Deodur the level 6 Thalore Sun Paladin by Maca0317

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceThalore
ClassSun Paladin
Level / Exp6 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 22)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic20 (base 22)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life192/192
Positive0/35
Stamina118/118
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3

Offense: Mainhand

Damage27
Accuracy16
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+15%
Darkness+15%

Offense: Damage Penetration

Arcane+10%

Defense: Base

Armour (hardiness)22 (45%)
Defense15
Ranged Defense15
Fatigue11
Physical Save20
Spell Save10
Mental Save21

Defense: Resistances

Lightning+ 27%( 70%)
Physical+ 3%( 70%)
Blight+ 9%( 70%)
Arcane+ 5%( 70%)
Mind+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance31%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Celestial / Sun1.30
4/5
1/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
1/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
Light source
Main armor
In main hand

Inventory

Achievements

Log


Deodur picks up (j.):
flaming coral trident (13-20.8 power, 6 apr).

Resting starts...

Talent Path of the Sun is ready to use.
Talent Bathe in Light is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Deodur picks up (d.):
hateful iron battleaxe of erosion (14.5-21.75 power, 1 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 2.48 gold from the transmogrification of
mighty rough leather sling of cold.
You gain 1.11 gold from the transmogrification of
flaming coral trident (13-20.8 power, 6 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (20.5-32.8 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13.5-21.6 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13.5-21.6 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13-20.8 power, 6 apr).
You gain 2.40 gold from the transmogrification of
iron greatsword of paradox (16.5-26.4 power, 1 apr).
You gain 3.15 gold from the transmogrification of
hateful iron battleaxe of erosion (14.5-21.75 power, 1 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 12%; cure mental).
There is a way to the previous level here (press '' or right click to use).
Ran for 6 turns (stop reason: didn't move).


There is a way to the previous level here (press '' or right click to use).

Deodur deactivates Weapon of Light.

Deodur deactivates Chant of Fortress.