












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Embers of Rage 1.7.4Official Expansion!Ashes of Urh'Rok 1.7.4Official Expansion!Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Adventurer |
| Level / Exp | 36 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 11 on the 8th Mirth 122nd year of Ascendancy at 17:47 / 63Killed by The Withering Thing at level 12 on the 1st Summertide 122nd year of Ascendancy at 11:53 Killed by Iterozaas the shalore at level 13 on the 17th Dusk 122nd year of Ascendancy at 04:50 Killed by Iterozaas the shalore at level 13 on the 17th Dusk 122nd year of Ascendancy at 05:03 Killed by Iterozaas the shalore at level 13 on the 17th Dusk 122nd year of Ascendancy at 05:21 Killed by Bojtho at level 13 on the 19th Dusk 122nd year of Ascendancy at 19:01 Killed by Bojtho at level 13 on the 19th Dusk 122nd year of Ascendancy at 21:15 Killed by Bethilragath the cold drake at level 14 on the 20th Dusk 122nd year of Ascendancy at 02:56 Killed by Vorenne the lesser vampire at level 15 on the 22nd Dusk 122nd year of Ascendancy at 11:19 Killed by Vorenne the lesser vampire at level 15 on the 22nd Dusk 122nd year of Ascendancy at 11:46 Killed by netherworm mass at level 16 on the 24th Dusk 122nd year of Ascendancy at 09:02 Killed by Weirdling Beast at level 16 on the 24th Dusk 122nd year of Ascendancy at 23:02 Killed by Weirdling Beast at level 16 on the 24th Dusk 122nd year of Ascendancy at 23:25 Killed by Weirdling Beast at level 16 on the 25th Dusk 122nd year of Ascendancy at 00:58 Killed by Weirdling Beast at level 16 on the 25th Dusk 122nd year of Ascendancy at 01:34 Killed by shadow at level 16 on the 25th Dusk 122nd year of Ascendancy at 02:04 Killed by Weirdling Beast at level 16 on the 25th Dusk 122nd year of Ascendancy at 02:42 Killed by Weirdling Beast at level 16 on the 25th Dusk 122nd year of Ascendancy at 03:41 Killed by Xanudata the giant red ant at level 17 on the 38th Dusk 122nd year of Ascendancy at 01:35 Killed by Bojtho at level 17 on the 38th Dusk 122nd year of Ascendancy at 02:06 Killed by Emeldata the cold drake at level 17 on the 54th Dusk 122nd year of Ascendancy at 06:28 Killed by Emeldata the cold drake at level 17 on the 54th Dusk 122nd year of Ascendancy at 06:49 Killed by Emeldata the cold drake at level 17 on the 54th Dusk 122nd year of Ascendancy at 07:01 Killed by Emeldata the cold drake at level 17 on the 54th Dusk 122nd year of Ascendancy at 08:17 Killed by orc high pyromancer at level 19 on the 69th Dusk 122nd year of Ascendancy at 15:58 Killed by orc high pyromancer at level 19 on the 69th Dusk 122nd year of Ascendancy at 16:15 Killed by Eilinobreth the forest wight at level 19 on the 69th Dusk 122nd year of Ascendancy at 16:48 Killed by Eilinobreth the forest wight at level 19 on the 69th Dusk 122nd year of Ascendancy at 17:13 Killed by Eilinobreth the forest wight at level 19 on the 69th Dusk 122nd year of Ascendancy at 17:30 Killed by minotaur at level 20 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:08 Killed by Polawe the icy orc wyrmic at level 20 on the 1st Haze 122nd year of Ascendancy at 05:53 Killed by Polawe the icy orc wyrmic at level 20 on the 1st Haze 122nd year of Ascendancy at 06:10 Killed by Polawe the icy orc wyrmic at level 20 on the 1st Haze 122nd year of Ascendancy at 06:29 Killed by Polawe the icy orc wyrmic at level 20 on the 1st Haze 122nd year of Ascendancy at 06:51 Killed by Elurana the orc soldier at level 21 on the 15th Haze 122nd year of Ascendancy at 14:49 Killed by Elurana the orc soldier at level 21 on the 15th Haze 122nd year of Ascendancy at 14:58 Killed by Elurana the orc soldier at level 21 on the 15th Haze 122nd year of Ascendancy at 15:10 Killed by Lisobrelaith the anaconda at level 21 on the 15th Haze 122nd year of Ascendancy at 15:43 Killed by Lisobrelaith the anaconda at level 21 on the 15th Haze 122nd year of Ascendancy at 16:01 Killed by Lisobrelaith the anaconda at level 21 on the 15th Haze 122nd year of Ascendancy at 16:27 Killed by war hound at level 21 on the 15th Haze 122nd year of Ascendancy at 16:46 Killed by Mayiyatira the icy orc wyrmic at level 22 on the 27th Haze 122nd year of Ascendancy at 00:45 Killed by Weirdling Beast at level 22 on the 37th Haze 122nd year of Ascendancy at 06:34 Killed by thief at level 23 on the 45th Haze 122nd year of Ascendancy at 00:02 Killed by multi-hued drake at level 24 on the 58th Haze 122nd year of Ascendancy at 17:35 Killed by multi-hued drake hatchling at level 24 on the 58th Haze 122nd year of Ascendancy at 18:16 Killed by elven cultist at level 25 on the 62nd Haze 122nd year of Ascendancy at 19:03 Killed by elven blood mage at level 25 on the 62nd Haze 122nd year of Ascendancy at 19:31 Killed by elven corruptor at level 25 on the 63rd Haze 122nd year of Ascendancy at 09:17 Killed by elven cultist at level 25 on the 64th Haze 122nd year of Ascendancy at 01:41 Killed by Emelariwe the bandit lord at level 26 on the 74th Haze 122nd year of Ascendancy at 03:10 Killed by Adytta the large brown snake at level 27 on the 77th Haze 122nd year of Ascendancy at 19:20 Killed by Adytta the large brown snake at level 27 on the 77th Haze 122nd year of Ascendancy at 19:34 Killed by Adytta the large brown snake at level 27 on the 77th Haze 122nd year of Ascendancy at 19:52 Killed by Arimilaith the bandit at level 31 on the 3rd Allure 123rd year of Ascendancy at 13:32 Killed by Arimilaith the bandit at level 31 on the 3rd Allure 123rd year of Ascendancy at 13:37 Killed by Arimilaith the bandit at level 31 on the 3rd Allure 123rd year of Ascendancy at 13:43 Killed by Arimilaith the bandit at level 31 on the 3rd Allure 123rd year of Ascendancy at 13:50 Killed by Arimilaith the bandit at level 31 on the 3rd Allure 123rd year of Ascendancy at 14:08 Killed by Arimilaith the bandit at level 31 on the 3rd Allure 123rd year of Ascendancy at 14:18 Killed by Arimilaith the bandit at level 31 on the 3rd Allure 123rd year of Ascendancy at 14:26 Killed by Velerithra the vampire lord at level 32 on the 8th Regrowth 123rd year of Ascendancy at 13:29 Killed by ritch flamespitter at level 33 on the 40th Regrowth 123rd year of Ascendancy at 07:38 |
Primary Stats
| Strength | 71 (base 30) |
| Dexterity | 32 (base 12) |
| Constitution | 31 (base 14) |
| Magic | 114 (base 53) |
| Willpower | 114 (base 59) |
| Cunning | 29 (base 12) |
Resources
| Mana | 625/625 |
| Equilibrium | 0 |
| Vim | 235/235 |
| Life | 790/790 |
| Psi | 139/139 |
| Stamina | 422/422 |
| Hate | 43/106 |
| Healing Factor | 1.1658714593979 |
| Regeneration | 0.29146786484958 |
Speed
| Mental | +10% |
| Attack | +10% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 143 |
| Accuracy | 40 |
| Crit Chance | 10% |
| APR | 57 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 6% |
| Speed | 0.90909090909091 |
Offense: Damage Bonus
| Acid | +6% |
| Lightning | +11% |
| Nature | +19% |
| Darkness | +25% |
| Blight | +7% |
| Physical | +11% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Cold | +50% |
| Mind | +40% |
| All | +30% |
Defense: Base
| Armour (hardiness) | 86.551211628464 (73.607947236566%) |
| Defense | 41 |
| Ranged Defense | 46 |
| Fatigue | 40 |
| Physical Save | 59 |
| Spell Save | 65 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 49%( 70%) |
| Arcane | + 3%( 70%) |
| Cold | + 23%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 3%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 496 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 499 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 536 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 619 damage for 6 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 134 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Absorption | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Brutality | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.20 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Fiery Hands |
| talent | Thermal Shield |
| talent | Cleave |
| talent | Kinetic Shield |
| talent | Corrosive Slashes |
| talent | Beyond the Flesh |
| talent | Shock Hands |
| talent | Charged Aura |
| talent | Stalk |
| talent | Kinetic Aura |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Porivea the large white snake. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Wrathroot. Escort: lost defiler (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 649. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity, which can be used to permanently increase your luck by 5. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed vial of squid ink. * You've found the needed minotaur nose. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Eksatin's Ultimatum (63-94 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 Base power: 63.0 - 94.5 Uses stat: 118% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
| Quiver | blazing quiver of ash arrows of accuracy (16/16, 21-29 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 70% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 16 Damage (Ranged): +12 fire Damage (radius 2) on crit: +11 fire Arrows are used with bows to pierce your foes to death. |
| On hands | Adara the Tundrajam (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +19 (+7 eff.) Armour: +3 Changes stats: +8 Str / +6 Dex Changes resistances penetration: +20% cold Critical mult.: +20.00% Only die when reaching: -40.00 life Maximum stamina: +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | ethereal alchemist's lampPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Spellpower: +6 (+2 eff.) Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Con / +10 Wil Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demon seeds +0.20 Corruption / Demonic pact Physical save: +30 (+7 eff.) Spell save: +30 (+7 eff.) Mental save: +30 (+10 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." This item has been sent to the Item's Vault. |
| On feet | blightbringer's pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +5 Mag Changes damage: +6% acid / +7% blight Disease immunity: +31% Spellpower: +5 (+2 eff.) Movement speed: +25% A pair of boots made of leather. |
| Tool | Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 89 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | The Black Ring Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Vim when hit: +3.00 Spell crit. chance: +15% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." This item has been sent to the Item's Vault. |
| On fingers | Inertial Twine Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% Vim when hit: +3.00 This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | The Black CoreRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +30 (+8 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." This item has been sent to the Item's Vault. |
| In main hand | The Black Spike (48-67 power, 20 apr) Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +30% all Changes damage: +25% darkness Talent granted: +2 Corrosive Slashes Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." This item has been sent to the Item's Vault. |
| Around waist | reinforced hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Changes stats: +2 Con Physical save: +13 (+3 eff.) Mental save: +7 (+3 eff.) Mindpower: +5 (+1 eff.) A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 220 block) Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +16 (+6 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talents granted: +4 Doom Storm +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | Xeromira the Barkmistress (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +20 (+5 eff.) Defense: +2 (+1 eff.) Changes stats: +5 Str / +2 Con Changes resistances penetration: +10% mind Changes damage: +15% nature Critical mult.: +5.00% Stamina each turn: +3.00 Maximum hate: +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Black Plate (25 def, 35 armour) Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +30 (+8 eff.) Armour: +35 Defense: +25 (+9 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Talent granted: +4 Acidic Bath Physical save: +15 (+4 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" This item has been sent to the Item's Vault. |
Inventory
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Lightwoe (44-66 power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 112% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +12 nature / +4 light Damage (radius 1) on hit: +4 light Damage (radius 2) on crit: +4 light When wielded/worn: Changes stats: +9 Str / +14 Dex / +12 Mag / +26 Wil / +9 Cun / +27 Con Changes resistances: +15% light Changes resistances penetration: +5% mind Maximum life: +105.00 Massive two-handed battleaxes. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+5 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 34% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
defender's dwarven-steel helm of knowledge (5 def, 10 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +4% Changes stats: +3 Cun / +3 Wil Changes resistances: +4% all Physical save: +7 (+2 eff.) Mindpower: +4 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Physical crit. chance: +3.0% Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
troll-hide reinforced leather armour of the hero (12 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Changes stats: +6 Str / +3 Dex / +6 Mag / +8 Wil / +5 Cun Life regen: +10.70 Maximum life: +88.00 Healing mod.: +14% A suit of armour made of leather. |
Blackfire Aegis (8 def, 18 armour, 235 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Defense: +8 (+3 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +1 Block Spellpower: +8 (+2 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
demon seed [Harkor'Zun] (28, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Changes resistances: +24% physical / +24% fire Talent granted: +5 Volcanic Skin Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (21, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (22, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (33, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (24, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Teleport immunity: +61% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (39, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (34, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Silence immunity: +76% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (40, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Global speed: +17% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (29, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (20, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (34, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (21, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (25, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (36, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (28, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (32, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: 13% chance to trigger a Blood Spray cast of level 4 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (17, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (1, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (35, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (24, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (32, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (36, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (20, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (31, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (24, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Grants telepathy: Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (23, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Changes resistances: +22% blight / +22% fire / +22% physical Reduce damage by fixed amount: +12 blight / +12 fire / +12 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (35, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Changes resistances penetration: +18% acid / +18% physical / +18% blight Changes damage: +25% acid / +25% physical / +25% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (7, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Changes resistances penetration: +4% blight / +4% fire / +4% darkness Changes damage: +11% blight / +11% fire / +11% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (20, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Changes resistances: +20% acid / +20% darkness / +20% blight Reduce damage by fixed amount: +10 acid / +10 darkness / +10 blight Demon status: alive (100% life). The seed of a demon. |
iron pickaxe 'Elolaith' (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +6 Changes stats: +1 Str Changes damage: +3% physical Stamina each turn: +1.00 Only die when reaching: -60.00 life Maximum mana: +20.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 164% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bojtho the Higher Adventurer level 23
46th Haze 122nd year of Ascendancy at 07:45 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Bojtho the Higher Adventurer level 24
58th Haze 122nd year of Ascendancy at 22:13 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bojtho the Higher Adventurer level 18
68th Dusk 122nd year of Ascendancy at 13:45 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bojtho the Higher Adventurer level 22
37th Haze 122nd year of Ascendancy at 13:23 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bojtho the Higher Adventurer level 10
1st Mirth 122nd year of Ascendancy at 23:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bojtho the Higher Adventurer level 20
1st Time of Equilibrium 122nd year of Ascendancy at 09:39 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bojtho the Higher Adventurer level 30
10th Decay 122nd year of Ascendancy at 18:05 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Bojtho the Higher Adventurer level 26
69th Haze 122nd year of Ascendancy at 13:44 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bojtho the Higher Adventurer level 26
64th Haze 122nd year of Ascendancy at 04:39 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bojtho the Higher Adventurer level 32
8th Regrowth 123rd year of Ascendancy at 07:07 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Bojtho the Higher Adventurer level 17
38th Dusk 122nd year of Ascendancy at 02:06 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Bojtho the Higher Adventurer level 23
46th Haze 122nd year of Ascendancy at 07:45 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bojtho the Higher Adventurer level 13
17th Dusk 122nd year of Ascendancy at 05:18 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Bojtho the Higher Adventurer level 23
46th Haze 122nd year of Ascendancy at 07:45 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Bojtho the Higher Adventurer level 16
31st Dusk 122nd year of Ascendancy at 01:08 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bojtho the Higher Adventurer level 25
64th Haze 122nd year of Ascendancy at 00:20 see stats












































































































