










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 37 / 33% |
Size | big |
Lifes / Deaths | Killed by orb spinner at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:24 / 74Killed by weaver hatchling at level 3 on the 77th Pyre 122nd year of Ascendancy at 23:05 Killed by fate spinner at level 4 on the 78th Pyre 122nd year of Ascendancy at 13:31 Killed by giant venus flytrap at level 6 on the 1st Flare 122nd year of Ascendancy at 15:05 Killed by Betebrethra the giant eel at level 7 on the 2nd Flare 122nd year of Ascendancy at 09:09 Killed by electric eel at level 7 on the 2nd Flare 122nd year of Ascendancy at 10:10 Killed by Emotira the cold drake hatchling at level 12 on the 36th Dusk 122nd year of Ascendancy at 22:25 Killed by Elenor the cold drake at level 12 on the 37th Dusk 122nd year of Ascendancy at 00:01 Killed by Eligamira the cold drake hatchling at level 12 on the 37th Dusk 122nd year of Ascendancy at 01:26 Killed by Eligamira the cold drake hatchling at level 12 on the 37th Dusk 122nd year of Ascendancy at 02:03 Killed by Eligamira the cold drake hatchling at level 12 on the 37th Dusk 122nd year of Ascendancy at 04:40 Killed by Elenor the cold drake at level 12 on the 37th Dusk 122nd year of Ascendancy at 07:48 Killed by cold drake at level 13 on the 37th Dusk 122nd year of Ascendancy at 17:16 Killed by luminous horror at level 14 on the 41st Dusk 122nd year of Ascendancy at 22:05 Killed by worm that walks at level 15 on the 42nd Dusk 122nd year of Ascendancy at 07:14 Killed by saw horror at level 15 on the 42nd Dusk 122nd year of Ascendancy at 08:19 Killed by saw horror at level 15 on the 42nd Dusk 122nd year of Ascendancy at 10:46 Killed by Aremira the bloated horror at level 15 on the 42nd Dusk 122nd year of Ascendancy at 22:33 Killed by gwelgoroth at level 16 on the 46th Dusk 122nd year of Ascendancy at 07:00 Killed by Urkis, the High Tempest at level 17 on the 53rd Dusk 122nd year of Ascendancy at 07:00 Killed by Urkis, the High Tempest at level 17 on the 53rd Dusk 122nd year of Ascendancy at 09:22 Killed by bloated ooze at level 18 on the 57th Dusk 122nd year of Ascendancy at 16:55 Killed by Sandworm Queen at level 18 on the 58th Dusk 122nd year of Ascendancy at 04:33 Killed by snow giant boulder thrower at level 19 on the 68th Dusk 122nd year of Ascendancy at 23:22 Killed by snow giant boulder thrower at level 19 on the 69th Dusk 122nd year of Ascendancy at 18:35 Killed by Neremira the master vampire at level 21 on the 4th Haze 122nd year of Ascendancy at 09:33 Killed by orc archer at level 22 on the 5th Haze 122nd year of Ascendancy at 07:44 Killed by Veladana the elder vampire at level 22 on the 6th Haze 122nd year of Ascendancy at 01:34 Killed by dreadmaster at level 23 on the 7th Haze 122nd year of Ascendancy at 12:37 Killed by elven corruptor at level 25 on the 14th Haze 122nd year of Ascendancy at 05:23 Killed by elven corruptor at level 25 on the 14th Haze 122nd year of Ascendancy at 07:10 Killed by elven cultist at level 25 on the 14th Haze 122nd year of Ascendancy at 10:29 Killed by elven tempest at level 25 on the 14th Haze 122nd year of Ascendancy at 12:40 Killed by Xanetha the ogre guard at level 25 on the 15th Haze 122nd year of Ascendancy at 03:08 Killed by Xanetha the ogre guard at level 25 on the 15th Haze 122nd year of Ascendancy at 03:24 Killed by Kryl-Feijan at level 25 on the 15th Haze 122nd year of Ascendancy at 09:02 Killed by elven cultist at level 26 on the 15th Haze 122nd year of Ascendancy at 19:01 Killed by elven blood mage at level 26 on the 16th Haze 122nd year of Ascendancy at 00:46 Killed by wretchling at level 26 on the 17th Haze 122nd year of Ascendancy at 03:38 Killed by fiery orc wyrmic at level 27 on the 34th Haze 122nd year of Ascendancy at 13:28 Killed by Denn the human at level 28 on the 29th Regrowth 123rd year of Ascendancy at 18:36 Killed by Sakom the dwarf at level 28 on the 30th Pyre 123rd year of Ascendancy at 08:12 Killed by fiery orc wyrmic at level 29 on the 47th Pyre 123rd year of Ascendancy at 10:56 Killed by greater multi-hued wyrm at level 29 on the 47th Pyre 123rd year of Ascendancy at 13:42 Killed by greater multi-hued wyrm at level 29 on the 47th Pyre 123rd year of Ascendancy at 15:55 Killed by orc pyromancer at level 29 on the 74th Pyre 123rd year of Ascendancy at 02:10 Killed by giant spider at level 29 on the 11st Dusk 123rd year of Ascendancy at 12:33 Killed by Nerariawyn the orc fighter at level 29 on the 35th Dusk 123rd year of Ascendancy at 12:10 Killed by Nerariawyn the orc fighter at level 29 on the 35th Dusk 123rd year of Ascendancy at 13:50 Killed by Betotira the orc berserker at level 29 on the 35th Dusk 123rd year of Ascendancy at 22:04 Killed by multi-hued drake hatchling at level 29 on the 36th Dusk 123rd year of Ascendancy at 02:23 Killed by orc berserker at level 30 on the 36th Dusk 123rd year of Ascendancy at 17:01 Killed by dragonsfire trap at level 30 on the 37th Dusk 123rd year of Ascendancy at 18:12 Killed by worm that walks at level 30 on the 38th Dusk 123rd year of Ascendancy at 00:57 Killed by venom drake at level 30 on the 38th Dusk 123rd year of Ascendancy at 20:20 Killed by Veloth the orc elite fighter at level 30 on the 39th Dusk 123rd year of Ascendancy at 00:12 Killed by Grushnak, Battlemaster of the Pride at level 30 on the 39th Dusk 123rd year of Ascendancy at 03:16 Killed by naga myrmidon at level 31 on the 39th Dusk 123rd year of Ascendancy at 12:01 Killed by naga psyren at level 31 on the 39th Dusk 123rd year of Ascendancy at 14:32 Killed by wretchling at level 31 on the 52nd Dusk 123rd year of Ascendancy at 23:49 Killed by fire drake at level 32 on the 55th Dusk 123rd year of Ascendancy at 18:04 Killed by fire drake at level 32 on the 55th Dusk 123rd year of Ascendancy at 19:56 Killed by fire wyrm at level 32 on the 55th Dusk 123rd year of Ascendancy at 23:35 Killed by fire wyrm at level 32 on the 56th Dusk 123rd year of Ascendancy at 03:50 Killed by Fyrk, Faeros High Guard at level 32 on the 56th Dusk 123rd year of Ascendancy at 06:07 Killed by Many Points Man at level 33 on the 61st Dusk 123rd year of Ascendancy at 18:13 Killed by naga myrmidon at level 33 on the 61st Dusk 123rd year of Ascendancy at 21:22 Killed by Many Points Man at level 33 on the 62nd Dusk 123rd year of Ascendancy at 00:23 Killed by Slasul at level 33 on the 62nd Dusk 123rd year of Ascendancy at 03:26 Killed by radiant horror at level 35 on the 22nd Haze 123rd year of Ascendancy at 04:35 Killed by orc pyromancer at level 35 on the 22nd Haze 123rd year of Ascendancy at 13:30 Killed by orc high pyromancer at level 35 on the 22nd Haze 123rd year of Ascendancy at 15:36 Killed by luminous horror at level 35 on the 22nd Haze 123rd year of Ascendancy at 20:25 Killed by radiant horror at level 35 on the 22nd Haze 123rd year of Ascendancy at 20:46 |
Primary Stats
Strength | 133 (base 60) |
Dexterity | 51 (base 44) |
Constitution | 37 (base 28) |
Magic | 96 (base 60) |
Willpower | 41 (base 14) |
Cunning | 32 (base 26) |
Resources
Life | 837/837 |
Paradox | 300 |
Healing Factor | 1.4956521739131 |
Regeneration | 1.5704347826087 |
Speed
Mental | -1.1102230246252E-14% |
Attack | -1.1102230246252E-14% |
Movement | +134.39403750476% |
Spell | -1.1102230246252E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 9 |
See Stealth | 99.398262519725 |
See Invisible | 99.398262519725 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 216 |
Accuracy | 59 |
Crit Chance | 40% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 92 |
Accuracy | 59 |
Crit Chance | 55% |
APR | 26 |
Speed | 0.90 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 37% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Physical | +12% |
All | 0% |
Temporal | +12% |
Offense: Damage Penetration
Physical | +15% |
Defense: Base
Armour (hardiness) | 55.063402816797 (90.416666666667%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 43 |
Mental Save | 27 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 36%( 70%) |
Physical | + 16%( 70%) |
Cold | + 26%( 70%) |
All | + 7%( 70%) |
Lightning | + 24%( 70%) |
Temporal | + 10%( 70%) |
Darkness | + 21%( 70%) |
Fire | + 42%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Pinning Resistance | 5% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 7 turns. While Heroism is active, you will only die when reaching -469 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Guardian | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Stasis | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Race / Shalore | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Temporal Hounds |
talent | Weapon Folding |
beneficial effect | The target is moving is 114% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 2 of Trollmire) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Magic by +1. | done |
You failed to protect the lost anorithil from death by barrow wight. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by temporal hound. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest) | done |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Foresight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 190. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of Alchemists | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil +3 Con dps ---------- Phys.crit +7.0% Spell.crit +3% Acc +6 (+1 eff.) Apr +4 ----- def ----- Armour +10 Fatigue +3% ---------- misc Stam/turn +0.40 Mana/turn +0.34 Max.mana +35.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 45 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 31.86 cold damage and 35.68 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | ![]() 3.0 T3 head armor [Rare] Master While equipped: Stats +3 Mag +5 Wil dps ---------- Phys.pwr +20 (+3 eff.) Apr +2 ----- def ----- Armour +8 Fatigue -6% Resists +11% blight Mind.save +10 (+5 eff.) ---------- misc Telepathy Dragon Demon/Major Demon/Minor A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+3 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Earthquake: Level 4.8 Pwr.cost 17 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 71.82 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Tool | ![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+2 eff.) Rings can have magical properties. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+1 eff.) HP.reg +0.80 Stun/Frz- +20% Rings can have magical properties. |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | ![]() 3.0 T4 longsword 1H weapon [Ego+] Arcane/Psionic Power 30.5 - 42.7 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +5 acid On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid Sharp, long, and deadly. |
Around waist | ![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 100% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+4 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Mind.crit +2% Crit.mult +10.00% ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal +12% fire Pinning- +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T5 heavy armor [Ego++] Arcane While equipped: Stats +9 Str +9 Mag +5 Wil dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +6% Phys.pwr +17 (+3 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +18 (+6 eff.) Melee+ 14 acid 9 fire Melee Ret 13 acid 11 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +18% lightning +25% fire +22% acid A suit of armour made of mail. |
Inventory
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 559% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 993% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 588% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 17 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +1 Wil +2 Cun dps ---------- Mind.crit +1% Dmg.mod +12% mind Res.pen +5% temporal ----- def ----- Armour +6 Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +13 Cun +7 Dex dps ---------- Melee+ 13 bleed Ranged+ 11 bleed Acc +14 (+3 eff.) On Hit (Melee): * 15% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
![]() 5.0 T4 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +28 (+7 eff.) Dmg.mod +26% darkness ---------- misc Masteries +0.20 Spell/Necrotic minions +0.20 Celestial/Star fury +0.10 Spell/Advanced necrotic minions This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() 5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 200% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+10 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
![]() 3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 43.5 - 65.3 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +4 darkness +35 cold +17 mind On Hit.r1 +4 darkness On Hit: * 20% chance to cause random gloom * 40% chance to disease While equipped: Stats +6 Str +5 Cun +5 Wil dps ---------- Dmg.mod +9% darkness +12% physical Acc +13 (+3 eff.) On Hit (Melee): * 10% chance to disease ---------- misc Stam/ret +2.00 Massive two-handed battleaxes. |
![]() 3.0 T3 greatsword 2H weapon [Rare] Master Power 49.0 - 78.4 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 mind On Hit: * 40% chance to cause random gloom While equipped: ----- def ----- Resists +15% mind Massive two-handed swords. |
![]() 3.0 T4 trident 2H weapon [Unique] Nature Power 80.0 - 112.0 Physical Uses 190% Mag Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+2 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+6 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 34 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 197.59. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T1 longsword 1H weapon [Normal] Power 11.0 - 15.4 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Ego] Arcane Power 23.5 - 32.9 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +12 Crit +3.5% Atk.spd 100% Phasing +27% Melee+ +8 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, long, and deadly. |
![]() 3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 41.0 - 57.4 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +11 light Against +5% Undead On Hit.r1 +4 acid On Crit.r2 +12 acid While equipped: dps ---------- Dmg.mod +6% arcane Acc +5 (+1 eff.) ----- def ----- Defense +8 (+3 eff.) Disarm- +32% One-handed war axes. |
![]() 1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 45% Dex, 95% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 45% Dex, 105% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 5 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 133.83 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() 1.0 T2 dagger 1H weapon [Ego] Psionic Power 11.0 - 14.3 Physical Uses 45% Dex, 95% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 mind On Hit: * 10% chance to cause random gloom While equipped: Stats +2 Cun +2 Wil Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 25.0 - 32.5 Physical Uses 45% Dex, 95% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 100% Melee+ +20 light While equipped: dps ---------- Dmg.mod +10% light ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() 1.0 T4 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 31.0 - 40.3 Physical Uses 95% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 temporal +9 nature +4 arcane On Hit.r1 +12 blight On Crit.r2 +4 arcane On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Res.pen +5% blight +8% physical Acc +7 (+1 eff.) Apr +7 ----- def ----- Resists +5% arcane Sharp, short and deadly. |
![]() 4.0 T1 longbow 2H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 133% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) Steady Shot: Level 2.0 Pwr.cost 5 out of 8/8. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() 4.0 T1 longbow 2H weapon [Normal] Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T1 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +6 While equipped: Stats +1 Wil dps ---------- Phys.crit +2.0% Acc +9 (+2 eff.) ----- def ----- Heal/summ +40 ---------- misc Max.psi +30.00 See.Invis +3 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T3 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +8 Ranged+ +11 acid While equipped: Stats +8 Str dps ---------- Phys.pwr +21 (+3 eff.) Dmg.mod +17% acid +3% physical +6% arcane Apr +2 ----- def ----- Resists +5% arcane Longbows are used to shoot arrows at your foes. |
![]() 3.0 T1 arrow ammo [Ego++] Master/Psionic Power 16.0 - 22.4 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +10.0% Capacity 13 Ranged+ +8 darkness Against +8% Living On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T1 arrow ammo [Normal] Power 14.0 - 19.6 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 16 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo [Ego++] Nature/Psionic Power 42.0 - 58.8 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 22 Ranged+ +17 gravity +21 darkness Against +20% Living On Hit: * 10% chance to crush the target Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Rare] Nature Power 61.5 - 86.1 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +20 Crit +4.0% Capacity 19 Ranged+ +30 temporal +26 nature On Crit.r2 +32 lightning On Hit: * 40% chance to daze at end of turn Arrows are used with bows to pierce your foes to death. |
![]() 7.0 T5 shield armor [Unique] Arcane While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+4 eff.) Rng.Def +15 (+5 eff.) Fatigue +28% ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() 9.0 T1 light armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +15% fire A suit of armour made of leather. |
![]() 14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +0.50 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Bloodcasting: (Instant) Level 2.0 Pwr.cost 34 out of 60/60. Range 10 Travel.spd instantaneous Is a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() 14.0 T2 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +17% fire +11% light +10% darkness A suit of armour made of mail. |
![]() 1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +6% lightning Res.pen +10% lightning Melee Ret 20 lightning ----- def ----- Mind.save +6 (+3 eff.) A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +8 (+3 eff.) Stealth +5 A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +12 Dex +3 Cun +4 Con dps ---------- Res.pen +10% blight ----- def ----- Defense +9 (+3 eff.) Resists +21% light +24% fire Stealth +14 Max.HP +48.00 ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +5 Fatigue +1% ---------- misc Infravis +2 Blink to a nearby random location (rad 7) Puts all charms on 14 cooldown A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +1% A pair of boots made of leather. |
![]() 3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +20% Res.pen +5% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +2% HP.reg +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
![]() 1.5 T3 hands armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +5% arcane +9% temporal ----- def ----- Armour +2 Resists +15% temporal Def/telep +5 Res/telep +5% Dur/telep +5% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil dps ---------- Mind.crit +3% Spell.pwr +4 (+1 eff.) Mind.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) ---------- misc Psi/turn +0.13 A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Rare] Arcane While equipped: Stats +2 Str +4 Dex +4 Mag dps ---------- Crit.mult +6.00% Apr +4 ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +6 (+2 eff.) Spell.save +9 (+3 eff.) HP.reg +0.60 A pointy cloth hat, very wizardly... |
![]() 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-5 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 12 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 34.47 to 103.42 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Defense +1 (+1 eff.) Resists +12% lightning +9% fire +16% nature Silence- +10% Confus- +10% A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() 1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+3 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+12 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 17 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() 3.0 T1 head armor [Rare] Master While equipped: Stats +1 Mag +2 Con dps ---------- Spell.pwr +6 (+2 eff.) Phasing +20% Melee Ret 12 blight 4 arcane ----- def ----- Armour +3 Fatigue +5% ---------- misc Max.mana +60.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 112 power out of 343/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +1 Dex dps ---------- Dmg.mod +9% arcane Melee Ret 20 arcane ----- def ----- Fatigue -6% ---------- misc Talents +3 Silence Cooldown Silence -1 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 149 for 7 turns Puts all charms on 16 cooldown 100% to regenerate 10 psi. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% acid +6% fire Res.pen +5% acid +10% fire On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +9% acid ---------- misc Max.vim +7.00 Talents +3 Void Blast Creates a wall of flames lasting 4 turns (dealing 173 fire damage overall) Puts all charms on 4 cooldown 100% to regenerate 5 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Achievements
By Many Points Man the Shalore Temporal Warden level 26
27th Haze 122nd year of Ascendancy at 23:53 see stats
By Many Points Man the Shalore Temporal Warden level 24
8th Haze 122nd year of Ascendancy at 12:44 see stats
By Many Points Man the Shalore Temporal Warden level 36
57th Haze 123rd year of Ascendancy at 05:47 see stats
By Many Points Man the Shalore Temporal Warden level 35
22nd Haze 123rd year of Ascendancy at 11:55 see stats
By Many Points Man the Shalore Temporal Warden level 29
50th Pyre 123rd year of Ascendancy at 13:55 see stats
By Many Points Man the Shalore Temporal Warden level 6
8th Mirth 122nd year of Ascendancy at 23:45 see stats
By Many Points Man the Shalore Temporal Warden level 34
62nd Dusk 123rd year of Ascendancy at 09:55 see stats
By Many Points Man the Shalore Temporal Warden level 27
34th Haze 122nd year of Ascendancy at 15:18 see stats
By Many Points Man the Shalore Temporal Warden level 30
36th Dusk 123rd year of Ascendancy at 22:14 see stats
By Many Points Man the Shalore Temporal Warden level 18
56th Dusk 122nd year of Ascendancy at 20:27 see stats
By Many Points Man the Shalore Temporal Warden level 17
53rd Dusk 122nd year of Ascendancy at 10:56 see stats
By Many Points Man the Shalore Temporal Warden level 33
62nd Dusk 123rd year of Ascendancy at 04:54 see stats
By Many Points Man the Shalore Temporal Warden level 16
43rd Dusk 122nd year of Ascendancy at 23:14 see stats
By Many Points Man the Shalore Temporal Warden level 20
70th Dusk 122nd year of Ascendancy at 17:38 see stats
By Many Points Man the Shalore Temporal Warden level 36
63rd Haze 123rd year of Ascendancy at 04:46 see stats
By Many Points Man the Shalore Temporal Warden level 10
5th Dusk 122nd year of Ascendancy at 19:17 see stats
By Many Points Man the Shalore Temporal Warden level 20
70th Dusk 122nd year of Ascendancy at 06:57 see stats
By Many Points Man the Shalore Temporal Warden level 30
36th Dusk 123rd year of Ascendancy at 04:01 see stats
By Many Points Man the Shalore Temporal Warden level 30
36th Dusk 123rd year of Ascendancy at 20:50 see stats
By Many Points Man the Shalore Temporal Warden level 28
47th Pyre 123rd year of Ascendancy at 03:05 see stats
By Many Points Man the Shalore Temporal Warden level 22
5th Haze 122nd year of Ascendancy at 14:37 see stats
By Many Points Man the Shalore Temporal Warden level 9
4th Dusk 122nd year of Ascendancy at 03:29 see stats
By Many Points Man the Shalore Temporal Warden level 37
75th Haze 123rd year of Ascendancy at 19:12 see stats
By Many Points Man the Shalore Temporal Warden level 17
50th Dusk 122nd year of Ascendancy at 21:49 see stats
By Many Points Man the Shalore Temporal Warden level 12
35th Dusk 122nd year of Ascendancy at 20:51 see stats
By Many Points Man the Shalore Temporal Warden level 36
41st Haze 123rd year of Ascendancy at 18:50 see stats
By Many Points Man the Shalore Temporal Warden level 34
62nd Dusk 123rd year of Ascendancy at 09:55 see stats
By Many Points Man the Shalore Temporal Warden level 28
47th Pyre 123rd year of Ascendancy at 02:20 see stats
By Many Points Man the Shalore Temporal Warden level 18
57th Dusk 122nd year of Ascendancy at 03:20 see stats
By Many Points Man the Shalore Temporal Warden level 23
8th Haze 122nd year of Ascendancy at 06:59 see stats
By Many Points Man the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 22:28 see stats
Log
Temporal hound performs a melee critical strike against Something!
Temporal hound hits Something for 100 temporal, 150 physical (251 total damage).
Something hits Temporal hound for 71 physical damage.
Temporal hound hits Something for 100 temporal, 100 physical (199 total damage).
Temporal hound misses Something.
Temporal hound performs a melee critical strike against Something!
You collect a new ingredient: mummified bone (1).
Temporal hound hits Something for 99 temporal, 149 physical (248 total damage).
Talent Rune: Shielding is ready to use.
You are yanked out of this place!
Rested for 38 turns (stop reason: dialog is displayed).
You gain 2.70 gold from the transmogrification of impenetrable stralite plate armour (7 def, 26 armour).
You gain 25.00 gold from the transmogrification of dwarven-steel longsword 'Ivinn' (24-33.6 power, 4 apr).
You gain 1.57 gold from the transmogrification of shielding rune (absorb 193 for 6 turns).
You gain 2.12 gold from the transmogrification of acid wave rune of the wizard (217 acid damage; disarm 5 turns with power 64).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You transfer Crown of Burning Pain (11 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Many Points Man deactivates Weapon Folding.
Many Points Man deactivates Temporal Hounds.