











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Items Vault 1.7.0Donators/Buyers bonus! Self-Portrait Over Grass 1.7.0Modifies the "Customize" subdialog of the character creation dialog to add optional floor backdrops behind the character display, to allow better assessment of the appearance of various cosmetic options like dark hair. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Skirmisher |
| Level / Exp | 33 / 81% |
| Size | huge |
| Lifes / Deaths | Killed by Layegatha the dredgling at level 27 on the 14th Pyre 123rd year of Ascendancy at 07:48 / 2Killed by The Divine Writhing Mass at level 33 on the 44th Pyre 123rd year of Ascendancy at 05:55 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 67 (base 60) |
| Constitution | 13 (base 10) |
| Magic | 40 (base 22) |
| Willpower | 15 (base 11) |
| Cunning | 80 (base 58) |
Resources
| Life | -232/951 |
| Stamina | 141/228 |
| Healing Factor | 1.0283363011316 |
| Regeneration | 24.031325902972 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -8.8817841970013E-14% |
| Spell | 0% |
| Global | +115.47948690376% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 45.575238763606 |
| See Invisible | 45.575238763606 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 119 |
| Accuracy | 65 |
| Crit Chance | 40% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +23% |
| Fire | +5% |
| Arcane | +7% |
| Mind | +33% |
| All | 0% |
Offense: Damage Penetration
| Blight | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 43 (48.594633868923%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 33 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 27%( 70%) |
| Physical | + 6%( 70%) |
| Cold | + 35%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 27%( 70%) |
| Light | + 1%( 70%) |
| Temporal | + 21%( 70%) |
| Lightning | + 16%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Silence Resistance | 23% |
| Bleed Resistance | 10% |
| Confusion Resistance | 35% |
| Pinning Resistance | 0% |
| Stun Resistance | 92% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 213 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 713% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Poisons | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost sun paladin from death by Ricky. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Ricky. Escort: lost tinker (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Ricky. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 346. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xanunn the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +9 Mag offense ------ Critical power +10.00% Damage +18% mind When Hit 4 mind 4 blight defense ------ Armor +3 Silence Resist +23% Confus Resist +35% Stun Resist +29% A pair of boots made of leather. |
| Quiver | pouch of stralite shots 'Xanowen' (15/17, 166% power, 5 apr)3.0 Encumbrance T4 shot ammo [Random Unique] Nature/Master Weapon Damage 166% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Accuracy +13 Ignore Armor +5 Critical Rate +13.5% Capacity 17 Projectile Speed +200% On Hit: * 20% chance to create vines that bind the target to the ground dealing 123 nature damage and pinning them for 3 turns On Critical: * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
| Light source | Uruhor the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +4 Str +3 Dex +1 Con offense ------ Accuracy +5 (+1 eff.) defense ------ Resistance +2% physical Physical save +9 (+4 eff.) Life +49.00 other ------- Max stamina +20.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar Fanged Collar0.0 Encumbrance T4 head armor [Unique] It's a head... but is it yours? |
| On hands | Horion (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Nature While equipped: Stats +3 Mag +4 Wil +2 Con offense ------ On-Hit 5 acid 11 fire 5 cold 8 nature 4 lightning Damage +5% nature +5% fire defense ------ Armor +2 Resistance +3% acid +7% fire +7% nature Crit Resistance 10.00% Life +100.00 Unarmed combat: Weapon Damage 117% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +9 ice +11 fire +4 acid +15 lightning On-crit, radius 2 +9 nature +10 fire On Hit: 10% Venomous Breath level 3 On Hit: 10% Fire Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of mindblast 'Brodydunasus' [power 165] (13 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn * 10% chance to slow global speed by 47% defense ------ Resistance +15% acid +9% temporal other ------- Max hate +4.00 Light +2 Blast the opponent's mind dealing 219 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +1.00 Stun Resist +35% other ------- Encumbrance +22 Rings make your fingers look great! |
| On fingers | Rhytoyon the Hailtrencher0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +4 Wil offense ------ Mind Crit +8% Damage +15% mind When Hit 4 cold defense ------ Life Regen +6.00 Stun Resist +28% other ------- Hate-on-crit +5.00 Rings make your fingers look great! |
| Around neck | Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+6 eff.) Spell save +15 (+7 eff.) Mind save -7 (-4 eff.) Life +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | runic hardened leather sling of true flight4.0 Encumbrance T3 sling 1H weapon [Ego++] Arcane/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On Hit: 10% Arcane Vortex level 3 While equipped: Stats +4 Mag offense ------ Physical Crit +6.0% Spellpower +7 (+4 eff.) Damage +7% arcane Accuracy +9 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Treerune1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: offense ------ Physical Power +5 (+3 eff.) Damage +18% nature Ignore resists +10% blight When Hit 2 blight defense ------ Armor +8 Defense +8 (+2 eff.) Resistance +7% acid +7% fire +5% cold +9% nature +7% lightning Physical save +15 (+6 eff.) Spell save +8 (+4 eff.) other ------- Size +1 A belt that goes around your waist. |
| In off hand | swashbuckler's stralite shield of winter (0 def, 8 armour, 153% power, 138.5 block)7.0 Encumbrance T4 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 154% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +138 On-hit +17 cold While equipped: Stats +3 Str +5 Dex +3 Wil offense ------ Accuracy +12 (+3 eff.) On shield block: * Deals 106 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +8 Fatigue +8% Resistance +12% cold other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Belaromidan (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Cun defense ------ Armor +7 Defense +2 (+0 eff.) Resistance +6% lightning +15% cold Unlife -80.00 life Life +80.00 Blind Resist +20% Cut Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
healing infusion of the sneak (heal 236; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 236 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 778%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 778% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; magical; dur 4; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (210.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 210.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 132; dur 4; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 132.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 78; cd 19)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 65; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Delozilarim0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Mag +2 Wil +3 Cun +2 Con offense ------ Damage +6% blight defense ------ Crit Resistance 5.00% Amulets make your neck look great! |
Gontir0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil defense ------ Armor +6 Defense +5 (+1 eff.) Unlife -80.00 life Confus Resist +20% other ------- Max hate +2.00 Amulets make your neck look great! |
Hanulathel the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: defense ------ Resistance +6% mind +33% temporal Life Regen +2.00 Blind Resist +16% Cut Resist +10% Pinning Resist +57% Knockbk Resist +58% other ------- Infravision +5 Sight +2 See Invisibility +7 Amulets make your neck look great! |
warrior's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Artheratir the Flamepunish0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun +5 Mag offense ------ Spellpower +11 (+6 eff.) Damage +6% mind Ignore resists +10% mind When Hit 6 fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Resistance +14% acid +23% fire +14% cold +6% mind +26% lightning Life +20.00 Disarm Resist +32% Pinning Resist +30% Knockbk Resist +35% Rings make your fingers look great! |
Cuthitondil the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% lightning When Hit 10 mind defense ------ Resistance +24% lightning +3% temporal +12% darkness Healmod +10% Stun Resist +20% Knockbk Resist +20% Teleport Resist +20% Rings make your fingers look great! |
Dimbone0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Dex +5 Cun +5 Con offense ------ Physical Power +6 (+3 eff.) Damage +12% acid +15% darkness Ignore resists +15% arcane Accuracy +6 (+1 eff.) defense ------ Resistance +24% acid Rings make your fingers look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Wheel of Fate0.1 Encumbrance T1 ring jewelry [Unique] Arcane While equipped: Stats +5 Str +4 Con offense ------ Physical Power +12 (+5 eff.) Spellpower +6 (+3 eff.) Mindpower +6 (+3 eff.) Accuracy +8 (+2 eff.) Ignore Armor +8 When Hit 4 mind defense ------ Defense +8 (+2 eff.) Resistance +3% mind other ------- Psi when Hit +0.04 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring 'Unlightwind'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +4 Mag offense ------ Damage +12% mind defense ------ Resistance +12% lightning +12% mind +9% darkness other ------- See Invisibility +3 Rings make your fingers look great! |
mule's voratun ring of tenacity0.1 Encumbrance T5 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -6% Life +32.00 Disarm Resist +36% Pinning Resist +33% Knockbk Resist +23% other ------- Encumbrance +35 Rings make your fingers look great! |
psionicist's copper ring of frost (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil offense ------ Damage +11% cold defense ------ Resistance +22% cold Mind save +6 (+3 eff.) Rings make your fingers look great! |
steel ring 'Layydhewen'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun +3 Mag offense ------ Damage +6% acid Accuracy +7 (+1 eff.) Ignore Armor +9 On-Hit (Melee): * 20% chance to reduce armor by 28% defense ------ Defense +14 (+3 eff.) Resistance +15% acid Spell save +6 (+3 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard's gold ring of the mind (+14%)0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag offense ------ Damage +14% mind defense ------ Resistance +14% mind Spell save +4 (+2 eff.) Rings make your fingers look great! |
acidic voratun battleaxe of amnesia (166% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane/Psionic Weapon Damage 167% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 Massive two-handed battleaxes. |
Shimmerpassion (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Nature Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +20 lightning +12 cold +18 nature On-Hit, radius 1 +20 lightning +20 cold While equipped: defense ------ Resistance +21% lightning Crit Resistance 15.00% Sharp, short and deadly. |
stralite dagger 'Chargestone' (138% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Rare] Master Weapon Damage 139% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +9 Str offense ------ Damage +12% cold +13% physical Ignore resists +25% mind +25% physical Accuracy +21 (+5 eff.) Ignore Armor +3 When Hit 6 lightning defense ------ Armor +6 Defense +30 (+7 eff.) Sharp, short and deadly. |
thought-forged stralite dagger (138% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego] Psionic Weapon Damage 139% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +9 mind On Hit: * 17% chance to reduce all saves and defense by 21 While equipped: Stats +4 Cun +4 Wil Sharp, short and deadly. |
stormbringer's stralite longsword (139% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Nature Weapon Damage 139% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +21 lightning +5 cold While equipped: offense ------ Move Speed +39% Ignore resists +14% lightning +13% cold Sharp, long, and deadly. |
stralite longsword 'Venombraid' (143% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 144% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +20 nature While equipped: Stats +6 Wil +7 Mag offense ------ Physical Crit +13.0% Critical power +29.00% Ignore resists +15% cold Ignore Armor +13 defense ------ Resistance +9% cold other ------- Infravision +2 Sharp, long, and deadly. |
Blizzardwolf4.0 Encumbrance T1 sling 1H weapon [Rare] Nature Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-Hit, radius 1 +8 cold While equipped: Stats +1 Con offense ------ Ignore resists +10% cold defense ------ Resistance +9% cold other ------- Masteries +0.10 Wild-gift/Fungus Regenerate 60 life over 5 turns Puts all charms on 17 turn cooldown Slings are used to hurl stones or metal shots at your foes. |
Elenidublek4.0 Encumbrance T3 sling 1H weapon [Rare] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +3 Str offense ------ Physical Power +9 (+4 eff.) Mindpower +30 (+13 eff.) defense ------ Resistance +9% acid +6% light +6% nature Mind save +3 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
cured leather sling 'Loriredin'4.0 Encumbrance T2 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +10 acid +8 arcane While equipped: offense ------ Damage +13% acid defense ------ Resistance +12% light Crit Resistance 5.00% Life +40.00 Life Regen +4.00 Cut Resist +10% Pinning Resist +20% Stun Resist +20% Slings are used to hurl stones or metal shots at your foes. |
Brightsting the elven-wood vilestaff (129% power, 5 apr, blight element)5.0 Encumbrance T4 staff 2H weapon [Rare] Nature Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+6 eff.) Damage +25% blight +15% fire +15% light +15% acid Ignore resists +15% light +15% acid When Hit 4 light defense ------ Defense +13 (+3 eff.) Resistance +9% light +9% fire other ------- Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 5 turn cooldown Effective talent level: 2.0 Power cost 5 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 79.26 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption7.0 Encumbrance staff 2H weapon [Plot Item] Unknown Weapon Damage 137% Range: 1.0x-1.1x Uses 100% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 While equipped: offense ------ Spell Crit +10% Spellpower +20 (+9 eff.) Accuracy +20 (+5 eff.) Absorb energies. Uses 818 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
bloodlich's elven-wood starstaff of greater warding (129% power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Mag +4 Cun +5 Con offense ------ Spell Crit +4% Critical power +16.00% Spellpower +12 (+6 eff.) Damage +25% darkness defense ------ Armor +9 Defense +9 (+2 eff.) other ------- Negative/turn +0.20 Vim-on-crit +4.00 Max vim +32.00 Max negative +36.00 Wards +3 darkness Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone vilestaff of greater warding (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+7 eff.) Damage +30% fire defense ------ Armor +8 Defense +10 (+2 eff.) Resistance +10% darkness +5% temporal Out-of-Phase Defense +16 Out-of-Phase Resistance +19% Out-of-Phase Resilience +13% other ------- Wards +3 fire Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
spiritwalker's drakeskin leather belt of carrying1.0 Encumbrance T5 belt armor [Ego+] Arcane While equipped: Stats +6 Mag defense ------ Fatigue -7% other ------- Encumbrance +41 Mana/turn +0.46 Max mana +34.00 A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Dex +4 Mag +4 Cun +8 Lck defense ------ Stealth +6 other ------- Disarm Traps +5 Mana/turn +0.24 Max mana +20.00 Infravision +4 A belt that goes around your waist. |
Tundraspitter the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun +4 Con offense ------ Damage +3% cold defense ------ Defense +1 (+0 eff.) Resistance +6% cold +3% fire Life +31.00 other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelyleyamira the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: offense ------ Damage +30% lightning +18% temporal Ignore resists +25% blight +25% temporal defense ------ Resistance +45% lightning +9% blight +9% light +15% all Crit Resistance 10.00% Life Regen +4.00 Disarm Resist +20% Knockbk Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shockstake (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +3% lightning defense ------ Armor +1 Resistance +5% lightning +6% temporal +6% cold Crit Resistance 5.00% A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Arcane/Master While equipped: Stats +7 Str +9 Con offense ------ Damage +7% physical defense ------ Armor +5 Silence Resist +20% Confus Resist +35% Stun Resist +30% other ------- Size +1 A pair of boots made of leather. |
Arthezor (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 6 blight Damage +4% blight defense ------ Armor +1 Fatigue +1% Resistance +6% blight +9% darkness +3% lightning Unlife -40.00 life Life +100.00 Poison Resist +10% Unarmed combat: Weapon Damage 96% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 blight On Hit: 20% Soul Rot level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Polimikira the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +2 Cun +5 Con offense ------ On-Hit 7 fire Damage +5% fire defense ------ Armor +2 Resistance +5% fire Crit Resistance 15.00% other ------- Infravision +1 Unarmed combat: Weapon Damage 112% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +6 fire On Hit: 10% Fire Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Voidbiter' (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: offense ------ On-Hit 13 lightning Damage +10% lightning Ignore resists +25% darkness +25% temporal When Hit 10 blight 10 darkness On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Resistance +10% lightning Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 132% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +15 lightning On Hit: 10% Lightning Breath level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets of dexterity (+4) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego] Master While equipped: Stats +4 Dex offense ------ Accuracy +12 (+3 eff.) defense ------ Armor +3 Fatigue +5% Unarmed combat: Weapon Damage 135% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +15 Critical Rate +19.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Oakrip the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Disrupt While equipped: Stats +8 Con +2 Mag offense ------ Damage +6% nature On-Hit (Melee): * 20% chance to reduce armor by 28% defense ------ Defense +2 (+0 eff.) Resistance +11% nature +9% blight A pointy cloth hat, very wizardly... |
Vorygatha the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Ignore resists +15% acid On-Hit (Melee): * 20% chance to reduce armor by 28% defense ------ Armor +3 Fatigue +3% Resistance +10% cold +3% light +12% fire other ------- Breathe water A cap made of leather. |
warlord's voratun helm of the bounder (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +13 Str +7 Dex +5 Wil offense ------ Physical Power +10 (+4 eff.) defense ------ Armor +5 Fatigue +5% Resistance +9% physical Physical save +8 (+4 eff.) Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 37.5 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature While equipped: Stats +3 Wil defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +20% blight +15% darkness other ------- Light +1 A suit of armour made of mail. |
rejuvenating voratun mail armour of cold resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Nature/Master While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +26% cold Life Regen +4.90 other ------- Stamina/turn +1.30 A suit of armour made of mail. |
cleansing drakeskin leather armour of the deep (20 def, 11 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Disrupt While equipped: defense ------ Armor +11 Defense +20 (+5 eff.) Fatigue +8% Resistance +7% acid +10% cold +15% nature +10% blight other ------- Breathe water A suit of armour made of leather. |
drakeskin leather armour 'Quenchtouch' (20 def, 8 armour)9.0 Encumbrance T5 light armor [Rare] Master While equipped: Stats +5 Mag offense ------ Critical power +15.00% Spellpower/crit +10 Damage +6% mind +9% cold When Hit 10 mind defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +30% fire Spell save +15 (+7 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +60.00 A suit of armour made of leather. |
reinforced leather armour of the deep (12 def, 12 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: defense ------ Armor +12 Defense +12 (+3 eff.) Fatigue +8% Resistance +9% acid +8% cold other ------- Breathe water A suit of armour made of leather. |
radiant voratun plate armour of clarity (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Nature/Psionic While equipped: Stats +3 Wil defense ------ Armor +16 Fatigue +22% Resistance +11% blight +30% darkness +7% mind Mind save +15 (+7 eff.) other ------- Light +2 A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 150% power, 120 block)7.0 Encumbrance T3 shield armor [Unique] Nature When used to Attack: Weapon Damage 150% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +120 While equipped: Stats +5 Wil offense ------ On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it defense ------ Armor +2 Defense +8 (+2 eff.) Ranged Defense +8 (+2 eff.) Fatigue +6% Resistance +25% blight +25% darkness other ------- Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Ebonyvault (0 def, 4 armour, 120% power, 42 block)7.0 Encumbrance T2 shield armor [Random Unique] Arcane When used to Attack: Weapon Damage 121% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On-hit +12 light +11 darkness On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +1 Cun +1 Mag offense ------ Damage +14% light +16% darkness defense ------ Armor +4 Fatigue +8% Resistance +23% light +22% darkness Spell save +3 (+2 eff.) other ------- Mana/turn +0.08 Vim-on-crit +2.00 Wards +3 lightning +4 temporal +4 darkness +4 fire +4 nature +4 blight +3 cold +4 arcane +3 light Talents +1 Ward +1 Block Handheld deflection devices. |
exposing voratun shield of resistance (0 def, 10 armour, 177% power, 201 block)7.0 Encumbrance T5 shield armor [Ego+] Nature/Psionic When used to Attack: Weapon Damage 178% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +201 While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 21 When Hit: * 23% chance to reduce all saves and defense by 21 defense ------ Armor +10 Fatigue +8% Resistance +9% acid +7% fire +9% lightning +9% cold other ------- Talents +1 Block Handheld deflection devices. |
elemental quiver of dragonbone arrows of amnesia (23/23, 162% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego++] Arcane/Psionic Weapon Damage 163% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 23 On Hit: * Create an explosion dealing 79 lightning damage (1/turn) * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
299 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Velalenne (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str defense ------ Armor +2 Resistance +6% blight +3% nature +6% acid Life +20.00 Teleport Resist +20% other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Eilinesemira' (dig speed 24 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +11 Str +4 Con defense ------ Crit Resistance 15.00% other ------- Mana/turn +0.16 Mana-on-crit +2.00 Max mana +80.00 Light +1 See Invisibility +24 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Hailweeper the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Con offense ------ Accuracy +5 (+1 eff.) defense ------ Defense +20 (+5 eff.) Resistance +6% cold Mind save +5 (+2 eff.) other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+5 eff.) Mindpower +10 (+5 eff.) On-Hit 25 phys.bleed Damage +10% temporal +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 5.0 Power cost 13 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Duvyregorek the pouch of stralite shots (18/18, 165% power, 5 apr)3.0 Encumbrance T4 shot ammo [Random Unique] Nature/Master Weapon Damage 165% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +16.5% Capacity 18 On-ranged-hit +11 lightning +16 temporal +8 mind On-Hit, radius 1 +4 mind +8 temporal On-crit, radius 2 +8 lightning On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
barbed pouch of dwarven-steel shots (24/24, 147% power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Master Weapon Damage 147% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +12.0% Capacity 24 On Critical: * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of dwarven-steel shots of crippling (21/21, 148% power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego++] Master Weapon Damage 148% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +19.0% Capacity 21 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
deadly pouch of dwarven-steel shots of grasping (15/22, 153% power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Nature/Master Weapon Damage 154% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 22 On Hit: * 20% chance to create vines that bind the target to the ground dealing 123 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
hateful pouch of voratun shots of corruption (19/19, 165% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego++] Arcane/Psionic Weapon Damage 165% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 19 On-ranged-hit +16 darkness Damage Against +9% Living On Hit: 20% Curse of Death level 5 Shots are used with slings to pummel your foes to death. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Ricky the Ogre Skirmisher level 33
31st Pyre 123rd year of Ascendancy at 06:35 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ricky the Ogre Skirmisher level 14
44th Haze 122nd year of Ascendancy at 17:16 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Ricky the Ogre Skirmisher level 31
26th Pyre 123rd year of Ascendancy at 14:01 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Ricky the Ogre Skirmisher level 28
15th Pyre 123rd year of Ascendancy at 09:29 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Ricky the Ogre Skirmisher level 23
55th Regrowth 123rd year of Ascendancy at 23:51 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ricky the Ogre Skirmisher level 22
21st Regrowth 123rd year of Ascendancy at 07:10 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ricky the Ogre Skirmisher level 25
60th Regrowth 123rd year of Ascendancy at 07:10 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ricky the Ogre Skirmisher level 10
24th Dusk 122nd year of Ascendancy at 20:00 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ricky the Ogre Skirmisher level 20
5th Regrowth 123rd year of Ascendancy at 05:15 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Ricky the Ogre Skirmisher level 30
23rd Pyre 123rd year of Ascendancy at 05:54 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Ricky the Ogre Skirmisher level 20
12nd Regrowth 123rd year of Ascendancy at 14:46 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Ricky the Ogre Skirmisher level 24
56th Regrowth 123rd year of Ascendancy at 06:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ricky the Ogre Skirmisher level 5
4th Mirth 122nd year of Ascendancy at 09:36 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ricky the Ogre Skirmisher level 25
68th Regrowth 123rd year of Ascendancy at 20:39 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ricky the Ogre Skirmisher level 5
1st Mirth 122nd year of Ascendancy at 13:20 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Ricky the Ogre Skirmisher level 25
68th Regrowth 123rd year of Ascendancy at 01:10 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ricky the Ogre Skirmisher level 22
21st Regrowth 123rd year of Ascendancy at 06:11 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ricky the Ogre Skirmisher level 15
72nd Haze 122nd year of Ascendancy at 02:40 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ricky the Ogre Skirmisher level 32
30th Pyre 123rd year of Ascendancy at 20:23 see stats
Log
Ricky's Shoot hits Bloated ooze for 43 physical damage.
Salayana the corrupted mastocytic feeder fails to use Rune: Manasurge.
Armoured skeleton warrior uses Shield Pummel.
Ricky reacts to an attack from Armoured skeleton warrior, mitigating the blow!.
Armoured skeleton warrior performs a melee critical strike against Ricky!
Ricky reacts to an attack from Armoured skeleton warrior, mitigating the blow!.
Your shield crumbles under the damage!
The shield around Ricky crumbles.
Ricky's is vulnerable to attacks and effects!
Ricky resists the shield bash!
Armoured skeleton warrior uses Bone Armour.
A shield forms around armoured skeleton warrior.
Armoured skeleton warrior hits Ricky for (25 flat reduction), (59 reacted , -5 stam), (113 absorbed), 0 physical, (25 flat reduction), (71 reacted , -5 stam), (14 absorbed), 131 physical (131 total damage).
Melee retaliation hits Armoured skeleton warrior for (5 absorbed), 0 blight, (3 absorbed), 0 cold, (1 absorbed), 0 mind, (5 absorbed), 0 blight, (3 absorbed), 0 cold, (1 absorbed), 0 mind (0 total damage).
Ricky reacts to damage from Something, mitigating the blow!.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
A piece of the soul of Ricky is torn apart by Impending Doom!
Salayana the corrupted mastocytic feeder shares damage with his oozes!
Deadly Poison from Ricky hits Salayana the corrupted mastocytic feeder for 33 nature damage.
Something hits Armoured skeleton warrior for (174 absorbed), 0 physical (0 total damage).
Something hits Ricky for (25 flat reduction), (224 reacted , -5 stam), 487 physical (487 total damage).
Dark Whispers from The Divine Writhing Mass hits Ricky for (25 flat reduction), 33 darkness (33 total damage).
Impending Doom from Salayana the corrupted mastocytic feeder hits Ricky for (25 flat reduction), 2 cold, (25 flat reduction), 13 darkness (15 total damage).
Ricky the level 33 ogre skirmisher was swallowed by the void to death by The Divine Writhing Mass on level 1 of The Godfeaster.
You are no longer encumbered.

































































































































