
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Ghoul |
Class | Writhing One |
Level / Exp | 41 / 96% |
Size | big |
Lifes / Deaths | Killed by orc corruptor at level 41 on the 79th Pyre 122nd year of Ascendancy at 11:18 / 1 |
Primary Stats
Strength | 108 (base 28) |
Dexterity | 22 (base 21) |
Constitution | 84 (base 60) |
Magic | 62 (base 60) |
Willpower | 15 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -11/1548 |
Insanity | 7/100 |
Healing Factor | 1.437682368262 |
Regeneration | 0.35942059206549 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +47.60995032651% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 152 |
Accuracy | 51 |
Crit Chance | 7% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Acid | +18% |
Mind | +6% |
Darkness | +15% |
Blight | +31% |
Arcane | +12% |
Fire | +4% |
All | 0% |
Offense: Damage Penetration
Acid | +18% |
Defense: Base
Armour (hardiness) | 46.5 (80%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 26 |
Mental Save | 14 |
Defense: Resistances
Darkness | + 21%( 70%) |
Acid | + 30%( 70%) |
Cold | + 33%( 70%) |
Temporal | + 25%( 70%) |
Blight | + 26%( 70%) |
Arcane | + 23%( 70%) |
Fire | + 42%( 70%) |
All | + 12%( 70%) |
Defense: Immunities
Stun Resistance | 95% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 80% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 132 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Demented / Disfigured face | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Slow death | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Demented / Tentacles | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Demented / Controlled horrors | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Demented / Horrific body | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Demented / Beyond sanity | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+3 eff.) Fatigue: +3% Changes stats: +2 Str / +2 Cun / +2 Con Changes resistances: +7% cold / +7% fire Mental save: +6 (+6 eff.) Mental crit. chance: +6% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 902 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 27 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +16% blight Changes damage: +16% blight Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +12% arcane Changes damage: +12% arcane Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 160% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 84 acid damage (1/turn) When wielded/worn: Changes resistances penetration: +18% acid Changes damage: +18% acid One-handed war axes. |
On hands | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 6 fire Changes stats: +3 Str Changes resistances: +6% fire Changes damage: +4% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +12% Damage (Melee): 16 acid / 12 fire Damage when hit (Melee): 12 acid / 12 fire Changes resistances: +20% acid / +21% fire / +17% cold A suit of armour made of mail. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +3 Wil Changes resistances: +10% darkness / +15% temporal Spell save: +7 (+4 eff.) Maximum mana: +49.00 Defense after a teleport: +13 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +13 Physical power: +6 (+1 eff.) Changes damage: +6% physical Critical mult.: +14.00% Combat speed: +10% Amulets make your neck look great! |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% temporal Changes damage: +30% temporal Talent granted: +1 Command Staff Mana each turn: +0.20 Maximum mana: +85.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 167% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +10 light Damage against: +28% Undead When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +13 (+7 eff.) Disarm immunity: +39% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 127% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +10 Str / +6 Dex / +7 Mag / +8 Wil / +9 Cun / +5 Con Changes damage: +8% physical Sharp, long, and deadly. |
![]() Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 9 Damage (Melee): +12 mind Damage against: +17% Unnatural When wielded/worn: Changes stats: +4 Cun / +5 Wil Sharp, long, and deadly. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 134% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +13 cold When wielded/worn: Changes stats: +5 Mag / +9 Wil Spellpower: +10 (+3 eff.) One-handed war axes. |
![]() Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 137% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +8 Changes resistances penetration: +10% physical One-handed war axes. |
![]() Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Changes resistances: +26% acid Life regen: +6.50 Stamina each turn: +2.50 A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 35 Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Damage (Melee): 11 acid / 17 fire Damage when hit (Melee): 9 acid / 10 fire Changes resistances: +13% acid / +13% fire Life regen: +3.00 Maximum life: +25.00 Healing mod.: +13% A suit of armour made of metal plates. |
![]() Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+2 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 51 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Mag / +5 Wil Changes resistances: +8% mind Changes damage: +17% mind Physical save: +12 (+4 eff.) Mental save: +18 (+12 eff.) Maximum psi: +28.00 Spellpower: +5 (+1 eff.) Mindpower: +7 (+6 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 512 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 23 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By The Writhing Ghoul the Ghoul Writhing One level 23
76th Pyre 122nd year of Ascendancy at 02:55 see stats
By The Writhing Ghoul the Ghoul Writhing One level 10
74th Pyre 122nd year of Ascendancy at 21:43 see stats
By The Writhing Ghoul the Ghoul Writhing One level 20
75th Pyre 122nd year of Ascendancy at 16:15 see stats
By The Writhing Ghoul the Ghoul Writhing One level 30
76th Pyre 122nd year of Ascendancy at 23:48 see stats
By The Writhing Ghoul the Ghoul Writhing One level 40
79th Pyre 122nd year of Ascendancy at 00:50 see stats
By The Writhing Ghoul the Ghoul Writhing One level 30
77th Pyre 122nd year of Ascendancy at 02:32 see stats
By The Writhing Ghoul the Ghoul Writhing One level 34
77th Pyre 122nd year of Ascendancy at 21:28 see stats
Log
Orc corruptor activates his torque!
The Writhing Ghoul is silenced!
Armoured skeleton warrior receives 68 healing from The Writhing Ghoul's purging blight area effect.
Armoured skeleton warrior receives 68 healing from The Writhing Ghoul's purging blight area effect.
The Writhing Ghoul's purging blight area effect hits Orc corruptor for 62 blight damage.
Orc corruptor's blight area effect hits Armoured skeleton warrior for 62 blight damage.
Orc corruptor's blight area effect hits Armoured skeleton warrior for 78 blight damage.
Orc corruptor hits The Writhing Ghoul for 271 mind damage.
Armoured skeleton warrior is no longer writhing in agony.
Armoured skeleton warrior uses Bone Armour.
A shield forms around armoured skeleton warrior.
Wall turns into floor.
Wall turns into floor.
Orc corruptor calms down.
Orc corruptor's blight area effect hits Armoured skeleton warrior for (56 absorbed), 0 blight (0 total damage).
Orc corruptor's blight area effect hits Armoured skeleton warrior for 69 blight damage.
Armoured skeleton warrior receives 68 healing from The Writhing Ghoul's purging blight area effect.
Armoured skeleton warrior receives 68 healing from The Writhing Ghoul's purging blight area effect.
The Writhing Ghoul's purging blight area effect hits Orc corruptor for 62 blight damage.
Orc corruptor casts Soul Rot.
Talent Gnaw is ready to use.
Orc corruptor's blight area effect hits Armoured skeleton warrior for (56 absorbed), 0 blight (0 total damage).
Orc corruptor's blight area effect hits Armoured skeleton warrior for 69 blight damage.
The Writhing Ghoul's purging blight area effect hits Orc corruptor for 62 blight damage.
Armoured skeleton warrior receives 68 healing from The Writhing Ghoul's purging blight area effect.
Orc corruptor roars triumphantly.
Orc corruptor's Soul Rot hits The Writhing Ghoul for 200 blight damage.
The Writhing Ghoul the level 41 ghoul writhing one was tainted to death by an orc corruptor on level 49 of The Arena.