









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Writhing One |
| Level / Exp | 50 / 1381% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinulaith the temporal stalker at level 29 on the 30th Pyre 123rd year of Ascendancy at 19:16 0 / 10Killed by Aryta the skeleton warrior at level 31 on the 3rd Mirth 123rd year of Ascendancy at 06:34 Killed by Adisevena the giant red ant at level 31 on the 4th Mirth 123rd year of Ascendancy at 09:07 Killed by Siligarin the squid at level 32 on the 1st Dusk 123rd year of Ascendancy at 11:32 Killed by Aeretta the orc necromancer at level 50 on the 9th Flare 124th year of Ascendancy at 00:41 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 32nd Dusk 124th year of Ascendancy at 08:33 Killed by Elandar at level 50 on the 70th Haze 124th year of Ascendancy at 05:52 Killed by Elandar at level 50 on the 70th Haze 124th year of Ascendancy at 08:30 Killed by thaurhereg at level 50 on the 70th Haze 124th year of Ascendancy at 08:43 Killed by Elandar at level 50 on the 70th Haze 124th year of Ascendancy at 08:58 |
Primary Stats
| Strength | 50 (base 19) |
| Dexterity | 104 (base 58) |
| Constitution | 58 (base 35) |
| Magic | 104 (base 62) |
| Willpower | 30 (base 8) |
| Cunning | 92 (base 64) |
Resources
| Life | 244/1877 |
| Mana | 494/494 |
| Stamina | 297/297 |
| Insanity | 42/100 |
| Healing Factor | 1.6601339505268 |
| Regeneration | 42.914462621118 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +49.54510541169% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 69.121379661325 |
| See Invisible | 59.121379661325 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 58 |
| Crit Chance | 46% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 78 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +28% |
| Acid | +9% |
| Light | +15% |
| Darkness | +88% |
| Blight | +18% |
| Arcane | +6% |
| Fire | +30% |
| All | 0% |
Offense: Damage Penetration
| Acid | +50% |
| Temporal | +45% |
| Blight | +40% |
| Darkness | +89% |
| Cold | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | -25.001266717883 (68.718496631565%) |
| Defense | 99 |
| Ranged Defense | 99 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 48 |
| Mental Save | 63 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 27%( 70%) |
| Cold | + 34%( 70%) |
| All | + 23%( 70%) |
| Lightning | + 65%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 62%( 70%) |
| Physical | + 34%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 69%( 70%) |
| Mind | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 72% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 80% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 28% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 233 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 795 damage for 6 turns. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Demented / Path of horror | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Demented / Horrific body | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The target has been splashed with acid, taking 59.06 acid damage per turn, reducing armour by 57 and attack by 50. Acid Splash |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Glorynn the red ooze. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost tinker from death by carrion worm mass. Escort: lost tinker (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3002. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hazekin the pair of drakeskin leather boots (18 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex dps ---------- Res.pen +15% blight +5% cold +15% darkness +20% temporal Melee Ret 2 blight 2 cold ----- def ----- Armour +5 Defense +18 (+3 eff.) Resists +9% blight +3% cold +26% darkness +22% temporal Silence- +50% Confus- +34% Stun/Frz- +49% Def/telep +30 Res/telep +17% Dur/telep +10% A pair of boots made of leather. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 434.38 darkness damage (based on Mindpower and charge). Uses 6 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Eilinelewe the drakeskin leather cap (25 def, 5 armour) =eq=2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +5 Defense +25 (+4 eff.) Fatigue +5% Resists +21% lightning +12% temporal +5% physical +11% cold +15% fire +19% mind +6% acid Mind.save +25 (+6 eff.) Confus- +38% A cap made of leather. |
| Tool | piercing voratun torque of psionic shield [power 149] (5/14 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 149 for 5 turns Puts all charms on 14 cooldown 100% to increase all damage penetration by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Dimbraze the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +7 Cun +6 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +6% arcane Res.pen +25% darkness ----- def ----- Resists +9% darkness +5% arcane Max.HP +84.00 HP.reg +14.00 Heal.mod +14% Blind- +36% ---------- misc Infravis +5 See.Stealth +21 See.Invis +11 Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Chamikath'1.0 T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats +5 Str +6 Dex +10 Mag +17 Wil +5 Cun dps ---------- Spell.crit +6% ----- def ----- Defense +10 (+2 eff.) Resists +6% acid +13% temporal +14% lightning Crit.chn- 10.00% Phys.save +36 (+9 eff.) Spell.save +15 (+5 eff.) Mind.save +30 (+7 eff.) A belt that goes around your waist. |
| In main hand | dragonbone starstaff 'Phlegmstinger' (30-36 power, 6 apr, darkness element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +21% Crit.mult +17.00% Phys.pwr +13 (+3 eff.) Spell.pwr +31 (+7 eff.) Dmg.mod +28% nature +30% darkness Phasing +25% Acc +13 (+3 eff.) ----- def ----- Defense +24 (+4 eff.) Resists +2% physical +3% light +3% temporal Shield.pwr +16% Cut- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | stone warden's drakeskin leather gloves of the juggernaut (0 def, 15 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +13 Con ----- def ----- Armour +15 Hardiness +11% Resists +7% physical Phys.save +20 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +28% Unarmed combat: Power 24.5 - 27.0 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +14 physical On Hit: 5% Stone Touch 5 On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Blizzardkiller (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +10 Cun dps ---------- Crit.mult +15.00% Dmg.mod +30% fire Res.pen +25% acid +10% cold On Hit (Melee): * 10% chance to reduce armor by 44% ----- def ----- Resists +12% acid +45% fire +10% blight +15% all Max.HP +100.00 HP.reg +5.60 Heal.mod +20% ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Aeryhir (16 def, 7 armour) =eq=2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +4 Wil dps ---------- Dmg.mod +9% acid +25% darkness Res.pen +14% darkness ----- def ----- Armour +7 Defense +16 (+3 eff.) Resists +23% darkness Crit.chn- 10.00% Phys.save +22 (+6 eff.) Spell.save +17 (+5 eff.) Mind.save +19 (+5 eff.) Stealth +25 Max.HP +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Polutta =eq=0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Con +1 Wil dps ---------- Crit.mult +15.00% Mind.pwr +15 (+5 eff.) ----- def ----- Resists +19% lightning +25% light +23% darkness Phys.save +12 (+3 eff.) Max.HP +62.00 HP.reg +6.00 Blind- +44% Stun/Frz- +31% ---------- misc Vim/s.crit +1.00 Hate/m.crit +4.00 Amulets make your neck look great! |
Inventory
regeneration infusion (heal 514; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune (power 19; resist 35%; move 63%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 63% faster, and you are invisible (power 19). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 259; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 259 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 17 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 24 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Layeriata the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) S.pwr/crit +6 Phys.spd +10% Dmg.mod +15% acid +10% physical +6% blight Res.pen +25% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Resists +9% acid ---------- misc Mana/turn +0.08 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +8 Dex +9 Mag +6 Wil +11 Cun +3 Con dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +24 (+5 eff.) Mind.pwr +11 (+4 eff.) Acc +11 (+3 eff.) ----- def ----- Resists +9% light +3% nature Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Adarevea the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +10 Dex +3 Mag +3 Con dps ---------- Dmg.mod +3% temporal +20% physical Acc +20 (+5 eff.) Apr +4 ----- def ----- Resists +20% physical Die.at -40.00 life Max.HP +76.00 HP.reg +15.00 Heal.mod +20% ---------- misc See.Invis +15 Rings make your fingers look great! |
Cuthazilador the Lightoath0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% temporal +32% cold Res.pen +15% temporal ----- def ----- Resists +64% cold +6% light +6% temporal HP.reg +7.00 Stun/Frz- +39% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Glowpyre the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Con dps ---------- Phys.crit +2.0% Dmg.mod +14% lightning +17% nature +6% light ----- def ----- Armour +8 Resists +34% nature +28% lightning Phys.save +9 (+3 eff.) Mind.save +12 (+3 eff.) Confus- +33% Rings make your fingers look great! |
Xerytha the voratun ring =eq=0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Wil +7 Mag dps ---------- Spell.pwr +13 (+3 eff.) ----- def ----- Resists +30% acid Mind.save +12 (+3 eff.) Max.HP +76.00 HP.reg +16.00 Heal.mod +18% Confus- +39% Rings make your fingers look great! |
savage's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Con ----- def ----- Spell.save +19 (+6 eff.) ---------- misc Max.stam +26.00 Rings make your fingers look great! |
voratun ring 'Demonglory'0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +12% temporal Res.pen +15% darkness +10% temporal Melee Ret 4 darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% arcane Phys.save +14 (+4 eff.) Blind- +26% ---------- misc Infravis +4 See.Stealth +17 See.Invis +24 Rings make your fingers look great! |
voratun ring 'Ulfaruitar'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Str +1 Dex +5 Con dps ---------- Phys.pwr +20 (+4 eff.) ----- def ----- Armour +2 Fatigue -10% Resists +6% mind Spell.save +18 (+6 eff.) Blind- +37% ---------- misc Max.enc +32 Max.stam +24.00 Infravis +5 See.Stealth +21 See.Invis +11 Rings make your fingers look great! |
dragonbone magestaff 'Neyarim' (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Cun dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +25 (+6 eff.) Melee+ 35 fire Dmg.mod +9% arcane +30% blight Res.pen +15% temporal ----- def ----- Armour +7 Hardiness +12% Resists +9% temporal Crit.chn- 20.40% Phys.save +12 (+3 eff.) ---------- misc Mana/turn +0.39 Max.mana +71.00 Infravis +4 See.Invis +23 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone magestaff of might (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +15 (+4 eff.) Dmg.mod +30% cold ----- def ----- Armour +12 Hardiness +12% Phys.save +10 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stralite greatsword of crippling (49-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 49.0 - 78.4 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +19.0% Massive two-handed swords. |
elemental voratun greatsword of massacre (80-127 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 79.5 - 127.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 124 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +42% acid Res.pen +42% acid Massive two-handed swords. |
voratun longsword 'Flashreeve' (45-63 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Master Power 45.0 - 63.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +27 mind +12 temporal On Hit.r1 +27 physical On Crit.r2 +27 light While equipped: dps ---------- Res.pen +25% temporal +48% physical Acc +45 (+11 eff.) Apr +12 On Hit (Melee): * 27% chance to reduce all saves and defense by 29 Sharp, long, and deadly. |
Eye of Winter (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
drakeskin leather sling of piercing4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +15% all Acc +25 (+6 eff.) Apr +15 Slings are used to hurl stones or metal shots at your foes. |
penetrating stralite steamgun of true flight4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Arcane/Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +13.0% Res.pen +20% physical Acc +13 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed pouch of voratun shots (22/22, 70-84 power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 70.0 - 84.0 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +20.0% Capacity 22 On Crit: * Wound the target dealing 326 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Branazor the Kilnglean (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +5 Cun dps ---------- Spell.crit +27% Spell.pwr +44 (+9 eff.) Dmg.mod +30% light +6% fire +25% darkness +24% arcane Res.pen +25% arcane ----- def ----- Resists +5% arcane +15% all Spell.save +24 (+8 eff.) ---------- misc Mana/turn +0.39 Max.mana +100.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Invisible. |
elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +20% all ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +8 Str +8 Mag +7 Wil dps ---------- Dmg.mod +23% lightning +25% physical +8% cold ----- def ----- Resists +13% lightning +13% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearforged voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +10 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +27% Resists +45% fire -20% light +13% darkness Phys.save +9 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) A suit of armour made of mail. |
Poritira the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +5 Wil +6 Cun dps ---------- Mind.crit +1% Dmg.mod +3% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Armour +10 Defense +10 (+2 eff.) Phys.save +32 (+8 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Max.HP +49.00 ---------- misc Hate/m.crit +3.00 A belt that goes around your waist. |
Spidersnake the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +9% physical Res.pen +10% physical Apr +4 Melee Ret 10 nature ----- def ----- Armour +30 Defense +15 (+3 eff.) Phys.save +20 (+5 eff.) Mind.save +15 (+4 eff.) ---------- misc Stam/turn +3.00 Create a temporary shield that absorbs 409 damage Puts all charms on 17 cooldown A belt that goes around your waist. |
noble's drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Master While equipped: Stats +8 Cun +8 Wil dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Against +36% Summoned ----- def ----- D.Red.from +45% Summoned A belt that goes around your waist. |
Issugamas (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Mag +7 Wil +6 Cun dps ---------- Dmg.mod +22% darkness Res.pen +15% darkness +10% mind Acc +26 (+6 eff.) Melee Ret 6 temporal ----- def ----- Defense +3 (+1 eff.) Fatigue -9% Resists +17% darkness Stealth +20 Max.HP +110.00 ---------- misc Max.stam +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Demonlore' (11 def, 20 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +2 Mag +5 Wil +8 Cun dps ---------- Mind.crit +7% Dmg.mod +9% darkness Res.pen +15% darkness ----- def ----- Armour +20 Defense +11 (+2 eff.) Resists +24% cold Phys.save +19 (+5 eff.) Spell.save +22 (+7 eff.) Mind.save +23 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
eldritch pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane/Master While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +2% ----- def ----- Armour +1 ---------- misc Stam/turn +0.50 Mana/turn +0.20 Max.mana +28.00 Max.stam +16.00 A pair of boots made of leather. |
Bayarak the Mucusworth (18 def, 18 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +15 Lck +8 Dex dps ---------- Phys.pwr +5 (+1 eff.) Melee Ret 6 nature ----- def ----- Armour +18 Defense +18 (+3 eff.) Resists +6% cold +3% fire +6% arcane +4% physical Stealth +15 ---------- misc Infravis +3 Evasion: (Instant) Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 48 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
miner's pair of voratun boots of tirelessness (0 def, 11 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +11 Fatigue +4% ---------- misc Stam/turn +1.20 Max.stam +36.00 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Relgovor the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +12% acid Res.pen +10% acid +5% temporal Melee Ret 6 temporal ----- def ----- Armour +5 Fatigue +5% Resists +26% lightning +22% temporal +3% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Rimeobeisance' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Str +9 Dex dps ---------- Mind.crit +11% Mind.pwr +41 (+13 eff.) Dmg.mod +18% arcane Res.pen +34% cold ----- def ----- Armour +5 Fatigue +5% Resists +7% arcane Mind.save +24 (+6 eff.) ---------- misc Psi/ret +0.32 Max.psi +60.00 Skullcracker: Puts all charms on 11 cooldown Level 3.0 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 155.0 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
169 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 22 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 28 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 785.50 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 14 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By bonez the Skeleton Writhing One level 38
22nd Haze 123rd year of Ascendancy at 15:09 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By bonez the Skeleton Writhing One level 38
34th Dusk 123rd year of Ascendancy at 22:12 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By bonez the Skeleton Writhing One level 42
44th Haze 123rd year of Ascendancy at 19:44 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By bonez the Skeleton Writhing One level 43
51st Haze 123rd year of Ascendancy at 06:27 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By bonez the Skeleton Writhing One level 50
43rd Pyre 124th year of Ascendancy at 11:53 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By bonez the Skeleton Writhing One level 41
31st Haze 123rd year of Ascendancy at 17:03 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By bonez the Skeleton Writhing One level 20
14th Regrowth 123rd year of Ascendancy at 01:26 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By bonez the Skeleton Writhing One level 16
71st Haze 122nd year of Ascendancy at 04:42 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By bonez the Skeleton Writhing One level 40
28th Haze 123rd year of Ascendancy at 17:59 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By bonez the Skeleton Writhing One level 34
27th Dusk 123rd year of Ascendancy at 05:37 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By bonez the Skeleton Writhing One level 22
23rd Regrowth 123rd year of Ascendancy at 21:27 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By bonez the Skeleton Writhing One level 50
17th Haze 124th year of Ascendancy at 04:11 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By bonez the Skeleton Writhing One level 32
2nd Summertide 123rd year of Ascendancy at 17:32 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By bonez the Skeleton Writhing One level 50
66th Haze 124th year of Ascendancy at 14:08 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By bonez the Skeleton Writhing One level 32
3rd Dusk 123rd year of Ascendancy at 05:52 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By bonez the Skeleton Writhing One level 44
51st Haze 123rd year of Ascendancy at 10:35 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By bonez the Skeleton Writhing One level 10
73rd Dusk 122nd year of Ascendancy at 00:14 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By bonez the Skeleton Writhing One level 20
10th Allure 123rd year of Ascendancy at 05:21 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By bonez the Skeleton Writhing One level 30
47th Pyre 123rd year of Ascendancy at 08:51 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By bonez the Skeleton Writhing One level 40
28th Haze 123rd year of Ascendancy at 17:31 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By bonez the Skeleton Writhing One level 50
42nd Pyre 124th year of Ascendancy at 18:42 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By bonez the Skeleton Writhing One level 33
21st Dusk 123rd year of Ascendancy at 16:46 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By bonez the Skeleton Writhing One level 50
75th Dusk 124th year of Ascendancy at 22:58 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By bonez the Skeleton Writhing One level 50
73rd Pyre 124th year of Ascendancy at 11:44 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By bonez the Skeleton Writhing One level 29
22nd Pyre 123rd year of Ascendancy at 19:51 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By bonez the Skeleton Writhing One level 50
38th Haze 124th year of Ascendancy at 11:49 see stats
Santassacre! (Insane (Adventure) difficulty)
Killed the little helper elves after saving them!By bonez the Skeleton Writhing One level 33
21st Dusk 123rd year of Ascendancy at 16:47 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By bonez the Skeleton Writhing One level 29
46th Pyre 123rd year of Ascendancy at 18:00 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By bonez the Skeleton Writhing One level 15
54th Haze 122nd year of Ascendancy at 21:17 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By bonez the Skeleton Writhing One level 40
28th Haze 123rd year of Ascendancy at 20:53 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By bonez the Skeleton Writhing One level 9
20th Dusk 122nd year of Ascendancy at 08:01 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By bonez the Skeleton Writhing One level 50
18th Dusk 124th year of Ascendancy at 07:26 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By bonez the Skeleton Writhing One level 26
54th Regrowth 123rd year of Ascendancy at 05:45 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By bonez the Skeleton Writhing One level 36
31st Dusk 123rd year of Ascendancy at 14:08 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By bonez the Skeleton Writhing One level 9
22nd Dusk 122nd year of Ascendancy at 02:12 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By bonez the Skeleton Writhing One level 46
2nd Allure 124th year of Ascendancy at 18:20 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By bonez the Skeleton Writhing One level 26
53rd Regrowth 123rd year of Ascendancy at 19:06 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By bonez the Skeleton Writhing One level 22
25th Regrowth 123rd year of Ascendancy at 03:40 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By bonez the Skeleton Writhing One level 16
56th Haze 122nd year of Ascendancy at 18:21 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By bonez the Skeleton Writhing One level 50
70th Haze 124th year of Ascendancy at 08:30 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By bonez the Skeleton Writhing One level 37
34th Dusk 123rd year of Ascendancy at 04:55 see stats
Log
Bonez's defiled blood area effect performs a melee critical strike against Elandar!
bonez damages himself through Martyrdom!
bonez HEALS from darkness damage!
worm that walks (servant of bonez) damages himself through Martyrdom!
worm that walks (servant of bonez) HEALS from fire damage!
Elandar teleports some damage to Bonez!
Quasit hits Bonez for 5 healing, 15 darkness, 22 healing (15 total damage) [27 healing].
Argoniel hits worm that walks (servant of bonez) for 0 fire damage.
Argoniel hits Bonez for 6 healing, 15 darkness, 23 healing (15 total damage) [28 healing].
Worm that walks (servant of bonez)'s devouring flames area effect hits Argoniel for 2 fire damage.
Bonez's defiled blood area effect hits Elandar for (58 to time), 0 darkness, (4 teleported), 0 arcane (0 total damage).
Bonez's defiled blood area effect hits Bonez for 4 teleported damage.
Bonez's defiled blood area effect hits Argoniel for 35 darkness, 6 arcane (41 total damage).
Bonez's defiled blood area effect hits Multi-hued drake for 80 darkness, 0 arcane (80 total damage).
Bonez hits Quasit for 652 darkness damage.
Bonez hits Argoniel for 639 darkness damage.
Bonez hits Elandar for (586 teleported), 0 darkness (0 total damage).
Bonez hits Bonez for 586 teleported, 563 healing (586 total damage) [563 healing].
Bonez hits Fire drake for 896 darkness damage.
Bonez hits Multi-hued drake for 773 darkness damage.
Fire drake hits Bonez for 7 healing, 20 darkness, 30 healing (20 total damage) [37 healing].
Multi-hued drake hits Bonez for 6 healing, 17 darkness, 26 healing (17 total damage) [32 healing].
Bonez killed Quasit!
Multi-hued drake killed Bonez!
Bonez killed Fire drake!
Elandar casts Manathrust.
Elandar's spell attains critical power!
Character control switched to bonez.
Elandar hits Worm that walks (servant of bonez) for 949 arcane damage.
bonez the level 50 skeleton writhing one was imploded to death by a Elandar on level 11 of High Peak.















































































































