









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Orc |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 37 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by sun-mage at level 14 on the 31st Retaking 124th year of Ascendancy at 00:43 0 / 8Killed by Xulralaith the whitehoof ghoul at level 27 on the 34th Revenge 124th year of Ascendancy at 18:26 Killed by Xeriwe the fiery orc wyrmic at level 32 on the 36th Pain 124th year of Ascendancy at 15:34 Killed by Poruyann the shivgoroth at level 34 on the 43rd Pain 124th year of Ascendancy at 19:16 Killed by Xulralaith the whitehoof ghoul at level 34 on the 8th Dearth 124th year of Ascendancy at 18:02 Killed by Mindwall at level 34 on the 49th Dearth 124th year of Ascendancy at 07:50 Killed by Mindwall at level 35 on the 29th Loss 124th year of Ascendancy at 09:46 Killed by Betamira the giant ice ant at level 37 on the 13rd Destruction 124th year of Ascendancy at 00:13 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 51 (base 29) |
| Magic | 73 (base 60) |
| Willpower | 75 (base 60) |
| Cunning | 18 (base 11) |
Resources
| Life | -98/916 |
| Mana | 288/677 |
| Healing Factor | 1.5840316950179 |
| Regeneration | 3.0888618052849 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 12 |
| Crit Chance | 5% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Lightning | +48% |
| Nature | +5% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +40% |
| Nature | +40% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 41 (35.65183292883%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 35 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 37%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 70%( 70%) |
| All | + 21%( 70%) |
| Darkness | + 30%( 70%) |
| Physical | + 23%( 70%) |
| Temporal | + 26%( 70%) |
| Lightning | + 64%( 70%) |
| Mind | + 30%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 55% |
| Confusion Resistance | 27% |
| Poison Resistance | 27% |
| Disarm Resistance | 81% |
| Bleed Resistance | 10% |
| Teleport Resistance | 20% |
| Pinning Resistance | 33% |
| Silence Resistance | 43% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 83% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 292 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Storm | 1.50 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Spell / Thaumaturgy | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Salidakira (0 def, 15 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +2 Dex ----- def ----- Armour +15 Resists +8% lightning +7% temporal +5% arcane +9% blight ---------- misc Max.stam +30.00 A pair of boots made of leather. |
| Light source | Dagihek the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Resists +6% fire +12% cold +5% arcane +9% nature Crit.chn- 15.00% Max.HP +97.00 Silence- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Haloldir the hardened leather hat (0 def, 9 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +9 Fatigue +3% Resists +12% darkness +10% cold +5% arcane +3% nature Heal.mod +5% Knockbk- +20% ---------- misc Stam/ret +1.50 Equi/ret +1.40 Infravis +4 Breathe water A hat made of leather. Very stylish. |
| Tool | Vorivea the ash wand of conjuration [power 170] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Dex +8 Mag +2 Wil +2 Cun +8 Con Fire a magical bolt dealing 170 acid damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +6 Mag +6 Wil +6 Con dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +8 (+3 eff.) ----- def ----- Resists +3% physical Max.HP +20.00 Heal.mod +15% Cut- +10% Silence- +23% ---------- misc Mana/turn +0.27 Light +2 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Salodatha the Growthedge0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +18% lightning Res.pen +25% nature ----- def ----- Resists +22% acid +19% fire +23% lightning +21% cold Mind.save +12 (+6 eff.) Max.HP +33.00 Disarm- +21% Pinning- +33% Knockbk- +33% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Blazewind'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +25% lightning On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Resists +9% lightning +19% fire +6% nature +8% cold A belt that goes around your waist. |
| In main hand | ethereal ash magestaff of channeling (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +20 (+7 eff.) Dmg.mod +15% lightning Phasing +13% ----- def ----- Defense +10 (+3 eff.) Shield.pwr +6% ---------- misc Mana/turn +0.16 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | verdant elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% blight +15% all Max.HP +55.00 HP.reg +1.70 Heal.mod +10% Poison- +27% Disease- +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Tuloroddamnir the cashmere cloak (32 def, 9 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +9 Defense +32 (+11 eff.) Resists +30% cold Phys.save +6 (+3 eff.) Die.at -20.00 life Disarm- +20% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Beliwen0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Cun dps ---------- S.pwr/crit +4 Dmg.mod +3% blight ----- def ----- Resists +15% lightning +12% mind Confus- +27% Stun/Frz- +25% ---------- misc Max.vim +40.00 Amulets make your neck look great! |
Inventory
regeneration infusion of the psychic (heal 655; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 655 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 72; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 72.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Brain Cap0.1 T1 schematic scroll Reqs Create Tinker [Unique] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Payload0.1 T5 schematic scroll Reqs Create Tinker [Unique] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Corruptionking0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +14 Mag dps ---------- Dmg.mod +15% nature Res.pen +10% nature ----- def ----- Heal.mod +18% Cut- +40% ---------- misc Light +3 Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 268 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Elesena the Taintslicer0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +21% nature On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Resists +6% cold +9% nature +20% darkness Amulets make your neck look great! |
Yvamilrathra the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Cun +3 Wil dps ---------- Crit.mult +15.00% Dmg.mod +18% mind ----- def ----- Max.HP +34.00 Disarm- +29% Pinning- +30% Knockbk- +33% ---------- misc Hate/m.crit +5.00 Infravis +3 Rings make your fingers look great! |
marksman's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+4 eff.) ----- def ----- HP.reg +4.00 Stun/Frz- +26% Rings make your fingers look great! |
Galefury the ash magestaff (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Mag +9 Con dps ---------- Spell.crit +10% Crit.mult +14.00% Spell.pwr +6 (+2 eff.) Dmg.mod +3% lightning +15% fire Res.pen +5% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal ash magestaff (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +9 (+3 eff.) Dmg.mod +15% cold Phasing +14% ----- def ----- Defense +15 (+5 eff.) Shield.pwr +7% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+8 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 89.82 physical (gravity) damage. Each target moved beyond the first increases the damage by 11.23 (up to a maximum of 44.91 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
cruel yew vilestaff of protection (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego+] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +12.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness ----- def ----- Resists +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal yew vilestaff of warding (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +23.00% Spell.pwr +14 (+5 eff.) Melee+ 16 fire Dmg.mod +20% darkness ----- def ----- Armour +5 Defense +6 (+2 eff.) ---------- misc See.Invis +11 Wards +2 darkness Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Xanuma' (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +10 Mag +13 Wil +9 Cun dps ---------- Spell.crit +14% Crit.mult +12.00% Spell.pwr +9 (+3 eff.) S.pwr/crit +7 Dmg.mod +20% lightning Res.pen +5% arcane +15% blight Melee Ret 4 arcane ----- def ----- Resists +8% darkness +7% temporal Def/telep +14 Res/telep +13% Dur/telep +10% ---------- misc Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Hurorig (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +10% Crit.mult +13.00% Spell.pwr +18 (+6 eff.) Dmg.mod +25% blight Acc +15 (+11 eff.) Melee Ret 2 arcane ----- def ----- Resists +12% blight +3% physical ---------- misc Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Starcaller (25-30 power, 4 apr, physical element)5.0 T4 staff 2H weapon [Unique] Arcane Power 25.0 - 30.0 Darkness Uses 120% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +5% darkness +25% physical ----- def ----- Affinity +20% darkness Stealth +20 ---------- misc Talents +1 Command Staff On Spell Hit: 15% Galactic Pulse 3 A light staff covered in stralite and gems. It seems to reflect the light of the stars even in daylight. |
cruel elven-wood starstaff of fate (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +13.00% Spell.pwr +12 (+4 eff.) Dmg.mod +25% darkness ----- def ----- Phys.save +6 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Layyssra the dwarven-steel battleaxe (29-44 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Arcane Power 29.0 - 43.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +8 mind On Hit.r1 +20 arcane On Crit: * Splash the target with acid dealing 150 damage over 5 turns and reducing armor and accuracy by 19 While equipped: dps ---------- Mind.crit +5% Dmg.mod +6% mind Melee Ret 10 mind ---------- misc Equi/ret +0.28 Massive two-handed battleaxes. |
caustic dwarven-steel battleaxe (34-50 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Nature Power 33.5 - 50.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit.r2 +23 acid +21 nature While equipped: dps ---------- Res.pen +16% acid +10% nature Apr +10 Massive two-handed battleaxes. |
Smeartitan the steel greatsword (24-38 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 23.5 - 37.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +20 mind On Hit.r1 +13 fire While equipped: dps ---------- Mind.pwr +25 (+9 eff.) Dmg.mod +12% mind ----- def ----- Resists +9% nature ---------- misc Psi/ret +0.08 Massive two-handed swords. |
blazebringer's dwarven-steel greatsword of crippling (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego++] Nature/Master Power 34.5 - 55.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +28 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% All.spd +4% Res.pen +14% fire Massive two-handed swords. |
plaguebringer's dwarven-steel greatsword of projection (36-57 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego++] Arcane/Psionic Power 35.5 - 56.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 26 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +14% Massive two-handed swords. |
quick deep-steel trident (29-46 power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego+] Master Power 29.0 - 46.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +14 (+10 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Earedil (22-30 power, 6 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 21.5 - 30.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +4.0% Atk.spd 100% On Crit.r2 +16 physical On Crit: * Splash the target with acid dealing 150 damage over 5 turns and reducing armor and accuracy by 19 While equipped: Stats +4 Dex dps ---------- Apr +5 ----- def ----- Defense +10 (+3 eff.) ---------- misc Max.stam +20.00 One-handed war axes. |
Relgubers (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +13 cold While equipped: dps ---------- Res.pen +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +30 (+10 eff.) Resists +6% darkness +6% temporal Crit.chn- 5.00% One-handed war axes. |
Neriwe the dwarven-steel waraxe (32-44 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Rare] Master Power 31.5 - 44.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +16 acid While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +6% temporal Phasing +20% ----- def ----- Resists +12% acid ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 Max.mana +100.00 One-handed war axes. |
steel dagger 'Poluvea' (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +9 fire On Crit.r2 +12 blight While equipped: Stats +2 Cun dps ---------- Mind.crit +5% Dmg.mod +12% mind Res.pen +20% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Resists +9% acid Sharp, short and deadly. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon Reqs Cun 24 Dex 24 [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
vined mindstar 'Deepsfoe' (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +20 acid On Crit.r2 +12 acid On Hit: * 20% chance to reduce armor by 36% While equipped: dps ---------- Mind.crit +2% Mind.pwr +9 (+3 eff.) Res.pen +15% darkness Melee Ret 4 darkness 6 acid ----- def ----- Resists +3% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Rhuhad the Blazeswift4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Phasing +30% Ranged+ +14 cold While equipped: dps ---------- Spell.crit +3% Crit.mult +20.00% S.pwr/crit +6 Dmg.mod +18% cold Res.pen +25% arcane +25% fire Longbows are used to shoot arrows at your foes. |
dwarven-steel shield of earthen fury (0 def, 10 armour, 80 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
timebroken cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Dmg.mod +6% acid +11% physical +7% temporal +10% fire +6% arcane +16% cold ----- def ----- Resists +13% acid +12% physical +10% fire +13% cold +11% all ---------- misc Max.mana +36.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +5% blight +13% all Mind.save +17 (+8 eff.) Max.HP +48.00 HP.reg +1.50 Heal.mod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) Dmg.mod +14% acid +14% physical +10% fire +11% cold ----- def ----- Resists +12% acid +12% physical +15% fire +11% cold +13% all Spell.save +22 (+9 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of protection (3 def, 3 armour)2.0 T4 cloth armor [Ego+] Nature/Master While equipped: Stats +4 Str +5 Mag +5 Wil dps ---------- Dmg.mod +12% lightning +5% physical +15% cold ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +11% lightning +9% cold +13% all Phys.save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 60.62 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
impenetrable steel mail armour of spell shielding (2 def, 14 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Arcane/Master While equipped: ----- def ----- Armour +14 Defense +2 (+1 eff.) Fatigue +12% Resists +6% arcane Spell.save +13 (+6 eff.) A suit of armour made of mail. |
Glowbane the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +3% blight Res.pen +10% light Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Armour +9 Resists +6% blight Spell.save +5 (+3 eff.) Anom.red +12 Max.HP +62.00 ---------- misc Max.mana +50.00 Max.stam +33.00 Max.hate +14.00 Max.psi +27.00 Max.vim +26.00 Max.P.En +29.00 Max.N.En +24.00 Size +1 Create a temporary shield that absorbs 288 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
hardened leather belt 'Hazewisp'1.0 T3 belt armor [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Dmg.mod +15% cold Res.pen +15% lightning +15% cold Melee Ret 2 cold ----- def ----- Defense +16 (+5 eff.) Resists +7% acid +6% lightning +8% blight Stealth +11 HP.reg +1.80 Heal.mod +16% A belt that goes around your waist. |
hardened leather belt 'Silalrawe'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +7.0% Mind.crit +9% On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +3% acid +9% temporal +6% nature Heal.mod +10% Pinning- +10% Stun/Frz- +10% A belt that goes around your waist. |
Radhivon (12 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +15% mind ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% lightning +6% light +15% cold +5% arcane +12% darkness Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shockgore (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid Res.pen +20% fire Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Defense +2 (+1 eff.) Resists +10% acid +6% fire +28% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +2 Str +3 Dex +3 Cun +3 Con dps ---------- Acc +5 (+5 eff.) Apr +6 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyrith (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +2 Wil +8 Lck dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Armour +3 Resists +12% light Mind.save +9 (+4 eff.) Stealth +8 Die.at -80.00 life A pair of boots made of leather. |
dreamer's pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +3 Phys.save +8 (+4 eff.) Spell.save +7 (+4 eff.) Mind.save +8 (+4 eff.) A pair of boots made of leather. |
miner's pair of dwarven-steel boots of speed (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +7 Fatigue +3% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Layinne (20 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 10 acid Dmg.mod +7% acid Acc +10 (+8 eff.) ----- def ----- Armour +2 Defense +20 (+7 eff.) Resists +8% acid +5% arcane +18% lightning Spell.save +6 (+3 eff.) Teleport- +20% ---------- misc Stam/turn +3.00 Max.stam +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +12 (+4 eff.) Melee+ 6 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +6% arcane ---------- misc Mana/turn +0.18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 80.92 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Stralite Sand Shredder (0 def, 1 armour)1.0 T4 hands armor [Unique] Steamtech While equipped: ----- def ----- Armour +1 ---------- misc Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
spellwoven linen wizard hat of decomposition (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +4% lightning +4% temporal +4% light +4% fire +4% nature +3% acid +3% blight +4% cold +3% darkness ---------- misc Mana/turn +0.14 A pointy cloth hat, very wizardly... |
Deepsglean the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Dmg.mod +30% darkness Res.pen +15% nature On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Defense +2 (+1 eff.) Mind.save +11 (+5 eff.) A pointy cloth hat, very wizardly... |
Lustrebliss the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +12% light Apr +2 ----- def ----- Defense +2 (+1 eff.) Resists +3% lightning +26% fire +7% cold Crit.chn- 10.00% Mind.save +9 (+4 eff.) Silence- +20% A pointy cloth hat, very wizardly... |
cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-7 eff.) Spell.pwr -10 (-3 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-4 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
48 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
44 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
38 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
47 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
35 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
177 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(130 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Splendourwrest1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +5 Wil dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) Dmg.mod +9% mind Res.pen +10% light +10% temporal Melee Ret 26 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +13% blight +8% fire +10% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +5 Infravis +5 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 24 blight damage or heals 35 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
shattering iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str dps ---------- Res.pen +11% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 123% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
evasive yew totem of healing [power 278] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 15 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A Fistful of Gold (Insane (Adventure) difficulty)
Buy an item from an AAA.By ok the Orc Archmage level 19
49th Retaking 124th year of Ascendancy at 03:20 see stats
Across the Narrow Sea (Insane (Adventure) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By ok the Orc Archmage level 15
31st Retaking 124th year of Ascendancy at 21:23 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By ok the Orc Archmage level 32
36th Pain 124th year of Ascendancy at 12:24 see stats
I did not want that! (Insane (Adventure) difficulty)
Tricked Nektosh into killing one of his own people.By ok the Orc Archmage level 34
4th Loss 124th year of Ascendancy at 17:39 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By ok the Orc Archmage level 10
16th Retaking 124th year of Ascendancy at 07:07 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By ok the Orc Archmage level 20
5th Revenge 124th year of Ascendancy at 07:55 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By ok the Orc Archmage level 30
51st Revenge 124th year of Ascendancy at 11:08 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By ok the Orc Archmage level 34
44th Pain 124th year of Ascendancy at 04:50 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By ok the Orc Archmage level 29
48th Revenge 124th year of Ascendancy at 19:08 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By ok the Orc Archmage level 35
6th Loss 124th year of Ascendancy at 07:18 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By ok the Orc Archmage level 18
43rd Retaking 124th year of Ascendancy at 05:56 see stats
Log
Phantasmal Shield hits Multi-hued drake hatchling for 180 light damage.
Phantasmal Shield hits Betamira the giant ice ant for (55 rampage shugs off), 131 light (131 total damage).
Phantasmal Shield hits Vampire for 280 light damage.
Phantasmal Shield hits Multi-hued drake hatchling for 187 light damage.
Melee retaliation hits Multi-hued drake hatchling for 4 acid damage.
Melee retaliation hits Multi-hued drake hatchling for 29 cold damage.
Melee retaliation hits Multi-hued drake hatchling for 18 cold damage.
Multi-hued drake hatchling hits Multi-hued drake hatchling for 74 cold damage.
Multi-hued drake hatchling hits Betamira the giant ice ant for 42 cold damage.
Melee retaliation hits Multi-hued drake hatchling for 5 fire, 5 cold (10 total damage).
Multi-hued drake hatchling hits ok for 30 cold damage.
Multi-hued drake hatchling hits Betamira the giant ice ant for (34 rampage shugs off), 0 cold (0 total damage).
Thunderstorm hits Multi-hued drake hatchling for 22 lightning damage.
Thunderstorm hits Multi-hued drake hatchling for 22 lightning damage.
Ok casts Orb of Thaumaturgy.
Betamira the giant ice ant uses Slash.
Ok has a cursed wound!
Melee retaliation hits Betamira the giant ice ant for 5 acid damage.
Betamira the giant ice ant hits ok for 447 physical, 1 cold (449 total damage).
Betamira the giant ice ant uses Frenzy.
Ok has been overwhelmed.
Ok is no longer overwhelmed.
Ok roars with rage shaking off 1 mental debuffs!
Ok resists!
Ok has been overwhelmed.
Melee retaliation hits Betamira the giant ice ant for 5 acid, 5 acid, 5 acid, 5 acid (19 total damage).
Betamira the giant ice ant hits ok for 187 physical, (1 ignored), 0 cold, 199 physical, (1 ignored), 0 cold, 153 physical (539 total damage).
ok the level 37 orc archmage was stabbed to death by Betamira the giant ice ant on level 1 of Ruined Dungeon.
The furious lightning storm around ok calms down and disappears.






























































































































