1111 the level 9 Ghoul Necromancer by d9d9_pr9nik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassNecromancer
Level / Exp9 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 10)
Dexterity11 (base 10)
Constitution32 (base 12)
Magic40 (base 30)
Willpower18 (base 17)
Cunning11 (base 11)

Resources

Life315/315
Mana56/56
Soul7/12
Healing Factor1.2633663366337
Regeneration0.31584158415842

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite5
See Stealth5.0007812533471
See Invisible17.622717356497

Offense: Mainhand

Damage21
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance5%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+20%
Temporal+10%
Darkness+9%
Fire+5%
All0%

Offense: Damage Penetration

Blight+5%
Darkness+5%

Defense: Base

Armour (hardiness)11 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save20
Spell Save20
Mental Save10

Defense: Resistances

Cold+ 13%( 70%)
Light+ 49%( 70%)
Temporal+ 16%( 70%)
Blight+ 10%( 70%)
Arcane+ 12%( 70%)
Fire+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
3/5
1/5
0/5
0/5
Spell / Grave1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
2/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
4/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

active
done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


Resting starts...

You are yanked out of this place!

Rested for 29 turns (stop reason: dialog is displayed).


1111 wears (replacing
cruel elm magestaff (100% power, 2 apr, fire element)): infernal elm magestaff (100% power, 2 apr, lightning element).

You gain 0.75 gold from the transmogrification of
rough leather cap of strength (+3) (0 def, 1 armour).
You gain 0.73 gold from the transmogrification of
linen robe of light (+16%) (0 def, 0 armour).
You gain 1.99 gold from the transmogrification of
thought-forged iron mace of massacre (118% power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (112% power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, cold element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

1111 deactivates
Keen Senses.
1111 deactivates
Necrotic Aura.
1111 deactivates
Will o' the Wisp.
1111 deactivates
Blurred Mortality.