Madric the level 10 Higher Archmage by tuoweit2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp10 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 14)
Dexterity17 (base 15)
Constitution19 (base 12)
Magic36 (base 33)
Willpower25 (base 14)
Cunning13 (base 11)

Resources

Life205/205
Mana208/208
Healing Factor1.0791723257555
Regeneration2.42813773295

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8
See Invisible3

Offense: Mainhand

Damage21
Accuracy11
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance3%
Speed1

Offense: Mind

Mindpower31
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+4%
Lightning+24%
Cold+12%
Mind+3%
Arcane+16%
Fire+12%
All0%

Offense: Damage Penetration

Fire+10%
Cold+5%

Defense: Base

Armour (hardiness)11 (35.65183292883%)
Defense25
Ranged Defense25
Fatigue0
Physical Save29
Spell Save28
Mental Save31

Defense: Resistances

Lightning+ 30%( 70%)
Acid+ 13%( 70%)
Nature+ 13%( 70%)
Temporal+ 13%( 70%)
Cold+ 33%( 70%)
Physical+ 12%( 70%)
Fire+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance10%
Confusion Resistance10%
Stun Resistance23%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
3/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
failed
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Madric the Higher Archmage level 10
8th Flare 122nd year of Ascendancy at 23:40
see stats
Matrix style! (Insane (Adventure) difficulty) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Madric the Higher Archmage level 6
75th Pyre 122nd year of Ascendancy at 14:53
see stats
Orbituary (Insane (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Madric the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 10:51
see stats

Log

Rested for 3 turns (stop reason: all resources and life at maximum).

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 9.88 gold from the transmogrification of
Xeranor the brass lantern.
You gain 8.97 gold from the transmogrification of
Chamosadar the brass lantern.
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 7.54 gold from the transmogrification of
Blazebrawn (1 def, 0 armour).
You gain 6.73 gold from the transmogrification of
pair of rough leather boots 'Shadowenvy' (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (107% power, 2 apr).
You gain 9.04 gold from the transmogrification of
Nerywe the elm starstaff (100% power, 2 apr, physical element).
Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

There is a Derth (Town) here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving done.

Saving done.

Saving game...

Ran for 12 turns (stop reason: didn't move).


Ran for 7 turns (stop reason: didn't move).