Voryrinor the level 10 Orc Annihilator by CuteBobs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Adventure
SexFemale
RaceOrc
ClassAnnihilator
Level / Exp10 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity30 (base 29)
Constitution16 (base 10)
Magic9 (base 10)
Willpower12 (base 11)
Cunning28 (base 27)

Resources

Life289/289
Steam100/100
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth9
See Invisible9

Offense: Mainhand

Damage19
Accuracy41
Crit Chance13%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower9
Crit Chance6%
Speed1

Offense: Mind

Mindpower19
Crit Chance6%
Speed1

Offense: Damage Bonus

All0%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)20.522593642275 (62.32946707186%)
Defense17
Ranged Defense17
Fatigue22
Physical Save14
Spell Save7
Mental Save14

Defense: Resistances

Cold+ 6%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Implants
Implants
Implants
Infusions

Class Talents

Steamtech / Demolition1.30
1/5
1/5
1/5
0/5
Steamtech / Gadgets1.30
4/5
1/5
1/5
0/5
Steamtech / Magnetism1.30
1/5
1/5
1/5
0/5
Steamtech / Heavy weapons1.30
1/5
1/5
1/5
0/5
Steamtech / Turrets1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
1/5
0/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
2/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

active
done
active
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Voryrinor the Orc Annihilator level 10
16th Retaking 124th year of Ascendancy at 13:18
see stats

Log

Sold: iron steamgun for 0.25 gold.
Resting starts...

Rested for 135 turns (stop reason: all resources and life at maximum).


Voryrinor deactivates
Exoskeleton.
Resting starts...

Talent Exoskeleton is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


Voryrinor activates
Exoskeleton.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Bought:
pouch of iron shots of wind (20/20, 114% power, 1 apr) for 34.73 gold.
Voryrinor wears (replacing
pouch of iron shots (15/15, 112% power, 1 apr)): pouch of iron shots of wind (20/20, 114% power, 1 apr).

Sold:
pouch of iron shots (15/15, 112% power, 1 apr) for 0.10 gold.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Voryrinor deactivates
Incendiary Grenade.
Voryrinor activates
Incendiary Grenade.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Exoskeleton
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

You are now inscribed with Infusion: Healing.

You have no more
healing infusion of the duelist (heal 102; cd 15).

Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).