











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 | 
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Ogre | 
| Class | Bulwark | 
| Level / Exp | 50 / 67% | 
| Size | huge | 
| Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:12  / 137Killed by elven tempest at level 6 on the 1st Mirth 122nd year of Ascendancy at 13:14 Killed by elven cultist at level 6 on the 1st Mirth 122nd year of Ascendancy at 19:08 Killed by Rrar the Invoker at level 10 on the 7th Flare 122nd year of Ascendancy at 04:13 Killed by Koroklak the Bringer of Doom at level 10 on the 7th Flare 122nd year of Ascendancy at 08:20 Killed by Koroklak the Bringer of Doom at level 10 on the 7th Flare 122nd year of Ascendancy at 09:14 Killed by Koroklak the Bringer of Doom at level 10 on the 7th Flare 122nd year of Ascendancy at 10:09 Killed by Koroklak the Bringer of Doom at level 10 on the 7th Flare 122nd year of Ascendancy at 11:02 Killed by Koroklak the Bringer of Doom at level 10 on the 7th Flare 122nd year of Ascendancy at 11:48 Killed by Koroklak the Bringer of Doom at level 10 on the 7th Flare 122nd year of Ascendancy at 12:44 Killed by Koroklak the Bringer of Doom at level 10 on the 7th Flare 122nd year of Ascendancy at 13:31 Killed by Lisena the bandit at level 12 on the 23rd Dusk 122nd year of Ascendancy at 03:04 Killed by Bethitira the drem master at level 13 on the 25th Dusk 122nd year of Ascendancy at 23:17 Killed by Xerarekira the dredgling at level 13 on the 26th Dusk 122nd year of Ascendancy at 06:24 Killed by greater gwelgoroth at level 14 on the 38th Dusk 122nd year of Ascendancy at 19:22 Killed by snow giant boulder thrower at level 15 on the 42nd Dusk 122nd year of Ascendancy at 02:03 Killed by Chronolith Clone at level 16 on the 46th Dusk 122nd year of Ascendancy at 15:43 Killed by blade horror at level 19 on the 74th Dusk 122nd year of Ascendancy at 10:18 Killed by umbral horror at level 19 on the 74th Dusk 122nd year of Ascendancy at 11:16 Killed by Aruma the elder vampire at level 19 on the 3rd Haze 122nd year of Ascendancy at 11:35 Killed by will o' the wisp at level 19 on the 3rd Haze 122nd year of Ascendancy at 21:13 Killed by armoured skeleton warrior at level 20 on the 10th Haze 122nd year of Ascendancy at 15:45 Killed by Aletta Soultorn at level 20 on the 10th Haze 122nd year of Ascendancy at 17:14 Killed by skeleton warrior at level 21 on the 17th Haze 122nd year of Ascendancy at 14:43 Killed by forest wight at level 21 on the 17th Haze 122nd year of Ascendancy at 16:15 Killed by The Master at level 21 on the 17th Haze 122nd year of Ascendancy at 17:20 Killed by skeleton master archer at level 21 on the 17th Haze 122nd year of Ascendancy at 19:02 Killed by Emelalewyn the elder vampire at level 21 on the 17th Haze 122nd year of Ascendancy at 20:54 Killed by The Master at level 21 on the 17th Haze 122nd year of Ascendancy at 22:06 Killed by Forgery of Haze (Emelalewyn the elder vampire) at level 22 on the 17th Haze 122nd year of Ascendancy at 23:27 Killed by barrow wight at level 23 on the 28th Haze 122nd year of Ascendancy at 15:28 Killed by skeleton archer at level 23 on the 29th Haze 122nd year of Ascendancy at 12:21 Killed by Greater Mummy Lord at level 23 on the 30th Haze 122nd year of Ascendancy at 19:30 Killed by Greater Mummy Lord at level 23 on the 30th Haze 122nd year of Ascendancy at 21:05 Killed by Ivetha the icy orc wyrmic at level 25 on the 42nd Haze 122nd year of Ascendancy at 17:11 Killed by orc necromancer at level 27 on the 50th Haze 122nd year of Ascendancy at 11:07 Killed by orc soldier at level 27 on the 60th Haze 122nd year of Ascendancy at 07:42 Killed by Salyrenn the multi-hued drake hatchling at level 27 on the 60th Haze 122nd year of Ascendancy at 13:48 Killed by Salyrenn the multi-hued drake hatchling at level 27 on the 62nd Haze 122nd year of Ascendancy at 01:44 Killed by orc cryomancer at level 27 on the 62nd Haze 122nd year of Ascendancy at 10:39 Killed by ritch flamespitter at level 27 on the 62nd Haze 122nd year of Ascendancy at 12:15 Killed by xaren at level 27 on the 62nd Haze 122nd year of Ascendancy at 13:31 Killed by icy orc wyrmic at level 27 on the 62nd Haze 122nd year of Ascendancy at 15:09 Killed by fiery orc wyrmic at level 27 on the 62nd Haze 122nd year of Ascendancy at 17:24 Killed by Warmaster Gnarg at level 28 on the 62nd Haze 122nd year of Ascendancy at 19:44 Killed by overpowered greater multi-hued wyrm at level 28 on the 63rd Haze 122nd year of Ascendancy at 07:11 Killed by overpowered greater multi-hued wyrm at level 28 on the 63rd Haze 122nd year of Ascendancy at 08:14 Killed by overpowered greater multi-hued wyrm at level 28 on the 63rd Haze 122nd year of Ascendancy at 09:18 Killed by overpowered greater multi-hued wyrm at level 28 on the 63rd Haze 122nd year of Ascendancy at 10:33 Killed by overpowered greater multi-hued wyrm at level 28 on the 63rd Haze 122nd year of Ascendancy at 12:03 Killed by overpowered greater multi-hued wyrm at level 29 on the 63rd Haze 122nd year of Ascendancy at 13:25 Killed by overpowered greater multi-hued wyrm at level 30 on the 63rd Haze 122nd year of Ascendancy at 14:51 Killed by orc necromancer at level 31 on the 1st Wintertide 123rd year of Ascendancy at 06:36 Killed by orc necromancer at level 31 on the 1st Wintertide 123rd year of Ascendancy at 07:39 Killed by orc necromancer at level 31 on the 1st Wintertide 123rd year of Ascendancy at 08:45 Killed by skeleton mage at level 31 on the 1st Wintertide 123rd year of Ascendancy at 09:52 Killed by orc corruptor at level 31 on the 1st Wintertide 123rd year of Ascendancy at 11:21 Killed by armoured skeleton warrior at level 31 on the 1st Wintertide 123rd year of Ascendancy at 14:45 Killed by skeleton mage at level 31 on the 2nd Wintertide 123rd year of Ascendancy at 01:10 Killed by necrotic abomination at level 31 on the 2nd Allure 123rd year of Ascendancy at 17:27 Killed by skeleton warrior at level 31 on the 2nd Allure 123rd year of Ascendancy at 18:36 Killed by heavy bone giant at level 31 on the 2nd Allure 123rd year of Ascendancy at 20:17 Killed by skeleton mage at level 32 on the 4th Allure 123rd year of Ascendancy at 12:39 Killed by ghoul at level 32 on the 4th Allure 123rd year of Ascendancy at 17:31 Killed by skeleton mage at level 33 on the 18th Regrowth 123rd year of Ascendancy at 10:10 Killed by orc necromancer at level 37 on the 59th Regrowth 123rd year of Ascendancy at 03:25 Killed by Porudalle the orc cryomancer at level 37 on the 74th Regrowth 123rd year of Ascendancy at 08:35 Killed by ghoul at level 37 on the 75th Regrowth 123rd year of Ascendancy at 15:48 Killed by orc high cryomancer at level 38 on the 77th Regrowth 123rd year of Ascendancy at 02:21 Killed by orc cryomancer at level 38 on the 77th Regrowth 123rd year of Ascendancy at 20:41 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 78th Regrowth 123rd year of Ascendancy at 16:45 Killed by orc cryomancer at level 38 on the 78th Regrowth 123rd year of Ascendancy at 19:00 Killed by orc cryomancer at level 38 on the 79th Regrowth 123rd year of Ascendancy at 03:46 Killed by orc high pyromancer at level 38 on the 79th Regrowth 123rd year of Ascendancy at 06:14 Killed by Havur the Crusher at level 39 on the 71st Pyre 123rd year of Ascendancy at 00:06 Killed by shadow at level 39 on the 71st Pyre 123rd year of Ascendancy at 15:54 Killed by Aeruna the Neverdead at level 39 on the 72nd Pyre 123rd year of Ascendancy at 01:31 Killed by Aeruna the Neverdead at level 39 on the 72nd Pyre 123rd year of Ascendancy at 04:05 Killed by orc blood mage at level 39 on the 5th Mirth 123rd year of Ascendancy at 02:40 Killed by Doomed Shade of Rok'nor at level 40 on the 7th Flare 123rd year of Ascendancy at 21:17 Killed by skeleton mage at level 40 on the 20th Dusk 123rd year of Ascendancy at 18:31 Killed by fire imp at level 40 on the 21st Dusk 123rd year of Ascendancy at 00:45 Killed by orc cryomancer at level 40 on the 21st Dusk 123rd year of Ascendancy at 17:05 Killed by fire wyrm at level 42 on the 26th Dusk 123rd year of Ascendancy at 16:05 Killed by Rok'nor's Inner Demon at level 42 on the 26th Dusk 123rd year of Ascendancy at 17:14 Killed by orc necromancer at level 42 on the 27th Dusk 123rd year of Ascendancy at 11:06 Killed by Poladhemira the storm drake hatchling at level 42 on the 29th Dusk 123rd year of Ascendancy at 12:37 Killed by Layelaith the luminous horror at level 43 on the 33rd Dusk 123rd year of Ascendancy at 02:42 Killed by multi-hued drake at level 44 on the 33rd Dusk 123rd year of Ascendancy at 20:33 Killed by fire drake at level 44 on the 34th Dusk 123rd year of Ascendancy at 08:19 Killed by forge-giant at level 44 on the 34th Dusk 123rd year of Ascendancy at 09:44 Killed by lava floor at level 44 on the 34th Dusk 123rd year of Ascendancy at 11:28 Killed by blade horror at level 44 on the 34th Dusk 123rd year of Ascendancy at 13:07 Killed by Lisyramina the runed bone giant at level 44 on the 34th Dusk 123rd year of Ascendancy at 18:42 Killed by will o' the wisp at level 44 on the 34th Dusk 123rd year of Ascendancy at 20:48 Killed by runed bone giant at level 44 on the 34th Dusk 123rd year of Ascendancy at 21:54 Killed by Lisyramina the runed bone giant at level 44 on the 34th Dusk 123rd year of Ascendancy at 23:02 Killed by forge-giant at level 44 on the 36th Dusk 123rd year of Ascendancy at 00:43 Killed by Aurmaab the dolleg at level 45 on the 39th Dusk 123rd year of Ascendancy at 06:08 Killed by Uroora the thaurhereg at level 45 on the 40th Dusk 123rd year of Ascendancy at 02:02 Killed by Elandar at level 46 on the 42nd Dusk 123rd year of Ascendancy at 21:14 Killed by Argoniel at level 46 on the 42nd Dusk 123rd year of Ascendancy at 23:17 Killed by Elandar at level 46 on the 43rd Dusk 123rd year of Ascendancy at 00:43 Killed by Elandar at level 49 on the 43rd Dusk 123rd year of Ascendancy at 02:07 Killed by Elandar at level 49 on the 43rd Dusk 123rd year of Ascendancy at 03:23 Killed by Elandar at level 49 on the 43rd Dusk 123rd year of Ascendancy at 04:54 Killed by eternal bone giant at level 49 on the 43rd Dusk 123rd year of Ascendancy at 06:39 Killed by fire drake at level 49 on the 43rd Dusk 123rd year of Ascendancy at 09:33 Killed by Elandar at level 49 on the 43rd Dusk 123rd year of Ascendancy at 11:36 Killed by vampire lord at level 49 on the 43rd Dusk 123rd year of Ascendancy at 13:28 Killed by Elandar at level 49 on the 43rd Dusk 123rd year of Ascendancy at 15:04 Killed by Elandar at level 49 on the 43rd Dusk 123rd year of Ascendancy at 16:47 Killed by Elandar at level 49 on the 43rd Dusk 123rd year of Ascendancy at 17:56 Killed by Elandar at level 49 on the 43rd Dusk 123rd year of Ascendancy at 19:45 Killed by Elandar at level 50 on the 44th Dusk 123rd year of Ascendancy at 02:54 Killed by Elandar at level 50 on the 44th Dusk 123rd year of Ascendancy at 09:51 Killed by Rok'nor at level 50 on the 44th Dusk 123rd year of Ascendancy at 12:44 Killed by Elandar at level 50 on the 44th Dusk 123rd year of Ascendancy at 17:08 Killed by Elandar at level 50 on the 44th Dusk 123rd year of Ascendancy at 18:21 Killed by Elandar at level 50 on the 44th Dusk 123rd year of Ascendancy at 21:09 Killed by ghoul at level 50 on the 44th Dusk 123rd year of Ascendancy at 23:21 Killed by Elandar at level 50 on the 45th Dusk 123rd year of Ascendancy at 00:52 Killed by skeleton magus at level 50 on the 45th Dusk 123rd year of Ascendancy at 02:47 Killed by Elandar at level 50 on the 45th Dusk 123rd year of Ascendancy at 06:19 Killed by Elandar at level 50 on the 45th Dusk 123rd year of Ascendancy at 16:38 Killed by Elandar at level 50 on the 46th Dusk 123rd year of Ascendancy at 02:17 Killed by Elandar at level 50 on the 46th Dusk 123rd year of Ascendancy at 05:41 Killed by Elandar at level 50 on the 46th Dusk 123rd year of Ascendancy at 07:37 Killed by master vampire at level 50 on the 46th Dusk 123rd year of Ascendancy at 10:18 Killed by Elandar at level 50 on the 46th Dusk 123rd year of Ascendancy at 16:19 Killed by Elandar at level 50 on the 46th Dusk 123rd year of Ascendancy at 22:03 Killed by Elandar at level 50 on the 46th Dusk 123rd year of Ascendancy at 23:16 Killed by Elandar at level 50 on the 47th Dusk 123rd year of Ascendancy at 02:22 Killed by ghast at level 50 on the 47th Dusk 123rd year of Ascendancy at 03:33 Killed by Elandar at level 50 on the 47th Dusk 123rd year of Ascendancy at 05:16 Killed by Elandar at level 50 on the 47th Dusk 123rd year of Ascendancy at 06:40 Killed by Rok'nor at level 50 on the 47th Dusk 123rd year of Ascendancy at 06:45  | 
Primary Stats
| Strength | 111 (base 60) | 
| Dexterity | 82 (base 60) | 
| Constitution | 91 (base 60) | 
| Magic | 27 (base 10) | 
| Willpower | 17 (base 10) | 
| Cunning | 63 (base 32) | 
Resources
| Life | 2233/2233 | 
| Stamina | 304/304 | 
| Healing Factor | 1.5655172413793 | 
| Regeneration | 15.649149026692 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -63.333333333333% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 284 | 
| Accuracy | 64 | 
| Crit Chance | 29% | 
| APR | 22 | 
| Speed | 1.20 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 23 | 
| Crit Chance | 20% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 31 | 
| Crit Chance | 20% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +57% | 
| Acid | +22% | 
| Mind | +10% | 
| All | +7% | 
Offense: Damage Penetration
| Acid | +10% | 
| Nature | +10% | 
| Arcane | +20% | 
| Darkness | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 102.29230492397 (100%) | 
| Defense | 52 | 
| Ranged Defense | 55 | 
| Fatigue | 43 | 
| Physical Save | 80 | 
| Spell Save | 64 | 
| Mental Save | 33 | 
Defense: Resistances
| Acid | + 56%( 70%) | 
| Blight | + 38%( 70%) | 
| Physical | + 34%( 70%) | 
| Cold | + 30%( 70%) | 
| All | + 22%( 70%) | 
| Lightning | + 44%( 70%) | 
| Mind | + 27%( 70%) | 
| Fire | + 45%( 70%) | 
| Nature | + 55%( 70%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Confusion Resistance | 50% | 
| Pinning Resistance | 36% | 
| Disarm Resistance | 65% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 100% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 8 turns. While Heroism is active, you will only die when reaching -860 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 560 damage for 5 turns. Its effects scale with your Dexterity stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 22% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 816 life over 5 turns. Its effects scale with your Dexterity stat.  | 
Class Talents
| Technique / Combat techniques | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Two-handed weapons | 0.90 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Shield defense | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Technique / Shield offense | 1.50 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.30 | 
  | 3/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Race / Ogre | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 3/5 | 
  | 5/5 | 
  | 0/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events!  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor.  | active | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor.  | done | 
You failed to protect the injured seer from death by luminous horror. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed | 
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Magic by +2.  | done | 
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2.  | done | 
You failed to protect the lone alchemist from death by wolf. Escort: lone alchemist (level 3 of Scintillating Caves) | failed | 
You failed to protect the lost anorithil from death by skeleton mage. Escort: lost anorithil (level 7 of Dreadfell) | failed | 
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 4 of Dreadfell) | failed | 
You failed to protect the temporal explorer from death by gigantic corrosive tunneler. Escort: temporal explorer (level 6 of Dreadfell) | failed | 
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +2.  | done | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her.  | active | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning.  | active | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1254.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed ice wyrm tooth. * You've found the needed black mamba head.  | active | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
Equipment
| On feet |  Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.  | 
| Quiver |  Lisothra the Nimbusbutcher (22/22, 55-66 power, 6 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 55.0 - 66.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 On weapon crit: * wounds the target for 7 turns: 18 bleeding, 63% reduced healing Damage (Ranged): +4 acid / +29 darkness / +8 blight / +29 cold / +16 bleed / +24 lightning Burst (radius 2) on crit: +8 lightning / +15 cold / +4 acid Damage against: +20% Living Shots are used with slings to pummel your foes to death.  | 
| On hands |  psychic's dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 mind Changes stats: +2 Con Changes resistances: +6% mind Changes damage: +3% mind Physical save: +15 (+3 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +27% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 38% and provides a 22% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm.  | 
| On head |  Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.  | 
| Tool |  Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so.  | 
| On fingers |  Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.  | 
| On fingers |  sneakthief's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +7 Cun / +8 Dex Disarm immunity: +38% Pinning immunity: +36% Knockback immunity: +34% Maximum life: +40.00 Rings can have magical properties.  | 
| Around waist |  Polathra the BreezeslicerInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +15 Defense: +15 (+5 eff.) Damage when hit (Melee): 4 arcane Changes resistances: +9% acid / +8% lightning / +9% fire / +12% nature / +10% cold Changes resistances penetration: +20% arcane / +10% darkness / +10% nature Physical save: +25 (+5 eff.) Spell save: +15 (+4 eff.) Size category: +1 A belt that goes around your waist.  | 
| In main hand |  Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 284.17 to 852.51 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 719.06 to 1438.12 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.  | 
| Main armor |  Scale Mail of Kroltar (10 def, 18 armour) =Currently worn armor=Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 23.04 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.  | 
| In off hand |  Titanic (20 def, 18 armour, 48-57.6 power, 320 block)Requires: - Strength 37 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+7 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid.  | 
| Cloak |  Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.  | 
| Around neck |  wanderer's stralite amulet of mastery (0.17 Technique / Superiority)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +7 Dex / +5 Cun / +5 Con Talent mastery: +0.17 Technique / Superiority Life regen: +0.70 Stamina each turn: +0.70 Movement speed: +10% Amulets can have magical properties.  | 
Inventory
 This item will automatically be transmogrified when you leave the level.healing infusion of the duelist (heal 333) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 333 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 This item will automatically be transmogrified when you leave the level.insidious poison infusion (42 nature damage, 62% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 42.19 nature damage per turn for 7 turns, and reducing the target's healing received by 62%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 This item will automatically be transmogrified when you leave the level.wild infusion (resist 27%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 27% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 This item will automatically be transmogrified when you leave the level.wild infusion (resist 27%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..."  | 
 Rune of the Rift (218.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 233.26 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 This item will automatically be transmogrified when you leave the level.manasurge rune of the warrior (1978% regen over 10 turns; 99 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1978% for 10 turns and instantly restoring 99 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 This item will automatically be transmogrified when you leave the level.vision rune (radius 13; dur 27; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 22) for 27 turns. Your mind will become more receptive for 27 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score.  | 
 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score.  | 
 This item will automatically be transmogrified when you leave the level.solipsist's voratun ring of perseverance Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Cun / +7 Wil Stun/Freeze immunity: +41% Life regen: +4.10 Mindpower: +10 (+5 eff.) Rings can have magical properties.  | 
 This item will automatically be transmogrified when you leave the level.voratun ring 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties.  | 
 voratun ring 'Gorabeth'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag / +10 Wil / +1 Cun Physical save: +16 (+4 eff.) Spell save: +17 (+5 eff.) Mental save: +24 (+10 eff.) Stun/Freeze immunity: +43% Life regen: +3.60 Equilibrium when hit: +0.12 Maximum psi: +30.00 Spellpower: +14 (+7 eff.) Mindpower: +6 (+3 eff.) Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties.  | 
 Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+2 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.  | 
 Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 195.14 fire damage, and flames will be left dealing a further 45.49 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.  | 
 This item will automatically be transmogrified when you leave the level.Wretchspiker (55.5-83.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +28 acid When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances: +2% physical / +21% nature / +12% mind Changes resistances penetration: +15% mind Spell save: +30 (+8 eff.) Mental save: +9 (+4 eff.) Teleport immunity: +15% Massive two-handed battleaxes.  | 
 This item will automatically be transmogrified when you leave the level.arcing voratun battleaxe of amnesia (56.5-84.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown Damage (Melee): +17 lightning When wielded/worn: Massive two-handed battleaxes.  | 
 This item will automatically be transmogrified when you leave the level.inquisitor's voratun battleaxe of nature (59-88.5 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 28 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +16% nature Massive two-handed battleaxes.  | 
 This item will automatically be transmogrified when you leave the level.inquisitor's voratun dagger of disruption (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 15 arcane resource burn * disrupts spell-casting On weapon crit: * burns latent spell energy Damage against: +24% Unnatural Sharp, short and deadly.  | 
 This item will automatically be transmogrified when you leave the level.Isluretha (62-99.2 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 45% chance to cause random gloom Burst (radius 1) on hit: +28 fire When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +12% darkness / +12% fire Physical save: +6 (+2 eff.) Cut immunity: +10% Only die when reaching: -91.00 life Massive two-handed swords.  | 
 Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed assault +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons A blood-etched greatsword, it has seen many foes. From the inside.  | 
 Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.  | 
 This item will automatically be transmogrified when you leave the level.truestriking voratun mace of persecution (45.5-63.7 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage against: +18% Unnatural When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +12 Changes stats: +5 Wil Changes resistances penetration: +9% physical Blunt and deadly.  | 
 This item will automatically be transmogrified when you leave the level.voratun mace of projection (45.5-63.7 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Blunt and deadly.  | 
 This item will automatically be transmogrified when you leave the level.warbringer's voratun mace of crippling (44.5-62.3 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +15.0% Physical power: +8 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +14% physical Disarm immunity: +34% Blunt and deadly.  | 
 This item will automatically be transmogrified when you leave the level.bloodlich's dragonbone starstaff of wizardry (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +9 Mag / +5 Wil / +8 Cun / +7 Con Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +30.00% Vim when firing critical spell: +7.00 Maximum mana: +69.00 Maximum vim: +43.00 Maximum neg.energy: +42.00 Spellpower: +27 (+14 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.dragonbone vilestaff of channeling (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% acid Talent granted: +1 Command Staff Mana each turn: +0.20 Spellpower: +25 (+13 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.infernal dragonbone starstaff of blasting (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 29 fire Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +40.00% Spellpower: +33 (+17 eff.) Spell crit. chance: +14% See invisible: +14 It can be used to unleash an elemental blastwave, dealing 43.80 to 52.56 darkness damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.magelord's dragonbone magestaff (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Damage (Melee): 30 arcane Changes damage: +30% cold Talent granted: +1 Command Staff Maximum mana: +45.00 Spellpower: +23 (+12 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.glacial voratun waraxe of massacre (55.5-77.7 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 55.5 - 77.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Burst (radius 2) on crit: +30 ice When wielded/worn: Armour: +12 Changes resistances penetration: +13% cold One-handed war axes.  | 
 This item will automatically be transmogrified when you leave the level.battlemaster's elven-silk cloak of backstabbing (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +12 Defense: +3 (+1 eff.) Changes stats: +4 Str / +3 Dex / +4 Con Talent mastery: +0.30 Technique / Combat training Critical mult.: +26.00% Stealth bonus: +15 Spell save: -24 (-6 eff.) Stamina each turn: +1.30 Mana each turn: -0.54 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 This item will automatically be transmogrified when you leave the level.psion's elven-silk robe of alchemy (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +18% acid / +17% physical / +16% cold / +14% fire Changes resistances penetration: +14% mind Changes damage: +14% acid / +14% physical / +12% fire / +11% mind / +13% cold Talent cooldown: Refit Golem (-5 turns) Psi each turn: +0.62 Maximum psi: +21.00 Mindpower: +9 (+5 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 This item will automatically be transmogrified when you leave the level.verdant elven-silk robe of life (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +9 Con Changes resistances: +13% blight Changes damage: +9% nature Poison immunity: +48% Disease immunity: +39% Life regen: +5.20 Maximum life: +84.00 Healing mod.: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Boots of the Hunter (2 def, 12 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.  | 
 This item will automatically be transmogrified when you leave the level.pair of voratun boots of evasion (20 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +20 (+7 eff.) Fatigue: +4% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 40 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 This item will automatically be transmogrified when you leave the level.pair of voratun boots of rushing (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 This item will automatically be transmogrified when you leave the level.reinforced pair of drakeskin leather boots of tirelessness (0 def, 13 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +5% Changes resistances: +8% acid / +11% fire / +13% cold / +12% lightning Stamina each turn: +1.10 Maximum stamina: +38.00 A pair of boots made of leather.  | 
 This item will automatically be transmogrified when you leave the level.traveler's pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Maximum encumbrance: +43 Physical save: +12 (+3 eff.) Stamina each turn: +0.70 Maximum stamina: +37.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 This item will automatically be transmogrified when you leave the level.wanderer's pair of voratun boots of void walking (0 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Cun / +5 Con Changes resistances: +30% darkness / +21% temporal Changes resistances penetration: +13% darkness / +20% temporal Physical save: +25 (+5 eff.) Mental save: +20 (+9 eff.) Defense after a teleport: +21 Resist all after a teleport: +13% New effects duration reduction after a teleport: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.  | 
 This item will automatically be transmogrified when you leave the level.Will of Ul'Gruth (0 def, 15 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.  | 
 This item will automatically be transmogrified when you leave the level.heroic voratun gauntlets of dispersion (0 def, 8 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Damage (Melee): 10 arcane Changes stats: +9 Wil / +7 Mag Changes resistances: +8% arcane Mental save: +8 (+4 eff.) Maximum life: +73.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 This item will automatically be transmogrified when you leave the level.spellstreaming drakeskin leather gloves of archery (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Armour: +3 Changes stats: +7 Cun / +8 Dex Mana each turn: +0.21 Spellpower: +12 (+6 eff.) Spell crit. chance: +8% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.3 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 165% damage with a 27% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 This item will automatically be transmogrified when you leave the level.voratun gauntlets (0 def, 3 armour) Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Metal gloves protecting the hands up to the middle of the lower arm.  | 
 This item will automatically be transmogrified when you leave the level.Beridutar (10 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+3 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +5% Changes stats: +10 Con Changes resistances: +12% mind / +5% arcane Confusion immunity: +30% Teleport immunity: +25% Spellpower: +6 (+3 eff.) Spell crit. chance: +5% A cap made of leather.  | 
 This item will automatically be transmogrified when you leave the level.bladed voratun helm of might (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 physical Changes stats: +8 Str / +4 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 997.9 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 This item will automatically be transmogrified when you leave the level.catburglar's voratun helm of trickery (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +9 Dex Changes resistances: +24% darkness Infravision radius: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 This item will automatically be transmogrified when you leave the level.cleansing drakeskin leather cap of trickery (0 def, 5 armour) Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +5 Dex Changes resistances: +15% nature / +12% blight A cap made of leather.  | 
 This item will automatically be transmogrified when you leave the level.fearwoven elven-silk wizard hat (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +13% darkness / +16% physical Changes damage: +20% darkness / +19% physical Maximum hate: +8.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly...  | 
 Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+5 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 111.30 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again.  | 
 Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+9 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.  | 
 This item will automatically be transmogrified when you leave the level.hardened voratun plate armour (9 def, 26 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 (+3 eff.) Fatigue: +26% Changes resistances: +10% acid / +12% physical / +8% fire / +11% cold / +13% lightning A suit of armour made of metal plates.  | 
 This item will automatically be transmogrified when you leave the level.hardened voratun plate armour of command (19 def, 33 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +33 Defense: +19 (+6 eff.) Fatigue: +26% Changes stats: +6 Cun Changes resistances: +11% acid / +10% physical / +13% fire / +11% cold / +11% lightning Mental save: +19 (+8 eff.) A suit of armour made of metal plates.  | 
 hardened voratun plate armour of thunder (9 def, 25 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +21 (+4 eff.) Armour: +25 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +8 Str / +10 Mag / +7 Wil Changes resistances: +24% lightning / +13% physical / +11% cold / +10% acid / +9% fire Spellpower: +14 (+7 eff.) Spell crit. chance: +8% Mindpower: +16 (+8 eff.) Mental crit. chance: +7% A suit of armour made of metal plates.  | 
 This item will automatically be transmogrified when you leave the level.corrosive voratun shield of crushing (12 def, 3 armour, 78-93.6 power, 195.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 78.0 - 93.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +196 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +15 acid When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 19% chance to corrode armour by 30% Changes stats: +2 Con Changes resistances: +18% acid Talent granted: +5 Block Handheld deflection devices.  | 
 Quiver of the Sun (22/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.  | 
 This item will automatically be transmogrified when you leave the level.sentry's quiver of dragonbone arrows of annihilation (50/50, 83.5-116.9 power, 51 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 83.5 - 116.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +51 Crit. chance: +17.0% Capacity: 50 Turns elapse between self-loadings: 1 Travel speed: +200% Arrows are used with bows to pierce your foes to death.  | 
 brass lantern 'Sootking'Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +4 Changes resistances: +3% all Changes resistances penetration: +20% darkness Changes damage: +6% physical Physical save: +12 (+3 eff.) Spell save: +6 (+2 eff.) Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 dreamer's dwarven lantern of the zealotInfused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% all Spell save: +14 (+4 eff.) Mental save: +12 (+6 eff.) Mindpower: +9 (+5 eff.) Mental crit. chance: +8% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
 Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power.  | 
 Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it.  | 
 Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 This item will automatically be transmogrified when you leave the level.Garasin (21/47, 57.5-69 power, 13 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 57.5 - 69.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +25 Armour Penetration: +13 Crit. chance: +17.0% Capacity: 47 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to disease On weapon crit: * cripple the target Damage (Ranged): +4 blight Burst (radius 1) on hit: +4 blight / +8 acid Burst (radius 2) on crit: +8 acid Shots are used with slings to pummel your foes to death.  | 
 This item will automatically be transmogrified when you leave the level.Murkpython the pouch of voratun shots (22/22, 52-62.4 power, 6 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 On weapon hit: * 45% chance to cause random gloom * 45% chance to disease * 45% chance to inflict 15% damage reduction Damage (Ranged): +17 temporal / +16 darkness / +19 nature Burst (radius 2) on crit: +16 darkness Shots are used with slings to pummel your foes to death.  | 
 This item will automatically be transmogrified when you leave the level.striking dragonbone wand of conjuration [power 451] (22/10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Strike (-1 turn) Talent granted: +4 Strike It can be used to fire a bolt of a random element with (base) damage 226 to 451, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 This item will automatically be transmogrified when you leave the level.volcanic dragonbone wand of trap destruction [power 115] (22/15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Volcano (-2 turns) Talent granted: +4 Volcano It can be used to disarm traps (115 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
 Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.  | 
 Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals.  | 
 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
Achievements
			A dangerous secret (Exploration mode)
			Found the mysterious staff and told Last Hope about it.By Rok'nor the Ogre Bulwark level 23
32nd Haze 122nd year of Ascendancy at 09:10 see stats
			A different point of view (Exploration mode)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Rok'nor the Ogre Bulwark level 38
77th Regrowth 123rd year of Ascendancy at 17:53 see stats
			Are you out of your mind?! (Exploration mode)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Rok'nor the Ogre Bulwark level 28
63rd Haze 122nd year of Ascendancy at 07:10 see stats
			Brave new world (Exploration mode)
			Went to the Far East and took part in the war.By Rok'nor the Ogre Bulwark level 27
49th Haze 122nd year of Ascendancy at 02:07 see stats
			Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.By Rok'nor the Ogre Bulwark level 10
7th Flare 122nd year of Ascendancy at 14:03 see stats
			Clone War (Exploration mode)
			Destroyed your own Shade.By Rok'nor the Ogre Bulwark level 40
7th Flare 123rd year of Ascendancy at 23:20 see stats
			Destroyer's bane (Exploration mode)
			Killed Golbug the Destroyer.By Rok'nor the Ogre Bulwark level 25
44th Haze 122nd year of Ascendancy at 00:42 see stats
			Dragon's Greed (Exploration mode)
			Amassed 8000 gold pieces.By Rok'nor the Ogre Bulwark level 36
44th Regrowth 123rd year of Ascendancy at 19:01 see stats
			Earth Master (Exploration mode)
			Killed Harkor'Zun and unlocked Stone magic.By Rok'nor the Ogre Bulwark level 25
38th Haze 122nd year of Ascendancy at 08:24 see stats
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Rok'nor the Ogre Bulwark level 17
58th Dusk 122nd year of Ascendancy at 22:11 see stats
			Eye of the storm (Exploration mode)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Rok'nor the Ogre Bulwark level 17
57th Dusk 122nd year of Ascendancy at 21:44 see stats
			Fear of Fours (Exploration mode)
			Killed all four bosses of the Slime Tunnels.By Rok'nor the Ogre Bulwark level 39
72nd Pyre 123rd year of Ascendancy at 05:31 see stats
			Home sweet home (Exploration mode)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rok'nor the Ogre Bulwark level 19
75th Dusk 122nd year of Ascendancy at 09:39 see stats
			I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Rok'nor the Ogre Bulwark level 30
63rd Haze 122nd year of Ascendancy at 16:14 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Rok'nor the Ogre Bulwark level 10
5th Flare 122nd year of Ascendancy at 01:47 see stats
			Level 20 (Exploration mode)
			Got a character to level 20.By Rok'nor the Ogre Bulwark level 20
8th Haze 122nd year of Ascendancy at 09:41 see stats
			Level 30 (Exploration mode)
			Got a character to level 30.By Rok'nor the Ogre Bulwark level 30
63rd Haze 122nd year of Ascendancy at 14:24 see stats
			Level 40 (Exploration mode)
			Got a character to level 40.By Rok'nor the Ogre Bulwark level 40
7th Flare 123rd year of Ascendancy at 20:25 see stats
			Level 50 (Exploration mode)
			Got a character to level 50.By Rok'nor the Ogre Bulwark level 50
44th Dusk 123rd year of Ascendancy at 01:26 see stats
			Orcrist (Exploration mode)
			Killed the leaders of the Orc Pride.By Rok'nor the Ogre Bulwark level 38
78th Regrowth 123rd year of Ascendancy at 20:22 see stats
			Size is everything (Exploration mode)
			Did over 1500 damage in one attack.By Rok'nor the Ogre Bulwark level 28
62nd Haze 122nd year of Ascendancy at 21:43 see stats
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Rok'nor the Ogre Bulwark level 14
37th Dusk 122nd year of Ascendancy at 06:27 see stats
			Sliders (Exploration mode)
			Activated a portal using the Orb of Many Ways.By Rok'nor the Ogre Bulwark level 26
44th Haze 122nd year of Ascendancy at 09:46 see stats
			Tales of the Spellblaze (Exploration mode)
			Learned the eight chapters of the Spellblaze Chronicles.By Rok'nor the Ogre Bulwark level 19
75th Dusk 122nd year of Ascendancy at 10:08 see stats
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Rok'nor the Ogre Bulwark level 39
72nd Pyre 123rd year of Ascendancy at 01:30 see stats
			The Arena (Exploration mode)
			Unlocked Arena mode.By Rok'nor the Ogre Bulwark level 9
1st Flare 122nd year of Ascendancy at 10:24 see stats
			The Legend of Garkul (Exploration mode)
			Learned the five chapters of the Legend of Garkul.By Rok'nor the Ogre Bulwark level 19
75th Dusk 122nd year of Ascendancy at 10:08 see stats
			The bigger the better! (Exploration mode)
			Did over 3000 damage in one attack.By Rok'nor the Ogre Bulwark level 31
2nd Allure 123rd year of Ascendancy at 02:45 see stats
			The secret city (Exploration mode)
			Discovered the truth about mages.By Rok'nor the Ogre Bulwark level 9
3rd Flare 122nd year of Ascendancy at 00:39 see stats
			There and back again (Exploration mode)
			Opened a portal to Maj'Eyal from the Far East.By Rok'nor the Ogre Bulwark level 40
4th Dusk 123rd year of Ascendancy at 04:20 see stats
			Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.By Rok'nor the Ogre Bulwark level 23
31st Haze 122nd year of Ascendancy at 17:10 see stats
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Rok'nor the Ogre Bulwark level 17
46th Dusk 122nd year of Ascendancy at 16:55 see stats
			Vampire crusher (Exploration mode)
			Destroyed the Master in its lair of the Dreadfell.By Rok'nor the Ogre Bulwark level 21
17th Haze 122nd year of Ascendancy at 23:04 see stats
Log
Master vampire receives 6 healing from Something.
Ghoul's purging blight area effect hits Iceblock for 51 blight damage.
Master vampire receives 77 healing from Ghoul's purging blight area effect.
Rok'nor is on fire!
Rok'nor HEALS from fire damage!
Something hits Rok'nor for 222 fire, 114 healing (222 total damage) [114 healing].
Talent Repulsion is ready to use.
Rok'nor HEALS from fire damage!
Rok'nor HEALS from physical damage!
Bleeding from Runed bone giant hits Rok'nor for 26 physical, 23 healing (26 total damage) [23 healing].
Burning from Elandar hits Rok'nor for 74 fire, 38 healing (74 total damage) [38 healing].
Something hits Rok'nor for 452 cold damage.
Rok'nor the level 50 ogre bulwark was frozen to death by a Elandar on level 11 of High Peak.
Rok'nor deactivates Berserker.
Rok'nor's skin returns to normal.
Rok'nor calms down.
Rok'nor stops bleeding.
Rok'nor is no longer one with nature.
Rok'nor stops burning.
Rok'nor deactivates Shield Wall.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed Rok'nor!
Talent Block is ready to use.
Talent Daunting Presence is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Saving game...









































































































