
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Reaver |
| Level / Exp | 30 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Burb the snow giant champion at level 18 on the 73rd Haze 122nd year of Ascendancy at 23:45 0 / 7Killed by Eliwyn the venom drake hatchling at level 19 on the 75th Haze 122nd year of Ascendancy at 16:56 Killed by bursting entropic shard at level 24 on the 58th Regrowth 123rd year of Ascendancy at 01:02 Killed by Betalerin the elven cultist at level 29 on the 27th Pyre 123rd year of Ascendancy at 05:45 Killed by Isorada the fire drake hatchling at level 30 on the 60th Pyre 123rd year of Ascendancy at 16:58 Killed by Belegada the corrupted protoplasmic controller at level 30 on the 73rd Pyre 123rd year of Ascendancy at 09:21 Killed by skeleton mage at level 30 on the 10th Mirth 123rd year of Ascendancy at 16:46 |
Primary Stats
| Strength | 57 (base 26) |
| Dexterity | 41 (base 11) |
| Constitution | 53 (base 45) |
| Magic | 69 (base 60) |
| Willpower | 15 (base 10) |
| Cunning | 27 (base 10) |
Resources
| Life | -83/1196 |
| Vim | 72/205 |
| Healing Factor | 1.9492376681614 |
| Regeneration | 39.472062780268 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +66.666666666667% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 56 |
| Crit Chance | 12% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 56 |
| Crit Chance | 17% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +18% |
| Cold | +6% |
| Darkness | +28% |
| Physical | +15% |
| Mind | +63% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +11% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 46.08934837382 (81.030927835052%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 1 |
| Physical Save | 33 |
| Spell Save | 27 |
| Mental Save | 14 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Nature | + 24%( 70%) |
| Darkness | + 26%( 70%) |
| Blight | + 4%( 70%) |
| Arcane | -2%( 70%) |
| Cold | + 12%( 70%) |
| All | -7%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Overkill |
| talent | Bone Shield |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 9. Bloodlust |
| detrimental effect | Reduces global action speed by 50%. Slow |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target takes 34% more damage from necrotic minions. Rigor Mortis |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| detrimental effect | The target is confused, acting randomly (chance 50%), unable to perform complex actions and takes 34.02 darkness damage per turn. Bane of Confusion |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost defiler from death by Eliwyn the venom drake hatchling. Escort: lost defiler (level 2 of Daikara) | failed |
You failed to protect the lost defiler from death by Wrathroot. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed pouch of faeros ash. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of bone giant dust. * You've found the needed ice wyrm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of dwarven-steel boots 'Nerytira' (0 def, 7 armour) (On feet)]pair of dwarven-steel boots 'Nerytira' (0 def, 7 armour) 3.0 T3 feet armor [Rare] Master While equipped: Stats +2(-) Wil +1(-) Cun +1(-) Con ----- def ----- Armour +7 (-) Fatigue +3% (-) Resists +5%(-) arcane Phys.save +9 (+4 eff.) (-) Die.at -80.00 life (-) ---------- misc Infravis +2 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. brass lantern 'Floewrecker' (Light source)]brass lantern 'Floewrecker' 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9%(-) acid +6%(-) cold Res.pen +10%(-) cold Melee Ret 6(-) nature ----- def ----- Resists +3%(-) acid Max.HP +43.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. leafwalker's drakeskin leather cap of precognition (7 def, 5 armour) (On head)]leafwalker's drakeskin leather cap of precognition (7 def, 5 armour) 2.0 T5 head armor [Ego++] Nature While equipped: Stats +4(-) Cun dps ---------- Acc +9 (+3 eff.) (-) Melee Ret 0(-15) item temporal energize On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 (-) Defense +7 (+2 eff.) (-) Fatigue +5% (-) Resists +11%(-) nature Spell.save +6 (+3 eff.) (-) Max.HP +110.00 (-) Heal.mod +17% (-) A cap made of leather. |
| On hands | [vs. Camegas the voratun gauntlets (0 def, 3 armour) (On hands)]Camegas the voratun gauntlets (0 def, 3 armour) 1.5 T4 hands armor [Rare] Master While equipped: Stats +6(-) Dex +5(-) Mag +8(-) Cun dps ---------- Spell.crit +5% (-) Dmg.mod +24%(-) mind Acc +10 (+4 eff.) (-) Apr +15 (-) ----- def ----- Armour +3 (-) Fatigue +5% (-) Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) ---------- misc Max.psi +40.00 (-) Max.vim +50.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Unlightthorn the voratun pickaxe (dig speed 12 turns) (Tool)]Unlightthorn the voratun pickaxe (dig speed 12 turns) 3.0 T5 digger tool [Rare] Master While equipped: Stats +3(-) Str +4(-) Con dps ---------- Crit.mult +20.00% (-) Dmg.mod +30%(-) mind +15%(-) physical Acc +15 (+5 eff.) (-) Apr +3 (-) Melee Ret 10(-) darkness ----- def ----- Defense +10 (+3 eff.) (-) Max.HP +40.00 (-) ---------- misc Max.stam +30.00 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. warrior's stralite ring of life (On fingers, 1 of 2)]warrior's stralite ring of life 0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +4(-) Str ----- def ----- Armour +8 (-) Max.HP +40.00 (-) HP.reg +11.00 (-) Heal.mod +11% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. warrior's stralite ring of life (On fingers, 1 of 2)]gold ring of life 0.1 T3 ring jewelry [Ego+] Nature While equipped: Stats +0(-4) Str ----- def ----- Armour +0 (-8) Max.HP +44.00 (+4.00) HP.reg +9.00 (-2.00) Heal.mod +13% (+2%) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Feathersteel Amulet (Around neck)]Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Defense +15 (+5 eff.) (-) Fatigue -20% (-) Proj.slow +15% (-) ---------- misc Max.enc +20 (-) Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | [vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) 3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 53.5 - 74.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 (-) Crit +7.0% (-) Atk.spd 100% (-) On Hit.r1 +12(-) fire While equipped: dps ---------- Crit.mult +15.00% (-) Mind.pwr +25 (+13 eff.) (-) Dmg.mod +9%(-) mind Melee Ret 10(-) darkness 10(-) fire ---------- misc Equi/ret +0.20 (-) One-handed war axes. Tap to cycle through comparison choices |
| Around waist | [vs. Jaw of Rogroth (Around waist)]Jaw of Rogroth 1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% (-) Spell.pwr +5 (+1 eff.) (-) ---------- misc Vim/kill +4.00 (-) Max.souls +3.00 (-) Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In off hand | [vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]Twilight's Edge (47-65.8 power, 7 apr) 3.0 T4 longsword 1H weapon Reqs Str 35 [Unique] Arcane Power 47.0 - 65.8(-6.5 - -9.1) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 (+1) Crit +12.0% (+5.0%) Atk.spd 100% (-) On Hit.r1 +0(-12) fire On Crit: + release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Cun +4 Mag dps ---------- Spell.crit +4% Crit.mult +0.00% (-15.00%) Spell.pwr +12 (+4 eff.) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +0%(-9%) mind +18% darkness +18% light Melee Ret 0(-10) darkness 0(-10) fire ---------- misc Equi/ret +0.00 (-0.20) Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. Tap to cycle through comparison choices |
| Cloak | [vs. shadow cashmere cloak of the hunter (2 def, 0 armour) (Cloak)]shadow cashmere cloak of the hunter (2 def, 0 armour) 2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +10%(-) darkness Res.pen +11%(-) darkness Acc +22 (+8 eff.) (-) ----- def ----- Defense +2 (+1 eff.) (-) Fatigue -6% (-) Resists +13%(-) darkness Stealth +14 (-) Max.HP +61.00 (-) ---------- misc Max.stam +12.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]Thalore-Wood Cuirass (4 def, 12 armour) 12.0 T2 massive armor Reqs - Massive armour training Str 26 [Unique] Nature/Master While equipped: Stats +3(-) Dex +3(-) Wil +3(-) Con ----- def ----- Armour +12 (-) Defense +4 (+1 eff.) (-) Fatigue +14% (-) Resists +18%(-) cold +18%(-) darkness +18%(-) nature Heal.mod +25% (-) Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
Rune of the Rift (210.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 210.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, light, fire, mind, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 4 light, 3 fire, 4 mind, 4 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Feathersteel Amulet (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Mov.spd +0% (-25%) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Defense +0 (+0 eff.) (-15 (-5 eff.)) Fatigue +0% (+20%) Proj.slow +0% (-15%) ---------- misc Max.enc +0 (-20) See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. warrior's stralite ring of life (On fingers, 1 of 2)]copper ring of pilfering 0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +0(-4) Str dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Armour +0 (-8) Defense +8 (+3 eff.) Max.HP +0.00 (-40.00) HP.reg +0.00 (-11.00) Heal.mod +0% (-11%) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. warrior's stralite ring of life (On fingers, 1 of 2)]Branerantir the gold ring 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3(-1) Str +6 Mag +6 Wil +4 Con dps ---------- Phys.pwr +30 (+10 eff.) Spell.pwr +8 (+3 eff.) Apr +5 ----- def ----- Armour +4 (-4) Defense +10 (+3 eff.) Max.HP +0.00 (-40.00) HP.reg +0.00 (-11.00) Heal.mod +0% (-11%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]Cuthuralin the ash magestaff (15-18 power, 3 apr, cold element) 5.0 T2 staff 1H weapon Reqs Mag 16 [Random Unique] Arcane/Master Power 15.0 - 18.0(-38.5 - -56.9) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +3 (-3) Crit +3.0% (-4.0%) Atk.spd 100% (-) On Hit.r1 +0(-12) fire While equipped: Stats +2 Mag +3 Wil dps ---------- Phys.crit +6.0% Spell.crit +6% Crit.mult +0.00% (-15.00%) Phys.pwr +7 (+2 eff.) Spell.pwr +19 (+7 eff.) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +3% blight +15% cold +15% arcane +0%(-9%) mind Phasing +13% Acc +7 (+1 eff.) Melee Ret 0(-10) darkness 0(-10) fire ----- def ----- Defense +13 (+4 eff.) Shield.pwr +7% ---------- misc Equi/ret +0.00 (-0.20) Max.mana +25.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]ash vilestaff 'Arthodoregodur' (15-18 power, 3 apr, blight element) 5.0 T2 staff 1H weapon Reqs Mag 16 [Rare] Master Power 15.0 - 18.0(-38.5 - -56.9) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +3 (-3) Crit +3.0% (-4.0%) Atk.spd 100% (-) On Hit.r1 +0(-12) fire While equipped: Stats +2 Mag dps ---------- Spell.crit +2% Crit.mult +0.00% (-15.00%) Spell.pwr +6 (+2 eff.) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +15% blight +0%(-9%) mind Melee Ret 0(-10) darkness 0(-10) fire ----- def ----- Resists +9% cold Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Equi/ret +0.00 (-0.20) See.Invis +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand)]infernal yew starstaff of the prodigy (20-24 power, 4 apr, darkness element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Power 20.0 - 24.0(-33.5 - -50.9) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 (-2) Crit +3.5% (-3.5%) Atk.spd 100% (-) On Hit.r1 +0(-12) fire While equipped: Stats +8 Mag +7 Wil +8 Cun dps ---------- Spell.crit +3% Crit.mult +20.00% (+5.00%) Spell.pwr +15 (+5 eff.) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) S.pwr/crit +6 Melee+ 21 fire Dmg.mod +20% darkness +0%(-9%) mind Melee Ret 0(-10) darkness 0(-10) fire ---------- misc Equi/ret +0.00 (-0.20) See.Invis +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand)]balanced stralite greatsword of vileness (46.5-74.4 power, 3 apr) 3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Arcane/Master Power 46.5 - 74.4(-7.0 - -0.5) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-3) Crit +4.5% (-2.5%) Atk.spd 100% (-) Melee+ +13 blight On Hit.r1 +0(-12) fire On Hit: * 13% chance to reduce strength, dexterity, and constitution by 25 While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +0%(-9%) mind Acc +12 (+3 eff.) Melee Ret 0(-10) darkness 0(-10) fire ----- def ----- Defense +7 (+2 eff.) Disarm- +55% ---------- misc Equi/ret +0.00 (-0.20) Massive two-handed swords. |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]Acera (33-46.2 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 40 [Unique] Arcane/Master Power 33.0 - 46.2(-20.5 - -28.7) Acid Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 (-2) Crit +10.0% (+3.0%) Atk.spd 100% (-) On Hit.r1 +0(-12) fire On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +20% acid +0%(-9%) mind Res.pen +20% acid Melee Ret 0(-10) darkness 0(-10) fire ----- def ----- Resists +15% acid ---------- misc Equi/ret +0.00 (-0.20) Corrosive Worm: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 37 acid damage in a 4 radius ball. This damage will increase by 26% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. Tap to cycle through comparison choices |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]dwarven-steel longsword 'Blazemight' (25.5-35.7 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Nature Power 25.5 - 35.7(-28.0 - -39.2) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 (-2) Crit +3.5% (-3.5%) Atk.spd 100% (-) Melee+ +13 nature On Hit.r1 +0(-12) fire While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +0%(-9%) mind Melee Ret 0(-10) darkness 0(-10) fire ----- def ----- Resists +6% fire Crit.dmg- 5.00% Max.HP +80.00 Heal.mod +20% Teleport- +20% ---------- misc Equi/ret +0.00 (-0.20) Light +1 Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]Dayslicer the stralite longsword (34-47.6 power, 5 apr) 3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Arcane Power 34.0 - 47.6(-19.5 - -27.3) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 (-1) Crit +4.5% (-2.5%) Atk.spd 100% (-) On Hit.r1 +0(-12) fire While equipped: Stats +7 Mag +9 Wil +3 Cun dps ---------- Crit.mult +0.00% (-15.00%) Spell.pwr +9 (+3 eff.) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +0%(-9%) mind Melee Ret 0(-10) fire 2 light 0(-10) darkness ----- def ----- Resists +6% mind +6% temporal Crit.dmg- 5.00% Spell.save +3 (+2 eff.) Pinning- +10% Knockbk- +20% ---------- misc Equi/ret +0.00 (-0.20) Max.psi +30.00 Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]truestriking stralite longsword of crippling (34-47.6 power, 5 apr) 3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Master Power 34.0 - 47.6(-19.5 - -27.3) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 (-1) Crit +4.5% (-2.5%) Atk.spd 100% (-) On Hit.r1 +0(-12) fire On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +0%(-9%) mind Res.pen +10% physical Acc +12 (+3 eff.) Apr +8 Melee Ret 0(-10) darkness 0(-10) fire ---------- misc Equi/ret +0.00 (-0.20) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]elemental steel waraxe of paradox (14-19.6 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Arcane Power 14.0 - 19.6(-39.5 - -55.3) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 (-3) Crit +4.0% (-3.0%) Atk.spd 100% (-) Melee+ +5 temporal On Hit.r1 +0(-12) fire On Hit: + Create an explosion dealing 87 cold damage (1/turn) While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +0%(-9%) mind +7% cold Res.pen +5% cold Melee Ret 0(-10) darkness 0(-10) fire ----- def ----- Resists +6% temporal ---------- misc Equi/ret +0.00 (-0.20) One-handed war axes. Tap to cycle through comparison choices |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]truestriking voratun waraxe of crippling (39.5-55.3 power, 6 apr) 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Master Power 39.5 - 55.3(-14.0 - -19.6) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 (-) Crit +7.0% (-) Atk.spd 100% (-) On Hit.r1 +0(-12) fire On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +0%(-9%) mind Res.pen +7% physical Acc +18 (+4 eff.) Apr +10 Melee Ret 0(-10) darkness 0(-10) fire ---------- misc Equi/ret +0.00 (-0.20) One-handed war axes. Tap to cycle through comparison choices |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]Umbral Razor (25-32.5 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5(-28.5 - -42.4) Physical Uses 45% Dex, 10% Mag, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +10 (+4) Crit +9.0% (+2.0%) Atk.spd 100% (-) Dmg.conv 50% darkness On Hit.r1 +0(-12) fire On Hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +5% darkness +0%(-9%) mind Res.pen +10% darkness Melee Ret 0(-10) darkness 0(-10) fire ----- def ----- Resists +10% darkness Stealth +10 ---------- misc Equi/ret +0.00 (-0.20) Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a bolt of darkness, doing 172.32 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]Spelldrinker (27-35.1 power, 8 apr) 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 27.0 - 35.1(-26.5 - -39.8) Physical Uses 45% Str, 5% Mag, 55% Dex Acc+ +0.3% crit chance (max 25%) Apr +8 (+2) Crit +9.0% (+2.0%) Atk.spd 100% (-) On Hit.r1 +0(-12) fire On Hit: 15% Disperse Magic 1 On Hit: + steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag dps ---------- Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +0%(-9%) mind Melee Ret 0(-10) darkness 0(-10) fire ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) ---------- misc Equi/ret +0.00 (-0.20) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. Tap to cycle through comparison choices |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]Swordbreaker (25-32.5 power, 20 apr) 1.0 T3 dagger 1H weapon Reqs Cun 10,Dex 10 [Unique] Master Power 25.0 - 32.5(-28.5 - -42.4) Physical Uses 50% Cun, 50% Dex Acc+ +0.3% crit chance (max 25%) Apr +20 (+14) Crit +15.0% (+8.0%) Atk.spd 111% (+11%) On Hit.r1 +0(-12) fire On Crit: + Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex dps ---------- Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +0%(-9%) mind Melee Ret 0(-10) darkness 0(-10) fire ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Equi/ret +0.00 (-0.20) Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. Tap to cycle through comparison choices |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]Serpent's Glare (7-7.7 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7(-46.5 - -67.2) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +15 (+9) Crit +7.0% (-) Atk.spd 100% (-) Dmg.conv 30% poison On Hit.r1 +0(-12) fire While equipped: dps ---------- Mind.crit +2% Crit.mult +0.00% (-15.00%) Mind.pwr +4 (+2 eff.) (-21 (-11 eff.)) Dmg.mod +10% nature +0%(-9%) mind Melee Ret 0(-10) darkness 0(-10) fire ----- def ----- Resists +10% nature Poison- +50% ---------- misc Equi/ret +0.00 (-0.20) Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 211.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand, 1 of 2)]Stormlash (17-18.7 power, 7 apr) 3.0 T1 whip 1H weapon Reqs Dex 15 [Unique] Arcane Power 17.0 - 18.7(-36.5 - -56.2) Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 (+1) Crit +5.0% (-2.0%) Atk.spd 125% (+25%) Dmg.conv 50% dazing lightning On Hit.r1 +0(-12) fire On Crit: + Focus the lightning forces on an enemy While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +10% lightning +0%(-9%) mind Acc +7 (+1 eff.) Melee Ret 0(-10) darkness 0(-10) fire ---------- misc Equi/ret +0.00 (-0.20) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 22.72 to 68.17 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. Tap to cycle through comparison choices |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand)]blazebringer's reinforced leather sling 4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego+] Nature Acc+ +0.2% base dam (max 20%) Apr +0 (-6) Crit +0.0% (-7.0%) Atk.spd 100% (-) Range +9 On Hit.r1 +0(-12) fire On Crit.r2 +32 fire While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) All.spd +2% Dmg.mod +0%(-9%) mind Res.pen +6% fire Melee Ret 0(-10) darkness 0(-10) fire ---------- misc Equi/ret +0.00 (-0.20) Slings are used to hurl stones or metal shots at your foes. |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand)]penetrating reinforced leather sling of piercing 4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego++] Arcane/Master Acc+ +0.2% base dam (max 20%) Apr +0 (-6) Crit +0.0% (-7.0%) Atk.spd 100% (-) Range +9 On Hit.r1 +0(-12) fire While equipped: dps ---------- Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +0%(-9%) mind Res.pen +9% all +10% physical Acc +11 (+2 eff.) Apr +7 Melee Ret 0(-10) darkness 0(-10) fire ---------- misc Equi/ret +0.00 (-0.20) Slings are used to hurl stones or metal shots at your foes. |
[vs. Torchdash the voratun waraxe (53.5-74.9 power, 6 apr) (In main hand)]runic reinforced leather sling of recursion 4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego++] Arcane Acc+ +0.2% base dam (max 20%) Apr +0 (-6) Crit +0.0% (-7.0%) Atk.spd 100% (-) Range +9 On Hit.r1 +0(-12) fire On Hit: 10% Arcane Vortex 4 On Hit: 10% Shoot 1 While equipped: Stats +3 Mag dps ---------- Crit.mult +0.00% (-15.00%) Spell.pwr +8 (+3 eff.) Mind.pwr +0 (+0 eff.) (-25 (-13 eff.)) Dmg.mod +8% arcane +0%(-9%) mind Melee Ret 0(-10) darkness 0(-10) fire ---------- misc Equi/ret +0.00 (-0.20) Slings are used to hurl stones or metal shots at your foes. |
hateful pouch of dwarven-steel shots of annihilation (23/24, 37-44.4 power, 8 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego++] Master/Psionic Power 37.0 - 44.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +8 Crit +10.0% Capacity 24 Proj.spd +200% Ranged+ +10 darkness Against +10% Living Shots are used with slings to pummel your foes to death. |
chilling pouch of stralite shots of erosion (15/23, 45.5-54.6 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Arcane/Nature Power 45.5 - 54.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 23 Ranged+ +9 nature +16 cold Shots are used with slings to pummel your foes to death. |
hateful pouch of stralite shots of annihilation (9/23, 47.5-57 power, 10 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Master/Psionic Power 47.5 - 57.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.5% Capacity 23 Proj.spd +200% Ranged+ +11 darkness Against +13% Living Shots are used with slings to pummel your foes to death. |
[vs. Twilight's Edge (47-65.8 power, 7 apr) (In off hand)]icy dwarven-steel shield of lightning resistance (+18%) (0 def, 6 armour, 71 block) 7.0 T3 shield armor Reqs - Shield usage training Str 24 [Ego] Nature/Master Apr +0 (-7) Crit +0.0% (-12.0%) Atk.spd inf% (inf%) On Crit: - release a burst of light and dark damage (scales with Magic) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +0(-4) Str +0(-4) Cun +0(-4) Mag dps ---------- Spell.crit +0% (-4%) Spell.pwr +0 (+0 eff.) (-12 (-4 eff.)) Melee+ 13 cold Dmg.mod +0%(-18%) darkness +0%(-18%) light Melee Ret 6 ice ----- def ----- Armour +6 Fatigue +8% Resists +18% lightning ---------- misc Light +0 (-1) Talents +1 Block Handheld deflection devices. |
[vs. Twilight's Edge (47-65.8 power, 7 apr) (In off hand)]Fire Dragon Shield (16 def, 9 armour, 220 block) 7.0 T4 shield armor Reqs - Shield usage training Str 28 [Unique] Nature/Master Apr +0 (-7) Crit +0.0% (-12.0%) Atk.spd inf% (inf%) On Crit: - release a burst of light and dark damage (scales with Magic) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +0(-4) Str +0(-4) Cun +0(-4) Mag dps ---------- Spell.crit +0% (-4%) Spell.pwr +0 (+0 eff.) (-12 (-4 eff.)) Dmg.mod +0%(-18%) darkness +0%(-18%) light On shield block: + 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Light +0 (-1) Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
[vs. Twilight's Edge (47-65.8 power, 7 apr) (In off hand)]icy stralite shield of resilience (0 def, 8 armour, 132.5 block) 7.0 T4 shield armor Reqs - Shield usage training Str 35 [Ego] Nature Apr +0 (-7) Crit +0.0% (-12.0%) Atk.spd inf% (inf%) On Crit: - release a burst of light and dark damage (scales with Magic) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +0(-4) Str +0(-4) Cun +0(-4) Mag dps ---------- Spell.crit +0% (-4%) Spell.pwr +0 (+0 eff.) (-12 (-4 eff.)) Melee+ 13 cold Dmg.mod +0%(-18%) darkness +0%(-18%) light Melee Ret 9 ice ----- def ----- Armour +8 Fatigue +8% Max.HP +48.00 ---------- misc Light +0 (-1) Talents +1 Block Handheld deflection devices. |
[vs. Twilight's Edge (47-65.8 power, 7 apr) (In off hand)]reinforced stralite shield of cold resistance (+19%) (0 def, 13 armour, 199 block) 7.0 T4 shield armor Reqs - Shield usage training Str 35 [Ego] Master Apr +0 (-7) Crit +0.0% (-12.0%) Atk.spd inf% (inf%) On Crit: - release a burst of light and dark damage (scales with Magic) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +0(-4) Str +0(-4) Cun +0(-4) Mag dps ---------- Spell.crit +0% (-4%) Spell.pwr +0 (+0 eff.) (-12 (-4 eff.)) Dmg.mod +0%(-18%) darkness +0%(-18%) light ----- def ----- Armour +13 Fatigue +8% Resists +19% cold ---------- misc Light +0 (-1) Talents +1 Block Handheld deflection devices. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]Mesta the cashmere robe (0 def, 0 armour) 2.0 T3 cloth armor [Rare] Disrupt While equipped: Stats +0(-3) Dex +0(-3) Wil +4(+1) Con dps ---------- Phys.pwr +20 (+6 eff.) On Melee Ret: * 5% chance to slow global speed by 48% * 5 arcane resource burn ----- def ----- Armour +0 (-12) Defense +0 (+0 eff.) (-4 (-1 eff.)) Fatigue +0% (-14%) Resists +3% lightning +0%(-18%) darkness +0%(-18%) cold +0%(-18%) nature +11% all Phys.save +3 (+2 eff.) Heal.mod +0% (-25%) Silence- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]tormentor's silk robe of life (0 def, 0 armour) 2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: Stats +0(-3) Dex +0(-3) Wil +4 Cun +0(-3) Con dps ---------- Crit.mult +10.00% ----- def ----- Armour +0 (-12) Defense +0 (+0 eff.) (-4 (-1 eff.)) Fatigue +0% (-14%) Resists +0%(-18%) darkness +12% blight +0%(-18%) cold +0%(-18%) nature +13% all Max.HP +64.00 HP.reg +2.30 Heal.mod +18% (-7%) ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]cured leather armour 'Glareripper' (14 def, 7 armour) 9.0 T2 light armor Reqs Str 14 [Random Unique] Arcane/Master/Psionic While equipped: Stats +0(-3) Dex +0(-3) Wil +3 Cun +0(-3) Con dps ---------- Res.pen +15% light +10% temporal ----- def ----- Armour +7 (-5) Defense +14 (+4 eff.) (+10 (+3 eff.)) Fatigue +7% (-7%) Resists +6% temporal +12%(-6%) darkness +19%(+1%) cold +0%(-18%) nature +13% light Mind.save +14 (+10 eff.) Heal.mod +0% (-25%) ---------- misc Light +2 A suit of armour made of leather. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]prismatic cured leather armour of Eyal (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Arcane/Nature While equipped: Stats +0(-3) Dex +0(-3) Wil +0(-3) Con ----- def ----- Armour +4 (-8) Defense +6 (+2 eff.) (+2 (+1 eff.)) Fatigue +7% (-7%) Resists +0%(-18%) nature +0%(-18%) cold +13% light +12%(-6%) darkness Max.HP +35.00 HP.reg +1.00 Heal.mod +12% (-13%) A suit of armour made of leather. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]volcanic cured leather armour (6 def, 11 armour) 9.0 T2 light armor Reqs Str 14 [Ego+] Nature While equipped: Stats +0(-3) Dex +0(-3) Wil +0(-3) Con dps ---------- Melee+ 6 fire Ranged+ 6 fire ----- def ----- Armour +11 (-1) Defense +6 (+2 eff.) (+2 (+1 eff.)) Fatigue +7% (-7%) Resists +12% physical +0%(-18%) darkness +0%(-18%) cold +0%(-18%) nature +10% fire Heal.mod +0% (-25%) A suit of armour made of leather. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]duelist's reinforced leather armour of the void (17 def, 10 armour) 9.0 T4 light armor Reqs Str 18 [Ego++] Arcane/Master While equipped: Stats +6(+3) Dex +0(-3) Wil +5 Cun +0(-3) Con dps ---------- Melee+ 7 darkness Ranged+ 5 darkness ----- def ----- Armour +10 (-2) Defense +17 (+5 eff.) (+13 (+4 eff.)) Fatigue +8% (-6%) Resists +0%(-18%) nature +15% temporal +16%(-2%) darkness +0%(-18%) cold Heal.mod +0% (-25%) Def/telep +19 Res/telep +13% Dur/telep +11% Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A suit of armour made of leather. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]prismatic reinforced leather armour of cold resistance (12 def, 7 armour) 9.0 T4 light armor Reqs Str 18 [Ego] Arcane/Master While equipped: Stats +0(-3) Dex +0(-3) Wil +0(-3) Con ----- def ----- Armour +7 (-5) Defense +12 (+4 eff.) (+8 (+3 eff.)) Fatigue +8% (-6%) Resists +0%(-18%) nature +19%(+1%) cold +13% light +14%(-4%) darkness Heal.mod +0% (-25%) A suit of armour made of leather. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]prismatic reinforced leather armour of fire resistance (12 def, 7 armour) 9.0 T4 light armor Reqs Str 18 [Ego] Arcane/Master While equipped: Stats +0(-3) Dex +0(-3) Wil +0(-3) Con ----- def ----- Armour +7 (-5) Defense +12 (+4 eff.) (+8 (+3 eff.)) Fatigue +8% (-6%) Resists +11% light +13%(-5%) darkness +0%(-18%) cold +0%(-18%) nature +23% fire Heal.mod +0% (-25%) A suit of armour made of leather. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]fortifying stralite mail armour (4 def, 8 armour) 14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Master While equipped: Stats +2 Str +0(-3) Dex +0(-3) Wil +2(-1) Con ----- def ----- Armour +8 (-4) Defense +4 (+1 eff.) (-) Fatigue +12% (-2%) Resists +0%(-18%) cold +0%(-18%) darkness +0%(-18%) nature Max.HP +52.00 Heal.mod +0% (-25%) A suit of armour made of mail. |
[vs. Thalore-Wood Cuirass (4 def, 12 armour) (Main armor)]stralite mail armour of command (13 def, 13 armour) 14.0 T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Psionic While equipped: Stats +0(-3) Dex +0(-3) Wil +2 Cun +0(-3) Con ----- def ----- Armour +13 (+1) Defense +13 (+4 eff.) (+9 (+3 eff.)) Fatigue +12% (-2%) Resists +0%(-18%) cold +0%(-18%) darkness +0%(-18%) nature Mind.save +16 (+11 eff.) Heal.mod +0% (-25%) A suit of armour made of mail. |
[vs. Jaw of Rogroth (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: dps ---------- Spell.crit +0% (-5%) Spell.pwr +0 (+0 eff.) (-5 (-1 eff.)) ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Vim/kill +0.00 (-4.00) Max.souls +0.00 (-3.00) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Jaw of Rogroth (Around waist)]Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil dps ---------- Spell.crit +0% (-5%) Spell.pwr +0 (+0 eff.) (-5 (-1 eff.)) ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% ---------- misc Vim/kill +0.00 (-4.00) Max.souls +0.00 (-3.00) A belt rumoured to have been worn by the Conclave healers. |
[vs. shadow cashmere cloak of the hunter (2 def, 0 armour) (Cloak)]Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +0%(-10%) darkness Res.pen +0%(-11%) darkness Acc +0 (+0 eff.) (-22 (-8 eff.)) ----- def ----- Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +0% (+6%) Resists +0%(-13%) darkness Stealth +0 (-14) Max.HP +0.00 (-61.00) ---------- misc Max.stam +0.00 (-12.00) A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. pair of dwarven-steel boots 'Nerytira' (0 def, 7 armour) (On feet)]The Black Boots (2 def, 1 armour) 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +0(-2) Wil +4(+3) Cun +0(-1) Con ----- def ----- Armour +1 (-6) Defense +2 (+1 eff.) Fatigue +2% (-1%) Resists +0%(-5%) arcane Phys.save +0 (+0 eff.) (-9 (-4 eff.)) Stealth +10 Die.at +0.00 life (+80.00 life) ---------- misc Infravis +0 (-2) ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
[vs. pair of dwarven-steel boots 'Nerytira' (0 def, 7 armour) (On feet)]pair of iron boots 'Sootweeper' (0 def, 5 armour) 3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +3(+1) Wil +0(-1) Cun +1(-) Con dps ---------- Dmg.mod +6% lightning Res.pen +5% darkness ----- def ----- Armour +5 (-2) Fatigue +2% (-1%) Resists +0%(-5%) arcane Phys.save +0 (+0 eff.) (-9 (-4 eff.)) Die.at +0.00 life (+80.00 life) ---------- misc Infravis +4 (+2) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Camegas the voratun gauntlets (0 def, 3 armour) (On hands)]heroic drakeskin leather gloves of the iron hand (0 def, 7 armour) 1.0 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +0(-6) Dex +0(-5) Mag +3 Wil +0(-8) Cun +2 Con dps ---------- Spell.crit +0% (-5%) Dmg.mod +0%(-24%) mind Acc +0 (+0 eff.) (-10 (-4 eff.)) Apr +0 (-15) ----- def ----- Armour +7 (+4) Fatigue +0% (-5%) Mind.save +7 (+6 eff.) Max.HP +54.00 Disarm- +20% Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Max.psi +0.00 (-40.00) Max.vim +0.00 (-50.00) Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Camegas the voratun gauntlets (0 def, 3 armour) (On hands)]Yvora (0 def, 7 armour) 1.5 T1 hands armor [Rare] Nature While equipped: Stats +0(-6) Dex +0(-5) Mag +0(-8) Cun dps ---------- Spell.crit +0% (-5%) Melee+ 5 physical Dmg.mod +6% acid +13% physical +0%(-24%) mind Res.pen +20% physical Acc +0 (+0 eff.) (-10 (-4 eff.)) Apr +1 (-14) ----- def ----- Armour +7 (+4) Fatigue +1% (-4%) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Max.psi +0.00 (-40.00) Max.vim +0.00 (-50.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Camegas the voratun gauntlets (0 def, 3 armour) (On hands)]Polurin the Noonpierce (0 def, 12 armour) 1.5 T2 hands armor [Rare] Arcane While equipped: Stats +4 Str +0(-6) Dex +0(-5) Mag +0(-8) Cun dps ---------- Spell.crit +0% (-5%) Crit.mult +10.00% Phys.pwr +10 (+3 eff.) Melee+ 8 darkness Dmg.mod +0%(-24%) mind +5% darkness +6% light Res.pen +5% physical Acc +0 (+0 eff.) (-10 (-4 eff.)) Apr +0 (-15) ----- def ----- Armour +12 (+9) Fatigue +3% (-2%) Resists +7% darkness Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Max.psi +0.00 (-40.00) Max.vim +0.00 (-50.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Camegas the voratun gauntlets (0 def, 3 armour) (On hands)]Fists of the Desert Scorpion (8 def, 4 armour) 1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +0(-6) Dex +0(-5) Mag +3 Wil +3(-5) Cun dps ---------- Spell.crit +0% (-5%) Mind.pwr +3 (+1 eff.) Dmg.mod +0%(-24%) mind +8% physical Acc +0 (+0 eff.) (-10 (-4 eff.)) Apr +0 (-15) ----- def ----- Armour +4 (+1) Defense +8 (+3 eff.) Fatigue +0% (-5%) Disarm- +40% Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Max.psi +0.00 (-40.00) Max.vim +0.00 (-50.00) Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
[vs. leafwalker's drakeskin leather cap of precognition (7 def, 5 armour) (On head)]Adudavena the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +6 Str +5 Dex +1(-3) Cun dps ---------- Crit.mult +10.00% Res.pen +5% temporal Acc +0 (+0 eff.) (-9 (-3 eff.)) Melee Ret 0(-15) item temporal energize ----- def ----- Armour +1 (-4) Defense +0 (+0 eff.) (-7 (-2 eff.)) Fatigue +1% (-4%) Resists +0%(-11%) nature Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +0.00 (-110.00) Heal.mod +0% (-17%) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.16 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 156.8 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
[vs. leafwalker's drakeskin leather cap of precognition (7 def, 5 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs - Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +0(-4) Cun +5 Con dps ---------- Dmg.mod +10% physical Acc +0 (+0 eff.) (-9 (-3 eff.)) Melee Ret 0(-15) item temporal energize ----- def ----- Armour +6 (+1) Defense +0 (+0 eff.) (-7 (-2 eff.)) Fatigue +8% (+3%) Resists +0%(-11%) nature Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) (+6 (+3 eff.)) Mind.save +12 (+9 eff.) Max.HP +0.00 (-110.00) Heal.mod +0% (-17%) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
212 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Floewrecker' (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Dmg.mod +0%(-9%) acid +0%(-6%) cold Res.pen +0%(-10%) cold Melee Ret 0(-6) nature ----- def ----- Resists +0%(-3%) acid Max.HP +0.00 (-43.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Floewrecker' (Light source)]piercing alchemist's lamp of the zealot 1.0 T3 lite [Ego++] Disrupt/Master While equipped: dps ---------- Dmg.mod +0%(-9%) acid +0%(-6%) cold Res.pen +0%(-10%) cold +10% all Apr +8 Melee Ret 0(-6) nature ----- def ----- Resists +0%(-3%) acid +3% all Spell.save +8 (+4 eff.) Max.HP +0.00 (-43.00) ---------- misc Light +5 (+2) A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. brass lantern 'Floewrecker' (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +0%(-9%) acid +0%(-6%) cold +10% light Res.pen +0%(-10%) cold Melee Ret 0(-6) nature ----- def ----- Resists +30% light +0%(-3%) acid Max.HP +0.00 (-43.00) Heal.mod +10% ---------- misc Light +5 (+2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. Unlightthorn the voratun pickaxe (dig speed 12 turns) (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +0(-3) Str +0(-4) Con dps ---------- Crit.mult +0.00% (-20.00%) Dmg.mod +0%(-30%) mind +0%(-15%) physical Acc +0 (+0 eff.) (-15 (-5 eff.)) Apr +0 (-3) Melee Ret 0(-10) darkness ----- def ----- Defense +0 (+0 eff.) (-10 (-3 eff.)) Max.HP +0.00 (-40.00) ---------- misc Max.stam +0.00 (-30.00) Light +1 See.Stealth +10 While carried: ---------- misc Talents +0(+-1) Dig Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 142.85 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Unlightthorn the voratun pickaxe (dig speed 12 turns) (Tool)]Velylaith [power 296] (15 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: Stats +0(-3) Str +3 Wil +0(-4) Con dps ---------- Mind.crit +2% Crit.mult +0.00% (-20.00%) Dmg.mod +9% acid +0%(-15%) physical +0%(-30%) mind +9% blight Acc +0 (+0 eff.) (-15 (-5 eff.)) Apr +0 (-3) Melee Ret 10 blight 0(-10) darkness ----- def ----- Defense +0 (+0 eff.) (-10 (-3 eff.)) Resists +3% blight Mind.save +3 (+3 eff.) Max.HP +0.00 (-40.00) ---------- misc Psi/ret +0.08 Max.stam +0.00 (-30.00) While carried: ---------- misc Talents +0(+-1) Dig Sting an enemy dealing 296 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Unlightthorn the voratun pickaxe (dig speed 12 turns) (Tool)]cleansing yew wand of conjuration [power 225] (15 cooldown) 2.0 T3 wand charm [Ego+] Arcane While equipped: Stats +0(-3) Str +0(-4) Con dps ---------- Crit.mult +0.00% (-20.00%) Dmg.mod +0%(-30%) mind +0%(-15%) physical Acc +0 (+0 eff.) (-15 (-5 eff.)) Apr +0 (-3) Melee Ret 0(-10) darkness ----- def ----- Defense +0 (+0 eff.) (-10 (-3 eff.)) Max.HP +0.00 (-40.00) ---------- misc Max.stam +0.00 (-30.00) While carried: ---------- misc Talents +0(+-1) Dig Fire a magical bolt dealing 225 fire damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Customs the Skeleton Reaver level 15
34th Dusk 122nd year of Ascendancy at 15:02 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Customs the Skeleton Reaver level 19
76th Haze 122nd year of Ascendancy at 08:57 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Customs the Skeleton Reaver level 20
76th Haze 122nd year of Ascendancy at 20:15 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Customs the Skeleton Reaver level 28
1st Pyre 123rd year of Ascendancy at 08:54 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Customs the Skeleton Reaver level 28
3rd Pyre 123rd year of Ascendancy at 10:28 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Customs the Skeleton Reaver level 30
74th Pyre 123rd year of Ascendancy at 23:06 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Customs the Skeleton Reaver level 10
6th Dusk 122nd year of Ascendancy at 23:09 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Customs the Skeleton Reaver level 20
76th Haze 122nd year of Ascendancy at 14:43 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Customs the Skeleton Reaver level 30
60th Pyre 123rd year of Ascendancy at 05:33 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Customs the Skeleton Reaver level 15
11st Haze 122nd year of Ascendancy at 17:31 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Customs the Skeleton Reaver level 24
56th Regrowth 123rd year of Ascendancy at 18:59 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Customs the Skeleton Reaver level 19
76th Haze 122nd year of Ascendancy at 08:20 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Customs the Skeleton Reaver level 22
26th Regrowth 123rd year of Ascendancy at 04:09 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Customs the Skeleton Reaver level 15
33rd Haze 122nd year of Ascendancy at 19:38 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Customs the Skeleton Reaver level 22
25th Regrowth 123rd year of Ascendancy at 15:06 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Customs the Skeleton Reaver level 24
60th Regrowth 123rd year of Ascendancy at 16:21 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Customs the Skeleton Reaver level 17
66th Haze 122nd year of Ascendancy at 11:46 see stats
Log
Forgery of Haze (Celia)'s spell attains critical power!
Carrion worm mass is knocked back!
Customs resists the darkness!
Forgery of Haze (Celia) leeches life from Carrion worm mass!
Forgery of Haze (Celia) receives 39 healing from Carrion worm mass.
Forgery of Haze (Celia) hits Carrion worm mass for 173 darkness damage.
Forgery of Haze (Celia) hits Customs for 127 darkness damage.
Skeleton master archer's Shoot hits Armoured skeleton warrior for 0 physical, 0 cold (0 total damage).
Talent Pestilent Blight is ready to use.
Forgery of Haze (Celia) leeches life from Customs!
Forgery of Haze (Celia) receives 8 healing from Customs.
Bane of Confusion from Forgery of Haze (Celia) hits Customs for 36 darkness damage.
Ghoulking uses Stun.
Ghoulking resists the stunning blow!
Ghoulking hits Iceblock for 21 physical damage.
Bane of Confusion from Forgery of Haze (Celia) hits Carrion worm mass for 47 darkness damage.
Skeleton mage casts Manathrust.
Skeleton mage hits Skeleton warrior for 0 arcane damage.
Skeleton mage hits Customs for 145 arcane damage.
Customs the level 30 skeleton reaver was mana-torn to death by a skeleton mage on level 2 of Last Hope Graveyard.
Carrion worm mass seems more focused.
Customs speeds up.
Customs deactivates Infestation.
Customs is freed from the rigor mortis.
Customs deactivates Overkill.
Customs is no longer pinned.
Customs deactivates Bone Shield.
Customs deactivates Ruin.
Customs seems more focused.
Carrion worm mass seems more focused.























































































































