









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 31 / 31% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Gludherin the elven cultist at level 31 on the 19th Pyre 123rd year of Ascendancy at 20:59 / 2Killed by Vangazka at level 31 on the 19th Pyre 123rd year of Ascendancy at 21:19 |
Primary Stats
| Strength | 74 (base 57) |
| Dexterity | 13 (base 10) |
| Constitution | 26 (base 12) |
| Magic | 67 (base 56) |
| Willpower | 16 (base 10) |
| Cunning | 26 (base 20) |
Resources
| Life | -713/1236 |
| Psi | 106/106 |
| Stamina | 218/218 |
| Vim | 188/188 |
| Healing Factor | 1.3024489795918 |
| Regeneration | 2.6700204081632 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 225 |
| Accuracy | 45 |
| Crit Chance | 111% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +9% |
| Darkness | +9% |
| Physical | +13% |
| Fire | +14% |
| All | 0% |
Offense: Damage Penetration
| Physical | +13% |
| Arcane | +10% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 42.08934837382 (81.030927835052%) |
| Defense | 27 |
| Ranged Defense | 33 |
| Fatigue | 14 |
| Physical Save | 39 |
| Spell Save | 38 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 20%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 18%( 70%) |
| Light | + 18%( 70%) |
| Physical | + 17%( 70%) |
| Fire | + 14%( 70%) |
| Mind | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Silence Resistance | 20% |
| Confusion Resistance | 86% |
| Stun Resistance | 100% |
| Pinning Resistance | 25% |
| Poison Resistance | 25% |
| Knockback Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 13% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 448 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 700% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 554 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Horrifying Blows |
| talent | Eternal Suffering |
| beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 130% Raging flames |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is attuned to the wild, increasing all damage affinity by 13%. Primal Attunement |
| beneficial effect | The target assumes the form of a powerful demon. Destroyer |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 50%) Suffocating |
| beneficial effect | Next 2 melee attacks are certain to critically strike, and this unit has 17% more critical power. Voracious Blade |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost warrior from death by Beleta the giant acid ant. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by Ce'Newyn the ice wyrm. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 198. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed ice wyrm tooth. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed wretchling eyeball. * You've found the needed pouch of luminous horror dust. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed ice ant stinger. * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Shadepunish' (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +3 Fatigue +3% Resists +9% blight +6% darkness +3% light Die.at -40.00 life Silence- +20% Confus- +28% Stun/Frz- +53% A pair of boots made of leather. |
| Light source | Adivena the Glintnigh1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +21% acid +3% light Max.HP +48.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat 'Brandpassion' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Defense +1 (+1 eff.) Resists +3% mind +9% cold Die.at -40.00 life Poison- +20% Disease- +20% ---------- misc Equi/ret +0.80 Psi/ret +1.00 Hate/ret +0.80 A pointy cloth hat, very wizardly... |
| Tool | Polyvena the dwarven-steel torque of mindblast [power 201] (6 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Dex ----- def ----- Armour +10 Resists +2% physical Phys.save +23 (+8 eff.) Die.at -40.00 life ---------- misc Talents +3 Silence Cooldown Silence -1 Fire a blast of psionic energies in a range 6 beam dealing 100.50 to 201.00 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Acc +7 (+2 eff.) Apr +10 ----- def ----- Defense +19 (+10 eff.) Rng.Def +6 (+3 eff.) Resists +6% mind +5% arcane Spell.save +20 (+7 eff.) Mind.save +8 (+4 eff.) Max.HP +34.00 Poison- +5% Disarm- +34% Confus- +34% Pinning- +25% Knockbk- +26% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | hardened leather belt 'Gytira'1.0 T3 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Str +3 Mag +2 Wil +2 Cun +3 Con ----- def ----- Fatigue -5% Mind.save +8 (+4 eff.) Max.HP +43.00 ---------- misc Max.enc +23 Mana/turn +0.20 Max.mana +32.00 A belt that goes around your waist. |
| In main hand | Mayana the Ravenblast (72.5-108.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Master Power 72.5 - 108.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: Stats +5 Str +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +3% darkness +13% physical Res.pen +13% physical Acc +14 (+5 eff.) ----- def ----- Resists +6% light Spell.save +3 (+2 eff.) Disarm- +31% ---------- misc Stam/ret +1.12 Massive two-handed mauls. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 38.14 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Sunwilder the stralite plate armour (7 def, 16 armour)17.0 T4 massive armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +9% light ----- def ----- Armour +16 Defense +7 (+4 eff.) Fatigue +26% Resists +8% acid +8% cold +9% darkness +3% light Max.HP +161.00 HP.reg +1.80 Heal.mod +18% ---------- misc Breathe water A suit of armour made of metal plates. |
| Cloak | Getagund (7 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +5 Con dps ---------- Acc +20 (+7 eff.) On Hit (Melee): * 20% chance to disease ----- def ----- Defense +7 (+4 eff.) Rng.Def +6 (+3 eff.) Fatigue -5% Resists +3% physical Max.HP +40.00 ---------- misc Stam/turn +0.60 Max.stam +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Xanamira the Burnveil0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Mag +3 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +3% fire Res.pen +10% arcane +10% fire ----- def ----- Resists +5% arcane +9% physical Mind.save +6 (+3 eff.) Confus- +14% ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Inventory
heroism infusion of the wizard (+17 for 9 turns, die at -480)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 9 turns. While Heroism is active, you will only die when reaching -480 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (519% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 519% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 493 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 493 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 456 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 456 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
stabilizing steel amulet of constitution (+3) =3 con=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +14% temporal Pinning- +22% Knockbk- +20% Amulets can have magical properties. |
balanced stralite battleaxe (46-69 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Master Power 46.0 - 69.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +16 (+8 eff.) Disarm- +45% Massive two-handed battleaxes. |
Cloudbile the hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.1% dam / acc Atk.spd 143% Range +8 Proj.spd +200% While equipped: Stats +2 Wil dps ---------- Spell.pwr +4 (+2 eff.) Res.pen +15% arcane ----- def ----- Resists +6% lightning Spell.save +9 (+4 eff.) Def/telep +20 ---------- misc Max.mana +80.00 Slings are used to hurl stones or metal shots at your foes. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 200% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+7 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Ce'Nyvea the dwarven-steel waraxe (31.5-44.1 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 31.5 - 44.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +20 mind While equipped: Stats +4 Cun dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Spell.save +12 (+5 eff.) ---------- misc Equi/ret +0.20 Psi/ret +0.08 Telepathy Humanoid/Orc One-handed war axes. |
Layatha =6 con=1.0 T3 belt armor [Rare] Master While equipped: Stats +8 Dex +3 Mag +4 Wil +5 Cun +6 Con +7 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +12 Light +2 Infravis +4 A belt that goes around your waist. |
silk robe of lightning (+22%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +15% lightning ----- def ----- Defense +3 (+2 eff.) Resists +22% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brightoath the pair of iron boots (0 def, 3 armour) =4 con=3.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +15% light +6% physical Res.pen +10% mind ----- def ----- Armour +3 Fatigue +2% Resists +6% mind +18% light ---------- misc Light +3 Size +1 Heave: Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brenuchik the dwarven-steel helm (6 def, 18 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +2 Dex +4 Con dps ---------- Phys.crit +3.0% ----- def ----- Armour +18 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +4% Resists +4% physical ---------- misc Stam/turn +0.40 Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Foghunger the voratun helm (0 def, 9 armour)3.0 T5 head armor [Random Unique] Disrupt/Master While equipped: Stats +7 Str +8 Dex ----- def ----- Armour +9 Fatigue +5% Resists +6% light +9% fire +11% blight +3% cold +11% nature +9% darkness ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Torudunadar' (0 def, 4 armour) =5 con=3.0 T3 head armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Res.pen +25% physical ----- def ----- Armour +4 Fatigue +4% Resists +5% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour 'Gloroda' (3 def, 8 armour)14.0 T3 heavy armor [Rare] Master While equipped: dps ---------- Melee Ret 20 arcane 12 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +16% Resists +8% physical +5% arcane +6% temporal Phys.save +18 (+6 eff.) A suit of armour made of mail. |
crackling steel shield of radiance (6 def, 2 armour, 37.5 block) =4 con=7.0 T2 shield armor [Ego++] Arcane While equipped: Stats +2 Dex +2 Mag +4 Con dps ---------- On Melee Ret: * 10% chance to daze at end of turn * 15% chance to blind ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +12% light +12% lightning ---------- misc Talents +2 Block Handheld deflection devices. |
deflecting stralite shield (21 def, 2 armour, 146.5 block)7.0 T4 shield armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +21 (+11 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% Proj.evade +12% ---------- misc Talents +4 Block Handheld deflection devices. |
quiver of elven-wood arrows of erosion (20/20, 42.5-59.5 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego] Nature Power 42.5 - 59.5 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 20 Ranged+ +17 nature +21 temporal Arrows are used with bows to pierce your foes to death. |
285 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Todin' (dig speed 38 turns) =2 con=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +10 (+5 eff.) ----- def ----- Mind.save +35 (+14 eff.) ---------- misc Max.psi +30.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Arthoruitir =2 con=2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil +2 Con dps ---------- Crit.mult +3.00% Dmg.mod +9% mind ----- def ----- Armour +6 Resists +2% physical ---------- misc Stam/turn +0.60 Max.stam +5.00 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Chamevor2.0 T1 lite [Rare] Nature While equipped: Stats +4 Mag dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +3% physical ----- def ----- Resists +1% physical Phys.save +6 (+2 eff.) Die.at -40.00 life HP.reg +0.40 Heal.mod +22% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Toryredig the iron torque of charged psionic shield [power 25] (20 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +6 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +3% blight +3% acid Disease- +5% Stun/Frz- +20% Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 25 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
hateful stralite torque of thermal psionic shield [power 83] (20 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 83 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
Yvusena [power 3] (10 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: ----- def ----- Armour +6 Mind.save +20 (+9 eff.) Blind- +10% ---------- misc Vim/s.crit +3.00 Remove up to 3 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 9 stamina. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Vangazka the Ogre Doombringer level 12
35th Dusk 122nd year of Ascendancy at 10:56 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Vangazka the Ogre Doombringer level 21
52nd Regrowth 123rd year of Ascendancy at 08:45 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Vangazka the Ogre Doombringer level 5
79th Pyre 122nd year of Ascendancy at 04:02 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Vangazka the Ogre Doombringer level 26
77th Regrowth 123rd year of Ascendancy at 15:42 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Vangazka the Ogre Doombringer level 10
22nd Dusk 122nd year of Ascendancy at 02:22 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Vangazka the Ogre Doombringer level 20
43rd Regrowth 123rd year of Ascendancy at 10:24 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Vangazka the Ogre Doombringer level 30
12nd Pyre 123rd year of Ascendancy at 09:02 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Vangazka the Ogre Doombringer level 29
8th Pyre 123rd year of Ascendancy at 20:56 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Vangazka the Ogre Doombringer level 17
37th Haze 122nd year of Ascendancy at 14:39 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Vangazka the Ogre Doombringer level 31
18th Pyre 123rd year of Ascendancy at 17:11 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Vangazka the Ogre Doombringer level 20
49th Regrowth 123rd year of Ascendancy at 00:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Vangazka the Ogre Doombringer level 8
18th Dusk 122nd year of Ascendancy at 17:20 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Vangazka the Ogre Doombringer level 7
8th Flare 122nd year of Ascendancy at 22:20 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Vangazka the Ogre Doombringer level 22
53rd Regrowth 123rd year of Ascendancy at 19:01 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Vangazka the Ogre Doombringer level 14
52nd Dusk 122nd year of Ascendancy at 18:21 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Vangazka the Ogre Doombringer level 31
19th Pyre 123rd year of Ascendancy at 20:59 see stats
Log
Vangazka turns into a demon!
Vangazka uses Infusion: Primal.
Vangazka is cured!
Vangazka attunes to the wild.
Vangazka casts Draining Assault.
Nerathra the elven warrior vanishes from sight.
Nerathra the elven warrior deactivates Secrets of the Eternals.
Nerathra the elven warrior begins to fear you.
Vangazka's spell attains critical power!
Nerathra the elven warrior is stunned by the burning flame!
Nerathra the elven warrior's is surrounded with an all-consuming flame!
Vangazka performs a melee critical strike against Nerathra the elven warrior!
Nerathra the elven warrior's armor corrodes!
Nerathra the elven warrior is disabled.
Vangazka's weapon surges with fire!
Vangazka's spell attains critical power!
Vangazka's weapon glows with critical power!
Vangazka steals life from Nerathra the elven warrior!
Vangazka leeches life from Nerathra the elven warrior!
Vangazka hits Nerathra the elven warrior for 388 physical, 22 arcane, 12 fire, 852 physical, 22 arcane, 12 fire, 48 fire (1355 total damage).
Nerathra the elven warrior hits Vangazka for 121 healing, 7 healing, 5 healing, 4 healing, 266 healing, 7 healing, 4 healing (0 total damage) [413 healing].
Vangazka killed Nerathra the elven warrior!
Vangazka activates Eternal Suffering.
--------------------------------
Vangazka casts Detonating Charge.
Rush is still on cooldown for 21 turns.
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Saving game...







































































































