Zerwe the level 5 Shalore Alchemist by palo48

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassAlchemist
Level / Exp5 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity14 (base 10)
Constitution16 (base 16)
Magic39 (base 27)
Willpower16 (base 11)
Cunning11 (base 10)

Resources

Life175/175
Mana128/128
Healing Factor1.0483870967742
Regeneration0.26209677419355

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage30
Accuracy18
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance7%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+10%
Acid+3%
Fire+7%
Nature+6%

Defense: Base

Armour (hardiness)2 (30%)
Defense12
Ranged Defense12
Fatigue0
Physical Save14
Spell Save19
Mental Save9

Defense: Resistances

Acid+ 12%( 70%)
Temporal+ 13%( 70%)
All+ 7%( 70%)
Darkness+ 12%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Disarm Resistance22%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
0/5
0/5
0/5
Spell / Golemancy1.30
2/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
2/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log

Talent Throw Bomb is ready to use.

Resting starts...

Rested for 34 turns (stop reason: all resources and life at maximum).


Zerwe casts
Refit Golem.
Refitting starts...

Refitted for 21 turns.


Zerwe picks up (f.):
surging ash magestaff of might (15-18 power, 3 apr, fire element).

Resting starts...

Rested for 9 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: at door).


Zerwe picks up (a.):
movement infusion (speed 400%; cd 15).

Zerwe picks up (b.):
regeneration infusion (heal 110; 15 cd).
Zerwe picks up (c.):
wild infusion (res 15%; mental; dur 3; cd 11).

Talent Refit Golem is ready to use.
Zerwe picks up (d.):
shielding rune (absorb 83; dur 3; cd 15).
Zerwe picks up (f.):
teleportation rune (range 20; cd 12).

Ran for 6 turns (stop reason: interesting terrain).


Zerwe picks up (k.):
shimmering elm vilestaff of might (10-12 power, 2 apr, acid element).

Zerwe deactivates
Flame Infusion.