










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 23 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by forest troll at level 4 on the 75th Pyre 122nd year of Ascendancy at 14:56 / 125Killed by thief at level 6 on the 77th Pyre 122nd year of Ascendancy at 20:36 Killed by bandit at level 6 on the 77th Pyre 122nd year of Ascendancy at 21:24 Killed by king cobra at level 6 on the 77th Pyre 122nd year of Ascendancy at 21:58 Killed by rogue at level 6 on the 77th Pyre 122nd year of Ascendancy at 23:23 Killed by cutpurse at level 6 on the 78th Pyre 122nd year of Ascendancy at 22:41 Killed by Beleyawen the giant red ant at level 6 on the 78th Pyre 122nd year of Ascendancy at 22:56 Killed by The Possessed at level 7 on the 1st Mirth 122nd year of Ascendancy at 19:37 Killed by Salirelle the giant white ant at level 8 on the 7th Mirth 122nd year of Ascendancy at 23:34 Killed by war hound at level 8 on the 8th Mirth 122nd year of Ascendancy at 01:47 Killed by Neruldata the minotaur at level 9 on the 9th Mirth 122nd year of Ascendancy at 02:16 Killed by Codtul the human at level 9 on the 3rd Flare 122nd year of Ascendancy at 03:39 Killed by Bethovea the sandworm at level 9 on the 3rd Flare 122nd year of Ascendancy at 22:38 Killed by Bethovea the sandworm at level 9 on the 3rd Flare 122nd year of Ascendancy at 22:57 Killed by sand-drake at level 10 on the 4th Flare 122nd year of Ascendancy at 02:35 Killed by sheendle at level 10 on the 4th Flare 122nd year of Ascendancy at 21:55 Killed by Sandworm Queen at level 10 on the 5th Flare 122nd year of Ascendancy at 15:17 Killed by sheendle at level 11 on the 5th Flare 122nd year of Ascendancy at 16:00 Killed by Danre the human at level 11 on the 1st Dusk 122nd year of Ascendancy at 13:29 Killed by Deorie the thalore at level 11 on the 1st Dusk 122nd year of Ascendancy at 14:11 Killed by ritch flamespitter at level 11 on the 2nd Dusk 122nd year of Ascendancy at 16:55 Killed by Nerikira the large white snake at level 11 on the 10th Dusk 122nd year of Ascendancy at 06:16 Killed by white wolf at level 11 on the 10th Dusk 122nd year of Ascendancy at 08:08 Killed by giant venus flytrap at level 11 on the 10th Dusk 122nd year of Ascendancy at 10:46 Killed by Belyyamira the white worm mass at level 12 on the 12nd Dusk 122nd year of Ascendancy at 02:50 Killed by shadow at level 12 on the 12nd Dusk 122nd year of Ascendancy at 03:08 Killed by giant ice ant at level 12 on the 12nd Dusk 122nd year of Ascendancy at 03:28 Killed by Belyyamira the white worm mass at level 12 on the 12nd Dusk 122nd year of Ascendancy at 03:50 Killed by Layiseba the squid at level 13 on the 13rd Dusk 122nd year of Ascendancy at 17:21 Killed by Layiseba the squid at level 13 on the 13rd Dusk 122nd year of Ascendancy at 17:35 Killed by war hound at level 13 on the 65th Dusk 122nd year of Ascendancy at 12:55 Killed by war hound at level 13 on the 65th Dusk 122nd year of Ascendancy at 13:07 Killed by Balim the thalore at level 14 on the 24th Haze 122nd year of Ascendancy at 22:54 Killed by gwelgoroth at level 14 on the 27th Haze 122nd year of Ascendancy at 05:39 Killed by gwelgoroth at level 14 on the 27th Haze 122nd year of Ascendancy at 05:53 Killed by ultimate gwelgoroth at level 14 on the 27th Haze 122nd year of Ascendancy at 06:32 Killed by ultimate gwelgoroth at level 14 on the 27th Haze 122nd year of Ascendancy at 06:46 Killed by greater gwelgoroth at level 14 on the 27th Haze 122nd year of Ascendancy at 06:58 Killed by greater gwelgoroth at level 14 on the 27th Haze 122nd year of Ascendancy at 07:13 Killed by gwelgoroth at level 14 on the 27th Haze 122nd year of Ascendancy at 08:03 Killed by Belyda the Guardian at level 14 on the 47th Haze 122nd year of Ascendancy at 13:11 Killed by Saladhevena the Guardian at level 14 on the 48th Haze 122nd year of Ascendancy at 22:39 Killed by Aujan the halfling at level 15 on the 61st Haze 122nd year of Ascendancy at 15:17 Killed by skeleton magus at level 15 on the 63rd Haze 122nd year of Ascendancy at 07:17 Killed by skeleton magus at level 15 on the 63rd Haze 122nd year of Ascendancy at 07:30 Killed by skeleton magus at level 15 on the 63rd Haze 122nd year of Ascendancy at 12:47 Killed by orc elite fighter at level 15 on the 63rd Haze 122nd year of Ascendancy at 13:18 Killed by ancient elven mummy at level 15 on the 63rd Haze 122nd year of Ascendancy at 13:58 Killed by skeleton magus at level 15 on the 63rd Haze 122nd year of Ascendancy at 14:14 Killed by ancient elven mummy at level 15 on the 63rd Haze 122nd year of Ascendancy at 16:16 Killed by Polobresetira the black bear at level 15 on the 63rd Haze 122nd year of Ascendancy at 16:45 Killed by Polobresetira the black bear at level 15 on the 63rd Haze 122nd year of Ascendancy at 16:53 Killed by Polobresetira the black bear at level 15 on the 63rd Haze 122nd year of Ascendancy at 17:08 Killed by Polobresetira the black bear at level 15 on the 63rd Haze 122nd year of Ascendancy at 17:25 Killed by Polobresetira the black bear at level 15 on the 63rd Haze 122nd year of Ascendancy at 17:43 Killed by Yvyvena the golem at level 15 on the 28th Regrowth 123rd year of Ascendancy at 00:37 Killed by Yvyvena the golem at level 15 on the 28th Regrowth 123rd year of Ascendancy at 01:06 Killed by ultimate gwelgoroth at level 15 on the 28th Regrowth 123rd year of Ascendancy at 12:05 Killed by gwelgoroth at level 15 on the 28th Regrowth 123rd year of Ascendancy at 12:35 Killed by skeleton mage at level 15 on the 7th Pyre 123rd year of Ascendancy at 12:21 Killed by skeleton magus at level 16 on the 9th Pyre 123rd year of Ascendancy at 02:52 Killed by green jelly at level 17 on the 17th Pyre 123rd year of Ascendancy at 03:09 Killed by ogric abomination at level 17 on the 17th Pyre 123rd year of Ascendancy at 04:12 Killed by ogre pounder at level 17 on the 17th Pyre 123rd year of Ascendancy at 04:33 Killed by ogric abomination at level 17 on the 17th Pyre 123rd year of Ascendancy at 17:32 Killed by ogre pounder at level 17 on the 18th Pyre 123rd year of Ascendancy at 19:24 Killed by ogre pounder at level 17 on the 18th Pyre 123rd year of Ascendancy at 19:42 Killed by cold flames trap at level 17 on the 18th Pyre 123rd year of Ascendancy at 20:12 Killed by ogre rune-spinner at level 18 on the 19th Pyre 123rd year of Ascendancy at 05:08 Killed by ogre rune-spinner at level 18 on the 19th Pyre 123rd year of Ascendancy at 05:30 Killed by ogre rune-spinner at level 18 on the 19th Pyre 123rd year of Ascendancy at 17:07 Killed by ogre rune-spinner at level 18 on the 19th Pyre 123rd year of Ascendancy at 17:18 Killed by ogre rune-spinner at level 18 on the 19th Pyre 123rd year of Ascendancy at 17:36 Killed by ogre mauler at level 18 on the 20th Pyre 123rd year of Ascendancy at 02:13 Killed by ogre pounder at level 18 on the 20th Pyre 123rd year of Ascendancy at 03:16 Killed by ogric abomination at level 18 on the 20th Pyre 123rd year of Ascendancy at 10:02 Killed by Healer Astelrid at level 18 on the 20th Pyre 123rd year of Ascendancy at 15:38 Killed by gwelgoroth at level 19 on the 46th Pyre 123rd year of Ascendancy at 21:31 Killed by gwelgoroth at level 19 on the 47th Pyre 123rd year of Ascendancy at 06:42 Killed by ultimate gwelgoroth at level 19 on the 47th Pyre 123rd year of Ascendancy at 11:23 Killed by ultimate gwelgoroth at level 19 on the 48th Pyre 123rd year of Ascendancy at 05:49 Killed by gwelgoroth at level 19 on the 49th Pyre 123rd year of Ascendancy at 02:18 Killed by blue jelly at level 19 on the 50th Pyre 123rd year of Ascendancy at 07:56 Killed by Cyrukira the white wolf at level 19 on the 52nd Pyre 123rd year of Ascendancy at 01:55 Killed by Polorissra the snow giant boulder thrower at level 19 on the 52nd Pyre 123rd year of Ascendancy at 06:30 Killed by Cultist at level 19 on the 52nd Pyre 123rd year of Ascendancy at 06:40 Killed by Polorissra the snow giant boulder thrower at level 19 on the 52nd Pyre 123rd year of Ascendancy at 07:03 Killed by Polorissra the snow giant boulder thrower at level 19 on the 52nd Pyre 123rd year of Ascendancy at 07:24 Killed by Cultist at level 19 on the 52nd Pyre 123rd year of Ascendancy at 07:58 Killed by Cultist at level 20 on the 52nd Pyre 123rd year of Ascendancy at 09:23 Killed by Rantha the Worm at level 20 on the 52nd Pyre 123rd year of Ascendancy at 16:19 Killed by Shasshhiy'Kaish at level 20 on the 53rd Pyre 123rd year of Ascendancy at 04:58 Killed by tormentor at level 20 on the 62nd Pyre 123rd year of Ascendancy at 11:20 Killed by skeleton magus at level 21 on the 62nd Pyre 123rd year of Ascendancy at 22:54 Killed by orc necromancer at level 21 on the 62nd Pyre 123rd year of Ascendancy at 23:07 Killed by skeleton magus at level 21 on the 63rd Pyre 123rd year of Ascendancy at 20:22 Killed by skeleton magus at level 21 on the 64th Pyre 123rd year of Ascendancy at 15:34 Killed by Adonor the vampire at level 21 on the 65th Pyre 123rd year of Ascendancy at 12:04 Killed by orc master wyrmic at level 21 on the 65th Pyre 123rd year of Ascendancy at 15:39 Killed by orc necromancer at level 21 on the 65th Pyre 123rd year of Ascendancy at 15:49 Killed by orc necromancer at level 21 on the 65th Pyre 123rd year of Ascendancy at 16:09 Killed by orc necromancer at level 21 on the 65th Pyre 123rd year of Ascendancy at 16:23 Killed by orc necromancer at level 21 on the 65th Pyre 123rd year of Ascendancy at 16:33 Killed by orc necromancer at level 21 on the 65th Pyre 123rd year of Ascendancy at 16:45 Killed by skeleton warrior at level 21 on the 65th Pyre 123rd year of Ascendancy at 16:57 Killed by skeleton mage at level 21 on the 65th Pyre 123rd year of Ascendancy at 17:08 Killed by orc corruptor at level 21 on the 65th Pyre 123rd year of Ascendancy at 19:56 Killed by orc corruptor at level 21 on the 65th Pyre 123rd year of Ascendancy at 20:13 Killed by Eilinabeth the skeleton mage at level 21 on the 66th Pyre 123rd year of Ascendancy at 04:30 Killed by skeleton mage at level 22 on the 67th Pyre 123rd year of Ascendancy at 20:16 Killed by orc necromancer at level 22 on the 68th Pyre 123rd year of Ascendancy at 14:58 Killed by Cyraledhewyn the dredge at level 22 on the 68th Pyre 123rd year of Ascendancy at 18:31 Killed by Dolaoch the quasit at level 22 on the 68th Pyre 123rd year of Ascendancy at 22:38 Killed by skeleton mage at level 22 on the 69th Pyre 123rd year of Ascendancy at 08:31 Killed by The Master at level 22 on the 70th Pyre 123rd year of Ascendancy at 13:54 Killed by The Master at level 22 on the 70th Pyre 123rd year of Ascendancy at 14:19 Killed by nightmare horror at level 23 on the 70th Pyre 123rd year of Ascendancy at 20:14 Killed by nightmare horror at level 23 on the 70th Pyre 123rd year of Ascendancy at 20:36 Killed by nightmare horror at level 23 on the 70th Pyre 123rd year of Ascendancy at 20:51 Killed by nightmare horror at level 23 on the 70th Pyre 123rd year of Ascendancy at 21:11 Killed by luminous horror at level 23 on the 70th Pyre 123rd year of Ascendancy at 21:26 Killed by luminous horror at level 23 on the 70th Pyre 123rd year of Ascendancy at 21:57 Killed by wretchling at level 23 on the 70th Pyre 123rd year of Ascendancy at 22:36 Killed by lava floor at level 23 on the 71st Pyre 123rd year of Ascendancy at 03:09 Killed by luminous horror at level 23 on the 71st Pyre 123rd year of Ascendancy at 03:27 |
Primary Stats
| Strength | 29 (base 22) |
| Dexterity | 52 (base 37) |
| Constitution | 31 (base 22) |
| Magic | 25 (base 13) |
| Willpower | 26 (base 10) |
| Cunning | 72 (base 34) |
Resources
| Life | 557/557 |
| Mana | 312/312 |
| Stamina | 211/211 |
| Healing Factor | 1.2567164179105 |
| Regeneration | 2.4505970149255 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 40.861017415569 |
| See Invisible | 40.861017415569 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 47 |
| Crit Chance | 41% |
| APR | 20 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 64 |
| Accuracy | 47 |
| Crit Chance | 34% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +33% |
| Light | +13% |
| Physical | +5% |
| Fire | +25% |
| All | 0% |
Offense: Damage Penetration
| Acid | +20% |
| Mind | +10% |
| Lightning | +7% |
Defense: Base
| Armour (hardiness) | 26 (76.01246105919%) |
| Defense | 63 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 28 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 16%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
| Darkness | + 10%( 70%) |
| Light | + 26%( 70%) |
| Fire | + 30%( 70%) |
| Mind | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 780% for 10 turns and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 341 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 4/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Shadow Combat |
| beneficial effect | Increases defense by 18. Mobile Defense |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by forest wight. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the injured seer from death by Beleyawen the giant red ant. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the injured seer from death by giant yellow ant. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the injured seer from death by Dolaoch the quasit. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed giant spider spinneret. * You've found the needed pouch of bone giant dust. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed green worm. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Yvotha' (4 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Ranged Defense: +5 (+1 eff.) Fatigue: -9% Changes stats: +4 Str Physical save: +6 (+2 eff.) Life regen: +0.40 A pair of boots made of leather. |
| Light source | GekhadInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str / +6 Cun / +2 Con Changes resistances: +6% blight / +6% mind Changes resistances penetration: +10% mind Life regen: +1.30 Light radius: +2 Infravision radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of Burning Pain (8 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +8 (+2 eff.) Fatigue: +4% Changes stats: +3 Cun / +3 Wil Changes resistances: +20% fire Changes damage: +20% fire It can be used to activate talent Meteor Rain (costing 38 power out of 50/50) : Effective talent level: 2.0 Power cost: 38 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 51.74 fire and 43.46 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 53.75 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: -5 Lck Trap disarming bonus: +5 Physical save: -5 (-1 eff.) Spell save: -5 (-3 eff.) Mental save: -5 (-1 eff.) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 20 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | gold ring 'Layikira'Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Changes stats: +6 Wil / +8 Mag Changes resistances: +26% light Changes damage: +13% light Critical mult.: +6.00% Physical save: +10 (+4 eff.) Spell save: +4 (+2 eff.) Spellpower: +7 (+4 eff.) Healing mod.: +10% Rings can have magical properties. |
| Around neck | KindlevagrantInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 light Changes resistances: +9% acid / +8% physical Changes resistances penetration: +20% acid Changes damage: +6% acid Stamina each turn: +0.30 Amulets can have magical properties. |
| In main hand | Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+3 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Around waist | hardened leather belt 'Baredig'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Mag / +5 Cun / +3 Con Changes damage: +27% acid Spell save: +11 (+5 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | thunderous stralite dagger (30.5-39.65 power, 9 apr)Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 8% chance to daze at end of turn When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +1 Cun / +3 Con Changes resistances penetration: +7% lightning Sharp, short and deadly. |
| Cloak | Silassra (16 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +16 (+4 eff.) Ranged Defense: +9 (+2 eff.) Changes resistances: +3% cold Physical save: +18 (+6 eff.) Spell save: +9 (+4 eff.) Mental save: +20 (+7 eff.) Blindness immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant hardened leather armour of command (11 def, 11 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +11 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 9 light Changes stats: +4 Cun / +2 Wil Changes resistances: +10% blight / +10% darkness Mental save: +15 (+5 eff.) Light radius: +1 A suit of armour made of leather. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the titan (rad 5; power 38; turns 5; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 19). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 38) for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 25%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Goyatta the NoongashCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Defense: +3 (+0 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +2 Con Changes resistances: +9% light Physical save: +9 (+3 eff.) Spell save: +11 (+5 eff.) Maximum stamina: +15.00 Rings can have magical properties. |
copper ring of light (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
mule's copper ring of the mind (+11%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +11% mind Changes damage: +11% mind Maximum encumbrance: +21 Rings can have magical properties. |
sneakthief's steel ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +6 Cun / +5 Dex Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
balanced steel dagger (12-15.6 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +4 (+1 eff.) Disarm immunity: +20% Sharp, short and deadly. |
dwarven-steel dagger 'Sparkdeath' (19-24.7 power, 7 apr)Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn Damage (Melee): +32 lightning / +8 temporal / +9 nature When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes resistances penetration: +5% mind Sharp, short and deadly. |
thunderous stralite dagger of shearing (29-37.7 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 11% chance to daze at end of turn When wielded/worn: Armour penetration: +8 Changes stats: +2 Str / +2 Dex / +3 Mag / +2 Wil / +1 Cun / +2 Con Changes resistances penetration: +4% lightning / +4% physical Changes damage: +6% physical Sharp, short and deadly. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+2 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
Gyhell the pair of rough leather boots (6 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +1% Cut immunity: +10% Confusion immunity: +5% Teleport immunity: +5% Spellpower: +3 (+2 eff.) A pair of boots made of leather. |
Salorana (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 mind Changes resistances penetration: +10% arcane Grants telepathy: Dragon Critical mult.: +15.00% Physical save: +16 (+6 eff.) Equilibrium when hit: +0.04 Psi when hit: +0.04 Mental crit. chance: +1% A cap made of leather. |
rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A cap made of leather. |
radiant cured leather armour of command (11 def, 8 armour)Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +11 (+2 eff.) Fatigue: +7% Damage when hit (Melee): 5 light Changes stats: +2 Cun / +2 Wil Changes resistances: +10% blight / +10% darkness Mental save: +10 (+4 eff.) Light radius: +1 A suit of armour made of leather. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
167 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 40 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
CoalweeperInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +1 Changes stats: +4 Dex Changes damage: +3% darkness Critical mult.: +3.00% Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +5 (+2 eff.) Maximum life: +44.00 Light radius: +3 Healing mod.: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By sheendle the Halfling Shadowblade level 23
10th Mirth 123rd year of Ascendancy at 00:39 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By sheendle the Halfling Shadowblade level 13
39th Dusk 122nd year of Ascendancy at 20:26 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By sheendle the Halfling Shadowblade level 19
47th Pyre 123rd year of Ascendancy at 12:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By sheendle the Halfling Shadowblade level 18
18th Pyre 123rd year of Ascendancy at 20:39 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By sheendle the Halfling Shadowblade level 10
4th Flare 122nd year of Ascendancy at 21:55 see stats
Level 10 (Exploration mode)
Got a character to level 10.By sheendle the Halfling Shadowblade level 10
3rd Flare 122nd year of Ascendancy at 23:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By sheendle the Halfling Shadowblade level 20
52nd Pyre 123rd year of Ascendancy at 08:03 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By sheendle the Halfling Shadowblade level 14
12nd Haze 122nd year of Ascendancy at 16:27 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By sheendle the Halfling Shadowblade level 20
53rd Pyre 123rd year of Ascendancy at 04:58 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By sheendle the Halfling Shadowblade level 23
40th Dusk 123rd year of Ascendancy at 04:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By sheendle the Halfling Shadowblade level 15
57th Regrowth 123rd year of Ascendancy at 07:54 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By sheendle the Halfling Shadowblade level 22
70th Pyre 123rd year of Ascendancy at 14:44 see stats
Log
Today is the 45th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Today is the 46th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
There is a Elvala (Town) here (press '' or right click to use).
Today is the 47th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 6 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Today is the 48th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Today is the 49th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Ran for 18 turns (stop reason: hostile spotted to the north (ziguranth patrol)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the north (ziguranth patrol)).
Today is the 50th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 51st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Sheendle deactivates Shadow Combat.




































































































