









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 43 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by faerlhing at level 43 on the 52nd Pyre 123rd year of Ascendancy at 13:45 / 1 |
Primary Stats
| Strength | 71 (base 48) |
| Dexterity | 76 (base 60) |
| Constitution | 50 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 92 (base 60) |
Resources
| Life | -493/1068 |
| Stamina | 155/254 |
| Healing Factor | 1.6286847857242 |
| Regeneration | 29.723497339467 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 7 |
| See Stealth | 43.413793757177 |
| See Invisible | 53.413793757177 |
Offense: Barehand
| Damage | 125 |
| Accuracy | 62 |
| Crit Chance | 48% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +6% |
| Arcane | +9% |
| Cold | +25% |
| All | 0% |
| Darkness | +16% |
| Light | +8% |
| Physical | +12% |
| Fire | +13% |
| Lightning | +13% |
Offense: Damage Penetration
| Darkness | +13% |
| Temporal | +16% |
| Arcane | +50% |
| Physical | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 32 (35.65183292883%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 13 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 39%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 50%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 62%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 36%( 70%) |
| Physical | + 36%( 70%) |
| Lightning | + 40%( 70%) |
| Fire | + 52%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 57% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Stun Resistance | 100% |
| Disarm Resistance | 36% |
| Poison Resistance | 40% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 438 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 140 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 931% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 234 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 612 damage for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lone alchemist from death by armoured skeleton warrior. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 6 of Dreadfell. Escort: lost tinker (level 6 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Cyrawen the vampire lord. Escort: lost warrior (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 954. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed pouch of luminous horror dust. * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed multi-hued wyrm scale. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed storm wyrm claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eremogund the pair of hardened leather boots (0 def, 19 armour)2.0 T3 feet armor [Rare] Arcane While equipped: ----- def ----- Armour +19 Resists +22% darkness +21% temporal Phys.save +15 (+5 eff.) HP.reg +4.00 Heal.mod +20% Poison- +20% Cut- +20% Stun/Frz- +20% Def/telep +21 Res/telep +16% Dur/telep +18% A pair of boots made of leather. |
| On hands | Woereek of the Blightspawn (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats -5 Dex +2 Wil +10 Cun dps ---------- Melee+ 7 blight Acc +25 (+6 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +9% blight Phys.save +6 (+2 eff.) Mind.save +8 (+2 eff.) Disarm- +36% Def/telep +15 Res/telep +15% Dur/telep +15% Unarmed combat: Power 135% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +18 Apr +15 Crit +18.0% Atk.spd 100% On Crit.r2 +9 blight On Hit: 20% Soul Rot 5 On Hit: 10% Perfect Control 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | cashmere wizard hat 'Armuldir' (2 def, 4 armour) =main=2.0 T3 head armor [Rare] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Resists +7% physical +12% fire +12% light +24% darkness Poison- +20% Disease- +20% Silence- +20% A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel torque of psionic shield 'Sunpyre' [power 71] (8/15 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +3% light ---------- misc Light +3 Setup a psionic shield, reducing all damage taken by 71 for 5 turns Puts all charms on 15 cooldown Dmg.mod: + 18% all for 2 turns. Res.pen: + 15% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun ----- def ----- Resists +5% arcane +12% acid HP.reg +5.00 Silence- +37% Stun/Frz- +62% Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: dps ---------- Crit.mult +20.00% Melee Ret 4 blight ----- def ----- Resists +26% lightning +24% cold HP.reg +5.00 Stun/Frz- +27% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 26/60 The evilness of undeath radiates from this amulet. |
| Main armor | Zubyda (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +7 Dex +13 Con dps ---------- Dmg.mod +12% physical On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Resists +14% acid +14% physical +14% cold +14% fire +9% all Crit.dmg- 15.00% ---------- misc Infravis +3 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | nightwalker's alchemist's lamp of the sun1.0 T3 lite [Ego++] Arcane/Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +7% darkness Affinity +5% light ---------- misc Light +6 Sun Flare: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 102.59 light damage. At talent level 3 you gain 19% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Cuthochak the cashmere cloak (8 def, 6 armour)2.0 T3 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Acc +15 (+4 eff.) Apr +3 On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +6 Defense +8 (+2 eff.) Resists +15% blight +14% fire +13% light +13% nature Stealth +7 HP.reg +4.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Lisalaith1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +1 Con +6 Lck dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +25% physical ----- def ----- Stealth +6 Die.at -80.00 life ---------- misc T.Disarm +6 Stam/turn +2.00 Infravis +4 A belt that goes around your waist. |
Inventory
heroism infusion of the sneak (die at -501; dur 6; cd 33)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -501 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1003 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -783; dur 8; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -783 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1566 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 701%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 701% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 615%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 615% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (234.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 234.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, light, fire, mind, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 5 light, 3 fire, 3 mind, 5 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 64; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 92; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 24; blocks 6; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 6 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Chotoleg the Loamwill0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +5% physical Acc +15 (+4 eff.) Melee Ret 2 nature ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Eilinoriawe the Brightsmasher0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +7% physical +5% arcane +3% light Cut- +20% Silence- +20% ---------- misc Stam/turn +0.20 Light +3 Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Flashvein the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: ----- def ----- Resists +6% acid +5% arcane Die.at -60.00 life HP.reg +4.00 Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
clarifying steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: ----- def ----- Resists +15% mind Confus- +20% Amulets make your neck look great! |
Glarethorn the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +9% physical Acc +25 (+6 eff.) Apr +7 ----- def ----- Phys.save +19 (+6 eff.) Spell.save +18 (+12 eff.) Mind.save +19 (+6 eff.) HP.reg +4.00 Cut- +20% Silence- +20% Amulets make your neck look great! |
Gorezor0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +11 Cun +7 Con dps ---------- Mov.spd +10% Apr +4 ----- def ----- Armour +4 Defense +20 (+6 eff.) Fatigue -8% Mind.save +6 (+2 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.90 Max.stam +30.00 Amulets make your neck look great! |
Pusqueller0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Wil dps ---------- Melee Ret 8 nature 10 light On Hit (Melee): * 20% chance to slow global speed by 50% * 20% chance to reduce armor by 29% ----- def ----- Resists +15% nature Amulets make your neck look great! |
gold amulet 'Arylaith'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +6 Wil +4 Con dps ---------- Crit.mult +10.00% Phys.pwr +25 (+7 eff.) Melee Ret 6 mind ----- def ----- Armour +14 Resists +5% arcane ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
gold amulet 'Demonwire'0.1 T3 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +13.00% On Hit (Melee): * 20% chance to reduce damage dealt by 19% * 20% chance to reduce armor by 29% Amulets make your neck look great! |
gold amulet 'Eilinakira'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +7% physical ----- def ----- Spell.save +12 (+9 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
gold amulet 'Zubomina'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +6 Dex +6 Wil dps ---------- Crit.mult +11.00% Acc +6 (+2 eff.) Apr +13 ----- def ----- Defense +10 (+3 eff.) Resists +3% temporal +17% cold +16% fire Die.at -60.00 life Disarm- +20% Amulets make your neck look great! |
gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +19% ---------- misc Infravis +5 Sight +2 See.Invis +5 Amulets make your neck look great! |
insulating gold amulet of cunning (+7)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +7 Cun ----- def ----- Resists +15% fire +16% cold Amulets make your neck look great! |
restful gold amulet of mastery (0.21 Technique / Unarmed training)0.1 T3 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Masteries +0.21 Technique/Unarmed training Amulets make your neck look great! |
serendipitous gold amulet0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Unseen.red 12% Amulets make your neck look great! |
warmaker's gold amulet of cunning (+8)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +8 Str +6 Dex +5 Wil +5 Cun Amulets make your neck look great! |
Pitchworm of the Blightspawn0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Cun +3 Con dps ---------- On Melee Ret: * 44% chance to reduce strength, dexterity, and constitution by 19 * 22% chance to reduce damage dealt by 19% ----- def ----- Resists +23% fire +9% temporal +18% cold Phys.save +9 (+3 eff.) Max.HP +43.00 HP.reg +4.00 Blind- +26% ---------- misc Infravis +8 Sight +2 See.Invis +9 Amulets make your neck look great! |
Blastrigor the voratun amulet =main=0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Con +10 Wil dps ---------- Melee Ret 2 lightning 4 blight On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Resists +25% fire +18% cold Phys.save +7 (+2 eff.) Max.HP +51.00 HP.reg +11.00 Amulets make your neck look great! |
sneakthief's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Dex +5 Cun dps ---------- Acc +6 (+2 eff.) ----- def ----- Max.HP +45.00 HP.reg +5.00 Heal.mod +10% Rings make your fingers look great! |
Blindtitan the steel ring =Lres=0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 10 cold ----- def ----- Resists +24% lightning +9% cold ---------- misc Light +3 Rings make your fingers look great! |
Emuretta the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +6 Wil ----- def ----- Resists +15% temporal Die.at -40.00 life Max.HP +23.00 Disarm- +26% Pinning- +25% Knockbk- +28% Rings make your fingers look great! |
rogue's steel ring of misery0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 9 physical Ranged+ 11 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 23 On Hit (Ranged): * 12% chance to reduce all saves and defense by 23 ----- def ----- Defense +6 (+2 eff.) Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
rogue's steel ring of misery0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 8 physical Ranged+ 13 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 23 On Hit (Ranged): * 11% chance to reduce all saves and defense by 23 ----- def ----- Defense +8 (+2 eff.) Bleeding Edge: Puts all charms on 12 cooldown Level 4.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
sneakthief's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Dex +6 Cun dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
Darktide the gold ring0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +6 Dex +7 Cun dps ---------- Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Armour +10 Resists +6% temporal HP.reg +5.00 Stun/Frz- +31% Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Zanothel0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Melee Ret 10 mind 10 blight On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +30% light Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +6 Cun +3 Con ----- def ----- Defense +22 (+7 eff.) Fatigue -6% Resists +3% nature +6% blight Spell.save +14 (+10 eff.) Silence- +20% Stun/Frz- +30% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +26 Max.stam +20.00 Rings make your fingers look great! |
gold ring 'Phlegmstar'0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 17 physical Ranged+ 18 physical Melee Ret 2 nature On Hit (Melee): * 11% chance to reduce all saves and defense by 23 * 20% chance to reduce armor by 29% On Hit (Ranged): * 12% chance to reduce all saves and defense by 23 ----- def ----- Resists +9% acid +24% fire +6% nature Max.HP +49.00 HP.reg +8.00 Heal.mod +14% Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
rogue's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Max.HP +54.00 HP.reg +9.00 Heal.mod +11% Rings make your fingers look great! |
sneakthief's gold ring of fire (+24%) =fres=0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Dex +5 Cun dps ---------- Acc +9 (+2 eff.) ----- def ----- Resists +24% fire Rings make your fingers look great! |
rogue's stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Cun dps ---------- Acc +11 (+3 eff.) Apr +11 ----- def ----- Defense +21 (+7 eff.) Disengage: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Elydana the Kilnwend (136% power, 6 apr, darkness element)5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +35.00% Phys.pwr +11 (+3 eff.) Melee+ 28 fire Acc +11 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Armour +8 Hardiness +10% Phys.save +7 (+2 eff.) ---------- misc See.Invis +18 Talents +1 Command Staff This staff offers 30% bonus to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff of wizardry (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Wil ---------- misc Talents +1 Command Staff This staff offers 30% bonus to acid damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Scorchbolt the dwarven-steel battleaxe (136% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 137% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 While equipped: ----- def ----- Resists +15% temporal +5% physical Crit.dmg- 15.00% Cut- +20% Massive two-handed battleaxes. |
deep-steel trident of phasing (132% power, 22 apr)3.0 T3 trident 2H weapon [Ego] Arcane Power 133% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +2.5% Atk.spd 100% Phasing +19% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced voratun longsword of amnesia (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master/Psionic Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +48% Sharp, long, and deadly. |
Turuhell the Tideclash (119% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 120% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +20 arcane +20 cold While equipped: ----- def ----- Resists +20% blight One-handed war axes. |
stralite dagger of disruption (135% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Disrupt Power 136% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Against +20% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Sharp, short and deadly. |
Yvovena (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature/Psionic Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +8 physical While equipped: Stats +5 Cun dps ---------- Phys.crit +2.0% Phys.pwr +20 (+5 eff.) Melee+ 11 mind 12 darkness ----- def ----- Defense +20 (+6 eff.) Resists +6% light +15% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ranger's hardened leather sling of cold4.0 T3 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +11 cold While equipped: Stats +3 Dex Slings are used to hurl stones or metal shots at your foes. |
Flowerscar the reinforced leather sling4.0 T4 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +12 acid While equipped: Stats +11 Str +6 Wil +4 Con dps ---------- Phys.pwr +11 (+3 eff.) ----- def ----- Resists +9% acid ---------- misc Light +3 Slings are used to hurl stones or metal shots at your foes. |
Tuloneg the stralite shield (0 def, 8 armour, 148.5 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Crit.mult +15.00% Melee+ 9 acid Melee Ret 17 acid ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield 'Flarestreak' (0 def, 8 armour, 145 block)7.0 T4 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con ----- def ----- Armour +8 Fatigue +8% Resists +27% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield (0 def, 10 armour, 212.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Str +4 Dex dps ---------- Acc +14 (+4 eff.) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Fulatoharachak the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Melee Ret 8 blight 10 temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Resists +20% blight +11% all Spell.save +24 (+15 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xelaith the cashmere robe (2 def, 4 armour)2.0 T3 cloth armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 29% ----- def ----- Armour +4 Defense +2 (+0 eff.) Resists +9% lightning +9% darkness +9% nature +9% blight +6% fire +22% mind +11% all Phys.save +18 (+6 eff.) Max.HP +69.00 HP.reg +3.40 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +13% physical Res.pen +7% physical ----- def ----- Resists +11% acid +15% physical +12% fire +10% cold +11% all ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Burnpassion' (10 def, 2 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +10 (+3 eff.) Resists +5% blight +6% fire +24% nature +11% all Die.at -80.00 life Max.HP +66.00 HP.reg +2.90 Heal.mod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Starvice' (0 def, 10 armour) =light res=2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Armour +10 Resists +42% light +11% all Crit.dmg- 15.00% Pinning- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glitterblur (0 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: dps ---------- Melee Ret 4 light On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +6% darkness +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +3 Wil dps ---------- Dmg.mod +20% physical Res.pen +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 30 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
dispeller's silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: ----- def ----- Resists +7% lightning +9% darkness +8% light +9% blight +9% fire +9% cold +13% all Phys.save +14 (+5 eff.) Spell.save +31 (+19 eff.) Mind.save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betharimina the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Con +9 Wil ----- def ----- Resists +6% blight +25% mind +15% all Crit.dmg- 10.00% Silence- +30% ---------- misc Infravis +1 See.Invis +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duvekor (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun +8 Wil dps ---------- Crit.mult +15.00% Dmg.mod +19% all ----- def ----- Resists +15% all Spell.save +3 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Normal] While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% A suit of armour made of leather. |
Borodudil the reinforced leather armour (12 def, 11 armour)9.0 T4 light armor [Rare] Psionic While equipped: ----- def ----- Armour +11 Defense +12 (+4 eff.) Fatigue +8% Resists +9% mind Mind.save +22 (+7 eff.) Poison- +20% Silence- +20% Confus- +20% Stun/Frz- +20% A suit of armour made of leather. |
rejuvenating stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Max.HP +56.00 HP.reg +10.80 Heal.mod +10% ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
stralite plate armour (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Normal] While equipped: ----- def ----- Armour +13 Fatigue +22% A suit of armour made of metal plates. |
rough leather belt 'Salarimina' =undead=1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Str +2 Wil +4 Cun ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Scorchkiller the hardened leather belt =fres=1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Resists +18% blight +27% fire +5% arcane Spell.save +9 (+8 eff.) ---------- misc Size +1 A belt that goes around your waist. |
hardened leather belt 'Mayytha' =blight res=1.0 T3 belt armor [Rare] Disrupt While equipped: ----- def ----- Resists +10% acid +3% physical +6% light +17% blight +5% arcane Silence- +10% Knockbk- +20% A belt that goes around your waist. |
Blindspar of the Blightspawn (7 def, 0 armour) =re=2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Dex +2 Cun dps ---------- Acc +4 (+1 eff.) Apr +4 On Melee Ret: * 24% chance to reduce strength, dexterity, and constitution by 19 * 24% chance to reduce damage dealt by 19% ----- def ----- Defense +7 (+2 eff.) Resists +6% acid +6% fire +3% blight +21% cold +5% arcane +6% lightning Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lightraven the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Crit.mult +20.00% ----- def ----- Defense +2 (+0 eff.) Resists +19% darkness +12% temporal Stealth +17 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Glacierwitch' (13 def, 14 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +25 (+7 eff.) Res.pen +20% physical ----- def ----- Armour +14 Defense +13 (+4 eff.) Phys.save +11 (+4 eff.) Die.at -40.00 life ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of battle (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -2% Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Frosthue' (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Melee Ret 8 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +3 Resists +18% blight +12% cold +9% mind Phys.save +11 (+4 eff.) Spell.save +11 (+9 eff.) Mind.save +11 (+3 eff.) A pair of boots made of leather. |
Bregerath the Arcwoe (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee Ret 6 temporal ----- def ----- Armour +4 Fatigue +3% Resists +26% lightning +22% temporal +5% arcane Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of evasion (5 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +5 (+1 eff.) Fatigue +3% Silence- +27% Confus- +23% Stun/Frz- +31% Evasion: (Instant) Puts all charms on 18 cooldown Level 5.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 46 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cinder drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +13.00% Melee+ 10 fire ----- def ----- Armour +3 Resists +7% fire Unarmed combat: Power 142% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +14.0% Atk.spd 125% On Crit.r2 +12 fire On Hit: 10% Fire Breath 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +5% physical Res.pen +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 132% Range: 1.4x Uses 30% Dex, 60% Str, 30% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
corrosive voratun gauntlets of dexterity (+3) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 acid Acc +17 (+4 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +10% acid Unarmed combat: Power 137% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +15 Crit +14.0% Atk.spd 100% On Crit.r2 +10 acid On Hit: 10% Corrosive Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Brandslice (2 def, 0 armour) =fres=2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Defense +2 (+0 eff.) Resists +46% fire A pointy cloth hat, very wizardly... |
Quenchbrand the iron helm (0 def, 3 armour) =waterb=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Str +4 Cun +1 Con dps ---------- Melee Ret 2 cold ----- def ----- Armour +3 Fatigue +5% Resists +7% cold ---------- misc Infravis +1 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Skullcr.mult +2 Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
leafwalker's voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +9% nature Spell.save +5 (+5 eff.) Max.HP +50.00 Heal.mod +13% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+7 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+7 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Masteries +0.20 Golem/Arcane Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
986 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Saloba'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun ----- def ----- Resists +3% darkness +9% nature +5% arcane Phys.save +9 (+3 eff.) Die.at -40.00 life Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Eclipsebliss0.0 T3 lite [Rare] Arcane While equipped: dps ---------- Melee Ret 4 acid 6 darkness On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Resists +15% mind ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 48 power out of 50/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 372.90 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of mindblast 'Deepsream' [power 240] (8/9 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane Blast the opponent's mind dealing 240 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
Erelugas [power 236] (8/12 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +4 Wil Heal yourself and all friendly characters within 10 spaces for 236 Puts all charms on 12 cooldown Cleanse 1 disease/wound/poison. Heal for 31. Natural totems are made by powerful wilders to store nature power. |
Vorelravea the yew totem of healing [power 266] (8/9 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Dex +2 Con dps ---------- Melee Ret 2 arcane 8 mind Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 9 cooldown Gain 19% evasion for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Hellspike the elven-wood totem of stinging [power 356] (8/9 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 4 arcane 10 fire ----- def ----- Resists +20% blight Sting an enemy dealing 356 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown Reduce 2 talent CDs by 2. Natural totems are made by powerful wilders to store nature power. |
warded ash wand of shielding [power 194] (8/12 cooldown)2.0 T2 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +2 cold +3 fire +3 nature +2 temporal Talents +1 Ward Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending yew wand of lightning storm [power 272] (8/9 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 61 lightning damage and will be dazed for 1 turn (307 total damage) Puts all charms on 9 cooldown Increase 1 buffs' duration by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Zoreiss_Monk the Cornac Brawler level 39
40th Pyre 123rd year of Ascendancy at 22:44 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Zoreiss_Monk the Cornac Brawler level 39
39th Pyre 123rd year of Ascendancy at 03:14 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Zoreiss_Monk the Cornac Brawler level 42
51st Pyre 123rd year of Ascendancy at 14:32 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Zoreiss_Monk the Cornac Brawler level 19
46th Dusk 122nd year of Ascendancy at 02:21 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Zoreiss_Monk the Cornac Brawler level 41
48th Pyre 123rd year of Ascendancy at 01:59 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Zoreiss_Monk the Cornac Brawler level 37
20th Pyre 123rd year of Ascendancy at 18:55 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Zoreiss_Monk the Cornac Brawler level 25
77th Dusk 122nd year of Ascendancy at 15:22 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zoreiss_Monk the Cornac Brawler level 35
73rd Regrowth 123rd year of Ascendancy at 08:30 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Zoreiss_Monk the Cornac Brawler level 21
64th Dusk 122nd year of Ascendancy at 16:06 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zoreiss_Monk the Cornac Brawler level 30
2nd Wintertide 123rd year of Ascendancy at 20:36 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Zoreiss_Monk the Cornac Brawler level 10
5th Mirth 122nd year of Ascendancy at 16:31 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Zoreiss_Monk the Cornac Brawler level 20
53rd Dusk 122nd year of Ascendancy at 16:12 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Zoreiss_Monk the Cornac Brawler level 30
5th Decay 122nd year of Ascendancy at 04:54 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Zoreiss_Monk the Cornac Brawler level 40
43rd Pyre 123rd year of Ascendancy at 20:44 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Zoreiss_Monk the Cornac Brawler level 25
23rd Haze 122nd year of Ascendancy at 13:33 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Zoreiss_Monk the Cornac Brawler level 37
20th Pyre 123rd year of Ascendancy at 15:29 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Zoreiss_Monk the Cornac Brawler level 27
67th Haze 122nd year of Ascendancy at 16:01 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Zoreiss_Monk the Cornac Brawler level 42
48th Pyre 123rd year of Ascendancy at 07:03 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Zoreiss_Monk the Cornac Brawler level 33
54th Regrowth 123rd year of Ascendancy at 18:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Zoreiss_Monk the Cornac Brawler level 7
78th Pyre 122nd year of Ascendancy at 14:17 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zoreiss_Monk the Cornac Brawler level 27
68th Haze 122nd year of Ascendancy at 10:41 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Zoreiss_Monk the Cornac Brawler level 42
49th Pyre 123rd year of Ascendancy at 00:03 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Zoreiss_Monk the Cornac Brawler level 16
29th Dusk 122nd year of Ascendancy at 22:36 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Zoreiss_Monk the Cornac Brawler level 27
67th Haze 122nd year of Ascendancy at 17:19 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Zoreiss_Monk the Cornac Brawler level 25
70th Dusk 122nd year of Ascendancy at 07:12 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zoreiss_Monk the Cornac Brawler level 14
8th Flare 122nd year of Ascendancy at 14:52 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Zoreiss_Monk the Cornac Brawler level 38
38th Pyre 123rd year of Ascendancy at 08:47 see stats
Log
Phantasmal Shield hits Xoramira the great wolf for 161 light damage.
Bleeding from Xoramira the great wolf hits Faerlhing for 55 physical damage.
Xoramira the great wolf rushes out!
Xoramira the great wolf performs a melee critical strike against Elder vampire!
Xoramira the great wolf performs a melee critical strike against Elder vampire!
Poison bursts out of Elder vampire's corpse!
Xoramira the great wolf says: 'you're gonna pay for what happened to daisy '
Faerlhing uses Infusion: Wild.
Faerlhing lessens the pain.
Xoramira the great wolf hits Elder vampire for 273 physical, 253 physical, 19 lightning (545 total damage).
Faerlhing misses Faerlhing.
Xoramira the great wolf killed Elder vampire!
Your shield crumbles under the damage!
The shield around Zoreiss_Monk crumbles.
Faerlhing's arcane area effect hits Zoreiss_Monk for (40 flat reduction), (140 absorbed), 174 arcane (174 total damage).
Faerlhing's arcane area effect hits Faerlhing for (308 absorbed), (308 mana), 0 arcane (0 total damage).
Zoreiss_Monk uses Infusion: Movement.
Zoreiss_Monk is moving at extreme speed!
Xoramira the great wolf howls
Faerlhing deactivates Disruption Shield.
Faerlhing's disruption shield collapses and then explodes in a powerful manastorm!
Faerlhing's spell attains critical power!
Faerlhing's arcane area effect hits Faerlhing for (608 absorbed), (608 mana), 0 arcane (0 total damage).
Faerlhing's arcane area effect hits Zoreiss_Monk for (40 flat reduction), 314 arcane (314 total damage).
Faerlhing's arcane area effect hits Faerlhing for 377 arcane damage.
Faerlhing's arcane area effect hits Zoreiss_Monk for (40 flat reduction), 313 arcane (313 total damage).
Zoreiss_Monk the level 43 cornac brawler was energised to death by a faerlhing on level 1 of Ardhungol.




















































































































































