












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 31 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by Isawe the orc warrior at level 26 on the 6th Mirth 123rd year of Ascendancy at 22:29 4 / 2Killed by Glawe the corrupted protosentient globula at level 30 on the 68th Dusk 123rd year of Ascendancy at 09:26 |
| Antimagic | Follower |
Primary Stats
| Strength | 91 (base 60) |
| Dexterity | 21 (base 12) |
| Constitution | 37 (base 25) |
| Magic | 10 (base 10) |
| Willpower | 75 (base 48) |
| Cunning | 18 (base 10) |
Resources
| Life | 1238/1238 |
| Stamina | 206/272 |
| Equilibrium | 30 |
| Healing Factor | 1.2041015905906 |
| Regeneration | 12.692928076188 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 56 |
| Crit Chance | 26% |
| APR | 13 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Acid | +12% |
| Light | +12% |
| Cold | +15% |
| Mind | +3% |
| Lightning | +15% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| Temporal | +20% |
| All | 0% |
| Mind | +35% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 114.81256263217 (96.438666929426%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 31 |
| Physical Save | 56 |
| Spell Save | 44 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 29%( 70%) |
| All | + 10%( 70%) |
| Physical | + 16%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 16%( 70%) |
| Mind | + 21%( 70%) |
| Darkness | + 43%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 60% |
| Silence Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 20% |
| Knockback Resistance | 50% |
| Stun Resistance | 70% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 486 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 235 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Shield Wall |
| talent | Antimagic Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 265. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed giant spider spinneret. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed red crystal shard. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed green worm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed wretchling eyeball. * You've found the needed orc heart. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Rhidunachik' (0 def, 11 armour)2.0 T3 feet armor [Rare] Nature While equipped: ----- def ----- Armour +11 Resists +8% lightning +7% temporal Crit.chn- 10.00% Die.at -80.00 life Stun/Frz- +20% A pair of boots made of leather. |
| Quiver | Earidil the quiver of elm arrows (21/21, 14-19 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 13.5 - 18.9 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +5 Crit +1.0% Capacity 21 Ranged+ +4 mind On Hit.r1 +8 acid On Crit.r2 +4 mind On Hit: * 20% chance to reduce armor by 22% Arrows are used with bows to pierce your foes to death. |
| Light source | Eilinymina the Kilntrail1.0 T5 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% fire Res.pen +25% nature ----- def ----- Defense +40 (+11 eff.) Resists +6% darkness +6% fire Phys.save +18 (+5 eff.) Spell.save +18 (+6 eff.) Mind.save +18 (+6 eff.) Die.at -80.00 life Cut- +20% Silence- +20% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Duathelravage of the Blightspawn (0 def, 1 armour)2.0 T1 head armor [Random Unique] Nature While equipped: Stats +4 Str +4 Wil +6 Lck dps ---------- Phys.crit +3.0% Spell.crit +2% Mind.crit +3% Phys.pwr +7 (+1 eff.) Dmg.mod +12% acid On Melee Ret: * 22% chance to reduce strength, dexterity, and constitution by 12 * 25% chance to reduce damage dealt by 22% ----- def ----- Armour +1 Fatigue +1% Resists +9% acid +7% physical +12% light +6% nature +11% darkness Phys.save +6 (+2 eff.) A cap made of leather. |
| On hands | Eilinanor the dwarven-steel gauntlets (0 def, 10 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +10 Fatigue +3% Resists +3% blight Mind.save +12 (+4 eff.) Die.at -60.00 life Def/telep +10 Res/telep +10% Dur/telep +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Lightjeer the dwarven-steel pickaxe (dig speed 25 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Armour +4 Resists +11% darkness Affinity +15% darkness Max.HP +80.00 Disarm- +20% ---------- misc Light +3 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Stargrind the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +3 Wil +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +10 (+5 eff.) Melee Ret 6 mind 10 light ---------- misc Max.mana +60.00 Rings make your fingers look great! |
| On fingers | stralite ring 'Chalytar'0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +6 Con ----- def ----- Defense +10 (+3 eff.) Crit.chn- 5.00% Phys.save +12 (+4 eff.) Disarm- +20% Confus- +20% Rings make your fingers look great! |
| Around neck | Tarrychak the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +5 Dex +5 Wil dps ---------- Mind.crit +2% Res.pen +20% temporal ----- def ----- Defense +25 (+7 eff.) Resists +6% cold Blind- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
| In main hand | Dourgrinder (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Nature Power 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +12 nature While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +25% mind ----- def ----- Resists +12% mind +6% cold Blunt and deadly. |
| Around waist | Airlash1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +5 Cun +7 Lck dps ---------- Dmg.mod +15% lightning +15% cold +12% light Res.pen +25% lightning ----- def ----- Resists +9% cold Stealth +8 ---------- misc T.Disarm +13 Infravis +5 A belt that goes around your waist. |
| In off hand | Hettydrakan the voratun shield (0 def, 10 armour, 72-86 power, 246 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 71.5 - 85.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Block +246 While equipped: dps ---------- Phys.pwr +20 (+5 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +5% arcane +26% fire Max.HP +60.00 ---------- misc Talents +1 Block Handheld deflection devices. This object's appearance was changed to Black Mesh. |
| Cloak | linen cloak 'Duathelcrypt' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+0 eff.) ----- def ----- Armour +6 Defense +1 (+0 eff.) Fatigue -3% Resists +6% lightning +9% darkness +5% arcane Spell.save +9 (+3 eff.) HP.reg +4.00 Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Branyndil the Glimmerwilder (12 def, 25 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Mind.pwr +5 (+2 eff.) Dmg.mod +3% mind Res.pen +10% mind ----- def ----- Armour +25 Defense +12 (+4 eff.) Fatigue +22% Resists +6% light Mind.save +20 (+7 eff.) ---------- misc Psi/ret +0.24 Max.psi +40.00 A suit of armour made of metal plates. |
Inventory
wild infusion (res 15%; mental; dur 2; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (450.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 450.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 18; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 10; cd 20)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
wanderer's stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +2 Mag +4 Cun +5 Con dps ---------- S.pwr/crit +2 Mov.spd +10% ----- def ----- Fatigue -8% HP.reg +2.00 ---------- misc Stam/turn +1.00 Mana/turn +0.28 Max.mana +37.00 Amulets make your neck look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 20.18 cold and 17.55 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
gladiator's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Rings make your fingers look great! |
gladiator's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 88% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Melee+ 15 light Ranged+ 13 light Dmg.mod +14% light Rings make your fingers look great! |
balanced stralite battleaxe of daylight (44-65 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Arcane/Master Power 43.5 - 65.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +19 light Against +17% Undead While equipped: dps ---------- Acc +14 (+4 eff.) ----- def ----- Defense +13 (+4 eff.) Disarm- +28% Massive two-handed battleaxes. |
chilling stralite battleaxe of shearing (42-63 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Master Power 42.0 - 63.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +19 cold While equipped: dps ---------- Res.pen +13% all Acc +17 (+5 eff.) Apr +12 Massive two-handed battleaxes. |
voratun battleaxe 'Darkwild' (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Nature Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +7 Dex +19 Wil +20 Con dps ---------- Dmg.mod +6% darkness +9% fire Res.pen +25% fire On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Crit.chn- 15.00% Max.HP +100.00 ---------- misc See.Invis +6 Massive two-handed battleaxes. |
inquisitor's stralite dagger (29-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Disrupt Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Deals 71 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
voratun dagger of projection (37-48 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Psionic Power 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
warbringer's stralite dagger of amnesia (26-34 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master/Psionic Power 26.0 - 33.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +12% physical ----- def ----- Disarm- +17% Sharp, short and deadly. |
plaguebringer's stralite greatsword of corruption (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Arcane Power 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +13 blight On Hit: 20% Curse of Impotence 4 On Hit: 20% Epidemic 4 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 12 While equipped: ----- def ----- Disease- +25% Massive two-handed swords. |
warbringer's stralite greatsword of massacre (64-102 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 63.5 - 101.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +12 (+3 eff.) Res.pen +13% physical ----- def ----- Disarm- +31% Massive two-handed swords. |
elven-wood longbow4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Longbows are used to shoot arrows at your foes. |
chilling voratun longsword of paradox (41-57 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 temporal +5 cold While equipped: ----- def ----- Resists +13% temporal Sharp, long, and deadly. |
enhanced stralite longsword (37-52 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Nature Power 37.0 - 51.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Str +4 Dex +5 Mag +6 Wil +4 Cun +7 Con Sharp, long, and deadly. |
pulsing mindstar of frost (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 9 cold Dmg.mod +15% cold Res.pen +12% cold ----- def ----- Armour +14 Resists +9% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gloommistress the dragonbone magestaff (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +5% Spell.pwr +24 (+12 eff.) Mind.pwr +30 (+10 eff.) Dmg.mod +30% lightning +36% darkness +9% mind ----- def ----- HP.reg +1.70 Heal.mod +26% ---------- misc Hate/m.crit +3.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Galebreak' (25-30 power, 5 apr, physical element)5.0 T4 staff 1H weapon Reqs Mag 35 [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +7% Crit.mult +42.00% Phys.pwr +10 (+2 eff.) Spell.pwr +27 (+13 eff.) S.pwr/crit +7 Melee+ 24 fire Dmg.mod +3% lightning +25% physical +12% blight Acc +10 (+3 eff.) ---------- misc Mana/turn +0.08 Max.vim +10.00 See.Invis +17 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff of invocation (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +24.00% Spell.pwr +23 (+11 eff.) S.pwr/crit +7 Melee+ 25 fire Dmg.mod +25% physical ---------- misc See.Invis +5 Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 31.85 to 38.21 physical damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone magestaff of breaching (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+7 eff.) Dmg.mod +30% lightning Res.pen +15% lightning ----- def ----- Resists +9% darkness +13% temporal Def/telep +15 Res/telep +17% Dur/telep +9% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Fuligabar the Frozenbearer (38-53 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 cold On Hit.r1 +8 acid On Hit: * 20% chance to slow global speed by 53% * 10% chance to reduce armor by 22% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% ----- def ----- Resists +9% fire One-handed war axes. |
Voidwilter (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Dex dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +7 (+2 eff.) Resists +6% cold Phys.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to kruk cloak of Iron Throne. |
kruk cloak of Iron Throne (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Master While equipped: Stats +1 Str +1 Con A stylish kruk-style cloak, to look awesome. |
resilient elven-silk cloak of Iron Throne (3 def, 0 armour)2.0 T5 cloak armor [Ego] Nature/Master While equipped: Stats +3 Str +1 Con ----- def ----- Defense +3 (+1 eff.) Max.HP +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
dreamer's woollen robe of power (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +7% all ----- def ----- Resists +11% darkness +12% mind +9% all Phys.save +11 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +26 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +9% blight +13% all Max.HP +56.00 HP.reg +2.00 Heal.mod +17% ---------- misc Mana/turn +0.13 Psi/turn +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of corrosion (+34%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +23% acid ----- def ----- Resists +34% acid +13% all Mind.save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of corrosion (+30%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +20% acid ----- def ----- Resists +30% acid +13% all Spell.save +20 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +1 Cun dps ---------- Crit.mult +13.00% Spell.pwr +13 (+6 eff.) Dmg.mod +11% all ----- def ----- Resists +13% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivelrariann the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +1 Dex +1 Wil dps ---------- Res.pen +5% mind ----- def ----- Armour +4 Fatigue +3% HP.reg +4.00 Heal.mod +12% ---------- misc Infravis +2 See.Invis +12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Kelebers' (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind Acc +8 (+3 eff.) ----- def ----- Armour +2 Resists +6% blight +2% physical Phys.save +6 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +8 (+3 eff.) Poison- +20% Disarm- +23% ---------- misc Max.psi +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful voratun gauntlets of dexterity (+3) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +12 (+4 eff.) ----- def ----- Armour +3 Fatigue +5% HP.reg +6.00 ---------- misc Stam/turn +1.40 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training Cun 25 [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Layolaith (15 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str dps ---------- Crit.mult +5.00% ----- def ----- Armour +4 Defense +15 (+5 eff.) Fatigue +4% Resists +3% lightning Silence- +10% Confus- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scaldsteel (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness +6% fire Res.pen +20% darkness Melee Ret 10 fire ----- def ----- Armour +5 Fatigue +5% Resists +13% lightning +15% temporal +12% light +6% fire A cap made of leather. |
stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
self-loading quiver of elven-wood arrows of annihilation (22/22, 54-76 power, 23 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Arcane/Master Power 54.5 - 76.3 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +8.5% Capacity 22 Rld cld 3 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
40 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Ego+] Nature While equipped: Stats +3 Str ----- def ----- Phys.save +9 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +81.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Murkfist of the Blightspawn1.0 T3 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +7 (+1 eff.) Dmg.mod +6% light Res.pen +20% nature On Melee Ret: * 26% chance to reduce strength, dexterity, and constitution by 12 * 22% chance to reduce damage dealt by 22% ----- def ----- Resists +3% light +3% all Spell.save +10 (+3 eff.) ---------- misc Light +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(130 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Kilnmark'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Res.pen +5% fire ----- def ----- Defense +15 (+5 eff.) Resists +3% temporal Phys.save +3 (+1 eff.) Die.at -60.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal dwarven lantern0.0 T5 lite [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +17 (+8 eff.) ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
blazing pouch of stralite shots of erosion (22/22, 46-55 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Nature Power 46.0 - 55.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Ranged+ +13 nature +8 fire On Crit.r2 +12 fire Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of accuracy (22/22, 52-63 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Master/Psionic Power 52.5 - 63.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +9 Apr +6 Crit +7.0% Capacity 22 Ranged+ +5 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 166 physical damage Shots are used with slings to pummel your foes to death. |
13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ares the Cornac Bulwark level 23
30th Pyre 123rd year of Ascendancy at 03:17 see stats
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Ares the Cornac Bulwark level 15
18th Regrowth 123rd year of Ascendancy at 00:18 see stats
Ay ay captain! (Nightmare (Adventure) difficulty)
Turn into a pirate!By Ares the Cornac Bulwark level 3
76th Pyre 122nd year of Ascendancy at 15:54 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Ares the Cornac Bulwark level 18
56th Regrowth 123rd year of Ascendancy at 03:37 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Ares the Cornac Bulwark level 24
65th Pyre 123rd year of Ascendancy at 08:42 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ares the Cornac Bulwark level 8
12nd Haze 122nd year of Ascendancy at 04:29 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Ares the Cornac Bulwark level 25
2nd Mirth 123rd year of Ascendancy at 08:54 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Ares the Cornac Bulwark level 20
6th Pyre 123rd year of Ascendancy at 01:58 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ares the Cornac Bulwark level 18
60th Regrowth 123rd year of Ascendancy at 04:23 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Ares the Cornac Bulwark level 29
63rd Dusk 123rd year of Ascendancy at 22:36 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ares the Cornac Bulwark level 23
30th Pyre 123rd year of Ascendancy at 03:49 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Ares the Cornac Bulwark level 10
27th Haze 122nd year of Ascendancy at 14:04 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Ares the Cornac Bulwark level 20
4th Pyre 123rd year of Ascendancy at 23:25 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Ares the Cornac Bulwark level 30
66th Dusk 123rd year of Ascendancy at 13:19 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Ares the Cornac Bulwark level 18
68th Regrowth 123rd year of Ascendancy at 07:07 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Ares the Cornac Bulwark level 30
67th Dusk 123rd year of Ascendancy at 00:34 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Ares the Cornac Bulwark level 24
64th Pyre 123rd year of Ascendancy at 10:38 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Ares the Cornac Bulwark level 7
78th Pyre 122nd year of Ascendancy at 08:32 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Ares the Cornac Bulwark level 23
30th Pyre 123rd year of Ascendancy at 03:17 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Ares the Cornac Bulwark level 7
1st Mirth 122nd year of Ascendancy at 08:50 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Ares the Cornac Bulwark level 29
65th Dusk 123rd year of Ascendancy at 07:32 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Ares the Cornac Bulwark level 20
6th Pyre 123rd year of Ascendancy at 14:08 see stats
Log
Ares has recovered!
The Divine Writhing Mass's aether beam hits Ares for (3 antimagic), 0 arcane (0 total damage).
The Divine Writhing Mass's aether beam hits Ares for (2 antimagic), 0 arcane (0 total damage).
The Divine Writhing Mass's aether beam hits Ares for (3 antimagic), 0 arcane (0 total damage).
The Divine Writhing Mass's aether beam hits Ares for (3 antimagic), 0 arcane (0 total damage).
The Divine Writhing Mass's aether beam hits Ares for (3 antimagic), 0 arcane (0 total damage).
The Divine Writhing Mass's aether beam hits Ares for (2 antimagic), 0 arcane (0 total damage).
The Divine Writhing Mass's aether beam hits Ares for (3 antimagic), 0 arcane (0 total damage).
The Divine Writhing Mass's aether beam hits Ares for (5 antimagic), 0 arcane (0 total damage).
The Divine Writhing Mass's aether beam hits Ares for (5 antimagic), 0 arcane (0 total damage).
The Divine Writhing Mass's aether beam hits Ares for (2 antimagic), 0 arcane (0 total damage).
Talent Shield Pummel is ready to use.
Talent Infusion: Wild is ready to use.
The Divine Writhing Mass's aether beam hits Ares for (3 antimagic), 0 arcane (0 total damage).
The Divine Writhing Mass's aether beam hits Ares for (4 antimagic), 0 arcane (0 total damage).
The Divine Writhing Mass's aether beam hits Ares for (2 antimagic), 0 arcane (0 total damage).
The Divine Writhing Mass's aether beam hits Ares for (5 antimagic), 0 arcane (0 total damage).
The Divine Writhing Mass's aether beam hits Ares for (3 antimagic), 0 arcane (0 total damage).
The Divine Writhing Mass's aether beam hits Ares for (2 antimagic), 0 arcane (0 total damage).
Talent Block is ready to use.
Talent Shield Slam is ready to use.
You don't see how to get there...
Ares is no longer attuned.
Talent Infusion: Primal is ready to use.
Talent Greater Weapon Focus is ready to use.































































































































