








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 50 / 2593% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 118 (base 66) |
| Dexterity | 127 (base 66) |
| Constitution | 75 (base 35) |
| Magic | 41 (base 14) |
| Willpower | 35 (base 11) |
| Cunning | 100 (base 61) |
Resources
| Life | 1614/1614 |
| Mana | 0/399 |
| Stamina | 240/240 |
| Healing Factor | 1.5495578233782 |
| Regeneration | 9.6847363961137 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 44.876568527989 |
| See Invisible | 44.876568527989 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 191 |
| Accuracy | 101 |
| Crit Chance | 115% |
| APR | 51 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +32% |
| Physical | +33% |
| Cold | +79% |
| All | +15% |
| Darkness | +49% |
| Light | +27% |
| Temporal | +23% |
| Fire | +29% |
| Lightning | +34% |
Offense: Damage Penetration
| Darkness | +45% |
| Light | +40% |
| Temporal | +50% |
| Physical | +57% |
| All | +25% |
| Nature | +60% |
Defense: Base
| Armour (hardiness) | 31 (50.65183292883%) |
| Defense | 87 |
| Ranged Defense | 87 |
| Fatigue | 4 |
| Physical Save | 51 |
| Spell Save | 31 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 61%( 70%) |
| Arcane | + 43%( 70%) |
| Cold | + 67%( 70%) |
| All | + 37%( 70%) |
| Physical | + 50%( 70%) |
| Lightning | + 62%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 62%( 70%) |
| Mind | + 56%( 70%) |
| Darkness | + 61%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 75% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 73% |
| Bleed Resistance | 100% |
| Teleport Resistance | 23% |
| Disarm Resistance | 30% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 55 up to 6 times. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 53 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 32 up to 8 times. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 215 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Precise Strikes |
| talent | Trained Reactions |
| talent | Exploit Weakness |
| talent | Premonition |
| talent | Chant of Fortress |
| talent | Striking Stance |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | Countering melee attacks: Has a 22% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by thought-forged bowman. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Nerugavea the vampire lord. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Voruyaba the forest troll. Escort: lost defiler (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost tinker from death by rimebark. Escort: lost tinker (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3789. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Beloda the Glarewrither (0 def, 5 armour) =XX=3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex +1 Wil +5 Con dps ---------- Phys.crit +5.0% Phys.pwr +23 (+5 eff.) Res.pen +12% physical ----- def ----- Armour +5 Fatigue +4% Crit.dmg- 5.00% Silence- +50% Confus- +35% Stun/Frz- +44% ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Xanythra the Dimblow (20/20, 182% power, 14 apr)3.0 T4 arrow ammo [Random Unique] Master Power 183% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +17.5% Capacity 20 Ranged+ +20 temporal +20 darkness On Hit: * 10% chance to gain 10% of a turn (3/turn limit) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
| On hands | Smeartouch the voratun gauntlets (0 def, 3 armour) =GG=1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +5 Dex +3 Con dps ---------- Phys.crit +16.0% Crit.mult +15.00% Res.pen +10% physical Acc +30 (+5 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +1% physical +6% nature +5% arcane Phys.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Disarm- +30% ---------- misc Stam/turn +2.00 Unarmed combat: Power 152% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +18 Apr +15 Crit +30.0% Atk.spd 100% On Hit: 10% Perfect Control 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Phlegmlash (0 def, 5 armour) =GG=3.0 T5 head armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +14 Str +13 Dex +6 Cun +2 Con dps ---------- Melee Ret 2 cold On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +6% nature +15% darkness Spell.save +14 (+7 eff.) Mind.save +15 (+5 eff.) Skullcr.mult +3 Circle of Sanctity: (Instant) Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 15 light damage to everyone else who enters. The circle lasts 4 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Rimestake [power 137] (17 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +15% fire +6% darkness +16% temporal Disease- +20% Knockbk- +20% Setup a psionic shield, reducing all damage taken by 137 for 5 turns Puts all charms on 17 cooldown Gain 40% evasion for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite quartz ring =gg=0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Cun +9 Dex dps ---------- Phys.pwr +9 (+2 eff.) Acc +13 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane +9% temporal HP.reg +6.00 Stun/Frz- +70% Rings make your fingers look great! |
| On fingers | Xossra the voratun ring =gg=0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +8% all Acc +15 (+3 eff.) Apr +17 ----- def ----- Defense +17 (+3 eff.) Resists +32% lightning +15% temporal Max.HP +20.00 Disease- +10% Silence- +23% Teleport- +23% Disengage: Puts all charms on 7 cooldown Level 2.6 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 148% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon =GG=0.1 T5 amulet jewelry [Unique] While equipped: Stats +9 Str +9 Dex +9 Mag +9 Wil +9 Cun +9 Con ----- def ----- Armour +5 Resists +30% mind +5% all Confus- +30% Fear- +30% ---------- misc Light +2 Amulets make your neck look great! |
| Main armor | ancient silk robe of alchemy (0 def, 0 armour) =XX=2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +28% physical Res.pen +10% physical ----- def ----- Resists +15% acid +12% physical +15% fire +12% cold +13% all ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Icerigor =GG=1.0 T5 lite [Random Unique] Arcane/Nature While equipped: Stats +6 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +8 (+2 eff.) Melee Ret 30 fire ----- def ----- Resists +9% fire +6% cold Max.HP +73.00 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Dourrock the elven-silk cloak (3 def, 0 armour) =XX=2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +30.00% Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +3 (+0 eff.) Resists +18% acid +8% lightning +9% light +9% cold +3% blight +15% fire +3% nature +17% darkness Stealth +32 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Girdle of the Calm Waters =gg=1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Inventory
stormshield rune (threshold 24; blocks 6; dur 4; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 39 power out of 60/60 The evilness of undeath radiates from this amulet. |
Shadowqueen the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Wil ----- def ----- Resists +6% temporal Spell.save +9 (+4 eff.) Heal.mod +22% Cut- +60% Heal: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 286 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
The Far-Hand =tele -=0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 24 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (150). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Glacierworm' =res=0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Resists +9% acid +21% fire +21% cold Amulets make your neck look great! |
gold amulet 'Shadowpower' =def=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +5 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Defense +20 (+4 eff.) Resists +3% physical +19% cold +13% fire Die.at -40.00 life Amulets make your neck look great! |
gold amulet 'Sunvile'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Resists +6% lightning +15% darkness +9% acid ---------- misc Light +3 Amulets make your neck look great! |
Betynn =res=0.1 T4 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +8 Resists +24% acid +25% fire +2% physical +26% cold Mind.save +6 (+2 eff.) Max.HP +40.00 Cut- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
Radhigas0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +9 Cun +9 Con dps ---------- Mov.spd +10% Melee Ret 8 mind ----- def ----- Fatigue -9% HP.reg +5.00 ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
archmage's stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +5 Mag Amulets make your neck look great! |
stralite amulet of healing0.1 T4 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +22% Cut- +40% Heal: Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 336 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Adaganor the voratun amulet =dps=0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.20% Phys.pwr +25 (+5 eff.) ----- def ----- Fatigue -10% Resists +12% cold Crit.dmg- 15.15% Spell.save +18 (+9 eff.) Die.at -80.80 life HP.reg +5.00 Amulets make your neck look great! |
Dayraptor0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +11 Dex +5 Mag dps ---------- Res.pen +26% physical Apr +3 ----- def ----- Resists +9% acid +6% physical Crit.dmg- 15.66% ---------- misc Light +3 Amulets make your neck look great! |
Iseraba0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Cun +2 Dex dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +25% temporal +24% cold +21% fire Blind- +25% Pinning- +48% Knockbk- +37% ---------- misc Infravis +12 Sight +2 See.Invis +13 Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +35 Con ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Amulets make your neck look great! |
Swamptide0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +7 Con dps ---------- Phys.crit +8.0% Dmg.mod +15% physical Melee Ret 6 arcane ----- def ----- Resists +18% temporal +6% nature +3% physical Pinning- +47% Knockbk- +35% ---------- misc Stam/turn +3.10 Amulets make your neck look great! |
Tundratrencher0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +11 Dex +10 Wil +9 Cun +7 Con dps ---------- Phys.pwr +30 (+6 eff.) Mov.spd +10% Apr +4 Melee Ret 6 physical ----- def ----- Fatigue -10% HP.reg +5.00 Heal.mod +30% Cut- +70% ---------- misc Stam/turn +3.30 Max.stam +20.00 Heal: Puts all charms on 23 cooldown Level 1.0 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 223 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
enraging voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +14.00% Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +8% physical Acc +8 (+2 eff.) Apr +15 Amulets make your neck look great! |
starseer's voratun amulet of mastery (0.40 Technique / Pugilism)0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag dps ---------- Dmg.mod +7% physical ---------- misc Masteries +0.40 Technique/Pugilism Amulets make your neck look great! |
voratun amulet 'Cyreba' =GG=0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Dex +7 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% Resists +17% light +10% darkness Crit.dmg- 5.00% HP.reg +1.00 Blind- +66% ---------- misc Stam/turn +0.30 Infravis +9 Sight +2 See.Invis +15 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Vargh Redemption =6 con=0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con ----- def ----- Resists +10% nature +25% cold ---------- misc Max.stam +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 22.44 cold and 16.67 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 39 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel onyx ring =gg=0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +9 Dex +3 Mag +3 Wil +9 Cun +3 Con dps ---------- Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Resists +24% lightning +3% acid HP.reg +4.00 Stun/Frz- +28% Rings make your fingers look great! |
Chalokath the Shadestreak =cres=0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 10 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Resists +15% fire +42% cold Crit.dmg- 15.00% Max.HP +40.00 Rings make your fingers look great! |
Hurylen the Murklord0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Str +6 Wil ----- def ----- Crit.dmg- 15.00% Mind.save +12 (+4 eff.) ---------- misc Light +3 Infravis +2 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Lustretreason the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str dps ---------- Crit.mult +20.00% ----- def ----- Armour +12 Resists +6% light +6% lightning Spell.save +9 (+4 eff.) Rings make your fingers look great! |
Ravencast the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun +5 Mag dps ---------- Melee Ret 10 darkness ----- def ----- Resists +15% nature +6% darkness Die.at -80.00 life Max.HP +40.00 Confus- +20% Rings make your fingers look great! |
gold ring 'Armodunagar'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Str dps ---------- Phys.pwr +36 (+7 eff.) Apr +2 ----- def ----- Phys.save +12 (+4 eff.) Die.at -80.00 life Pinning- +20% Stun/Frz- +20% Teleport- +20% Rings make your fingers look great! |
gold ring 'Arthedoldil'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Wil +2 Cun +3 Con dps ---------- Crit.mult +20.00% Phys.pwr +13 (+3 eff.) Dmg.mod +7% all On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Resists +9% acid Rings make your fingers look great! |
pixie's gold ring of luminosity =9mag=0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +9 Mag dps ---------- Melee+ 26 light Ranged+ 15 light Rings make your fingers look great! |
Adoldama the Winterrend =Dres=0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +6 Str +4 Dex +3 Wil dps ---------- Res.pen +25% physical ----- def ----- Resists +36% darkness +5% arcane Die.at -80.00 life Rings make your fingers look great! |
Aerethra the stralite ring =res=0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Con ----- def ----- Armour +6 Resists +20% acid +26% cold +23% fire +6% nature +24% lightning Mind.save +9 (+3 eff.) Die.at -40.00 life Max.HP +44.00 Silence- +44% Disarm- +44% Pinning- +54% Knockbk- +42% Teleport- +10% Rings make your fingers look great! |
Eilinulaith the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +11 Cun dps ---------- Crit.mult +15.00% Phys.pwr +12 (+3 eff.) Dmg.mod +8% all ----- def ----- Resists +9% blight Rings make your fingers look great! |
Xeruwe the Cloudstreak0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +6 Cun +9 Con dps ---------- Crit.mult +20.00% Phys.pwr +11 (+2 eff.) ----- def ----- Resists +9% acid ---------- misc Light +3 Rings make your fingers look great! |
painweaver's stralite ring of tenacity0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +14 (+3 eff.) Dmg.mod +7% all ----- def ----- Max.HP +38.00 Disarm- +36% Pinning- +31% Knockbk- +32% Rings make your fingers look great! |
savage's stralite ring of luminosity0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +4 Con dps ---------- Melee+ 18 light Ranged+ 10 light ----- def ----- Spell.save +14 (+7 eff.) ---------- misc Max.stam +24.00 Rings make your fingers look great! |
sneakthief's stralite ring of speed0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +4 Cun +8 Dex dps ---------- Mov.spd +16% Acc +17 (+3 eff.) ----- def ----- Defense +11 (+2 eff.) Blinding Speed: (Instant) Puts all charms on 26 cooldown Level 5.2 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
solipsist's stralite ring of fire (+28%)0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Resists +28% fire Rings make your fingers look great! |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +58.00 HP.reg +15.00 Heal.mod +18% Rings make your fingers look great! |
stralite ring of misery0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 26 physical Ranged+ 13 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 32 On Hit (Ranged): * 12% chance to reduce all saves and defense by 32 Bleeding Edge: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Demontaint the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +7 Str +6 Dex +5 Cun +10 Con ----- def ----- Resists +38% acid +9% darkness ---------- misc See.Invis +6 Rings make your fingers look great! |
Tidepeal the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +15 Mag +4 Cun +4 Con ----- def ----- Resists +40% nature +24% cold Rings make your fingers look great! |
Turezor0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Melee Ret 10 acid On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 25 * 21% chance to reduce armor by 35% ----- def ----- Resists +20% mind Mind.save +19 (+6 eff.) Rings make your fingers look great! |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Str +10 Con dps ---------- Phys.pwr +31 (+6 eff.) Dmg.mod +7% all On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Resists +9% blight +3% darkness Blind- +43% ---------- misc Infravis +5 See.Stealth +14 See.Invis +8 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Zosta the Splendourwolf0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +4 Str +8 Mag +6 Wil +9 Con ----- def ----- Resists +40% acid +15% light Mind.save +6 (+2 eff.) Rings make your fingers look great! |
conjurer's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil ----- def ----- Resists +25% acid +22% fire +22% lightning +21% cold Rings make your fingers look great! |
voratun Windborne Azurite ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Dex +6 Mag +7 Wil +8 Cun dps ---------- Mov.spd +15% ----- def ----- Ignore.dmg +8% Affinity +20% lightning Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +100.00 HP.reg +20.00 Heal.mod +16% Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil ---------- misc Talents +1 Command Staff May understand old Sher'Tul language. This staff offers 60% bonus to fire, cold, lightning, arcane damage. (included above) Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 129 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Crit.mult +20.00% ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% The bottom part of Telos' broken staff. |
iron dagger 'Yvovea' (101% power, 5 apr) =15 con=1.0 T1 dagger 1H weapon [Rare] Nature Power 101% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +8 Str +5 Dex +4 Mag +5 Wil +8 Cun +15 Con ----- def ----- Resists +5% arcane +9% fire Sharp, short and deadly. |
Zubilemina (115% power, 7 apr) =9 a;;=1.0 T3 dagger 1H weapon [Rare] Nature Power 115% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +9 Str +8 Dex +9 Mag +9 Wil +9 Cun +9 Con ----- def ----- Armour +4 Resists +18% acid +9% blight Spell.save +6 (+3 eff.) Mind.save +12 (+4 eff.) Heal.mod +20% Cut- +20% Confus- +20% Sharp, short and deadly. |
Nimbusvengeance the silk robe (0 def, 0 armour) =GG=2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +5 Mag dps ---------- Phys.crit +2.0% Dmg.mod +25% physical Res.pen +13% physical Apr +2 ----- def ----- Resists +39% nature +36% darkness +13% all Die.at -40.00 life ---------- misc Stam/turn +3.00 Max.stam +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed silk robe of alchemy (4 def, 5 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +15% physical ----- def ----- Armour +5 Defense +4 (+0 eff.) Resists +10% acid +14% physical +12% light +7% darkness +14% cold +14% fire +13% all Max.HP +51.00 ---------- misc Light +2 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lustrerain the rough leather belt =slow=1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Melee Ret 4 light On Hit (Melee): * 10% chance to slow global speed by 60% ----- def ----- Resists +15% blight Spell.save +15 (+7 eff.) Max.HP +32.00 A belt that goes around your waist. |
rough leather belt 'Yveldath' =stun=1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck dps ---------- Phasing +30% ----- def ----- Defense +10 (+2 eff.) Resists +3% lightning +3% mind Stealth +6 Cut- +20% Stun/Frz- +20% ---------- misc T.Disarm +6 Infravis +4 A belt that goes around your waist. |
Glarevalor the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% physical Res.pen +9% physical Melee Ret 8 light ----- def ----- Resists +3% temporal Spell.save +6 (+3 eff.) Max.HP +50.00 HP.reg +1.70 Heal.mod +19% ---------- misc Light +1 A belt that goes around your waist. |
Coalhash1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +13.0% ----- def ----- Resists +9% acid +23% fire +9% lightning +22% cold A belt that goes around your waist. |
Eludarin1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +3 Str +2 Dex +11 Mag +10 Wil +3 Con dps ---------- Phys.pwr +20 (+4 eff.) ----- def ----- Defense +5 (+1 eff.) Fatigue -10% Resists +3% physical +14% light +14% darkness ---------- misc Max.enc +48 Max.stam +20.00 A belt that goes around your waist. |
Icewalker1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +11 Mag +5 Cun +9 Lck dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +5 (+1 eff.) ----- def ----- Resists +6% light +15% cold Stealth +15 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc T.Disarm +23 Infravis +5 A belt that goes around your waist. |
drakeskin leather belt 'Darkraptor'1.0 T5 belt armor [Random Unique] Master While equipped: Stats +6 Dex +8 Wil +13 Cun dps ---------- Phys.crit +19.0% Crit.mult +13.00% Phys.pwr +6 (+1 eff.) Against +16% Summoned Melee Ret 2 arcane ----- def ----- Resists +3% darkness +5% arcane +6% nature D.Red.from +33% Summoned A belt that goes around your waist. |
Icevile (2 def, 0 armour) =old gg=2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +6 Cun dps ---------- Crit.mult +19.00% Acc +7 (+2 eff.) Apr +7 ----- def ----- Defense +2 (+0 eff.) Resists +7% acid +8% fire +7% lightning +16% cold Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Snowire (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +54.00% Acc +29 (+5 eff.) Apr +30 Melee Ret 6 temporal On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+0 eff.) Resists +12% cold Stealth +30 Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 33 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
elven-silk cloak 'Durirath' (8 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Defense +8 (+1 eff.) Resists +20% blight +20% nature +9% mind +6% darkness Spell.save +12 (+6 eff.) Max.HP +120.00 HP.reg +15.00 Heal.mod +24% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Satyrbolt the pair of hardened leather boots (0 def, 3 armour) =dps=2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +5 Wil dps ---------- Phys.crit +5.0% Phys.pwr +20 (+4 eff.) Dmg.mod +9% physical Res.pen +8% physical Apr +6 ----- def ----- Armour +3 Resists +3% physical Blindside: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour) =8mag=2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Blastjustice (0 def, 5 armour) =gg=2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Mag dps ---------- Phys.pwr +11 (+2 eff.) Phasing +20% Melee Ret 8 lightning ----- def ----- Armour +5 Fatigue -10% Phys.save +12 (+4 eff.) Silence- +47% Confus- +49% Stun/Frz- +49% ---------- misc Max.enc +42 A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Unarmed combat: Power 117% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 125% Melee+ +10 fire Dmg.conv 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Level 2.0 Pwr.cost 16 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 365.53 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
spellstreaming drakeskin leather gloves of war-making (0 def, 3 armour) =ggg=1.0 T4 hands armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +20.0% Crit.mult +10.00% ----- def ----- Armour +3 Unarmed combat: Power 141% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +14.0% Atk.spd 125% Melee+ +12 arcane On Hit: 10% Elemental Bolt 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's drakeskin leather gloves of war-making (0 def, 13 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +10 Con dps ---------- Phys.crit +13.0% Crit.mult +10.00% ----- def ----- Armour +13 Hardiness +10% Resists +7% physical Unarmed combat: Power 144% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +17.0% Atk.spd 125% On Hit: 5% Stone Touch 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of war-making (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: dps ---------- Phys.crit +17.0% Crit.mult +11.00% ----- def ----- Armour +8 Fatigue +5% Mind.save +10 (+3 eff.) Max.HP +67.00 Unarmed combat: Power 157% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +19.0% Atk.spd 100% On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Samihek the linen wizard hat (11 def, 0 armour) =lres stun=2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Defense +11 (+2 eff.) Resists +16% lightning HP.reg +2.00 Stun/Frz- +20% A pointy cloth hat, very wizardly... |
Arykath the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Defense +3 (+0 eff.) Resists +32% lightning +11% temporal +3% nature +3% acid Heal.mod +20% Disarm- +20% Teleport- +20% A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Deepswreath' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +10 Wil dps ---------- Dmg.mod +19% physical ----- def ----- Defense +3 (+0 eff.) Resists +20% physical +18% darkness +6% arcane Shield.pwr +15% Phys.save +14 (+5 eff.) HP.reg +5.50 Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Tadan' (3 def, 0 armour) =crft=2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +5 Wil +5 Cun dps ---------- Crit.mult +15.00% Phys.pwr +30 (+6 eff.) Res.pen +10% physical ----- def ----- Defense +3 (+0 eff.) Resists +8% lightning +7% temporal +34% darkness +7% fire +7% nature +6% acid +6% blight +8% cold +3% mind +8% light Mind.save +24 (+8 eff.) Hateful Whisper: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 177 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Ce'Nogassra the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Mag +2 Wil +3 Cun dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% mind Die.at -20.00 life ---------- misc Stam/turn +2.00 A cap made of leather. |
Ce'Nynne the Fogzeal (1 def, 0 armour) =lres=2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Melee Ret 2 darkness 2 light ----- def ----- Defense +1 (+0 eff.) Resists +12% lightning A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 10 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 57.65 to 172.94 lightning damage (115.29 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 10 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Melee+ 10 acid 10 fire 10 lightning 10 cold ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Gena (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +5 Cun +8 Wil dps ---------- Phys.crit +2.0% Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Defense +3 (+0 eff.) Resists +24% acid +15% nature +12% blight ---------- misc Max.stam +10.00 A pointy cloth hat, very wizardly... |
Glorina (3 def, 6 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Str +15 Mag +6 Cun +8 Con ----- def ----- Armour +6 Defense +3 (+0 eff.) Phys.save +9 (+3 eff.) Spell.save +14 (+7 eff.) Arcane Eye: (Instant) Puts all charms on 7 cooldown Level 5.0 Pwr.cost 7 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Hailwire (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature While equipped: Stats +5 Str +3 Dex +6 Cun +6 Con dps ---------- On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Armour +5 Fatigue +5% Resists +12% acid +43% cold ---------- misc Breathe water A cap made of leather. |
Gleamvile the voratun helm (0 def, 9 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +8 Dex +5 Wil +5 Cun dps ---------- Phys.crit +8.0% ----- def ----- Armour +9 Fatigue +5% Resists +25% mind +3% physical Mind.save +27 (+9 eff.) Confus- +44% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Cystnight' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +18 Str +13 Dex +5 Cun dps ---------- Apr +8 On Hit (Melee): * 10% chance to slow global speed by 60% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +3% nature +15% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Skullcr.mult +2 Skullcracker: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1254.6 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Gath' (0 def, 9 armour) =gg=3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Dex +4 Wil +4 Cun dps ---------- Phys.pwr +9 (+2 eff.) Apr +6 ----- def ----- Armour +9 Fatigue +5% Resists +16% cold +3% darkness +9% physical Phys.save +7 (+2 eff.) Max.HP +20.00 Silence- +20% Knockbk- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
20 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Item imbue powers: One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Masteries +0.20 Golem/Arcane Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
1856 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
52 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(90 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Elille the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: ----- def ----- Defense +15 (+3 eff.) Resists +9% fire +15% mind +4% physical Max.HP +80.00 Heal.mod +15% Teleport- +20% ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Gloomvagrant of the Blightspawn1.0 T5 lite [Random Unique] Disrupt/Psionic While equipped: Stats +4 Mag +6 Wil +1 Con dps ---------- On Melee Ret: * 33% chance to reduce strength, dexterity, and constitution by 25 * 34% chance to reduce damage dealt by 26% ----- def ----- Resists +3% all Spell.save +13 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Light +5 Infravis +2 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Neralrama the Deepsward1.0 T5 lite [Rare] Master While equipped: dps ---------- Melee Ret 11 cold On Hit (Melee): * 21% chance to reduce damage dealt by 26% ----- def ----- Resists +5% arcane +27% cold ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Raindash the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: Stats +5 Str dps ---------- Crit.mult +21.07% Dmg.mod +12% physical On Hit (Melee): * 21% chance to slow global speed by 60% ----- def ----- Resists +6% lightning Phys.save +9 (+3 eff.) Heal.mod +21% ---------- misc Stam/turn +3.16 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 52 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 492.78 fire damage (based on Magic). Uses 33 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 418.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Firestinger [power 171] (17 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +10 (+2 eff.) Resists +18% blight Crit.dmg- 10.00% Phys.save +6 (+2 eff.) Mind.save +9 (+3 eff.) Pinning- +21% ---------- misc Light +3 Setup a psionic shield, reducing all damage taken by 171 for 5 turns Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Zoreiss_Monk the Skeleton Brawler level 37
45th Pyre 123rd year of Ascendancy at 18:33 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Zoreiss_Monk the Skeleton Brawler level 50
75th Haze 123rd year of Ascendancy at 22:26 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Zoreiss_Monk the Skeleton Brawler level 37
44th Pyre 123rd year of Ascendancy at 04:02 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Zoreiss_Monk the Skeleton Brawler level 42
61st Pyre 123rd year of Ascendancy at 16:17 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Zoreiss_Monk the Skeleton Brawler level 50
78th Haze 123rd year of Ascendancy at 16:26 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Zoreiss_Monk the Skeleton Brawler level 49
1st Haze 123rd year of Ascendancy at 18:12 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Zoreiss_Monk the Skeleton Brawler level 40
56th Pyre 123rd year of Ascendancy at 16:59 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Zoreiss_Monk the Skeleton Brawler level 18
45th Dusk 122nd year of Ascendancy at 18:15 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Zoreiss_Monk the Skeleton Brawler level 39
52nd Pyre 123rd year of Ascendancy at 17:17 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Zoreiss_Monk the Skeleton Brawler level 33
72nd Regrowth 123rd year of Ascendancy at 01:31 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Zoreiss_Monk the Skeleton Brawler level 50
2nd Pyre 124th year of Ascendancy at 19:11 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Zoreiss_Monk the Skeleton Brawler level 20
78th Dusk 122nd year of Ascendancy at 18:37 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zoreiss_Monk the Skeleton Brawler level 36
32nd Pyre 123rd year of Ascendancy at 08:55 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Zoreiss_Monk the Skeleton Brawler level 45
18th Dusk 123rd year of Ascendancy at 22:24 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Zoreiss_Monk the Skeleton Brawler level 50
53rd Regrowth 124th year of Ascendancy at 19:45 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Zoreiss_Monk the Skeleton Brawler level 50
28th Regrowth 124th year of Ascendancy at 20:16 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zoreiss_Monk the Skeleton Brawler level 31
35th Regrowth 123rd year of Ascendancy at 07:41 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Zoreiss_Monk the Skeleton Brawler level 50
79th Haze 123rd year of Ascendancy at 09:22 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Zoreiss_Monk the Skeleton Brawler level 10
7th Flare 122nd year of Ascendancy at 01:33 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Zoreiss_Monk the Skeleton Brawler level 20
63rd Dusk 122nd year of Ascendancy at 10:54 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Zoreiss_Monk the Skeleton Brawler level 30
1st Regrowth 123rd year of Ascendancy at 03:13 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Zoreiss_Monk the Skeleton Brawler level 40
52nd Pyre 123rd year of Ascendancy at 17:17 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Zoreiss_Monk the Skeleton Brawler level 50
14th Haze 123rd year of Ascendancy at 09:30 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Zoreiss_Monk the Skeleton Brawler level 50
51st Regrowth 124th year of Ascendancy at 09:47 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Zoreiss_Monk the Skeleton Brawler level 50
80th Regrowth 124th year of Ascendancy at 00:06 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Zoreiss_Monk the Skeleton Brawler level 25
46th Haze 122nd year of Ascendancy at 12:47 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Zoreiss_Monk the Skeleton Brawler level 50
32nd Regrowth 124th year of Ascendancy at 10:38 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Zoreiss_Monk the Skeleton Brawler level 45
20th Dusk 123rd year of Ascendancy at 02:59 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Zoreiss_Monk the Skeleton Brawler level 37
47th Pyre 123rd year of Ascendancy at 22:05 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Zoreiss_Monk the Skeleton Brawler level 27
72nd Haze 122nd year of Ascendancy at 18:53 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Zoreiss_Monk the Skeleton Brawler level 40
53rd Pyre 123rd year of Ascendancy at 00:39 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Zoreiss_Monk the Skeleton Brawler level 50
2nd Pyre 124th year of Ascendancy at 19:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Zoreiss_Monk the Skeleton Brawler level 8
3rd Summertide 122nd year of Ascendancy at 08:19 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Zoreiss_Monk the Skeleton Brawler level 50
51st Regrowth 124th year of Ascendancy at 04:30 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zoreiss_Monk the Skeleton Brawler level 30
18th Regrowth 123rd year of Ascendancy at 15:23 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Zoreiss_Monk the Skeleton Brawler level 50
2nd Pyre 124th year of Ascendancy at 19:11 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Zoreiss_Monk the Skeleton Brawler level 50
15th Haze 123rd year of Ascendancy at 00:28 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Zoreiss_Monk the Skeleton Brawler level 15
14th Dusk 122nd year of Ascendancy at 23:01 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Zoreiss_Monk the Skeleton Brawler level 44
9th Flare 123rd year of Ascendancy at 05:06 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Zoreiss_Monk the Skeleton Brawler level 30
17th Regrowth 123rd year of Ascendancy at 14:17 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Zoreiss_Monk the Skeleton Brawler level 24
16th Haze 122nd year of Ascendancy at 00:23 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zoreiss_Monk the Skeleton Brawler level 15
12nd Dusk 122nd year of Ascendancy at 00:34 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Zoreiss_Monk the Skeleton Brawler level 36
43rd Pyre 123rd year of Ascendancy at 07:11 see stats
Log
Ran for 46 turns (stop reason: at exit).
You gain 15.00 gold from the transmogrification of Crown of Burning Pain (6 def, 0 armour).
You gain 13.74 gold from the transmogrification of brawler's voratun gauntlets of regeneration (0 def, 3 armour).
You gain 4.60 gold from the transmogrification of traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour).
You gain 19.60 gold from the transmogrification of nimble reinforced leather armour of the void (19 def, 7 armour).
You gain 10.00 gold from the transmogrification of Elemental Fury.
There is a way to the previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a damp cave here (press '' or right click to use).
Ran for 64 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 64 turns (stop reason: at exit).
There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).
There is a Mark of the Spellblaze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.























































































































































