









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Doombringer |
| Level / Exp | 50 / 3588% |
| Size | big |
| Lifes / Deaths | Killed by Vale at level 50 on the 3rd Regrowth 125th year of Ascendancy at 06:32 7 / 1 |
Primary Stats
| Strength | 103.88 (base 60) |
| Dexterity | 59 (base 23) |
| Constitution | 44 (base 25) |
| Magic | 110.88 (base 60) |
| Willpower | 36 (base 8) |
| Cunning | 106.48 (base 60) |
Resources
| Mana | 464/464 |
| Vim | 20/211 |
| Life | 756/1440 |
| Positive | 173/177 |
| Stamina | 206/312 |
| Healing Factor | 2.1783177570094 |
| Regeneration | 10.782672897197 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +182.00026732998% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 8 |
| See Stealth | 87.735217292513 |
| See Invisible | 96.735217292509 |
Offense: Mainhand
| Damage | 287 |
| Accuracy | 52 |
| Crit Chance | 205% |
| APR | 36 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 49% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +15% |
| Light | +10% |
| Temporal | +6% |
| Blight | +52% |
| Arcane | +20% |
| Physical | +10% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +80% |
| Light | +55% |
| Blight | +75% |
| Physical | +107% |
| Mind | +70% |
| All | +50% |
Defense: Base
| Armour (hardiness) | 17.376938758833 (73.452380952381%) |
| Defense | 52 |
| Ranged Defense | 55 |
| Fatigue | 6 |
| Physical Save | 66 |
| Spell Save | 64 |
| Mental Save | 70 |
Defense: Resistances
| Acid | + 59%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 57%( 70%) |
| Cold | + 70%( 70%) |
| All | + 55%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 64%( 70%) |
| Temporal | + 60%( 70%) |
| Mind | + 58%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Silence Resistance | 32% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 30% |
| Knockback Resistance | 75% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 867 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 58%, your defense is increased by 58 and all your resistances by 58%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 799% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 11 turns. While Heroism is active, you will only die when reaching -1143 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Fearfire | 1.10 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Abyssal Shield |
| talent | Chant of Fortitude |
| talent | Horrifying Blows |
| talent | Premonition |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target assumes the form of a powerful demon. Destroyer |
| beneficial effect | The target's combat attack is improved by 42. Attack |
| beneficial effect | Increases your three highest stats by 19 and keeps you from dying even if your life drops to -1063. Heroism |
| detrimental effect | The target has been splashed with acid, taking 45.47 acid damage per turn, reducing armour by 44 and attack by 38. Acid Splash |
| beneficial effect | The target is out of phase with reality, increasing defense by 50, resist all by 40%, and reducing the duration of detrimental timed effects by 60%. Out of Phase |
| beneficial effect | This unit has 50% resistance penetration. Recklessness |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| beneficial effect | Reduces blight damage received by 18%. Premonition Shield |
| beneficial effect | Increases global action speed by 48%. Speed |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The target is losing hope, all damage it does is reduced by 15%. Numbing Darkness |
| beneficial effect | Next 2 melee attacks are certain to critically strike, and this unit has 17% more critical power. Voracious Blade |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 918. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Dimkiss (10 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +11 (+2 eff.) Dmg.mod +6% temporal Res.pen +25% darkness +11% physical Apr +12 Melee Ret 12 temporal On Hit (Melee): * 30% chance to inflict 15% damage reduction * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+4 eff.) Rng.Def +8 (+3 eff.) Fatigue +5% Resists +6% temporal Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
| Light source | Lightspar the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% light On Hit (Melee): * 35% chance to blind ----- def ----- Resists +9% cold +24% darkness +6% light Affinity +5% light Phys.save +14 (+4 eff.) Mind.save +27 (+7 eff.) Heal.mod +30% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +9 See.Stealth +40 See.Invis +49 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 44.58 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Beygen the Brightrain (0 def, 5 armour)3.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +9 Dex +8 Mag +8 Wil dps ---------- Spell.crit +4% Dmg.mod +20% blight +20% arcane Res.pen +25% blight +5% darkness +5% light Melee Ret 4 light 10 physical On Hit (Melee): * 23% chance to disease * 30% chance to inflict 15% damage reduction * 30% chance to blind ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness +12% cold +6% light +14% fire ---------- misc Infravis +8 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 958.3 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Zuladur the Nimbusblast (dig speed 20 turns)3.0 T5 digger tool [Rare] Arcane While equipped: Stats +3 Str +8 Mag dps ---------- Spell.crit +5% Dmg.mod +24% blight Melee Ret 12 lightning On Hit (Melee): * 39% chance to corrode armour by 30% ----- def ----- Spell.save +39 (+10 eff.) ---------- misc Mana/turn +0.28 Max.mana +60.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-1 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Dayarc the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Resists +14% blight +9% cold +13% nature +5% arcane Mind.save +14 (+4 eff.) Max.HP +41.00 Poison- +30% Disease- +24% Disarm- +50% Confus- +50% Pinning- +45% Knockbk- +50% ---------- misc Equi/ret +0.04 Rings can have magical properties. |
| Around waist | Dairatogorn the Healobsidian1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +5 (+1 eff.) Dmg.mod +15% nature Res.pen +20% mind ----- def ----- Resists +9% acid +7% fire +6% mind +8% cold +9% nature +10% lightning Mind.save +10 (+3 eff.) Max.HP +67.00 A belt that goes around your waist. |
| In main hand | Glarecrypt (168% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 168% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Phasing +20% Melee+ +28 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +7 Con dps ---------- Phys.crit +21.0% Crit.mult +28.00% Phys.pwr +21 (+4 eff.) Res.pen +21% physical Apr +20 ----- def ----- Resists +9% light Die.at -60.00 life Silence- +15% Disarm- +46% Knockbk- +25% ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Massive two-handed battleaxes. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Bethatira (4 def, 8 armour)14.0 T4 heavy armor [Rare] Master While equipped: Stats +6 Str +4 Dex +8 Con dps ---------- Phys.crit +5.0% Crit.mult +9.00% Res.pen +25% physical ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Phys.save +30 (+8 eff.) Max.HP +86.00 HP.reg +0.40 Heal.mod +35% A suit of armour made of mail. |
| Cloak | Blazeream the elven-silk cloak (17 def, 10 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +4 Mag +4 Wil +4 Cun dps ---------- Melee Ret 12 blight On Hit (Melee): * 35% chance to daze at end of turn * 10% chance to disease ----- def ----- Armour +10 Defense +17 (+6 eff.) Resists +17% blight +6% lightning +9% darkness +19% nature Phys.save +24 (+6 eff.) Spell.save +25 (+6 eff.) Mind.save +25 (+7 eff.) HP.reg +3.00 Heal.mod +29% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Manador the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +13 Dex +3 Wil +9 Cun +9 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -15% Resists +26% lightning +6% temporal Crit.dmg- 15.00% Phys.save +22 (+6 eff.) Spell.save +22 (+5 eff.) Mind.save +21 (+6 eff.) HP.reg +1.30 Stun/Frz- +44% ---------- misc Stam/turn +1.10 Amulets can have magical properties. |
Inventory
healing infusion of the sneak (heal 277)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 277 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 9; power 22; turns 3; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 9 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 21%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 236 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Samalatir0.1 T4 amulet jewelry [Random Unique] Master While equipped: Stats +7 Str +6 Dex +5 Wil +2 Cun dps ---------- Crit.mult +15.00% Mind.pwr +4 (+2 eff.) Acc +9 (+3 eff.) Apr +16 ----- def ----- Resists +6% mind +3% darkness Phys.save +19 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +10 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Amulets can have magical properties. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 229.72 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Mov.spd +15% Dmg.mod +20% lightning +12% fire +10% all ----- def ----- Ignore.dmg +8% Affinity +20% lightning Amulets can have magical properties. |
Zanyhell0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +7 Cun +8 Con dps ---------- Crit.mult +10.00% S.pwr/crit +4 Mov.spd +10% Res.pen +20% blight ----- def ----- Fatigue -9% HP.reg +1.40 Blind- +38% Teleport- +50% ---------- misc Stam/turn +0.70 Infravis +10 Sight +2 See.Invis +11 Teleport you randomly (rad 43) Puts all charms on 15 cooldown Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Mardarand the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Mag dps ---------- Spell.pwr +4 (+1 eff.) S.pwr/crit +10 Dmg.mod +6% blight Res.pen +10% acid Phasing +30% ----- def ----- Spell.save +30 (+7 eff.) HP.reg +4.00 Stun/Frz- +34% ---------- misc Vim/s.crit +3.00 Rings can have magical properties. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gladiator's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +5 Con dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Max.HP +48.00 HP.reg +0.90 Heal.mod +16% Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Pugilism +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Superiority +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Shield defense +0.30 Technique/Dual techniques +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
mule's voratun ring of frost (+40%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +20% cold ----- def ----- Fatigue -9% Resists +40% cold ---------- misc Max.enc +36 Rings can have magical properties. |
pixie's voratun ring of arcana(+0.40/turn)0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) ----- def ----- Silence- +50% ---------- misc Mana/turn +0.40 Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
Telos's Staff (Top Half) (143% power, 0 apr, cold element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 150% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+8 eff.) Dmg.mod +35% cold ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
void walker's dragonbone magestaff of channeling (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +28 (+7 eff.) Dmg.mod +30% arcane ----- def ----- Resists +11% darkness +15% temporal Anom.red +18 Def/telep +17 Res/telep +10% Dur/telep +45% ---------- misc Mana/turn +0.25 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Power 66% Range: 1.2x Uses 50% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Eksatin's Ultimatum (175% power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 50% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Erelitir the Shinestalker (189% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Master/Psionic Power 189% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 40% chance to blind * 20% chance to torment the target While equipped: dps ---------- Phys.crit +14.0% Crit.mult +19.00% Res.pen +17% darkness +20% light +14% mind Apr +21 ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed battleaxes. |
Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Gorynik (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 175% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +19 acid On Hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid While equipped: dps ---------- Phys.crit +21.0% Crit.mult +27.00% Dmg.mod +9% physical Apr +22 ----- def ----- Phys.save +32 (+8 eff.) Mind.save +30 (+8 eff.) ---------- misc Max.stam +25.00 Massive two-handed swords. |
Ulfimnir the voratun greatsword (176% power, 25 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 176% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +25 Crit +5.0% Atk.spd 100% Phasing +84% While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +9% arcane ----- def ----- Spell.save +15 (+4 eff.) ---------- misc Vim/s.crit +4.00 Hate/m.crit +5.00 Max.vim +50.00 Massive two-handed swords. |
Morrigor (161% power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 162% Range: 1.4x Uses 110% Mag, 60% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 56.55 arcane and 47.12 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+6 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
insidious voratun mace of massacre (173% power, 6 apr)3.0 T5 mace 1H weapon [Ego] Nature/Master Power 173% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +53 insidious poison Blunt and deadly. |
Life Drinker (152% power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 105% Mag, 35% Str Dmg Physical Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 11.80 acid and 17.94 blight damage. If not cleared after five turns it will inflict 101.84 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Whip of Urh'Rok (167% power, 0 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 167% Range: 1.1x Uses 50% Mag, 100% Dex Dmg Fire repulsion Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +0 Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +20% blight +20% fire ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
insidious quiver of dragonbone arrows of accuracy (23/23, 165% power, 18 apr)3.0 T5 arrow ammo [Ego] Nature/Master Power 166% Range: 1.4x Uses 70% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit / acc Acc +33 Apr +18 Crit +3.0% Capacity 23 Ranged+ +90 insidious poison Arrows are used with bows to pierce your foes to death. |
flaming voratun shield of lightning resistance (+27%) (12 def, 3 armour, 196 block)7.0 T5 shield armor [Ego] Nature/Master While equipped: dps ---------- Melee+ 10 fire Melee Ret 16 fire ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +27% lightning ---------- misc Talents +5 Block Handheld deflection devices. |
ancient elven-silk robe of protection (10 def, 4 armour)2.0 T5 cloth armor [Ego+] Arcane/Master While equipped: Stats +10 Mag dps ---------- Dmg.mod +20% temporal +20% physical Res.pen +9% temporal +15% physical ----- def ----- Armour +4 Defense +10 (+4 eff.) Phys.save +30 (+8 eff.) Anom.red +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of Linaniil (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Spell.crit +15% Mind.crit +6% Spell.pwr +30 (+8 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Mind.save +28 (+7 eff.) ---------- misc Mana/turn +0.32 Max.mana +76.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing drakeskin leather armour of fire resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +20% blight +29% fire +19% nature A suit of armour made of leather. |
drakeskin leather armour of Eyal (5 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Max.HP +93.00 HP.reg +3.30 Heal.mod +27% A suit of armour made of leather. |
Zubulle (19 def, 40 armour)14.0 T5 heavy armor [Random Unique] Master/Psionic While equipped: Stats +7 Str +3 Mag +5 Wil +6 Cun +9 Con dps ---------- Phys.crit +2.0% Spell.pwr +4 (+1 eff.) Dmg.mod +3% arcane ----- def ----- Armour +40 Defense +19 (+7 eff.) Fatigue +16% Mind.save +25 (+7 eff.) Max.HP +73.00 ---------- misc Max.mana +100.00 Max.vim +30.00 A suit of armour made of mail. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+4 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 6 Armour, 10 Defense and your attacks will gain 31% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+8 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
radiant voratun plate armour of lightning resistance (9 def, 16 armour)17.0 T5 massive armor [Ego+] Nature/Master While equipped: Stats +4 Wil dps ---------- Melee Ret 14 light ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +26% blight +27% darkness +30% lightning ---------- misc Light +2 A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Nightshine of the Blightspawn1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +9.0% Mind.crit +8% Mind.pwr +8 (+3 eff.) Res.pen +10% temporal On Melee Ret: * 30% chance to disease * 31% chance to inflict 15% damage reduction ----- def ----- Resists +15% temporal +9% light +9% darkness Phys.save +8 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
hardened leather belt 'Duryrek'1.0 T3 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Spell.pwr +5 (+2 eff.) Acc +8 (+3 eff.) ----- def ----- Fatigue -6% Phys.save +6 (+2 eff.) Mind.save +15 (+4 eff.) Max.HP +78.00 ---------- misc Max.enc +35 A belt that goes around your waist. |
hardened leather belt 'Phoenixwalker'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire Res.pen +10% nature Melee Ret 20 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +30% fire Max.HP +54.00 A belt that goes around your waist. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
drakeskin leather belt of life1.0 T5 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +3.30 Heal.mod +22% A belt that goes around your waist. |
skylord's drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Nature/Psionic While equipped: Stats +6 Str +5 Dex +8 Wil +3 Cun ----- def ----- Phys.save +17 (+5 eff.) Spell.save +16 (+4 eff.) Mind.save +27 (+7 eff.) Max.HP +98.00 A belt that goes around your waist. |
Lightrain (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +8 Mag +8 Cun +4 Con ----- def ----- Armour +10 Defense +2 (+1 eff.) Resists +6% light +21% cold Crit.dmg- 15.00% ---------- misc See.Invis +24 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +4.0% Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +4% all Melee Ret 30 mind ----- def ----- Defense +14 (+5 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Masteries +0.20 Cursed/Gloom +0.20 Cursed/Darkness Creeping Darkness: Level 4.0 Pwr.cost 18 out of 18/18. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 22.51 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
scholar's pair of drakeskin leather boots of uncanny dodging (10 def, 5 armour)2.0 T5 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Armour +5 Defense +10 (+4 eff.) Rng.Def +10 (+3 eff.) Fatigue +5% A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
dreamer's pair of voratun boots of disengagement (0 def, 5 armour)3.0 T5 feet armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +5 Fatigue +4% Phys.save +11 (+3 eff.) Spell.save +14 (+3 eff.) Mind.save +15 (+4 eff.) Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 89% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of phasing (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +4% Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (3 def, 4 armour)1.5 T3 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+3 eff.) ----- def ----- Armour +4 Defense +3 (+1 eff.) Spell.save +8 (+2 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
linen wizard hat 'Betudhegavea' (7 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Crit.mult +3.00% Dmg.mod +11% mind Apr +2 ----- def ----- Defense +7 (+3 eff.) Rng.Def +6 (+2 eff.) Resists +11% mind Phys.save +3 (+1 eff.) Max.HP +50.00 ---------- misc Stam/turn +0.40 A pointy cloth hat, very wizardly... |
psion's elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +10 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% mind +20% arcane ----- def ----- Defense +3 (+1 eff.) Resists +20% mind Phys.save +15 (+4 eff.) Mind.save +14 (+4 eff.) ---------- misc Max.psi +40.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Lavarazor (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Cun dps ---------- Dmg.mod +18% temporal +6% fire Melee Ret 8 acid On Hit (Melee): * Slows global speed by 30% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +8% lightning +13% temporal +8% light +20% fire +7% nature +8% acid +8% blight +7% cold +8% darkness Shield.pwr +15% Mind.save +15 (+4 eff.) HP.reg +4.50 A pointy cloth hat, very wizardly... |
drakeskin leather cap of constitution (+10) (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +10 Con ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 26.27 cold damage and 28.90 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Glewe the voratun pickaxe (dig speed 16 turns)3.0 T5 digger tool [Rare] Arcane While equipped: Stats +3 Str dps ---------- Mind.crit +10% Dmg.mod +21% mind +9% acid Res.pen +15% mind ----- def ----- Resists +15% acid ---------- misc Hate/m.crit +5.00 Max.hate +6.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 30 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 224.22 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.2 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 629.04 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
voratun torque of clear mind [power 5] (10 cooldown)2.0 T5 torque charm [Ego] Psionic Absorb and nullify at most 5 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Urekan the Lightningshear [power 10] (6 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +6.00% Dmg.mod +6% lightning Apr +2 ----- def ----- Phys.save +25 (+7 eff.) Max.HP +50.00 ---------- misc Max.vim +9.00 Reveal the area around you, dispelling darkness (radius 10, power 89 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A View From The Gallery (Nightmare (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Vale the Yeek Doombringer level 42
39th Haze 123rd year of Ascendancy at 19:46 see stats
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Vale the Yeek Doombringer level 38
68th Dusk 123rd year of Ascendancy at 01:22 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Vale the Yeek Doombringer level 50
30th Dusk 124th year of Ascendancy at 08:01 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Vale the Yeek Doombringer level 37
26th Dusk 123rd year of Ascendancy at 12:46 see stats
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Vale the Yeek Doombringer level 34
4th Dusk 123rd year of Ascendancy at 18:34 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Vale the Yeek Doombringer level 43
43rd Haze 123rd year of Ascendancy at 10:26 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Vale the Yeek Doombringer level 50
66th Dusk 124th year of Ascendancy at 00:29 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Vale the Yeek Doombringer level 50
47th Regrowth 124th year of Ascendancy at 06:19 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Vale the Yeek Doombringer level 42
38th Haze 123rd year of Ascendancy at 14:56 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Vale the Yeek Doombringer level 20
20th Haze 122nd year of Ascendancy at 04:48 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By Vale the Yeek Doombringer level 50
10th Mirth 124th year of Ascendancy at 23:56 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Vale the Yeek Doombringer level 14
43rd Dusk 122nd year of Ascendancy at 00:17 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By Vale the Yeek Doombringer level 50
2nd Pyre 124th year of Ascendancy at 08:06 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Vale the Yeek Doombringer level 42
34th Haze 123rd year of Ascendancy at 15:09 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Vale the Yeek Doombringer level 21
22nd Haze 122nd year of Ascendancy at 02:06 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Vale the Yeek Doombringer level 29
45th Regrowth 123rd year of Ascendancy at 02:00 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Vale the Yeek Doombringer level 50
1st Allure 125th year of Ascendancy at 12:53 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Vale the Yeek Doombringer level 50
2nd Pyre 124th year of Ascendancy at 23:06 see stats
Gem of the Moon (Nightmare (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Vale the Yeek Doombringer level 50
14th Dusk 124th year of Ascendancy at 04:21 see stats
Guiding Hand (Nightmare (Adventure) difficulty)
Saved all escorted adventurers.By Vale the Yeek Doombringer level 40
29th Haze 123rd year of Ascendancy at 23:54 see stats
Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty)
Escaped the Searing Halls.By Vale the Yeek Doombringer level 6
78th Pyre 122nd year of Ascendancy at 18:02 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Vale the Yeek Doombringer level 31
13rd Pyre 123rd year of Ascendancy at 22:16 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Vale the Yeek Doombringer level 50
66th Dusk 124th year of Ascendancy at 21:38 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Vale the Yeek Doombringer level 10
1st Dusk 122nd year of Ascendancy at 04:14 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Vale the Yeek Doombringer level 20
18th Haze 122nd year of Ascendancy at 17:10 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Vale the Yeek Doombringer level 30
45th Regrowth 123rd year of Ascendancy at 08:42 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Vale the Yeek Doombringer level 40
19th Haze 123rd year of Ascendancy at 15:51 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Vale the Yeek Doombringer level 50
46th Regrowth 124th year of Ascendancy at 09:27 see stats
Merry wintertide! (Nightmare (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Vale the Yeek Doombringer level 32
78th Pyre 123rd year of Ascendancy at 16:01 see stats
Once bitten, twice shy (Nightmare (Adventure) difficulty)
Escaped the Anteroom of Agony.By Vale the Yeek Doombringer level 23
25th Haze 122nd year of Ascendancy at 14:59 see stats
Oozemancer (Nightmare (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Vale the Yeek Doombringer level 38
4th Haze 123rd year of Ascendancy at 08:10 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Vale the Yeek Doombringer level 50
73rd Haze 124th year of Ascendancy at 17:59 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Vale the Yeek Doombringer level 50
2nd Haze 124th year of Ascendancy at 04:26 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Vale the Yeek Doombringer level 17
67th Dusk 122nd year of Ascendancy at 14:41 see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Vale the Yeek Doombringer level 34
4th Dusk 123rd year of Ascendancy at 06:36 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Vale the Yeek Doombringer level 42
34th Haze 123rd year of Ascendancy at 23:19 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Vale the Yeek Doombringer level 28
31st Regrowth 123rd year of Ascendancy at 23:28 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Vale the Yeek Doombringer level 42
34th Haze 123rd year of Ascendancy at 20:05 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Vale the Yeek Doombringer level 50
3rd Regrowth 125th year of Ascendancy at 06:32 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Vale the Yeek Doombringer level 12
23rd Dusk 122nd year of Ascendancy at 20:38 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Vale the Yeek Doombringer level 50
73rd Haze 124th year of Ascendancy at 15:38 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Vale the Yeek Doombringer level 44
77th Haze 123rd year of Ascendancy at 04:16 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Vale the Yeek Doombringer level 10
3rd Dusk 122nd year of Ascendancy at 04:23 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Vale the Yeek Doombringer level 50
1st Haze 124th year of Ascendancy at 05:51 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Vale the Yeek Doombringer level 45
7th Decay 123rd year of Ascendancy at 21:35 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Vale the Yeek Doombringer level 32
41st Pyre 123rd year of Ascendancy at 16:35 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Vale the Yeek Doombringer level 20
21st Haze 122nd year of Ascendancy at 20:09 see stats
Triumph of the Way (Nightmare (Adventure) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Vale the Yeek Doombringer level 50
3rd Regrowth 125th year of Ascendancy at 06:32 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Vale the Yeek Doombringer level 37
25th Dusk 123rd year of Ascendancy at 23:29 see stats
Log
Argoniel receives 110 healing.
You are brought back from the Fearscape!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Nightmare (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Vale's weapon glows with critical power!
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Nightmare (Adventure) difficulty)!
Option unlocked: New game difficulty mode: Insane
Saving done.
The protective shield of Vale disappears.
Vale deactivates Horrifying Blows.
The black flame around Vale dies down
Vale is moving less freely.
Vale's weapon stops glowing.
Vale regains their energy.
Vale deactivates Abyssal Shield.
Vale is no longer transformed.
Vale recovers sight.
Vale slows down.
Vale deactivates Flame of Urh'Rok.
Vale deactivates Premonition.
Vale is free from the acid.
Vale deactivates Chant of Fortitude.
Vale is no longer out of phase.
Vale aims less carefully.












































































































































