance +8% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel greatsword of paradox (24-38 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 23.5 - 37.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +7 temporal While equipped: defense ------ Resistance +10% temporal Massive two-handed swords. |
Isserohir the iron waraxe (12-18 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% Ignore Shields +30% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Accuracy +10 (+9 eff.) defense ------ Resistance +3% darkness Crit Resistance 5.00% Disarm Resist +10% other ------- Infravision +1 One-handed war axes. |
nature's mossy mindstar of resolve (3-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Wil offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +2% nature defense ------ Resistance +2% blight Spell save +2 (+1 eff.) Disease Resist +11% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted vined mindstar of clarity (5-6 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +8 (+4 eff.) defense ------ Mind save +3 (+1 eff.) other ------- Max psi +11.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Galevice the rough leather sling4.0 Encumbrance T1 sling 1H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 While equipped: Stats +1 Str +1 Mag offense ------ Critical power +5.00% Physical Power +6 (+4 eff.) Damage +3% arcane other ------- Max vim +50.00 Slings are used to hurl stones or metal shots at your foes. |
rough leather sling4.0 Encumbrance T1 sling 1H weapon Reqs Shoot [Normal] Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
slimey quiver of elm arrows of erosion (20/20, 14-20 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego] Nature/Disrupt Weapon Damage 14.5 - 20.3 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 20 On-ranged-hit +9 nature On Hit: * 8% chance to slow global speed by 45% Arrows are used with bows to pierce your foes to death. |
Layurin (0 def, 4 armour, 40.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training ,Str 16 [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Cun +3 Mag offense ------ Damage +12% light +12% darkness On shield block: * Deals 109 light and fire damage to each enemy blocked defense ------ Armor +4 Fatigue +8% Resistance +18% lightning +6% fire +19% light +11% darkness other ------- Talents +1 Block Handheld deflection devices. |
linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of corrosion (+15%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature While equipped: offense ------ Damage +10% acid defense ------ Resistance +15% acid +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of the mind (+10%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Arcane/Psionic While equipped: offense ------ Spell Crit +2% Spellpower +3 (+1 eff.) Damage +10% mind defense ------ Resistance +10% mind +7% all Spell save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +3 (+1 eff.) defense ------ Resistance +9% all Spell save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour of stability (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Master While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% Resistance +6% physical Physical save +11 (+11 eff.) A suit of armour made of leather. |
cleansing cured leather armour of Toknor (6 def, 4 armour)9.0 Encumbrance T2 light armor Reqs Str 14 [Ego+] Disrupt/Master While equipped: offense ------ Physical Crit +3.0% Critical power +11.00% Physical Power +5 (+4 eff.) defense ------ Armor +4 Defense +6 (+5 eff.) Fatigue +7% Resistance +11% nature +11% blight A suit of armour made of leather. |
troll-hide cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor Reqs Str 14 [Ego+] Nature While equipped: defense ------ Armor +4 Defense +6 (+5 eff.) Fatigue +7% Life +30.00 Life Regen +4.20 Healmod +11% A suit of armour made of leather. |
nightruned rough leather belt of carrying1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Fatigue -5% Resistance +6% light +6% darkness other ------- Encumbrance +22 A belt that goes around your waist. |
rough leather belt 'Berinaridor'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Wil offense ------ Spell Crit +1% When Hit 4 blight defense ------ Life Regen +0.80 Healmod +12% other ------- Mana-on-crit +2.00 Max mana +80.00 A belt that goes around your waist. |
enveloping linen cloak (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Defense +6 (+5 eff.) Physical save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor Reqs - Heavy armour training [Ego] Master While equipped: defense ------ Armor +3 Fatigue +2% other ------- Stamina/turn +0.30 Max stamina +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Serpentbringer (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Mag +3 Wil offense ------ Physical Power +7 (+5 eff.) Spellpower +4 (+1 eff.) On-Hit 7 light 6 arcane Damage +3% temporal +4% arcane +5% light Ignore resists +10% nature On-Hit (Melee): * 10% chance to slow global speed by 45% defense ------ Armor +2 Resistance +4% arcane +5% light +3% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master While equipped: Stats +3 Str offense ------ Physical Power +8 (+5 eff.) defense ------ Armor +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Mardelach' (1 def, 6 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Damage +6% mind Accuracy +10 (+9 eff.) When Hit 2 mind 2 physical defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +6% fire +6% cold A pointy cloth hat, very wizardly... |
rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Dex defense ------ Armor +1 Fatigue +1% A cap made of leather. |
grounding iron helm of dexterity (+2) (0 def, 3 armour)3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex defense ------ Armor +3 Fatigue +5% Resistance +5% lightning +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm of dexterity (+3) (0 def, 5 armour)3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Ego] Master While equipped: Stats +3 Dex defense ------ Armor +5 Fatigue +5% other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of health2.0 Encumbrance T1 lite [Ego] Arcane/Nature While equipped: offense ------ When Hit 11 fire defense ------ Resistance +5% fire Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Ebonybraze' (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str offense ------ Critical power +10.00% Mindpower +15 (+7 eff.) Damage +6% fire +3% mind +3% darkness other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kaveglsahi the Shalore Spellweaver level 10
41st Burning 122nd year of Ascendancy at 10:34 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Kaveglsahi the Shalore Spellweaver level 8
37th Burning 122nd year of Ascendancy at 08:02 see stats
Log
Spikes of Decrepitude hits Kaveglsahi for (9 absorbed), 0 arcane, (2 absorbed), 0 cold, (9 absorbed), 0 arcane, (2 absorbed), 0 darkness (0 total damage).
Something hits Kaveglsahi for (92 absorbed), 0 arcane, (23 absorbed), 0 light (0 total damage).
Kaveglsahi casts Rune: Shielding.
A shield forms around Kaveglsahi.
Kaveglsahi casts Rune: Shatter Afflictions.
Kaveglsahi recovers sight.
Kaveglsahi casts Rune: Manasurge.
Kaveglsahi starts to surge mana.
Armoured skeleton warrior is no longer out of phase.
Armoured skeleton warrior is no longer out of phase.
Belatira the skeleton magus casts Flame.
Your shield crumbles under the damage!
The shield around Kaveglsahi crumbles.
Kaveglsahi is on fire!
Kaveglsahi receives 3 healing from Spellwoven Contingency Shield.
Spikes of Decrepitude hits Kaveglsahi for (11 absorbed), 0 cold, (10 absorbed), 0 darkness (0 total damage).
Belatira the skeleton magus hits Kaveglsahi for (79 absorbed), (18 absorbed), 0 fire (0 total damage).
Kaveglsahi receives 5 healing from Spellwoven Contingency Shield.
Burning from Belatira the skeleton magus hits Kaveglsahi for (33 absorbed), 0 fire (0 total damage).
Armoured skeleton warrior warms up.
Armoured skeleton warrior warms up.
Belatira the skeleton magus casts Manathrust.
Belatira the skeleton magus's spell attains critical power!
Kaveglsahi's Spellwoven shield fades away.
Spellwoven Contingency Shield hits Kaveglsahi for 2 healing, 2 healing, 17 healing (0 total damage) [22 healing].
Spikes of Decrepitude hits Kaveglsahi for (14 absorbed), 0 fire, (1 absorbed), 0 cold, (14 absorbed), 0 fire, (1 absorbed), 0 darkness (0 total damage).
Belatira the skeleton magus hits Kaveglsahi for (105 absorbed), 158 fire (158 total damage).
Kaveglsahi the level 12 shalore spellweaver was slowly cooked to death by Belatira the skeleton magus on level 2 of Ruins of Kor'Pul.






























































