










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Corruptor |
| Level / Exp | 35 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Ivora the bone giant at level 27 on the 36th Haze 122nd year of Ascendancy at 02:19 / 2Killed by Emenne the ghast at level 35 on the 28th Regrowth 123rd year of Ascendancy at 02:42 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 20 (base 10) |
| Constitution | 27 (base 24) |
| Magic | 94 (base 60) |
| Willpower | 41 (base 13) |
| Cunning | 91 (base 60) |
Resources
| Life | -407/811 |
| Vim | 16/354 |
| Healing Factor | 1.1386945338483 |
| Regeneration | 0.28467363346208 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 14 |
| See Stealth | 9 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 23 |
| Crit Chance | 44% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +52% |
| Blight | +31% |
| Physical | +26% |
| Cold | +13% |
| All | 0% |
| Darkness | +76% |
| Light | +6% |
| Fire | +34% |
| Nature | +6% |
Offense: Damage Penetration
| Acid | +35% |
| Light | +75% |
| Blight | +45% |
| Nature | +30% |
| Fire | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 19 (35.65183292883%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 38 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 24%( 70%) |
| Physical | + 35%( 70%) |
| Cold | + 60%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 39%( 70%) |
| Mind | + 31%( 70%) |
| Darkness | + 68%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 51% |
| Silence Resistance | 40% |
| Knockback Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 380 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 671% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 263 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by Zoreiss_Corrupt. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by Zoreiss_Corrupt. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Elurivea the polar bear. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Elelle the skeleton magus. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by disarming trap. Escort: lost warrior (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 594. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed hummerhorn wing. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed xorn fragment. * You've found the needed ice wyrm tooth. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed multi-hued wyrm scale. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of squid ink. * You've found the needed minotaur nose. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unramagas the pair of dwarven-steel boots (0 def, 4 armour) =gg=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +9% acid Res.pen +10% acid ----- def ----- Armour +4 Fatigue +3% Resists +9% temporal +9% fire +12% nature +12% cold Phys.save +18 (+8 eff.) Mind.save +16 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Glimmermalice'1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Defense +15 (+4 eff.) Resists +14% light Affinity +5% darkness Max.HP +20.00 Silence- +20% ---------- misc Light +6 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 326.07 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | cashmere wizard hat 'Glarewolf' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +6% blight Res.pen +20% blight ----- def ----- Defense +2 (+1 eff.) Resists +8% darkness +8% physical ---------- misc Infravis +5 See.Stealth +9 See.Invis +14 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 61% and attempts to push all creatures other than yourself out of its radius, inflicting 12.95 light damage and 21.51 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Barkknight [power 49] (15/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% acid Melee Ret 4 nature ---------- misc Light +3 Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 cooldown Dmg.mod: + 14% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Belatar the Scorpionpiercer =gg=0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +4 Dex dps ---------- Spell.pwr +30 (+7 eff.) S.pwr/crit +8 Phasing +20% ----- def ----- Mind.save +8 (+3 eff.) Confus- +23% Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| Around waist | Chiroddatar1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +6 Wil +10 Cun +8 Lck dps ---------- Against +20% Summoned ----- def ----- Resists +6% blight D.Red.from +23% Summoned Spell.save +3 (+2 eff.) Stealth +10 Die.at -80.00 life Max.HP +45.00 Silence- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc T.Disarm +14 Infravis +5 A belt that goes around your waist. |
| In main hand | Flashsmasher (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +13 Mag +10 Wil +16 Cun dps ---------- Spell.crit +13% Spell.pwr +19 (+5 eff.) S.pwr/crit +8 Dmg.mod +25% acid +25% blight ----- def ----- Phys.save +12 (+6 eff.) Spell.save +6 (+3 eff.) Max.HP +20.00 ---------- misc Talents +1 Command Staff This staff offers 25% bonus to darkness, blight, acid, fire damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 97.26 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | cashmere robe 'Blindspar' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +1 Cun dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +9% acid ----- def ----- Resists +13% acid +12% physical +24% darkness +10% cold +13% fire +11% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Velatha the Deepsimmortal (2 def, 13 armour) =gg=2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +13 Defense +2 (+1 eff.) Resists +15% temporal +16% darkness +19% cold Def/telep +17 Res/telep +11% Dur/telep +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Ashream' =gg=0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str ----- def ----- Resists +14% light +3% fire +12% darkness +15% mind Blind- +24% Confus- +28% Amulets make your neck look great! |
Inventory
Rune of the Rift (314.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 314.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 527; dur 6; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 527 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 32; blocks 5; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 32 up to 5 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 36; blocks 4; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 36 up to 4 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Squalorbender the copper amulet =8str 4 all=0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +8 Str +5 Dex +5 Wil +3 Cun +4 Con Amulets make your neck look great! |
Betholdath the steel amulet =15dex=0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +15 Dex +5 Wil +8 Cun +5 Con dps ---------- Mov.spd +10% Res.pen +15% blight Melee Ret 8 mind ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Light +3 See.Invis +6 Amulets make your neck look great! |
Braneran the steel amulet =8con 3light=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +7 Wil +8 Con ---------- misc Light +3 Infravis +2 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+6 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Flashimmortal0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Melee Ret 4 cold ----- def ----- Resists +12% lightning +6% cold +5% arcane Amulets make your neck look great! |
Shadewind =6str 7dex=0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +7 Dex +10 Wil dps ---------- On Melee Ret: * 10% chance to reduce damage dealt by 23% * 7% chance to blind ----- def ----- Resists +6% darkness ---------- misc Light +2 See.Invis +12 Amulets make your neck look great! |
enraging gold amulet of magic (+3)0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag Amulets make your neck look great! |
gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +28% ---------- misc Infravis +6 Sight +2 See.Invis +8 Amulets make your neck look great! |
Haleldil the Sunwake0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Spell.pwr +30 (+7 eff.) S.pwr/crit +4 ----- def ----- Resists +22% cold Rings make your fingers look great! |
copper ring 'Aerethra'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +10 (+4 eff.) ---------- misc Light +3 Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Rings make your fingers look great! |
savage's copper ring of speed0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +2 Con dps ---------- Mov.spd +11% ----- def ----- Defense +6 (+2 eff.) Spell.save +11 (+4 eff.) Blinding Speed: (Instant) Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Adyvena the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +7 Str +5 Mag +2 Wil ----- def ----- Resists +6% temporal Phys.save +18 (+8 eff.) Spell.save +10 (+4 eff.) Pinning- +20% ---------- misc Infravis +3 Rings make your fingers look great! |
Purebait0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex +11 Wil dps ---------- Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee Ret 4 blight ----- def ----- Resists +3% nature Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Strikeburst the steel ring =stun=0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 4 lightning 6 fire ----- def ----- Resists +15% lightning +30% cold HP.reg +3.00 Stun/Frz- +31% Rings make your fingers look great! |
Ulfogohad the Dawnswift0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 10 light ----- def ----- Defense +10 (+3 eff.) Resists +6% lightning +3% cold +15% light Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
conjurer's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +8 (+2 eff.) Rings make your fingers look great! |
Emeliremina0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +9 Dex dps ---------- Res.pen +25% acid ----- def ----- Resists +30% light Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Glittergasher the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Melee Ret 6 temporal ----- def ----- Mind.save +8 (+3 eff.) Confus- +35% ---------- misc Light +1 Rings make your fingers look great! |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Yvigama the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Str ----- def ----- Armour +4 Resists +3% lightning +15% light +6% blight Mind.save +10 (+4 eff.) Confus- +32% ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
conjurer's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +26% Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
mule's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% ---------- misc Max.enc +25 Rings make your fingers look great! |
stralite quartz ring0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
stralite ring 'Vorariawen' =dres=0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil +6 Cun dps ---------- Dmg.mod +9% acid +6% blight ----- def ----- Resists +30% darkness +12% acid ---------- misc Mana/s.crit +2.00 Vim/s.crit +1.00 Rings make your fingers look great! |
Bilefoe the steel greatmaul (130% power, 2 apr)5.0 T2 greatmaul 2H weapon Reqs Str 16 [Rare] Nature Power 131% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% While equipped: Stats +12 Wil +7 Cun +12 Con dps ---------- Crit.mult +20.00% Melee Ret 4 nature ----- def ----- Max.HP +45.00 Massive two-handed mauls. |
steel longsword 'Pyrebolt' (109% power, 3 apr) =6-7 all=3.0 T2 longsword 1H weapon Reqs Str 16 [Rare] Nature Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Str +5 Dex +5 Mag +4 Wil +8 Cun +7 Con dps ---------- Melee Ret 2 acid ----- def ----- Resists +9% acid +3% fire Crit.dmg- 10.00% Sharp, long, and deadly. |
Elenyrion the dwarven-steel dagger (117% power, 7 apr) =7 str con=1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Power 117% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Str +7 Con ----- def ----- Defense +10 (+3 eff.) Resists +6% acid +6% temporal Disarm- +32% Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr) =20dex=1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Sparktrail (135% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Arcane/Master Power 135% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Resists +5% arcane +8% temporal Sharp, short and deadly. |
Swordbreaker (129% power, 20 apr) =8dex=1.0 T3 dagger 1H weapon Reqs Cun 10 Dex 10 [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+4 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
rough leather belt 'Skyravage' =gg=1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% blight +6% acid Res.pen +25% blight ----- def ----- Resists +6% lightning Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt of unlife =undead=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Gleamclash the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +7 Lck dps ---------- Melee Ret 8 arcane ----- def ----- Resists +9% acid Stealth +7 ---------- misc T.Disarm +14 Light +2 Infravis +5 A belt that goes around your waist. |
Blazeprophet (2 def, 0 armour) =lres Bpen=2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Res.pen +25% blight ----- def ----- Defense +2 (+1 eff.) Resists +24% lightning Spell.save +7 (+3 eff.) Mind.save +8 (+3 eff.) ---------- misc Light +3 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Kindlewire' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +3% fire Spell.save +3 (+2 eff.) Pinning- +20% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid Res.pen +15% acid ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 132% Range: 1.4x Uses 60% Str, 30% Cun, 30% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 83% On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
linen wizard hat 'Scaldbraze' (6 def, 0 armour) =lres=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con ----- def ----- Defense +6 (+2 eff.) Resists +18% lightning Phys.save +9 (+4 eff.) A pointy cloth hat, very wizardly... |
Brodusakath the rough leather cap (0 def, 1 armour) =3strdex=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Str +3 Dex +3 Wil +2 Cun ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+3 eff.) Spell.save +3 (+2 eff.) A cap made of leather. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training Cun 25 [Unique] Master While equipped: Stats +3 Con +10 Wil ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Velekira (0 def, 4 armour) =6con=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +6 Con dps ---------- Crit.mult +15.00% Melee Ret 4 physical ----- def ----- Armour +4 Fatigue +4% Resists +3% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Spell.crit +1% Dmg.mod +2% all Item imbue powers: Spell.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Spell.crit +2% Dmg.mod +4% all Item imbue powers: Spell.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Spell.crit +3% Dmg.mod +6% all Item imbue powers: Spell.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
690 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(97 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Nurethad (dig speed 15 turns) =5dex 10def=3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str +5 Dex ----- def ----- Defense +10 (+3 eff.) Resists +9% mind Spell.save +6 (+3 eff.) Mind.save +8 (+3 eff.) HP.reg +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Strikeravage the dwarven-steel pickaxe (dig speed 12 turns) =5str=3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str ----- def ----- Fatigue -6% Resists +9% blight +6% temporal +9% darkness Affinity +15% darkness ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Hazeoath the steel torque of psionic shield [power 59] (15/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% acid ----- def ----- Resists +3% acid +12% cold +6% lightning Setup a psionic shield, reducing all damage taken by 59 for 5 turns Puts all charms on 25 cooldown Reduce 2 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
Chargequill the dwarven-steel torque of mindblast [power 210] (15/15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Resists +6% lightning Blast the opponent's mind dealing 210 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Res.pen: + 12% all for 2 turns. Gain 19% evasion for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Woecut [power 115] (15/25 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +5% acid Melee Ret 2 acid Setup a psionic shield, reducing all damage taken by 115 for 5 turns Puts all charms on 25 cooldown Increase 3 buffs' duration by 2. Heal for 73. Dmg.mod: + 21% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Earthbane [power 386] (15/20 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: ----- def ----- Resists +12% nature ---------- misc Light +2 Create a shield absorbing up to 386 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Gain 24% evasion for 2 turns. Heal for 58. Res.pen: + 11% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Zoreiss_Corrupt the Shalore Corruptor level 29
67th Haze 122nd year of Ascendancy at 13:47 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Zoreiss_Corrupt the Shalore Corruptor level 17
26th Dusk 122nd year of Ascendancy at 01:28 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Zoreiss_Corrupt the Shalore Corruptor level 22
50th Dusk 122nd year of Ascendancy at 18:15 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Zoreiss_Corrupt the Shalore Corruptor level 22
50th Dusk 122nd year of Ascendancy at 08:32 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zoreiss_Corrupt the Shalore Corruptor level 32
12nd Regrowth 123rd year of Ascendancy at 20:03 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zoreiss_Corrupt the Shalore Corruptor level 26
30th Haze 122nd year of Ascendancy at 09:06 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Zoreiss_Corrupt the Shalore Corruptor level 10
3rd Summertide 122nd year of Ascendancy at 18:46 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Zoreiss_Corrupt the Shalore Corruptor level 20
40th Dusk 122nd year of Ascendancy at 02:32 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Zoreiss_Corrupt the Shalore Corruptor level 30
68th Haze 122nd year of Ascendancy at 12:25 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Zoreiss_Corrupt the Shalore Corruptor level 23
4th Haze 122nd year of Ascendancy at 04:37 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Zoreiss_Corrupt the Shalore Corruptor level 19
37th Dusk 122nd year of Ascendancy at 14:16 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Zoreiss_Corrupt the Shalore Corruptor level 8
7th Mirth 122nd year of Ascendancy at 04:55 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zoreiss_Corrupt the Shalore Corruptor level 25
24th Haze 122nd year of Ascendancy at 18:17 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Zoreiss_Corrupt the Shalore Corruptor level 17
32nd Dusk 122nd year of Ascendancy at 07:31 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Zoreiss_Corrupt the Shalore Corruptor level 25
24th Haze 122nd year of Ascendancy at 05:08 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Zoreiss_Corrupt the Shalore Corruptor level 21
49th Dusk 122nd year of Ascendancy at 20:10 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zoreiss_Corrupt the Shalore Corruptor level 16
6th Dusk 122nd year of Ascendancy at 20:22 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Zoreiss_Corrupt the Shalore Corruptor level 27
36th Haze 122nd year of Ascendancy at 02:19 see stats
Log
Emenne the ghast casts Terrible Sight.
Zoreiss_Corrupt is stunned!
Aeresebeth the skeleton warrior's Judgement hits Emenne the ghast for 12 light damage.
Something receives 15 healing from Aeresebeth the skeleton warrior's Judgement.
Rotting Disease from Emenne the ghast hits Zoreiss_Corrupt for (69 to bones), 0 blight (0 total damage).
Decrepitude Disease from Emenne the ghast hits Zoreiss_Corrupt for (77 to bones), 0 blight (0 total damage).
Emenne the ghast receives 88 healing from Emenne the ghast's purging blight area effect.
Emenne the ghast's purging blight area effect hits Zoreiss_Corrupt for 72 blight damage.
Zoreiss_Corrupt casts Grace of the Eternals.
Zoreiss_Corrupt speeds up.
Zoreiss_Corrupt casts Bone Spear.
Emenne the ghast bites poison into Zoreiss_Corrupt.
Zoreiss_Corrupt is poisoned!
The powerful blow energizes Zoreiss_Corrupt reducing their cooldowns!
Emenne the ghast hits Zoreiss_Corrupt for 88 nature, 366 nature (454 total damage).
Melee retaliation hits Emenne the ghast for 1 nature, 1 nature (1 total damage).
Zoreiss_Corrupt hits Emenne the ghast for 26 physical damage.
The powerful blow energizes Zoreiss_Corrupt reducing their cooldowns!
Zoreiss_Corrupt burns with light!
Aeresebeth the skeleton warrior's Judgement hits Zoreiss_Corrupt for 144 light damage.
Aeresebeth the skeleton warrior's Judgement hits Emenne the ghast for 71 light damage.
Aeresebeth the skeleton warrior's Judgement hits Something for 101 healing, 101 healing (0 total damage) [203 healing].
Aeresebeth the skeleton warrior's Judgement hits Emenne the ghast for 10 light damage.
Something receives 15 healing from Aeresebeth the skeleton warrior's Judgement.
The powerful blow energizes Zoreiss_Corrupt reducing their cooldowns!
Talent Corrupted Negation is ready to use.
Poison from Emenne the ghast hits Zoreiss_Corrupt for 398 nature damage.
Decrepitude Disease from Emenne the ghast hits Zoreiss_Corrupt for 81 blight damage.
Zoreiss_Corrupt the level 35 shalore corruptor was splurged to death by Emenne the ghast on level 7 of Dreadfell.


























































































































