











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Don't Summon While Meditating 1.7.0Presents a confirmation dialog when you attempt to use an equilibrium-based summoning talent while the Meditation talent is active. Configurable via game option "[ZOmnibus] | Confirm summons while meditating". Also available as part of the ZOmnibus Addon Pack. Notes to Self 1.7.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to  Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Drem | 
| Class | Summoner | 
| Level / Exp | 23 / 74% | 
| Size | medium | 
| Lifes / Deaths | Killed by Mayobrevena the xorn at level 23 on the 30th Steel 123rd year of Ascendancy at 09:33  / 1 | 
Primary Stats
| Strength | 48 (base 40) | 
| Dexterity | 16 (base 11) | 
| Constitution | 11 (base 10) | 
| Magic | 14 (base 10) | 
| Willpower | 43 (base 39) | 
| Cunning | 39 (base 28) | 
Resources
| Life | -176/477 | 
| Equilibrium | 166 | 
| Psi | 133/133 | 
| Healing Factor | 1.3597162075846 | 
| Regeneration | 8.4982262974038 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +2.2204460492503E-14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 7 | 
| Infravision | 5 | 
| See Stealth | 36.004149834542 | 
| See Invisible | 37.004149834542 | 
Offense: Mainhand
| Damage | 34 | 
| Accuracy | 28 | 
| Crit Chance | 16% | 
| APR | 13 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 32 | 
| Accuracy | 28 | 
| Crit Chance | 14% | 
| APR | 18 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 14 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 45 | 
| Crit Chance | 19% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +3% | 
| Physical | +10% | 
| Fire | +15% | 
| Arcane | +18% | 
| Cold | +3% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +10% | 
| Acid | +10% | 
| Cold | +10% | 
| Physical | +6% | 
| Mind | +10% | 
| Fire | +5% | 
Defense: Base
| Armour (hardiness) | 33 (30%) | 
| Defense | 24 | 
| Ranged Defense | 24 | 
| Fatigue | 12 | 
| Physical Save | 28 | 
| Spell Save | 24 | 
| Mental Save | 34 | 
Defense: Resistances
| Acid | + 12%( 70%) | 
| Blight | + 26%( 70%) | 
| Arcane | + 5%( 70%) | 
| Cold | + 29%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 33%( 70%) | 
| Light | + 18%( 70%) | 
| Temporal | + 29%( 70%) | 
| Physical | + 24%( 70%) | 
| Lightning | + 24%( 70%) | 
| Fire | + 36%( 70%) | 
| Nature | + 29%( 70%) | 
Defense: Immunities
| Pinning Resistance | 21% | 
| Confusion Resistance | 42% | 
| Teleport Resistance | 10% | 
| Blind Resistance | 21% | 
| Disarm Resistance | 20% | 
| Bleed Resistance | 20% | 
| Stun Resistance | 43% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 20% | 
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 607% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat.  | 
Class Talents
| Wild-gift / Summoning (utility) | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
| Wild-gift / Summoning (melee) | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Summoning (advanced) | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Wild-gift / Summoning (distance) | 1.30 | 
  | 5/5 | 
  | 4/5 | 
  | 1/5 | 
  | 5/5 | 
Generic Talents
| Wild-gift / Call of the wild | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 5/5 | 
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Wild-gift / Mindstar mastery | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Drem | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant.  | active | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 1.00).  | done | 
You failed to protect the repented thief from death by Adyta the large white snake. Escort: repented thief (level 1 of Old Forest) | failed | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Possessed.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed orc heart. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed red crystal shard. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed ice ant stinger. * You've found the needed honey tree root.  | active | 
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Yvytira the Radiancevortex (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +10% acid ----- def ----- Armour +1 Resists +6% light Phys.save +5 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) A pair of boots made of leather. This object's appearance was changed to Pyro: Metal Boots 1.  | 
| Light source |  watchleader's brass lantern of health2.0 T1 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +40.00 Blind- +21% Confus- +10% ---------- misc Light +7 See.Stealth +6 See.Invis +7 Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Glurin the Blizzardpain (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Mind.pwr +10 (+3 eff.) Res.pen +10% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +12% darkness +3% blight +3% cold A cap made of leather. This object's appearance was changed to Pyro: Crown 1.  | 
| On hands |  dwarven-steel gauntlets 'Xeryriaba' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +2 Dex +2 Mag +5 Cun dps ---------- Dmg.mod +3% acid Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce armor by 18% ----- def ----- Armour +2 Fatigue +3% Resists +3% blight +6% light +6% darkness Phys.save +6 (+3 eff.) HP.reg +1.00 ---------- misc Stam/turn +0.70 Max.stam +10.00 Infravis +1 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 32.05 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Pyro: Metal Gauntlets 1.  | 
| Tool |  Earildil the yew totem of healing [power 266]  (10/13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Armour +8 Resists +12% acid +9% nature +3% darkness Crit.chn- 5.00% Teleport- +10% Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  Winterrend the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% fire ----- def ----- Defense +4 (+2 eff.) Resists +24% fire +6% light +6% cold Spell.save +3 (+1 eff.) HP.reg +3.00 Stun/Frz- +22% Rings make your fingers look great!  | 
| On fingers |  warrior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +20.00 Disarm- +20% Pinning- +21% Knockbk- +20% Rings make your fingers look great!  | 
| Around neck |  grounding copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +12% lightning Stun/Frz- +21% Amulets make your neck look great!  | 
| In main hand |  Bloomsoul (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 34 out of 16/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 28 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. This object's appearance was changed to Pyro: Mace 1.  | 
| Around waist |  Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers.  | 
| In off hand |  Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. This object's appearance was changed to Pyro: Mindstar 1.  | 
| Cloak |  linen cloak 'Icenoon' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% arcane +3% cold Res.pen +10% lightning +10% cold ----- def ----- Defense +1 (+1 eff.) Resists +11% temporal +12% darkness +5% arcane Def/telep +11 Res/telep +11% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Pyro: Cape.  | 
| Main armor |  Lavaquake (20 def, 15 armour)9.0 T5 light armor [Rare] Nature While equipped: dps ---------- Melee+ 8 fire Ranged+ 7 fire Dmg.mod +3% fire Res.pen +5% fire Melee Ret 4 acid ----- def ----- Armour +15 Defense +20 (+10 eff.) Fatigue +8% Resists +6% lightning +12% fire +12% temporal +14% physical Cut- +20% A suit of armour made of leather. This object's appearance was changed to Pyro: Underwear 3.  | 
Inventory
 healing infusion (heal 40; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 healing infusion of the titan (heal 73; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 73 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 heroism infusion (die at -309; dur 6; cd 30)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -309 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 618 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 movement infusion (speed 582%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 582% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 regeneration infusion of the sneak (heal 233; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune (absorb 205; dur 3; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 205 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Aerunn the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil +3 Con dps ---------- Crit.mult +15.00% Dmg.mod +9% arcane Phasing +20% ----- def ----- Die.at -40.00 life ---------- misc Max.vim +10.00 Amulets make your neck look great!  | 
 Umbrasin the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +6 (+6 eff.) Dmg.mod +21% darkness Melee Ret 2 darkness ----- def ----- Resists +6% acid Rings make your fingers look great!  | 
 rogue's copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Resists +20% darkness Rings make your fingers look great!  | 
 titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +20% Rings make your fingers look great!  | 
 Shockwinnow the steel battleaxe (32-49 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 32.5 - 48.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Melee Ret 10 lightning ----- def ----- Armour +2 Resists +12% darkness +6% light +5% arcane Massive two-handed battleaxes.  | 
 Dageldir the stralite dagger (28-36 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Nature Power 28.0 - 36.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Dex +6 Mag +9 Wil +9 Con dps ---------- Dmg.mod +12% mind ----- def ----- Mind.save +9 (+4 eff.) Max.HP +60.00 Sharp, short and deadly.  | 
 Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+8 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.  | 
 steel dagger 'Poromira' (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 12.0 - 15.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 arcane On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: Stats +3 Wil dps ---------- Spell.crit +4% S.pwr/crit +4 Dmg.mod +10% lightning Res.pen +10% lightning +10% arcane ----- def ----- Phys.save +12 (+6 eff.) Die.at -40.00 life Sharp, short and deadly.  | 
 Eye of Winter (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete.  | 
 creative vined mindstar of life (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +4 (+1 eff.) ----- def ----- Max.HP +14.00 HP.reg +0.90 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 vined mindstar 'Yarekor' (12-13 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 11.5 - 12.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Defense +30 (+15 eff.) Die.at -80.00 life Max.HP +21.00 HP.reg +1.10 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 mighty cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Slings are used to hurl stones or metal shots at your foes.  | 
 Mardurim the ash starstaff (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +2% Spell.pwr +11 (+8 eff.) Dmg.mod +15% physical Res.pen +5% mind ----- def ----- Resists +6% lightning +15% cold HP.reg +0.90 Heal.mod +14% Disease- +20% Cut- +20% Pinning- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 ash vilestaff of warding (15-18 power, 3 apr, acid element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% acid ----- def ----- Armour +4 Defense +5 (+3 eff.) ---------- misc Wards +2 acid Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 lifebinding ash magestaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +2% Spell.pwr +9 (+7 eff.) Dmg.mod +15% lightning ----- def ----- HP.reg +0.90 Heal.mod +12% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Turizilahir the Sunraven1.0 T3 belt armor [Random Unique] Disrupt/Master While equipped: Stats +8 Dex +8 Cun +12 Lck dps ---------- Res.pen +10% fire ----- def ----- Resists +7% acid +5% arcane +14% blight Stealth +14 ---------- misc T.Disarm +24 Infravis +8 A belt that goes around your waist.  | 
 hardened leather belt 'Ebonyreek'1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +7 Lck dps ---------- Res.pen +15% darkness Melee Ret 6 darkness 6 fire ----- def ----- Resists +6% lightning +3% fire +3% blight Stealth +7 ---------- misc T.Disarm +13 Infravis +4 A belt that goes around your waist.  | 
 rough leather belt 'Aerumirin'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +3% mind Res.pen +5% mind ----- def ----- Defense +9 (+5 eff.) Stealth +6 A belt that goes around your waist.  | 
 Duathelbearer the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +3% acid +3% darkness Res.pen +15% cold Melee Ret 6 acid ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen cloak 'Hanidil' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Str +1 Mag +6 Wil +1 Cun ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen robe 'Xumiwe' (0 def, 4 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +12% mind Apr +3 ----- def ----- Armour +4 Resists +12% mind +7% all Phys.save +6 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 shimmering woollen robe of protection (3 def, 3 armour)2.0 T2 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +12% arcane ----- def ----- Armour +3 Defense +3 (+2 eff.) Resists +9% all Phys.save +17 (+9 eff.) ---------- misc Max.mana +34.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Beloranne the Blackorder (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal ---------- misc Light +1 See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Lisulevena the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Str +1 Dex +3 Wil +3 Cun dps ---------- Crit.mult +10.00% Dmg.mod +6% physical Acc +15 (+10 eff.) ----- def ----- Armour +3 Fatigue +2% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Max.HP +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Adolerin (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +6 Wil dps ---------- Spell.crit +4% Crit.mult +15.00% Acc +13 (+9 eff.) Melee Ret 6 blight ----- def ----- Armour +2 Fatigue +3% ---------- misc Max.mana +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+2 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.  | 
 Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.  | 
 hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Normal] While equipped: ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 radiant rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 5 light Dmg.mod +4% light ----- def ----- Armour +1 Resists +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 restful iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Psionic While equipped: ----- def ----- Armour +1 Fatigue +1% HP.reg +2.00 ---------- misc Stam/turn +0.70 Max.stam +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Pyro: Metal Gauntlets 1.  | 
 Branylen the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +6% blight Res.pen +10% acid Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 28 * 10% chance to reduce armor by 18% ----- def ----- Armour +1 Fatigue +1% A cap made of leather.  | 
 Chillwrecker the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +2 Cun +4 Str dps ---------- Mind.crit +1% Crit.mult +5.00% Dmg.mod +6% cold Acc +20 (+12 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +17% cold ---------- misc Breathe water A cap made of leather.  | 
 Scorchrain (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +15% fire ----- def ----- Armour +3 Fatigue +5% Resists +3% blight +6% cold +9% light +3% temporal ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 iron helm 'Lelarathad' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Cun +2 Mag dps ---------- Phys.crit +1.0% ----- def ----- Armour +3 Fatigue +5% Resists +6% darkness +5% cold Stun/Frz- +10% ---------- misc Stam/turn +1.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 linen wizard hat 'Elenikalthorath' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% mind On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Defense +1 (+1 eff.) Resists +5% lightning +11% temporal +6% fire Spell.save +3 (+1 eff.) A pointy cloth hat, very wizardly... This object's appearance was changed to Pyro: Crown 1.  | 
 linen wizard hat 'Hellpython' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Str +1 Dex dps ---------- Dmg.mod +10% acid +6% fire ----- def ----- Defense +1 (+1 eff.) Resists +15% acid ---------- misc See.Invis +9 A pointy cloth hat, very wizardly...  | 
 rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather.  | 
 rejuvenating hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% HP.reg +3.70 ---------- misc Stam/turn +0.70 A suit of armour made of leather.  | 
 Poxworth the iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Res.pen +5% nature +5% cold ----- def ----- Armour +7 Fatigue +22% Resists +3% acid +9% light +3% lightning Spell.save +6 (+3 eff.) Mind.save +12 (+6 eff.) A suit of armour made of metal plates. This object's appearance was changed to Pyro: Underwear 3.  | 
 impenetrable iron plate armour of fire resistance (0 def, 13 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +15% fire A suit of armour made of metal plates.  | 
 dwarven-steel shield of cold resistance (+16%) (0 def, 6 armour, 78 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +16% cold ---------- misc Talents +1 Block Handheld deflection devices.  | 
 Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness!  | 
 quiver of ash arrows 'Dayresolve' (13/34, 20-28 power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 20.0 - 28.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 34 Phasing +20% Ranged+ +16 arcane +8 temporal On Crit.r2 +16 light +20 temporal While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death.  | 
 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 408 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Balanceprophet (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Res.pen +10% nature Melee Ret 2 nature 6 cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Fatigue -6% Resists +3% darkness +15% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Fogrock (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Dex +1 Wil dps ---------- Melee Ret 6 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 23% ----- def ----- Resists +6% darkness ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(100 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected.  | 
 Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 self-loading pouch of dwarven-steel shots (16/16, 30-37 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Arcane Power 30.5 - 36.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 16 Rld cld 4 Shots are used with slings to pummel your foes to death.  | 
 It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.  | 
 Flashthorn the steel torque of clear mind [power 2]  (10/22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Crit.mult +15.00% Dmg.mod +3% light ----- def ----- Resists +12% light Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers.  | 
 elm totem of thorny skin [power 17]  (10/17 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power.  | 
 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 Corpsewing [power 9]  (10/13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% nature On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +6% nature +3% temporal Reveal the area around you, dispelling darkness (radius 9, power 38 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 focusing ash wand of clairvoyance [power 10]  (10/13 cooldown)2.0 T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 39 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
			Killed Borius in the Bearscape.By Zigzug the Drem Summoner level 21
1st Steel 123rd year of Ascendancy at 00:12 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Zigzug the Drem Summoner level 16
30th Shortage 122nd year of Ascendancy at 02:27 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Zigzug the Drem Summoner level 22
28th Steel 123rd year of Ascendancy at 11:02 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Zigzug the Drem Summoner level 10
16th Dearth 122nd year of Ascendancy at 07:12 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Zigzug the Drem Summoner level 20
23rd Iron 123rd year of Ascendancy at 07:54 see stats
			Rescuer of the lost (Insane (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Zigzug the Drem Summoner level 22
14th Steel 123rd year of Ascendancy at 19:25 see stats
			That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.By Zigzug the Drem Summoner level 13
22nd Loss 122nd year of Ascendancy at 14:17 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Zigzug the Drem Summoner level 8
11st Dearth 122nd year of Ascendancy at 11:50 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Zigzug the Drem Summoner level 8
22nd Voratun 122nd year of Ascendancy at 16:34 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Zigzug the Drem Summoner level 16
30th Shortage 122nd year of Ascendancy at 02:27 see stats
Log
Poison from Mayobrevena the xorn hits Zigzug for 21 nature damage.
Black Blood Bleeding from Zigzug hits Mayobrevena the xorn for 3 darkness damage.
Storm drake hatchling hits Fire drake hatchling for 65 physical damage.
Melee retaliation hits Storm drake hatchling for 2 fire damage.
Mayobrevena the xorn breathes venom!
Mayobrevena the xorn's mind surges with critical power!
Zigzug is poisoned!
Fire drake hatchling misses Mayobrevena the xorn.
Zigzug stops being poisoned.
Zigzug stops bleeding.
Talent Psionic Maelstrom is ready to use.
Talent Jelly is ready to use.
Talent Ritch Flamespitter is ready to use.
Talent Dig is ready to use.
Talent Track is ready to use.
Talent Hydra is ready to use.
Crippling Poison from Mayobrevena the xorn hits Zigzug for 77 nature damage.
Black Blood Bleeding from Zigzug hits Mayobrevena the xorn for 4 darkness damage.
Storm drake hatchling hits Fire drake hatchling for 63 physical damage.
Melee retaliation hits Storm drake hatchling for 2 fire damage.
Fire drake hatchling misses Mayobrevena the xorn.
Crippling Poison from Mayobrevena the xorn hits Zigzug for 82 nature damage.
Mayobrevena the xorn is no longer evading attacks.
Mayobrevena the xorn stops bleeding black blood.
Mayobrevena the xorn uses Ice Wall.
Melee retaliation hits Fire drake hatchling for 24 cold, 6 arcane, 4 darkness (34 total damage).
Fire drake hatchling hits Mayobrevena the xorn for 19 physical damage.
Crippling Poison from Mayobrevena the xorn hits Zigzug for 82 nature damage.
Zigzug the level 23 drem summoner was slimed to death by Mayobrevena the xorn on level 2 of Tempest Peak.













































































































