









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tinker Tooltips 1.5.5Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know. Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Pragmatic Heroism 1.4.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Krog |
| Class | Rogue |
| Level / Exp | 26 / 7% |
| Size | big |
| Lifes / Deaths | Killed by Salenor the thief at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 08:12 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 56 (base 38) |
| Dexterity | 45 (base 37) |
| Constitution | 20 (base 10) |
| Magic | 9 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 42 (base 39) |
Resources
| Life | -129/865 |
| Stamina | 119/185 |
| Equilibrium | 0 |
| Healing Factor | 1.368947368421 |
| Regeneration | 126.01160526315 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 34.921546859523 |
| See Invisible | 34.921546859523 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 49 |
| Crit Chance | 30% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 49 |
| Crit Chance | 30% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.5 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| Light | +12% |
| Nature | +11% |
| Physical | +16% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Physical | +8% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 38 (41.270236612702%) |
| Defense | 47 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 27 |
| Mental Save | 26 |
Defense: Resistances
| Blight | 0%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 9%( 70%) |
| All | 0%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 3%( 70%) |
| Darkness | 0%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 20% |
| Confusion Resistance | 15% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 568% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 430 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.60 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 3/5 |
Effects
| talent | Volatile Poison |
| talent | Apply Poison |
| talent | Trained Reactions |
| talent | Leeching Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | Increases defense by 13. Mobile Defense |
| beneficial effect | A flow of life spins around the target, regenerating 86.00 life per turn. Regeneration |
| beneficial effect | You gain 15% resistance against fire. Resolve |
| detrimental effect | The target is poisoned, taking 79.75 nature damage per turn. Damage dealt is reduced by 18%. Poison damage also hits adjacent targets. Deadly Poison |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 43%. Exhaustion |
| beneficial effect | The target is recovering 22 life each turn. Recovery |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
| beneficial effect | The target has 26% chance to evade melee and ranged attacks and gains 11 defense. Evasion |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 1. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed pouch of faeros ash. * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed warg claw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed skeleton mage skull. * You've found the needed vial of wight ectoplasm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Glintwell' (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% light Melee Ret 12 light On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ----- def ----- Armour +4 Fatigue -4% Phys.save +8 (+4 eff.) ---------- misc Max.enc +25 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Eilinonn2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +6 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +3% lightning Max.HP +43.00 Disease- +10% Cut- +20% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | heroic dwarven-steel gauntlets of strength (+3) (0 def, 5 armour)1.5 T3 hands armor [Ego+] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +5 Mind.save +5 (+2 eff.) Max.HP +48.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Falirak the dwarven-steel pickaxe (dig speed 14 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +6% physical Acc +8 (+2 eff.) ----- def ----- Armour +9 Defense +6 (+2 eff.) Resists +8% physical Max.HP +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Nightwinter the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% fire +11% nature +6% darkness Res.pen +10% darkness ----- def ----- Defense +6 (+2 eff.) Resists +22% nature +29% fire Rings can have magical properties. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| Around neck | Elibeth0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Wil +1 Mag dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +15% lightning Spell.save +6 (+3 eff.) Stun/Frz- +21% Amulets can have magical properties. |
| In main hand | Infernoworth the dwarven-steel dagger (17.5-22.75 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Disrupt/Master/Psionic Power 17.5 - 22.8 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +4 fire On Crit.r2 +8 fire On Hit: * 11 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * burns latent spell energy While equipped: dps ---------- Phys.crit +6.0% Crit.mult +10.00% Apr +6 ----- def ----- Resists +9% cold Sharp, short and deadly. |
| Around waist | Obsidianpunish1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction * 30% chance to blind ----- def ----- Max.HP +38.00 ---------- misc Light +1 A belt that goes around your waist. |
| In off hand | truestriking dwarven-steel dagger of projection (16.5-21.45 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Master/Psionic Power 16.5 - 21.4 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +8% physical Acc +8 (+2 eff.) Apr +5 Sharp, short and deadly. |
| Cloak | cashmere cloak 'Duriruithel' (2 def, 2 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +2 Defense +2 (+1 eff.) Spell.save -13 (-6 eff.) Die.at -80.00 life Confus- +15% Pinning- +20% Stun/Frz- +5% ---------- misc Stam/turn +0.80 Mana/turn -0.23 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ravenprophet the hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) Dmg.mod +6% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +3% light +9% lightning Spell.save +20 (+10 eff.) Max.HP +105.00 HP.reg +5.80 Heal.mod +29% A suit of armour made of leather. |
Inventory
movement infusion (420% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 420% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (151 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 150.51 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Silent Blade (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
thought-forged dwarven-steel dagger of erosion (15-19.5 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Nature/Psionic Power 15.0 - 19.5 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +12 mind +8 nature +4 temporal On Hit: * 14% chance to cause random gloom While equipped: Stats +4 Cun +1 Wil Sharp, short and deadly. |
mighty ash longbow4.0 T2 longbow 2H weapon [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +7 While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Longbows are used to shoot arrows at your foes. |
Ce'Nebeth the Demonblur (28-39.2 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 28.0 - 39.2 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 temporal +8 darkness +11 nature Against +8% Living On Crit.r2 +4 lightning While equipped: ----- def ----- Resists +12% darkness Sharp, long, and deadly. |
Cuthimas (24-33.6 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 24.0 - 33.6 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +17 insidious poison On Hit.r1 +4 physical On Crit.r2 +8 physical While equipped: dps ---------- Crit.mult +9.00% Dmg.mod +15% acid Res.pen +5% physical ---------- misc Stam/turn +0.40 Sharp, long, and deadly. |
Emikira the Serpentresolve (21.5-30.1 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Master/Psionic Power 21.5 - 30.1 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 mind On Hit: * 16% chance to cause random gloom On Crit: * cripple the target While equipped: Stats +2 Cun +2 Wil dps ---------- Phys.crit +5.0% Res.pen +5% acid +5% nature ----- def ----- Resists +12% nature Sharp, long, and deadly. |
Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Acc+ +0.4% crit.pwr / acc Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 3.54 arcane and 4.18 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+8 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
dwarven-steel mace 'Yvowen' (24.5-34.3 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Nature Power 24.5 - 34.3 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +20 insidious poison While equipped: Stats +5 Con dps ---------- Res.pen +20% blight Phasing +30% ---------- misc Mana/turn +0.16 Vim/s.crit +3.00 Max.vim +20.00 Blunt and deadly. |
Blackstreaker the dwarven-steel waraxe (25.5-35.7 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Disrupt/Master/Psionic Power 25.5 - 35.7 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Slows global speed by 5% * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +3% darkness ---------- misc Max.psi +20.00 One-handed war axes. |
Doursmasher the dwarven-steel waraxe (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Disrupt Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +12 lightning While equipped: dps ---------- Dmg.mod +21% darkness Res.pen +5% lightning ----- def ----- Resists +10% acid +12% darkness +12% fire +11% lightning +10% cold Spell.save +8 (+4 eff.) One-handed war axes. |
Girdle of the Calm Waters =3 wil=1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Cyrora the cashmere cloak (11 def, 0 armour) =5 con=2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +5 Con dps ---------- Res.pen +10% physical ----- def ----- Defense +11 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +6% fire Spell.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sparkvalor the linen cloak (1 def, 0 armour) =3 wil=2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% mind Res.pen +5% mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +1 (+0 eff.) Resists +9% mind +12% lightning Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Rhigrim' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Acc +22 (+7 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -7% Mind.save +15 (+7 eff.) Max.HP +73.00 ---------- misc Psi/ret +0.12 Max.stam +18.00 Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Earofast the Glownull (2 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +2 (+1 eff.) Resists +7% blight Max.HP +62.00 HP.reg +2.20 Heal.mod +17% ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: Stats +5 Wil +5 Mag ---------- misc Mana/turn +0.10 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blindwarden the pair of hardened leather boots (9 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Res.pen +25% light ----- def ----- Armour +3 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +3% Resists +10% lightning +8% temporal Max.HP +50.00 A pair of boots made of leather. |
Polutha the Brightkill (3 def, 1 armour) =2 wil=2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +15.00% Dmg.mod +3% light +3% mind Melee Ret 20 mind ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +1% ---------- misc Max.hate +2.00 A pair of boots made of leather. |
Porolrawe the Glimmerstinger (11 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Melee Ret 12 mind On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Defense +11 (+4 eff.) Fatigue +2% Resists +6% light +3% mind Evasion: (Instant) Puts all charms on 27 cooldown Level 5.2 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eremulerig (0 def, 1 armour) =4 con=1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Str +4 Con dps ---------- Melee+ 5 acid Dmg.mod +4% acid +9% mind ----- def ----- Armour +1 Resists +6% acid ---------- misc Infravis +1 Telepathy Humanoid/Orc Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) =4 wil=1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
voratun gauntlets of magic (+3) (0 def, 3 armour)1.5 T5 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Bleakwake (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +1 Cun +6 Con dps ---------- On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue -5% Crit.dmg- 10.00% ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xatha the linen wizard hat (1 def, 0 armour) =7 wil=2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Mag +7 Wil +3 Con dps ---------- Mind.crit +2% ----- def ----- Defense +1 (+0 eff.) Resists +6% cold +6% fire A pointy cloth hat, very wizardly... |
Rhiroleg the Glintravager (2 def, 4 armour)9.0 T2 light armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +3% light Res.pen +10% light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +9% light Crit.dmg- 15.00% Max.HP +45.00 HP.reg +1.60 Heal.mod +16% ---------- misc Telepathy Humanoid/Orc A suit of armour made of leather. |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +4 Con +5 Wil ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.dmg- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
radiant cured leather armour of Eyal (2 def, 4 armour)9.0 T2 light armor [Ego++] Nature While equipped: Stats +2 Wil dps ---------- Melee Ret 6 light ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +10% blight +12% darkness Max.HP +49.00 HP.reg +1.20 Heal.mod +10% ---------- misc Light +1 A suit of armour made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
295 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Kosta (dig speed 17 turns) =8 con=3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str +2 Mag +8 Con dps ---------- Dmg.mod +6% mind +7% fire ----- def ----- Resists +12% acid Mind.save +9 (+4 eff.) ---------- misc Infravis +3 Telepathy Humanoid/Orc While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Naturepunish the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +6% light Melee Ret 4 nature ----- def ----- Resists +15% nature Max.HP +41.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of psychoportation [power 28] (27 cooldown)2.0 T2 torque charm [Ego] Psionic Teleport randomly (rad 28) Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged steel torque of clear mind [power 2] (11 cooldown)2.0 T2 torque charm [Ego] Psionic Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
Adobeth [power 2] (9 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Dex +2 Cun dps ---------- Dmg.mod +6% blight Res.pen +15% blight ----- def ----- Crit.dmg- 15.00% ---------- misc Light +3 Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Astira the Krog Rogue level 8
27th Haze 122nd year of Ascendancy at 12:57 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Astira the Krog Rogue level 23
45th Regrowth 123rd year of Ascendancy at 19:02 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Astira the Krog Rogue level 25
51st Regrowth 123rd year of Ascendancy at 23:43 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Astira the Krog Rogue level 10
38th Haze 122nd year of Ascendancy at 23:31 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Astira the Krog Rogue level 20
29th Regrowth 123rd year of Ascendancy at 04:06 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Astira the Krog Rogue level 17
1st Wintertide 123rd year of Ascendancy at 04:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Astira the Krog Rogue level 7
7th Haze 122nd year of Ascendancy at 20:23 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Astira the Krog Rogue level 18
3rd Regrowth 123rd year of Ascendancy at 00:37 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Astira the Krog Rogue level 23
47th Regrowth 123rd year of Ascendancy at 08:54 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Astira the Krog Rogue level 16
4th Decay 122nd year of Ascendancy at 19:34 see stats
Log
Cutpurse hits Astira for 29 physical, 14 physical, 6 light (50 total damage).
--------------------------------
You cannot go into the wilds with the following effects: Deadly Poison, Disarmed
You cannot go into the wilds with the following effects: Deadly Poison, Disarmed
You cannot go into the wilds with the following effects: Deadly Poison, Disarmed
You cannot go into the wilds with the following effects: Deadly Poison, Disarmed
You cannot go into the wilds with the following effects: Deadly Poison, Disarmed
You cannot go into the wilds with the following effects: Deadly Poison, Disarmed
Xeroriassra the cutpurse's spell attains critical power!
Xeroriassra the cutpurse fires a bolt of light energy from his elven-wood starstaff!
Astira deflects the projectile from Xeroriassra the cutpurse to the north!
Xeroriassra the cutpurse recovers sight.
Cutpurse feels pain again.
Thief speeds up.
Astira is invigorated by the attack!
Astira feels pain again.
Deadly Poison from Astira hits Cutpurse for 14 nature damage.
Deadly Poison from Astira hits Thief for 18 nature damage.
Astira receives 30 healing.
Deadly Poison from Thief hits Astira for 53 nature damage.
Astira receives 12 healing from Thief.
Salenor the thief strafes with his steamguns!
Xeroriassra the cutpurse's light bolt hits Cutpurse for 116 light damage.
Salenor the thief's Strafe performs a ranged critical strike against Astira!
Astira's mind surges with critical power!
Astira is invigorated by the attack!
Astira is invigorated by the attack!
Astira is invigorated by the attack!
Saving game...



















































































































