Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Juggle Hotkeys on Unwield 1.7.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Timed PS & UF Salve Usage 1.7.4-2.0- Note that this addon changes the CD and usage time of talent Mind Injection, to the same as injector implants, although according to my test these two field don't affect the usage of salves at all, as long as the CD exists. Time the usage of Pain Suppressor Salve and Unstoppable Force Salve to max medical injector efficiency. -1.1- -1.2- -1.3- Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Taste My Pain 1.7.4Disable the target warning when selecting the source of talent Link of Pain, and when selecting the target of Fearless Cleave. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Auto Loot Transmo 1.7.4Allows the game to auto transmo loots based on item types and some more advanced options. Press Ctrl + Alt + T to config. Schematics will never be picked up. It'll either be used immediately to unlock the tinker, or be destroyed if the player has already learned it. 0.0.0 - All functions have been tested separately. However considering the complexity of this addon, real-play tests are necessary. Items Vault 1.7.0Donators/Buyers bonus! Recall Confirm 1.5.10Pop out and ask whether you really want to recall when there's 5 turns left. 2.0.0 一、使用回归之杖时如果这可能会导致你被恶魔抓走会弹出选项确认是否使用。二、当召回还剩5回合时弹出选项确认是否召回。 Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No AutoTalent on Movement 1.5.10Disable auto-use of talents when player is under some effects so that these effects won't be accidentally broken. Currently these effects include: if you want some other effects included please let me know by responding to the forum post. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Simplified Prodigy Requirements 1.7.4The requirements fo some prodigies are simplified so you don't have to grind for them. Also removed some requirements which if you don't meet, you won't benefit from that prodigy at all. Any requirements that may involve risks are not touched. It also removes the displayment of some requirements related to plots if they're not needed in your current compaign. Prodigies touched are: This addon no longer uses overload and is now compatible with Zomnibus. Less Shaders 1.7.4Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Krog |
Class | Mindslayer |
Level / Exp | 40 / 31% |
Size | big |
Lifes / Deaths | Killed by Emyba the whitehoof invoker at level 32 on the 23rd Regrowth 123rd year of Ascendancy at 16:30 2 / 5Killed by Betiyada the orc archer at level 34 on the 29th Regrowth 123rd year of Ascendancy at 21:17 Killed by Ce'Nerenn the orc cryomancer at level 37 on the 46th Regrowth 123rd year of Ascendancy at 05:43 Killed by overpowered greater multi-hued wyrm at level 38 on the 48th Regrowth 123rd year of Ascendancy at 04:06 Killed by Zubosewen the elven cultist at level 40 on the 74th Regrowth 123rd year of Ascendancy at 20:46 |
Antimagic | Follower |
Primary Stats
Strength | 46 (base 43) |
Dexterity | 40 (base 21) |
Constitution | 18 (base 10) |
Magic | 11 (base 10) |
Willpower | 67 (base 60) |
Cunning | 64 (base 48) |
Resources
Life | 1005/1005 |
Equilibrium | 0 |
Psi | 157/157 |
Healing Factor | 1.2311363549267 |
Regeneration | 11.388011283072 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 47.390773745007 |
See Invisible | 47.390773745007 |
Offense: Mainhand
Damage | 106 |
Accuracy | 70 |
Crit Chance | 45% |
APR | 79 |
Speed | 1.00 |
Offense: Offhand
Damage | 49 |
Accuracy | 70 |
Crit Chance | 40% |
APR | 78 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Cold | +29% |
Acid | +15% |
Light | +15% |
Darkness | +53% |
Blight | +9% |
Physical | +12% |
Fire | +19% |
All | 0% |
Offense: Damage Penetration
Lightning | +40% |
Acid | +70% |
Darkness | +35% |
Blight | +30% |
Physical | +39% |
Cold | +40% |
All | +25% |
Defense: Base
Armour (hardiness) | 22 (44.574340358689%) |
Defense | 84 |
Ranged Defense | 88 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 24 |
Mental Save | 38 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 24%( 70%) |
Physical | + 19%( 70%) |
Cold | + 38%( 70%) |
All | + 13%( 70%) |
Darkness | + 41%( 70%) |
Light | + 21%( 70%) |
Temporal | + 18%( 70%) |
Fire | + 70%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 60% |
Poison Resistance | 20% |
Stun Resistance | 71% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 632 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 643% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Psionic / Thermal mastery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Increases defense by 14. Mobile Defense |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed green worm. * You've found the needed wretchling eyeball. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of wight ectoplasm. * You've found the needed honey tree root. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | voratun greatmaul 'Shivertide', shearing, massacre, balanced (84-127 power, 4 apr) voratun greatmaul 'Shivertide', shearing, massacre, balanced (84-127 power, 4 apr)5.0 T5 greatmaul 1H weapon Reqs Str 48 [Random Unique] Master Power 84.5 - 126.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% all Acc +44 (+11 eff.) Apr +21 ----- def ----- Defense +16 (+3 eff.) Resists +3% cold Disarm- +60% Massive two-handed mauls. |
On hands | Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% Unarmed combat: Power 26.0 - 36.4 Physical Uses 40% Wil, 40% Cun, 40% Dex 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 17 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 19.00 mind and 29.07 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 21% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 21. Terrified: Deals 4.50 mind and 6.88 darkness damage per turn and increases cooldowns by 33%. Haunted: Causes the target to suffer 7.35 mind and 11.25 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Light source | Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 122, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 371.79 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Balendur the cashmere wizard hat, insulating (27 def, 0 armour) Balendur the cashmere wizard hat, insulating (27 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +15 (+4 eff.) Dmg.mod +6% physical ----- def ----- Defense +27 (+6 eff.) Resists +6% fire +8% cold A pointy cloth hat, very wizardly... |
On feet | Sootvault, invigor. (30 def, 3 armour) Sootvault, invigor. (30 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +3 Defense +30 (+6 eff.) Fatigue -7% Resists +18% cold +6% temporal Max.HP +48.00 Poison- +20% A pair of boots made of leather. |
Tool | piercing dwarven-steel torque of clear mind [power 2] (22 cooldown) piercing dwarven-steel torque of clear mind [power 2] (22 cooldown)2.0 T3 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Res.pen: + 11% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Adyrinn, fire Adyrinn, fire0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+4 eff.) ----- def ----- Resists +12% darkness +26% fire Max.HP +40.00 HP.reg +4.00 Stun/Frz- +20% Rings make your fingers look great! |
On fingers | Serpentlore the stralite ring, pilfering Serpentlore the stralite ring, pilfering0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- Acc +25 (+6 eff.) Apr +14 ----- def ----- Armour +4 Defense +15 (+3 eff.) Resists +9% nature +7% physical Die.at -80.00 life Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | voratun waraxe 'Shockripper', evisc, massacre, truestriking (50-71 power, 6 apr) voratun waraxe 'Shockripper', evisc, massacre, truestriking (50-71 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Master Power 50.5 - 70.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 lightning On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Dex +3 Mag +1 Con dps ---------- Phys.crit +13.0% Phys.pwr +12 (+3 eff.) Res.pen +14% physical Acc +20 (+5 eff.) Apr +12 One-handed war axes. |
Around waist | Emblem of Evasion Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In off hand | stralite mace 'Corruptioncrypt', shearing (38-53 power, 5 apr) stralite mace 'Corruptioncrypt', shearing (38-53 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Master Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Res.pen +13% all Acc +15 (+3 eff.) Apr +18 On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Defense +25 (+5 eff.) Resists +12% acid Blunt and deadly. |
Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect Dissolve: Level 2.4 Pwr.cost 17 out of 4/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Main armor | Lighttyphoon, life (20 def, 4 armour) Lighttyphoon, life (20 def, 4 armour)2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% physical Apr +2 ----- def ----- Armour +4 Defense +20 (+4 eff.) Resists +13% blight +9% light +13% all Die.at -60.00 life Max.HP +78.00 HP.reg +5.00 Heal.mod +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the psychic (heal 195; cd 15) healing infusion of the psychic (heal 195; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 195 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Belachik, serend. Belachik, serend.0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +13 Lck dps ---------- Acc +25 (+6 eff.) ----- def ----- Armour +16 Defense +24 (+5 eff.) Unseen.red 15% Amulets make your neck look great! |
gold amulet 'Xirin', cunning gold amulet 'Xirin', cunning0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun dps ---------- Dmg.mod +12% physical ----- def ----- Defense +20 (+4 eff.) Resists +5% physical Phys.save +9 (+5 eff.) Amulets make your neck look great! |
grounding copper amulet of willpower (+3) grounding copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +11% lightning Stun/Frz- +23% Amulets make your neck look great! |
Blazesmasher the steel ring, gladiator, pilfering, perseverance Blazesmasher the steel ring, gladiator, pilfering, perseverance0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Acc +7 (+1 eff.) Apr +8 ----- def ----- Defense +9 (+2 eff.) Resists +5% arcane HP.reg +3.00 Stun/Frz- +21% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Galeblack the voratun ring, wizard, clarity, mule Galeblack the voratun ring, wizard, clarity, mule0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag dps ---------- Melee Ret 6 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Fatigue -8% Resists +6% blight Spell.save +12 (+6 eff.) Mind.save +11 (+4 eff.) Confus- +46% ---------- misc Max.enc +38 Rings make your fingers look great! |
Glacierveil, corrosion Glacierveil, corrosion0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +20.00% Phys.pwr +30 (+8 eff.) Acc +20 (+5 eff.) ----- def ----- Defense +30 (+6 eff.) Resists +36% acid +3% physical Mind.save +6 (+3 eff.) Rings make your fingers look great! |
mule's steel ring of perseverance mule's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 Stun/Frz- +22% ---------- misc Max.enc +23 Rings make your fingers look great! |
Shivergrind the stralite greatsword, ruin (48-77 power, 3 apr) Shivergrind the stralite greatsword, ruin (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit.r1 +20 cold While equipped: Stats +2 Wil dps ---------- Phys.crit +14.0% Crit.mult +43.00% Apr +16 Massive two-handed swords. |
quick stralite longsword of crippling (34-48 power, 5 apr) quick stralite longsword of crippling (34-48 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Master Power 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Dex dps ---------- Phys.crit +9.0% Phys.spd +10% Acc +13 (+3 eff.) Sharp, long, and deadly. |
Halularek, quick, massacre, blaze (37-52 power, 4 apr) Halularek, quick, massacre, blaze (37-52 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Master Power 37.0 - 51.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit.r2 +28 fire While equipped: Stats +2 Cun +3 Dex dps ---------- All.spd +4% Phys.spd +10% Acc +8 (+2 eff.) Melee Ret 4 mind ----- def ----- Mind.save +12 (+5 eff.) Blunt and deadly. |
enhanced dwarven-steel mace (28-40 power, 4 apr) enhanced dwarven-steel mace (28-40 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Nature Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +8 Str +6 Dex +5 Mag +6 Wil +6 Cun +6 Con Blunt and deadly. |
Eyal's Will (22-24 power, 40 apr, nature damage) Eyal's Will (22-24 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+6 eff.) ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 44.27 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag ----- def ----- Silence- +40% ---------- misc Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 This staff offers 30% bonus to fire, cold, lightning, arcane damage. (included above) Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Cyrylessra the voratun waraxe, ruin, projection, vile (39-55 power, 6 apr) Cyrylessra the voratun waraxe, ruin, projection, vile (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Master/Psionic Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +14 blight On Hit: * 30% chance to reduce strength, dexterity, and constitution by 6 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Phys.crit +9.0% Crit.mult +25.00% Apr +8 ----- def ----- Armour +6 Spell.save +9 (+4 eff.) Max.HP +20.00 Heal.mod +15% Silence- +10% One-handed war axes. |
balanced stralite waraxe of evisceration (32-46 power, 5 apr) balanced stralite waraxe of evisceration (32-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +9 (+2 eff.) Acc +9 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +21% One-handed war axes. |
quick dwarven-steel waraxe (20-29 power, 4 apr) quick dwarven-steel waraxe (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +13 (+3 eff.) One-handed war axes. |
Glyranor the rough leather belt, blurring =acc= Glyranor the rough leather belt, blurring =acc=1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +3.0% Acc +20 (+5 eff.) Melee Ret 2 physical ----- def ----- Armour +8 Defense +9 (+2 eff.) A belt that goes around your waist. |
Yvalelle the rough leather belt, valiance Yvalelle the rough leather belt, valiance1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +3% ----- def ----- Armour +4 Resists +9% cold Mind.save +6 (+3 eff.) Max.HP +105.00 Confus- +20% Teleport- +10% A belt that goes around your waist. |
Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+3 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Relgoregorab, battle (2 def, 6 armour) Relgoregorab, battle (2 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +2 (+1 eff.) On Hit (Melee): * 10% chance to slow global speed by 59% ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue -4% Resists +6% cold Die.at -80.00 life Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature +13% all Phys.save +15 (+8 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
sand dwarven-steel gauntlets of dexterity (+2) (0 def, 8 armour) sand dwarven-steel gauntlets of dexterity (+2) (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 7 physical Dmg.mod +8% physical Acc +12 (+3 eff.) ----- def ----- Armour +8 Fatigue +3% Unarmed combat: Power 18.5 - 25.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +14.0% Atk.spd 83% On Hit.r1 +7 physical On Crit.r2 +8 physical On Hit: 10% Sand Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Eilinynn the rough leather cap, con (10 def, 1 armour) =life= Eilinynn the rough leather cap, con (10 def, 1 armour) =life=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Defense +10 (+2 eff.) Fatigue +1% Resists +12% cold Crit.dmg- 10.00% Max.HP +80.00 Silence- +10% A cap made of leather. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+10 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
reinforced leather armour 'Betuthra', stable (42 def, 7 armour) reinforced leather armour 'Betuthra', stable (42 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +7 Defense +42 (+9 eff.) Fatigue +8% Resists +12% physical Phys.save +18 (+9 eff.) Die.at -40.00 life Blind- +20% Confus- +20% A suit of armour made of leather. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Yarothad', iron.throne (dig speed 3 turns) voratun pickaxe 'Yarothad', iron.throne (dig speed 3 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +5 Str +3 Mag +6 Wil +2 Cun ----- def ----- Max.HP +112.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Doursever, bright, zealot Doursever, bright, zealot1.0 T3 lite [Random Unique] Disrupt/Master While equipped: dps ---------- Melee Ret 4 nature 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +3% all Spell.save +11 (+5 eff.) ---------- misc Light +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Viperbiter', zealot, survivor, preserve dwarven lantern 'Viperbiter', zealot, survivor, preserve1.0 T5 lite [Random Unique] Nature/Disrupt While equipped: Stats +3 Dex +12 Con ----- def ----- Resists +13% blight +3% all Crit.dmg- 15.00% Phys.save +12 (+6 eff.) Spell.save +10 (+5 eff.) HP.reg +12.00 Heal.mod +25% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Masteries +0.20 Golem/Arcane Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 244.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xeroba the voratun torque of psionic shield, quick, innervating, focusing, psionic shield [power 145] (22 cooldown) Xeroba the voratun torque of psionic shield, quick, innervating, focusing, psionic shield [power 145] (22 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: ----- def ----- Defense +10 (+2 eff.) Resists +6% darkness +6% cold Pinning- +10% Setup a psionic shield, reducing all damage taken by 145 for 5 turns Puts all charms on 22 cooldown Fatigue - 26% for 2 turns. Reduce 3 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
Glimmersorrow the yew totem of summon tentacle, extending, tentacle [power 270] (22 cooldown) Glimmersorrow the yew totem of summon tentacle, extending, tentacle [power 270] (22 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +5 Wil dps ---------- Melee Ret 8 light ----- def ----- Resists +5% arcane +15% cold Phys.save +18 (+9 eff.) Mind.save +9 (+4 eff.) Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 759 Base Damage: 314 Armor: 30 All Resist: 30 Puts all charms on 22 cooldown Increase 3 buffs' duration by 2. Natural totems are made by powerful wilders to store nature power. |
Ivewen the Cobrawish, evasive, healing [power 398] (13 cooldown) Ivewen the Cobrawish, evasive, healing [power 398] (13 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: ----- def ----- Resists +15% temporal +12% light +9% fire +20% nature +6% cold Poison- +10% Heal yourself and all friendly characters within 10 spaces for 398 Puts all charms on 13 cooldown Gain 34% evasion for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Malydunarendur the Flashwrecker, extending, stinging [power 320] (13 cooldown) =acc= Malydunarendur the Flashwrecker, extending, stinging [power 320] (13 cooldown) =acc=2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Con dps ---------- Acc +30 (+7 eff.) ----- def ----- Resists +12% cold Phys.save +6 (+3 eff.) Die.at -80.00 life ---------- misc Light +3 Sting an enemy dealing 320 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Increase 3 buffs' duration by 2. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz 5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Chta the Krog Mindslayer level 32
25th Regrowth 123rd year of Ascendancy at 07:44 see stats
By Chta the Krog Mindslayer level 32
23rd Regrowth 123rd year of Ascendancy at 11:01 see stats
By Chta the Krog Mindslayer level 10
32nd Dusk 122nd year of Ascendancy at 11:05 see stats
By Chta the Krog Mindslayer level 38
48th Regrowth 123rd year of Ascendancy at 03:19 see stats
By Chta the Krog Mindslayer level 35
34th Regrowth 123rd year of Ascendancy at 23:04 see stats
By Chta the Krog Mindslayer level 24
6th Regrowth 123rd year of Ascendancy at 19:17 see stats
By Chta the Krog Mindslayer level 9
4th Dusk 122nd year of Ascendancy at 21:30 see stats
By Chta the Krog Mindslayer level 34
31st Regrowth 123rd year of Ascendancy at 05:29 see stats
By Chta the Krog Mindslayer level 33
28th Regrowth 123rd year of Ascendancy at 12:44 see stats
By Chta the Krog Mindslayer level 22
1st Wintertide 123rd year of Ascendancy at 16:27 see stats
By Chta the Krog Mindslayer level 23
7th Allure 123rd year of Ascendancy at 01:38 see stats
By Chta the Krog Mindslayer level 33
28th Regrowth 123rd year of Ascendancy at 23:50 see stats
By Chta the Krog Mindslayer level 10
10th Dusk 122nd year of Ascendancy at 19:53 see stats
By Chta the Krog Mindslayer level 20
67th Haze 122nd year of Ascendancy at 08:59 see stats
By Chta the Krog Mindslayer level 30
18th Regrowth 123rd year of Ascendancy at 07:46 see stats
By Chta the Krog Mindslayer level 40
73rd Regrowth 123rd year of Ascendancy at 19:02 see stats
By Chta the Krog Mindslayer level 19
40th Haze 122nd year of Ascendancy at 08:36 see stats
By Chta the Krog Mindslayer level 38
47th Regrowth 123rd year of Ascendancy at 06:18 see stats
By Chta the Krog Mindslayer level 35
31st Regrowth 123rd year of Ascendancy at 11:47 see stats
By Chta the Krog Mindslayer level 9
1st Summertide 122nd year of Ascendancy at 05:49 see stats
By Chta the Krog Mindslayer level 39
67th Regrowth 123rd year of Ascendancy at 21:12 see stats
By Chta the Krog Mindslayer level 23
5th Regrowth 123rd year of Ascendancy at 19:52 see stats
By Chta the Krog Mindslayer level 15
63rd Dusk 122nd year of Ascendancy at 21:16 see stats
By Chta the Krog Mindslayer level 31
22nd Regrowth 123rd year of Ascendancy at 16:10 see stats
By Chta the Krog Mindslayer level 32
23rd Regrowth 123rd year of Ascendancy at 11:44 see stats
Log
Elven guard vanishes from sight.
Elven guard deactivates Secrets of the Eternals.
Elven guard is cut deeply.
Chta performs a melee critical strike against Elven guard!
Chta performs a melee critical strike against Elven guard!
Chta performs a melee critical strike against Elven guard!
Chta performs a melee critical strike against Elven guard!
Chta performs a melee critical strike against Elven guard!
Chta performs a melee critical strike against Elven guard!
Chta performs a melee critical strike against Elven guard!
Chta performs a melee critical strike against Elven guard!
Chta performs a melee critical strike against Elven guard!
Chta hits Elven guard for (123 to time), 0 acid, (13 to time), 116 physical, 20 darkness, 53 fire, 16 cold, 4 mind, 245 physical, 10 lightning, 20 darkness, 56 fire, 16 cold, 4 mind, 13 physical, 13 fire, 125 physical, 20 darkness (731 total damage).
Melee retaliation hits Chta for (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), (1 antimagic), 0 fire, (1 to psi shield), (1 antimagic), 0 fire (0 total damage).
Chta killed Elven guard!
Decrepitude Disease from Zubosewen the elven cultist hits Chta for (38 to psi shield), (50 antimagic), 48 blight (48 total damage).
Weakness Disease from Elven cultist hits Chta for (17 to psi shield), (25 antimagic), 0 blight (0 total damage).
Elven cultist casts Rune: Acid Wave.
Elven cultist hits Chta for (50 antimagic), 72 acid (72 total damage).
Elven cultist casts Soul Rot.
Chta has been yanked back to the tether!
Zubosewen the elven cultist's spatial tether hits Chta for (50 antimagic), 11 temporal, 73 physical, (50 antimagic), 11 temporal, 73 physical (167 total damage).
Zubosewen the elven cultist casts Soul Rot.
Zubosewen the elven cultist's spell attains critical power!
Zubosewen the elven cultist's Soul Rot hits Chta for (38 to psi shield), (50 antimagic), 654 blight (654 total damage).
Chta the level 40 krog mindslayer was poxed to death by Zubosewen the elven cultist on level 4 of Dark crypt.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Zubosewen the elven cultist's Soul Rot killed Chta!