









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Halfling |
Class | Brawler |
Level / Exp | 23 / 78% |
Size | small |
Lifes / Deaths | Killed by armoured skeleton warrior at level 23 on the 7th Regrowth 123rd year of Ascendancy at 07:53 / 2Killed by armoured skeleton warrior at level 23 on the 7th Regrowth 123rd year of Ascendancy at 08:13 |
Antimagic | Follower |
Primary Stats
Strength | 33 (base 13) |
Dexterity | 51 (base 39) |
Constitution | 51 (base 25) |
Magic | 13 (base 10) |
Willpower | 25 (base 20) |
Cunning | 54 (base 34) |
Resources
Life | -30/719 |
Stamina | 244/258 |
Healing Factor | 1.2840316950178 |
Regeneration | 7.3275892732019 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
See Stealth | 7 |
See Invisible | 5 |
Offense: Barehand
Damage | 62 |
Accuracy | 51 |
Crit Chance | 23% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Mind | +9% |
Acid | +8% |
Light | +3% |
Darkness | +10% |
Cold | +15% |
Arcane | +6% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Light | +10% |
Arcane | +25% |
Lightning | +10% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 26 (35.65183292883%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 40 |
Mental Save | 30 |
Defense: Resistances
Acid | + 19%( 70%) |
Arcane | + 13%( 70%) |
Cold | + 40%( 70%) |
All | + 3%( 70%) |
Lightning | + 38%( 70%) |
Light | + 18%( 70%) |
Temporal | + 12%( 70%) |
Physical | + 10%( 70%) |
Darkness | + 23%( 70%) |
Fire | + 31%( 70%) |
Nature | + 13%( 70%) |
Defense: Immunities
Confusion Resistance | 12% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Technique / Pugilism | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Tactical | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 2/5 |
| 4/5 |
| 3/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Striking Stance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed xorn fragment. * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | ![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Dex +3 Mag +3 Con dps ---------- Melee+ 7 acid Dmg.mod +8% acid Melee Ret 8 acid ----- def ----- Armour +2 Fatigue +3% Resists +7% acid Unarmed combat: Power 17.5 - 24.5 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +8 acid On Hit: 10% Corrosive Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() 2.0 T3 head armor [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+7 eff.) Acc +20 (+7 eff.) Apr +2 ----- def ----- Armour +8 Defense +6 (+2 eff.) Fatigue +3% Resists +5% arcane +3% all Phys.save +7 (+3 eff.) A cap made of leather. |
Tool | ![]() 2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +10% light Melee Ret 2 fire ---------- misc Max.hate +10.00 Max.psi +10.00 Light +3 Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown 100% to reduce fatigue by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% arcane +9% mind Res.pen +25% arcane ----- def ----- Fatigue -7% ---------- misc Max.enc +24 Max.stam +30.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 17% * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +3% acid +7% physical +6% fire ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Main armor | ![]() 9.0 T2 light armor [Random Unique] Master While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +10% acid Melee Ret 8 acid ----- def ----- Armour +4 Defense +8 (+3 eff.) Fatigue +7% Resists +19% lightning +17% fire +5% arcane Phys.save +7 (+3 eff.) A suit of armour made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Master While equipped: Stats +3 Dex +1 Wil +2 Cun +3 Con dps ---------- On Hit (Melee): * 10% chance to reduce armor by 17% * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +9% darkness Blind- +20% Confus- +12% ---------- misc Light +6 See.Stealth +7 See.Invis +5 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +3% lightning +12% cold +9% light +9% temporal Spell.save +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +5% darkness +10% lightning ----- def ----- Resists +6% acid +12% darkness +6% light +6% fire +6% cold +14% lightning A belt that goes around your waist. |
Inventory
![]() 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- Blind- +21% ---------- misc Infravis +3 See.Stealth +8 See.Invis +9 Rings make your fingers look great! |
![]() 5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% darkness ----- def ----- Defense +24 (+8 eff.) Resists +9% nature +12% light Phys.save +12 (+6 eff.) Spell.save +9 (+3 eff.) Die.at -40.00 life ---------- misc Light +6 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 40.10 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 26.0 - 31.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Str +3 Con dps ---------- Spell.crit +3% Spell.pwr +12 (+9 eff.) Dmg.mod +26% darkness +18% lightning Res.pen +25% physical Melee Ret 4 cold ----- def ----- Resists +6% lightning ---------- misc Stam/turn +3.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +10 Cun dps ---------- Dmg.mod +15% fire Res.pen +10% fire +7% physical Melee Ret 2 fire ----- def ----- Mind.save +9 (+5 eff.) ---------- misc Hate/m.crit +2.00 Slings are used to hurl stones or metal shots at your foes. |
![]() 7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% cold ----- def ----- Armour +4 Fatigue +8% Resists +9% acid +22% fire +18% darkness Spell.save +9 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T3 shield armor Reqs Shield usage training Str 37 [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() 2.0 T2 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil dps ---------- Dmg.mod +8% acid +9% physical +9% fire +8% cold ----- def ----- Resists +14% acid +11% physical +12% fire +12% cold +9% all ---------- misc Mana/turn +0.19 Psi/turn +0.14 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +15% mind Res.pen +10% light +10% cold Melee Ret 4 cold ----- def ----- Defense +2 (+1 eff.) Resists +15% mind ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +6% acid Res.pen +5% mind +20% nature Melee Ret 4 acid On Hit (Melee): * 20% chance to slow global speed by 48% * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +3 Fatigue +3% Resists +18% acid +6% nature A cap made of leather. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+5 eff.) ----- def ----- Resists +8% blight +7% cold +7% darkness +7% temporal Def/telep +11 Res/telep +13% Dur/telep +15% ---------- misc Light +4 Infravis +4 See.Invis +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 27 blight damage or heals 41 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By The Tiny Brawler the Halfling Brawler level 22
74th Haze 122nd year of Ascendancy at 11:53 see stats
By The Tiny Brawler the Halfling Brawler level 20
61st Haze 122nd year of Ascendancy at 05:22 see stats
By The Tiny Brawler the Halfling Brawler level 19
60th Haze 122nd year of Ascendancy at 01:28 see stats
By The Tiny Brawler the Halfling Brawler level 23
1st Wintertide 123rd year of Ascendancy at 00:56 see stats
By The Tiny Brawler the Halfling Brawler level 10
1st Time of Equilibrium 122nd year of Ascendancy at 21:41 see stats
By The Tiny Brawler the Halfling Brawler level 20
60th Haze 122nd year of Ascendancy at 03:45 see stats
By The Tiny Brawler the Halfling Brawler level 13
18th Haze 122nd year of Ascendancy at 09:40 see stats
By The Tiny Brawler the Halfling Brawler level 19
59th Haze 122nd year of Ascendancy at 07:42 see stats
By The Tiny Brawler the Halfling Brawler level 23
7th Regrowth 123rd year of Ascendancy at 07:53 see stats
Log
Lisetta the dredgling performs a melee critical strike against The Tiny Brawler!
The Tiny Brawler tries to evade attacks.
The Tiny Brawler shrugs off the effect 'Pinned to the ground'!
The Tiny Brawler HEALS from physical damage!
Melee retaliation hits Lisetta the dredgling for (5 to psi shield), 8 acid, 2 fire (10 total damage).
Lisetta the dredgling hits The Tiny Brawler for (16 flat reduction), 106 physical, 22 healing, (16 flat reduction), 10 physical, 5 healing (116 total damage) [26 healing].
Armoured skeleton warrior uses Overpower.
The Tiny Brawler evades Armoured skeleton warrior.
The Tiny Brawler evades Armoured skeleton warrior.
The Tiny Brawler evades Armoured skeleton warrior.
The Tiny Brawler's awareness returns to normal.
The Tiny Brawler receives 3 healing.
The Tiny Brawler lashes out with a flurry of fists.
Lisetta the dredgling's armor corrodes!
Lisetta the dredgling shrugs off the effect 'Numbing Darkness'!
The Tiny Brawler performs a melee critical strike against Lisetta the dredgling!
Lisetta the dredgling is not stunned anymore.
The Tiny Brawler HEALS from physical damage!
Lisetta the dredgling's Beyond the Flesh hits The Tiny Brawler for (16 flat reduction), 80 physical, 17 healing, (16 flat reduction), 16 physical, 6 healing (97 total damage) [23 healing].
Melee retaliation hits Lisetta the dredgling for (5 to psi shield), 8 acid, 2 fire (10 total damage).
The Tiny Brawler hits Armoured skeleton warrior for 9 acid damage.
The Tiny Brawler hits Lisetta the dredgling for (24 to psi shield), 36 physical, (2 to psi shield), 3 acid, (42 to psi shield), 63 physical, (2 to psi shield), 3 acid, (2 to psi shield), 4 acid, (21 to psi shield), 32 physical, (2 to psi shield), 3 acid (144 total damage).
Lisetta the dredgling uses Mindlash.
The Tiny Brawler HEALS from physical damage!
Lisetta the dredgling hits The Tiny Brawler for (16 flat reduction), 194 physical, 37 healing (194 total damage) [37 healing].
Melee retaliation hits Armoured skeleton warrior for 17 acid, 2 fire (18 total damage).
Armoured skeleton warrior hits The Tiny Brawler for (16 flat reduction), 132 physical (132 total damage).
The Tiny Brawler the level 23 halfling brawler was hacked apart to death by an armoured skeleton warrior on level 2 of Ragigakan.
Striking Stance is still on cooldown for 1 turns.