











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Skeleton |
Class | Archer |
Level / Exp | 50 / 9889% |
Size | medium |
Lifes / Deaths | Killed by Half-Finished Bone Giant at level 12 on the 76th Pyre 122nd year of Ascendancy at 12:00 / 91Killed by elven cultist at level 28 on the 9th Flare 122nd year of Ascendancy at 20:01 Killed by elven blood mage at level 28 on the 9th Flare 122nd year of Ascendancy at 20:07 Killed by elven cultist at level 28 on the 9th Flare 122nd year of Ascendancy at 20:17 Killed by elven cultist at level 28 on the 9th Flare 122nd year of Ascendancy at 20:25 Killed by elven cultist at level 28 on the 9th Flare 122nd year of Ascendancy at 20:33 Killed by elven cultist at level 28 on the 9th Flare 122nd year of Ascendancy at 20:42 Killed by elven cultist at level 28 on the 9th Flare 122nd year of Ascendancy at 20:49 Killed by elven cultist at level 28 on the 9th Flare 122nd year of Ascendancy at 20:57 Killed by elven corruptor at level 31 on the 9th Flare 122nd year of Ascendancy at 21:33 Killed by elven blood mage at level 31 on the 9th Flare 122nd year of Ascendancy at 21:43 Killed by Nerigawe the elven tempest at level 32 on the 9th Flare 122nd year of Ascendancy at 22:12 Killed by Nerigawe the elven tempest at level 32 on the 9th Flare 122nd year of Ascendancy at 22:25 Killed by Nerigawe the elven tempest at level 32 on the 9th Flare 122nd year of Ascendancy at 22:33 Killed by Nerigawe the elven tempest at level 32 on the 9th Flare 122nd year of Ascendancy at 22:47 Killed by elven cultist at level 34 on the 10th Flare 122nd year of Ascendancy at 02:05 Killed by elven warrior at level 34 on the 10th Flare 122nd year of Ascendancy at 02:13 Killed by elven warrior at level 35 on the 10th Flare 122nd year of Ascendancy at 02:32 Killed by elven warrior at level 35 on the 10th Flare 122nd year of Ascendancy at 02:41 Killed by Betuseta the elven mage at level 35 on the 10th Flare 122nd year of Ascendancy at 02:52 Killed by Betuseta the elven mage at level 35 on the 10th Flare 122nd year of Ascendancy at 03:13 Killed by war hound at level 36 on the 10th Flare 122nd year of Ascendancy at 03:24 Killed by ritch flamespitter at level 36 on the 10th Flare 122nd year of Ascendancy at 03:39 Killed by war hound at level 39 on the 10th Flare 122nd year of Ascendancy at 04:00 Killed by Arulelaith the elven cultist at level 39 on the 10th Flare 122nd year of Ascendancy at 08:21 Killed by Arulelaith the elven cultist at level 39 on the 10th Flare 122nd year of Ascendancy at 08:32 Killed by Arulelaith the elven cultist at level 39 on the 10th Flare 122nd year of Ascendancy at 08:53 Killed by Arulelaith the elven cultist at level 39 on the 10th Flare 122nd year of Ascendancy at 09:04 Killed by Arulelaith the elven cultist at level 39 on the 10th Flare 122nd year of Ascendancy at 09:32 Killed by Arulelaith the elven cultist at level 39 on the 10th Flare 122nd year of Ascendancy at 09:42 Killed by Arulelaith the elven cultist at level 40 on the 10th Flare 122nd year of Ascendancy at 10:00 Killed by Arulelaith the elven cultist at level 40 on the 10th Flare 122nd year of Ascendancy at 10:25 Killed by corrupted elven elite warrior at level 42 on the 10th Flare 122nd year of Ascendancy at 14:26 Killed by corrupted elven elite warrior at level 42 on the 10th Flare 122nd year of Ascendancy at 14:33 Killed by corrupted elven elite warrior at level 42 on the 10th Flare 122nd year of Ascendancy at 14:39 Killed by corrupted elven elite warrior at level 42 on the 10th Flare 122nd year of Ascendancy at 14:52 Killed by corrupted elven elite warrior at level 42 on the 10th Flare 122nd year of Ascendancy at 14:59 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 15:05 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 15:14 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 15:21 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 15:27 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 15:35 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 15:41 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 15:53 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 16:03 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 16:13 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 16:34 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 16:44 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 16:54 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 17:03 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 17:09 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 17:16 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 17:24 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 17:32 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 17:39 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 17:47 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 17:54 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 18:01 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 18:16 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 18:42 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 18:51 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 19:17 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 19:26 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 19:33 Killed by corrupted elven elite warrior at level 43 on the 10th Flare 122nd year of Ascendancy at 19:44 Killed by Mayythra the ogre guard at level 46 on the 10th Flare 122nd year of Ascendancy at 21:46 Killed by Mayythra the ogre guard at level 46 on the 10th Flare 122nd year of Ascendancy at 21:58 Killed by Mayythra the ogre guard at level 47 on the 10th Flare 122nd year of Ascendancy at 22:24 Killed by Mayythra the ogre guard at level 47 on the 10th Flare 122nd year of Ascendancy at 22:48 Killed by Mayythra the ogre guard at level 47 on the 10th Flare 122nd year of Ascendancy at 23:14 Killed by Mayythra the ogre guard at level 47 on the 10th Flare 122nd year of Ascendancy at 23:48 Killed by Mayythra the ogre guard at level 47 on the 1st Dusk 122nd year of Ascendancy at 00:08 Killed by elven tempest at level 47 on the 1st Dusk 122nd year of Ascendancy at 00:36 Killed by Adedawe the elven tempest at level 50 on the 1st Dusk 122nd year of Ascendancy at 05:23 Killed by elven cultist at level 50 on the 1st Dusk 122nd year of Ascendancy at 08:16 Killed by Arussra the elven blood mage at level 50 on the 1st Dusk 122nd year of Ascendancy at 23:03 Killed by Zubomina the mean looking elven guard at level 50 on the 1st Dusk 122nd year of Ascendancy at 23:33 Killed by Saluwyn the elven corruptor at level 50 on the 1st Dusk 122nd year of Ascendancy at 23:52 Killed by elven cultist at level 50 on the 2nd Dusk 122nd year of Ascendancy at 00:10 Killed by Arussra the elven blood mage at level 50 on the 2nd Dusk 122nd year of Ascendancy at 00:21 Killed by Arussra the elven blood mage at level 50 on the 2nd Dusk 122nd year of Ascendancy at 00:33 Killed by Arussra the elven blood mage at level 50 on the 2nd Dusk 122nd year of Ascendancy at 00:58 Killed by Emelulelle the elven cultist at level 50 on the 3rd Dusk 122nd year of Ascendancy at 00:45 Killed by Emelulelle the elven cultist at level 50 on the 3rd Dusk 122nd year of Ascendancy at 01:40 Killed by Brearoo the human at level 50 on the 28th Dusk 122nd year of Ascendancy at 04:41 Killed by Brearoo the human at level 50 on the 28th Dusk 122nd year of Ascendancy at 05:04 Killed by corrupted acidic digestor at level 50 on the 39th Dusk 122nd year of Ascendancy at 00:01 Killed by ritch flamespitter at level 50 on the 39th Dusk 122nd year of Ascendancy at 04:28 Killed by skeleton mage at level 50 on the 39th Dusk 122nd year of Ascendancy at 15:38 Killed by skeleton mage at level 50 on the 39th Dusk 122nd year of Ascendancy at 16:41 Killed by Adana the corrupted plasmic disruptor at level 50 on the 39th Dusk 122nd year of Ascendancy at 21:47 |
Primary Stats
Strength | 85 (base 45) |
Dexterity | 92 (base 45) |
Constitution | 64 (base 59) |
Magic | 10 (base 10) |
Willpower | 37 (base 10) |
Cunning | 103 (base 60) |
Resources
Life | 1355/1355 |
Stamina | 254/254 |
Healing Factor | 1.3493965053825 |
Regeneration | 9.7831246640229 |
Speed
Mental | +31% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 10 |
See Stealth | 78.621466858006 |
See Invisible | 78.621466858006 |
Offense: Mainhand
Damage | 204 |
Accuracy | 77 |
Crit Chance | 69% |
APR | 19 |
Speed | 0.76 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 15 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Light | +7% |
Blight | +9% |
Physical | +48% |
All | 0% |
Offense: Damage Penetration
Physical | +32% |
Darkness | +29% |
Fire | +29% |
All | +14% |
Defense: Base
Armour (hardiness) | 69 (76.987013568881%) |
Defense | 75 |
Ranged Defense | 75 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 44 |
Mental Save | 50 |
Defense: Resistances
Acid | + 29%( 70%) |
Physical | + 58%( 70%) |
Cold | + 27%( 70%) |
All | + 18%( 70%) |
Darkness | + 25%( 70%) |
Temporal | + 26%( 70%) |
Lightning | + 47%( 70%) |
Fire | + 52%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 151 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 424 damage for 6 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Agility | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Rapid Shot |
talent | Apply Poison |
talent | Leeching Poison |
talent | Volatile Poison |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity, which can be used to permanently increase your luck by 5. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +15 (+3 eff.) Armour: +3 Damage when hit (Melee): 2 blight Changes stats: +2 Str / +3 Dex / +4 Cun / +3 Con Changes resistances: +10% lightning / +9% temporal / +3% physical Changes resistances penetration: +8% physical Changes damage: +3% blight Physical save: +16 (+5 eff.) Mental save: +16 (+5 eff.) A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 71.0 - 85.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +22.0% Capacity: 23 When this weapon hits: Curse of Death (20% chance level 5). On weapon crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 18 fire Changes resistances: +8% darkness / +8% fire Changes damage: +7% light Damage affinity(heal): +5% light Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 68.03 light damage. At talent level 3 you gain 14% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +9 (+2 eff.) Armour: +5 Defense: +9 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 14% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Str / +5 Wil / +5 Cun Changes resistances: +12% physical Physical save: +10 (+4 eff.) A cap made of leather. |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Armour: +9 Damage (Melee): 10 physical Changes damage: +7% physical Critical mult.: +9.00% Spell crit. chance: +5% Mental crit. chance: +13% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Armour: +4 Changes resistances: +3% lightning / +6% nature Blindness immunity: +20% Life regen: +4.00 Only die when reaching: -40.00 life Light radius: +2 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 90 lightning damage and will be dazed for 1 turn (452 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 30% for 2 turns. * Increase the duration of 3 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Defense: +30 (+7 eff.) Changes stats: +2 Con / +8 Wil Changes resistances: +12% fire Changes resistances penetration: +15% fire / +10% physical Changes damage: +18% physical Critical mult.: +15.00% Mental save: +16 (+5 eff.) Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Ranged): 10 lightning Stun/Freeze immunity: +10% It can be used to activate talent Chain Lightning (costing 30 power out of 50/50) : Effective talent level: 2.5 Power cost: 30 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes an arc of lightning doing 32.46 to 97.38 damage (64.92 average) and chaining to another target. The arc can jump to 6 targets at most, up to 10 grids apart, and will never jump to the same target twice, or to the caster. The arc will also strike all creatures between each target. The damage will increase with your Spellpower. You feel a small electrical jolt when you touch this pendant. |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +13 Changes resistances penetration: +14% all Changes damage: +18% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Armour: +8 Changes stats: +4 Cun / +5 Dex Mental crit. chance: +8% It can be used to create a temporary shield that absorbs 230 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Dexterity 35 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 53.5 - 64.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +145 On weapon hit: * 12% chance to reduce armor by 19% * 10% chance to reduce strength, dexterity, and constitution by 9 * Deal physical damage equal to your armor (69) Damage (Melee): +4 acid Damage (radius 2) on crit: +4 acid When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 8 acid Changes resistances: +22% lightning Changes damage: +15% acid / +6% blight Talent granted: +1 Block Handheld deflection devices. |
Cloak | ![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+5 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | ![]() Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +25 Defense: +26 (+6 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 24% Damage (Melee): 7 fire Damage (Ranged): 8 fire Changes stats: +10 Str / +8 Dex / +6 Wil Changes resistances: +13% acid / +21% fire / +11% cold / +29% physical Changes resistances penetration: +15% darkness Allows you to breathe in: water Physical save: +20 (+6 eff.) Mental save: +9 (+3 eff.) Mindpower: +10 (+3 eff.) A suit of armour made of leather. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 4). When wielded/worn: Changes stats: +4 Mag Changes damage: +11% arcane Spellpower: +11 (+8 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 320.00 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Beeorri the Skeleton Archer level 50
1st Dusk 122nd year of Ascendancy at 22:52 see stats
By Beeorri the Skeleton Archer level 10
74th Pyre 122nd year of Ascendancy at 16:25 see stats
By Beeorri the Skeleton Archer level 20
76th Pyre 122nd year of Ascendancy at 12:52 see stats
By Beeorri the Skeleton Archer level 30
9th Flare 122nd year of Ascendancy at 21:15 see stats
By Beeorri the Skeleton Archer level 40
10th Flare 122nd year of Ascendancy at 09:58 see stats
By Beeorri the Skeleton Archer level 50
1st Dusk 122nd year of Ascendancy at 03:01 see stats
By Beeorri the Skeleton Archer level 28
8th Flare 122nd year of Ascendancy at 04:43 see stats
By Beeorri the Skeleton Archer level 50
1st Dusk 122nd year of Ascendancy at 05:52 see stats
By Beeorri the Skeleton Archer level 50
1st Dusk 122nd year of Ascendancy at 03:53 see stats
By Beeorri the Skeleton Archer level 50
2nd Dusk 122nd year of Ascendancy at 13:24 see stats
Log
Talent Bone Armour is ready to use.
Talent Venomous Strike is ready to use.
Talent Scatter Shot is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).
You pickup 0.80 gold pieces.
Beeorri picks up (j.): plaguebringer's pouch of stralite shots of annihilation (16/21, 52-62 power, 14 apr).
Beeorri picks up (c.): wanderer's pair of rough leather boots of invasion (0 def, 1 armour).
Beeorri picks up (c.): timebroken silk robe of Linaniil (0 def, 0 armour).
Beeorri picks up (b.): epiphanous vined mindstar of sand (5-6 power, 18 apr, mind damage).
Beeorri picks up (d.): blazebringer's stralite steamgun of piercing.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Beeorri wears (replacing runic reinforced leather sling): halfling drakeskin leather sling of piercing.
You gain 2.68 gold from the transmogrification of slimey pouch of steel shots of crippling (6/12, 18-22 power, 2 apr).
You gain 5.22 gold from the transmogrification of plaguebringer's pouch of stralite shots of annihilation (16/21, 52-62 power, 14 apr).
You gain 6.19 gold from the transmogrification of corrosive steel shield of the stars (0 def, 4 armour, 12-15 power, 40.5 block).
You gain 7.84 gold from the transmogrification of fearforged voratun plate armour of implacability (0 def, 26 armour).
You gain 10.95 gold from the transmogrification of rejuvenating hardened leather armour of fire resistance (9 def, 6 armour).
You gain 4.47 gold from the transmogrification of wanderer's pair of rough leather boots of invasion (0 def, 1 armour).
You gain 10.38 gold from the transmogrification of timebroken silk robe of Linaniil (0 def, 0 armour).
You gain 10.78 gold from the transmogrification of blazebringer's stralite steamgun of piercing.
You gain 5.21 gold from the transmogrification of epiphanous vined mindstar of sand (5-6 power, 18 apr, mind damage).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.