Paladinge 4 the level 3 Cornac Sun Paladin by Reverend Carl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassSun Paladin
Level / Exp3 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic25 (base 23)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life138/138
Positive26/26
Stamina116/116
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy21
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower22
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+4%

Defense: Base

Armour (hardiness)21.118138619369 (71.297102139833%)
Defense3
Ranged Defense3
Fatigue24
Physical Save24
Spell Save17
Mental Save18

Defense: Resistances

Physical+ 6%( 70%)
Fire+ 5%( 70%)
Cold+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Combat1.30
2/5
0/5
0/5
0/5
Celestial / Sun1.30
4/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

On hands
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Ran for 49 turns (stop reason: at exit).

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Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


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You gain 0.91 gold from the transmogrification of
iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.57 gold from the transmogrification of
thought-forged iron mace (107% power, 2 apr).
You gain 2.13 gold from the transmogrification of
coral trident of paradox (105% power, 6 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (122% power, 6 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (124% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (108% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (107% power, 6 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (107% power, 1 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the psychic (absorb 80; dur 4; cd 14).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.