












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Rogue |
| Level / Exp | 18 / 72% |
| Size | big |
| Lifes / Deaths | Killed by ritch flamespitter at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:42 0 / 6Killed by rogue at level 14 on the 5th Dusk 122nd year of Ascendancy at 00:10 Killed by Melim the shalore at level 16 on the 28th Dusk 122nd year of Ascendancy at 15:10 Killed by Inrre the halfling at level 16 on the 28th Dusk 122nd year of Ascendancy at 15:38 Killed by gigantic corrosive tunneler at level 18 on the 57th Dusk 122nd year of Ascendancy at 13:46 Killed by snow giant boulder thrower at level 18 on the 72nd Haze 122nd year of Ascendancy at 16:58 |
Primary Stats
| Strength | 17 (base 13) |
| Dexterity | 56 (base 46) |
| Constitution | 13 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 46 (base 37) |
Resources
| Life | -18/393 |
| Stamina | 184/189 |
| Healing Factor | 1.0245901639344 |
| Regeneration | 73.808402249243 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +110.00527732609% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 41.323645669319 |
| See Invisible | 41.323645669319 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 49 |
| Crit Chance | 23% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 49 |
| Crit Chance | 23% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
Offense: Damage Penetration
| Blight | +5% |
Defense: Base
| Armour (hardiness) | 7 (70.376569037657%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 10 |
| Spell Save | 27 |
| Mental Save | 34 |
Defense: Resistances
| Mind | + 22%( 70%) |
| Fire | + 18%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Pinning Resistance | 23% |
| Confusion Resistance | 81% |
| Disarm Resistance | 20% |
| Silence Resistance | 46% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 269 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Artifice | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Effects
| detrimental effect | The target is on fire, taking 16.52 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 17.5 and stamina regeneration by 1.2. Soothing Darkness |
| beneficial effect | A flow of life spins around the target, regenerating 53.88 life per turn. Regeneration |
| detrimental effect | The target is on fire, taking 5.00 fire damage per turn, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While flameshocked talents do not cooldown. Burning Shock |
| beneficial effect | The target's critical strike damage bonus is increased by 19%. Shadowstrike |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | Parrying melee and ranged attacks: Has a 34% chance to deflect up to 16 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you gained talent category Psionic / Feedback (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara) | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of faeros ash. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed hummerhorn wing. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Stamina each turn: +0.40 (-) Maximum stamina: +13.00 (-) A pair of boots made of leather. |
| Quiver | [vs. barbed pouch of iron shots of paradox (24/24, 14.5-17.4 power, 1 apr) (Quiver, 1 of 2)]barbed pouch of iron shots of paradox (24/24, 14.5-17.4 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-) Crit. chance: +4.0% (-) Capacity: 24 (-) On weapon hit: * 6% chance to gain 10% of a turn (3/turn limit) On weapon crit: * wounds the target for 7 turns: 9 bleeding, 41% reduced healing Damage (Ranged): +5(-) bleed / +6(-) temporal Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices |
| Light source | [vs. scorching brass lantern of clarity (Light source)]scorching brass lantern of clarity Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11(-) fire Changes resistances: +5%(-) fire Mental save: +5 (+2 eff.) (-) Light radius: +2 (-) See stealth: +5 (-) See invisible: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. miner's rough leather cap (0 def, 3 armour) (On head)]miner's rough leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +1% (-) Infravision radius: +1 (-) A cap made of leather. |
| On hands | [vs. Lustrebait (0 def, 1 armour) (On hands)]Lustrebait (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) (-) Armour: +1 (-) Changes stats: +5(-) Str / +4(-) Dex / +2(-) Mag Light radius: +3 (-) Infravision radius: +2 (-) When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +6 (-) Armour Penetration: +1 (-) Crit. chance: +6.0% (-) Attack speed: 100% (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 (-) Damage when hit (Melee): 15(-) blight Changes damage: +4%(-) blight When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | [vs. gold ring 'Halohor' (On fingers, 1 of 2)]gold ring 'Halohor' Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4(-) Wil Changes resistances: +9%(-) mind Grants telepathy: Dragon Critical mult.: +5.00% (-) Mental save: +8 (+4 eff.) (-) Mindpower: +4 (+2 eff.) (-) Mental crit. chance: +2% (-) Heals friendly targets nearby when you use a nature summon: +50 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. gold ring 'Halohor' (On fingers, 1 of 2)]mule's steel ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +0(-4) Wil Changes resistances: +0%(-9%) mind Grants telepathy: Dragon Critical mult.: +0.00% (-5.00%) Maximum encumbrance: +24 Mental save: +0 (+0 eff.) (-8 (-4 eff.)) Disarm immunity: +20% Pinning immunity: +23% Knockback immunity: +27% Maximum life: +22.00 Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Mental crit. chance: +0% (-2%) Heals friendly targets nearby when you use a nature summon: +0 (-50) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. wanderer's steel amulet of constitution (+4) (Around neck)]wanderer's steel amulet of constitution (+4) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% (-) Changes stats: +4(-) Dex / +5(-) Cun / +7(-) Con Life regen: +0.40 (-) Stamina each turn: +0.40 (-) Movement speed: +10% (-) Amulets can have magical properties. |
| In main hand | [vs. chilling dwarven-steel dagger of massacre (21.5-27.95 power, 7 apr) (In main hand, 1 of 3)]chilling dwarven-steel dagger of massacre (21.5-27.95 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.5 - 27.9 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (-) Crit. chance: +6.0% (-) Attack speed: 100% (-) Damage (Melee): +8(-) cold Sharp, short and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. Cuthundur (Around waist)]Cuthundur Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +8 (+3 eff.) (-) Damage when hit (Melee): 8(-) arcane Changes stats: +3(-) Mag Changes resistances penetration: +5%(-) blight Spell save: +23 (+15 eff.) (-) Maximum life: +45.00 (-) Maximum vim: +20.00 (-) Spell crit. chance: +2% (-) Size category: +2 (-) A belt that goes around your waist. |
| In off hand | [vs. chilling dwarven-steel dagger of massacre (21.5-27.95 power, 7 apr) (In main hand, 1 of 3)]insidious dwarven-steel dagger of purging (16.5-21.45 power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4(-5.0 - -6.5) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (-) Crit. chance: +6.0% (-) Attack speed: 100% (-) On weapon hit: + 25% chance to remove a magical effect Damage (Melee): +24 insidious poison / +0(-8) cold / +7 nature Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. resilient cashmere cloak of Iron Throne (2 def, 0 armour) (Cloak)]resilient cashmere cloak of Iron Throne (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) (-) Changes stats: +2(-) Str / +1(-) Con Maximum life: +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. spiked rough leather armour of resilience (1 def, 2 armour) (Main armor)]spiked rough leather armour of resilience (1 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +1 (+1 eff.) (-) Fatigue: +6% (-) Damage when hit (Melee): 10(-) physical Maximum life: +23.00 (-) A suit of armour made of leather. |
Inventory
[vs. Infusion: Wild (on body)]This item will automatically be transmogrified when you leave the level. wild infusion (resist 10%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 10%(-4%) for 4(-) turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. chilling dwarven-steel dagger of massacre (21.5-27.95 power, 7 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. steel mace (12.5-17.5 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.5 - 17.5(-9.0 - -10.4) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-4) Crit. chance: +1.0% (-5.0%) Attack speed: 100% (-) Damage (Melee): +0(-8) cold Blunt and deadly. Tap to cycle through comparison choices |
[vs. chilling dwarven-steel dagger of massacre (21.5-27.95 power, 7 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. steel waraxe (13.5-18.9 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9(-8.0 - -9.1) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-4) Crit. chance: +4.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-8) cold One-handed war axes. Tap to cycle through comparison choices |
[vs. chilling dwarven-steel dagger of massacre (21.5-27.95 power, 7 apr) (In main hand, 1 of 3)]Unerring Scalpel (15-19.5 power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5(-6.5 - -8.4) Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 (+18) Crit. chance: +0.0% (-6.0%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +50% Damage (Melee): +0(-8) cold When wielded/worn: Accuracy: +20 (+6 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
[vs. chilling dwarven-steel dagger of massacre (21.5-27.95 power, 7 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. Voralaith (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2(-19.5 - -25.8) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+5) Crit. chance: +2.5% (-3.5%) Attack speed: 100% (-) On weapon hit: * 40% chance to corrode armour by 30% (+40%) Damage (Melee): +8 acid / +0(-8) cold Burst (radius 1) on hit: +4 blight / +8 acid When wielded/worn: Changes resistances: +3% blight Changes damage: +9% acid / +3% blight Life regen: +0.60 Maximum life: +13.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. chilling dwarven-steel dagger of massacre (21.5-27.95 power, 7 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. creative vined mindstar of the jelly (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5(-16.5 - -22.4) Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+11) Crit. chance: +3.0% (-3.0%) Attack speed: 100% (-) Damage (Melee): +0(-8) cold When wielded/worn: Changes stats: +3 Cun Changes damage: +3% acid Critical mult.: +7.00% Equilibrium when hit: +0.50 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. chilling dwarven-steel dagger of massacre (21.5-27.95 power, 7 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Dairorendur the ash longbow Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-7) Crit. chance: +0.0% (-6.0%) Attack speed: 125% (+25%) Firing range: +7 Damage (Melee): +0(-8) cold Burst (radius 1) on hit: +2 mind When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +5 Str / +2 Cun / +4 Wil Mental crit. chance: +5% Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. spiked rough leather armour of resilience (1 def, 2 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. woollen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-2) Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +0% (-6%) Damage when hit (Melee): 0(-10) physical Maximum life: +0.00 (-23.00) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. spiked rough leather armour of resilience (1 def, 2 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Betoldanne the Darkmaster (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (+2) Defense: +2 (+1 eff.) (+1 (+0 eff.)) Fatigue: +7% (+1%) Damage when hit (Melee): 0(-10) physical Changes resistances: +17% lightning / +15% mind Changes resistances penetration: +10% darkness / +20% mind Changes damage: +18% mind Maximum life: +0.00 (-23.00) A suit of armour made of leather. |
[vs. spiked rough leather armour of resilience (1 def, 2 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Skyream (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (+7) Defense: +4 (+2 eff.) (+3 (+1 eff.)) Fatigue: +22% (+16%) Damage when hit (Melee): 16 acid / 0(-10) physical Changes resistances: +6% lightning Changes resistances penetration: +25% lightning Maximum life: +27.00 (+4.00) A suit of armour made of metal plates. |
[vs. pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of iron boots (0 def, 3 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Fatigue: +2% (+1%) Stamina each turn: +0.00 (-0.40) Maximum stamina: +0.00 (-13.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. barbed pouch of iron shots of paradox (24/24, 14.5-17.4 power, 1 apr) (Quiver, 1 of 2)]62 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-1) Crit. chance: +0.0% (-4.0%) Capacity: 0 (-24) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) (-6%) On weapon crit: - wounds the target for 7 turns: 15 bleeding, 56% reduced healing Damage (Ranged): +0(-5) bleed / +0(-6) temporal When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]This item will automatically be transmogrified when you leave the level. hateful steel torque of mindblast [power 129] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour penetration: +0 (-5) Damage when hit (Melee): 0(-15) blight Changes damage: +0%(-4%) blight When carried: Talent granted: +0(+-1) Dig It can be used to fire a blast of psionic energies in a range 6 beam dealing 21.93 to 43.86 mind damage, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Yeetus the Yeek Rogue level 18
44th Haze 122nd year of Ascendancy at 21:34 see stats
Level 10
Got a character to level 10.By Yeetus the Yeek Rogue level 10
1st Summertide 122nd year of Ascendancy at 13:10 see stats
Poisonous
Sided with the assassin lord.By Yeetus the Yeek Rogue level 18
11st Haze 122nd year of Ascendancy at 23:36 see stats
The Arena
Unlocked Arena mode.By Yeetus the Yeek Rogue level 12
5th Flare 122nd year of Ascendancy at 05:28 see stats
The secret city
Discovered the truth about mages.By Yeetus the Yeek Rogue level 13
10th Flare 122nd year of Ascendancy at 20:32 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Yeetus the Yeek Rogue level 18
11st Haze 122nd year of Ascendancy at 23:16 see stats
Log
Snow giant thunderer hits Yeetus for 48 lightning damage.
Snow giant thunderer hits The Fragmented Essence of Harkor'Zun for 55 lightning damage.
Snow giant thunderer hits Something for 53 lightning damage.
Snow giant thunderer hits War bear for 57 lightning damage.
Snow giant thunderer hits Xorn for 42 lightning damage.
Snow giant thunderer hits Fire drake hatchling for 53 lightning damage.
Snow giant thunderer hits The Fragmented Essence of Harkor'Zun for 55 lightning damage.
Snow giant thunderer hits Snow giant thunderer for 50 lightning damage.
Snow giant thunderer hits Xorn for 55 lightning damage.
Burning from Fire drake hits Fire drake hatchling for 0 fire damage.
Burning from Fire drake hits The Fragmented Essence of Harkor'Zun for 8 fire damage.
Fire drake hits Umber hulk for 58 fire damage.
Fire drake hits Yeetus for 94 fire damage.
Fire drake hits The Fragmented Essence of Harkor'Zun for 58 fire damage.
Fire drake hits The Fragmented Essence of Harkor'Zun for 58 fire damage.
Fire drake hits The Fragmented Essence of Harkor'Zun for 58 fire damage.
Fire drake hits Fire drake hatchling for 0 fire damage.
Burning from Fire drake hits The Fragmented Essence of Harkor'Zun for 8 fire damage.
Burning from Fire drake hits The Fragmented Essence of Harkor'Zun for 8 fire damage.
Something performs a melee critical strike against Snow giant thunderer!
Something performs a melee critical strike against Snow giant thunderer!
Snow giant thunderer is crippled.
Something hits Snow giant thunderer for 5 fire damage.
Something hits Snow giant thunderer for 53 physical, 25 physical, 5 fire (82 total damage).
Snow giant thunderer hits Something for 7 cold, 7 cold (14 total damage).
Snow giant thunderer hits Orc warrior for 5 cold, 34 physical, 5 cold (44 total damage).
Orc warrior hits Snow giant thunderer for 26 physical damage.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Yeetus!
Saving game...



















































































