






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.5.0Donators/Buyers bonus! Russian translation 1.5.10 Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 4 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by Waldanim the halfling at level 4 on the 5th Mirth 122nd year of Ascendancy at 20:05 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 5.3768962065531 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 22 (base 20) |
| Willpower | 14 (base 12) |
| Cunning | 5 (base 10) |
Resources
| Life | -99/158 |
| Mana | 132/141 |
| Stamina | 119/119 |
| Healing Factor | 1.0245901639344 |
| Regeneration | 0.25614754098361 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 9 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +9% |
| Fire | +15% |
| All | +5% |
Defense: Base
| Armour (hardiness) | 30 (63%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 21 |
| Mental Save | 18 |
Defense: Resistances
| Cold | + 17%( 70%) |
| Darkness | + 5%( 70%) |
| Light | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Активируйте руну, что бы случано телепортироваться на расстояние до 10. После этого вы останетесь вне фазы на 5 ходов. В этом состоянии длительность всех новых негативных статус эффектов уменьшается на 15%, ваша защита повышается на 15 и все сопротивления на 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Активируйте руну, что бы создать защитный барьер, поглощающий до 100 урона на 5 ходов. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Активируйте руну, что бы впустить в себя поток маны, увеличивая ее регенерацию на 620% на 10 ходов и мгновенно восстанавливая 31 маны. Так же при отдыхе ваша мана постоянно будет восстанавливаться на 0.5 за ход. |
Class Talents
| Golem / Fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target's skin reacts to damage, granting 20 armour and 30% armour hardiness. Thorny Skin |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 5 and doing 9.33 blight damage per turn. Decrepitude Disease |
| detrimental effect | Terrible black flames burn for 16.42 each turn; half the damage suffered is returned to as healing to Waldanim the halfling. Balefire |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Possessed. | active |
Equipment
| Tool | supercharged elm totem of thorny skin [power 20] (20/24 cooldown)2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 20 and armour hardiness by 30% Puts all charms on 24 cooldown Natural totems are made by powerful wilders to store nature power. |
| Around waist | nightruned rough leather belt1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +5% light +5% darkness A belt that goes around your waist. |
| Main armor | linen robe of power (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +5% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On hands | polar rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 cold Dmg.mod +4% cold Acc +10 (+7 eff.) ----- def ----- Armour +1 Resists +5% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | thick linen cloak of protection (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% cold Spell.save +5 (+2 eff.) Mind.save +6 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | earthen elm magestaff of fate (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+2 eff.) Dmg.mod +10% fire ----- def ----- Armour +3 Hardiness +3% Phys.save +8 (+5 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
sun infusion of the titan (радиус 5; сила 27; 4 ходов; развеивает тьму)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Активируйте инфузию для освещения области в радиусе 5 и освещения скрытных существ, возможно раскрывая их (уменьшает силу стелса на 14). Свет настолько яркий, что он развеивает магическую тьму. Свет также ослепляет существ (сила 27) на 4 ходов. Её эффект зависит от вашей Constitution. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
arcing iron waraxe (11-15.4 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 lightning On Hit: * 25% chance for lightning to arc to a second target One-handed war axes. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
42 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+4 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Hettadin casts Rune: Shielding.
A shield forms around Hettadin.
Hettadin activates his supercharged elm totem of thorny skin!
Hettadin's skin looks a bit thorny.
Waldanim the halfling casts Balefire Bolt.
Hettadin is being drained!.
Waldanim the halfling casts Blood Spray.
Hettadin is afflicted by a decrepitude disease!
Decrepitude Disease from Waldanim the halfling hits Hettadin for (10 absorbed), 0 blight (0 total damage).
Balefire from Waldanim the halfling hits Hettadin for (8 absorbed), 0 fire, (9 absorbed), 0 blight (0 total damage).
Waldanim the halfling hits Hettadin for (53 absorbed), 0 blight (0 total damage).
Hettadin casts Eye Beam.
Waldanim the halfling tries to evade attacks.
Your shield crumbles under the damage!
The shield around Hettadin crumbles.
Decrepitude Disease from Waldanim the halfling hits Hettadin for (10 absorbed), 0 blight (0 total damage).
Waldanim the halfling receives 4 healing from Balefire from Waldanim the halfling.
Balefire from Waldanim the halfling hits Hettadin for (8 absorbed), 0 fire, (1 absorbed), 8 blight (8 total damage).
Hettadin hits Waldanim the halfling for 192 lightning damage.
Fecin the halfling casts Burning Hex.
Hettadin shrugs off the effect 'Burning Hex'!
Waldanim the halfling casts Soul Rot.
Waldanim the halfling's spell attains critical power!
Decrepitude Disease from Waldanim the halfling hits Hettadin for 10 blight damage.
Waldanim the halfling receives 9 healing from Balefire from Waldanim the halfling.
Balefire from Waldanim the halfling hits Hettadin for 8 fire, 9 blight (17 total damage).
Saving game...


























