









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.2Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 50 / 4748% |
| Size | small |
| Lifes / Deaths | Killed by Brain Power at level 50 on the 6th Pyre 124th year of Ascendancy at 23:03 6 / 2Killed by Brain Power at level 50 on the 21st Dusk 124th year of Ascendancy at 18:35 |
| Antimagic | Follower |
Primary Stats
| Strength | 40.272733630532 (base 10) |
| Dexterity | 73.545467261063 (base 36) |
| Constitution | 92.545467261063 (base 60) |
| Magic | 26.272733630532 (base 13) |
| Willpower | 175 (base 60) |
| Cunning | 178.54546726106 (base 64) |
Resources
| Life | 1580/1563 |
| Hate | 124/124 |
| Equilibrium | 58 |
| Psi | 832/850 |
| Healing Factor | 1.3717680728522 |
| Regeneration | 46.464825987328 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +136.21248138643% |
Vision
| Sight | 10 |
| Lite | 12.485685011587 |
| Infravision | 3.4856850115867 |
| See Invisible | 6.5454672610632 |
Offense: Mainhand
| Damage | 162 |
| Accuracy | 83 |
| Crit Chance | 90% |
| APR | 94 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 175 |
| Accuracy | 83 |
| Crit Chance | 90% |
| APR | 94 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17.5 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Mind
| Mindpower | 133 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +24% |
| Mind | +119% |
| All | 0% |
| Lightning | +12% |
| Light | +9% |
| Physical | +10% |
| Darkness | +10% |
| Cold | +18% |
| Fire | +27% |
| Nature | +25% |
Offense: Damage Penetration
| Acid | +75% |
| Nature | +60% |
| Lightning | +45% |
| Mind | +80% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 11 (48.304188961773%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 75.635 |
| Spell Save | 77.3 |
| Mental Save | 81 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 50%( 70%) |
| Physical | + 36%( 70%) |
| Cold | + 65%( 70%) |
| All | + 33%( 70%) |
| Lightning | + 38%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 45%( 70%) |
| Mind | + 65%( 70%) |
| Darkness | + 47%( 76%) |
| Fire | + 67%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 43% |
| Confusion Resistance | 100% |
| Fear Resistance | 43% |
| Poison Resistance | 65% |
| Blind Resistance | 65% |
| Silence Resistance | 43% |
| Bleed Resistance | 65% |
| Disarm Resistance | 50% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 93% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 461 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 51% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1016 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 971% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Punishments | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Psionic / Solipsism | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psychic Assault | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.3)Penalty : Fractured Sanity: -13% Mind Resistance, -17% Confusion Immunity Power 1+: Unleashed: +16% critical damage, +18% off-hand weapon damage Power 2+: -1 Luck, +10 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 73% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 11.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +9 Darkness Resistance, +6% Max Darkness Resistance, +7 See Invisible Power 2+: -1 Luck, +4 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.3)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +11% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 21 turns, retch (level 2) when you fall below 44% health Power 4+: Reprieve from Death: Humanoids you slay have a 37% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+39% chance to avoid traps). Power 2+: -1 Luck, +8 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+14% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You failed to protect the lost sun paladin from death by skeleton assassin. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 7 of Dreadfell. Escort: lost tinker (level 7 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Zubymiwyn the forest troll. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by Saloletha the rattlesnake. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | voratun greatsword 'Glorewen' (Madness) (174% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Master/Psionic Power 174% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +35 mind On Hit: * 41% chance to reduce all saves and defense by 59 While equipped: Stats +13 Cun +7 Wil dps ---------- Phys.crit +26.0% Crit.mult +98.00% Dmg.mod +15% arcane Apr +29 Curse of Madness Massive two-handed swords. |
| On hands | Spellhunt Remnants (Corpses) (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+1 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+1 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Corpses Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 288.92 arcane damage and stunned). Uses 100 power out of 63/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Light source | dwarven lantern 'Chillpeal'1.0 T5 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Mind.crit +4% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +9% mind +6% cold Res.pen +15% all Apr +12 ----- def ----- Resists +3% all Spell.save +15 (+1 eff.) Mind.save +6 (+1 eff.) ---------- misc Equi/ret +0.08 Max.hate +4.00 Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Malslek the Accursed's Hat (Madness) (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+2 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 Curse of Madness This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On feet | Emara the Frozenroar (Corpses) (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Dex +4 Cun +11 Lck dps ---------- Crit.mult +15.00% Dmg.mod +27% fire +18% mind +12% cold ----- def ----- Armour +3 Resists +24% cold Stealth +11 ---------- misc Hate/m.crit +4.00 Curse of Corpses A pair of boots made of leather. |
| Tool | Hettelin the ash totem of stinging [power 206] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Str +2 Mag +4 Cun dps ---------- Mind.pwr +30 (+4 eff.) Dmg.mod +12% mind Res.pen +15% acid ----- def ----- Resists +6% acid Mind.save +9 (+1 eff.) Sting an enemy dealing 258 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun ring 'Amelin' (Shrouds)0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Str +4 Wil +16 Con dps ---------- Mind.crit +2% Phys.pwr +15 (+3 eff.) Mind.pwr +15 (+2 eff.) Dmg.mod +20% mind ----- def ----- Resists +6% blight +3% fire +20% mind Crit.dmg- 5.00% Phys.save +9 (+1 eff.) Spell.save +20 (+1 eff.) Max.HP +50.00 Disarm- +50% Pinning- +50% Knockbk- +50% ---------- misc Max.stam +34.00 Max.psi +40.00 Curse of Shrouds Rings make your fingers look great! |
| On fingers | voratun ring 'Daystinger' (Madness)0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Str +1 Mag +29 Wil +16 Cun +6 Con dps ---------- Mind.pwr +30 (+4 eff.) Dmg.mod +9% light ----- def ----- Fatigue -10% Resists +6% blight +6% cold Mind.save +20 (+4 eff.) ---------- misc Max.enc +40 Curse of Madness Rings make your fingers look great! |
| Around neck | Mayyriatira0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +10 Dex +10 Cun +10 Con dps ---------- Mind.pwr +30 (+4 eff.) Mov.spd +10% Dmg.mod +9% mind Res.pen +25% acid ----- def ----- Fatigue -10% Resists +4% physical +18% fire +12% darkness +17% temporal Phys.save +21 (+1 eff.) HP.reg +5.00 ---------- misc Stam/turn +1.20 Amulets make your neck look great! |
| In main hand | Nexus of the Way (Corpses) (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +23 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Mind.save +15 (+3 eff.) Confus- +30% ---------- misc Masteries +0.20 Race/Yeek Curse of Corpses Wayist: (Instant) Level 3.0 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 129 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | drakeskin leather belt 'Lisolera' (Misfortune)1.0 T5 belt armor [Random Unique] Nature/Disrupt/Master/Psionic While equipped: Stats +21 Wil +8 Cun +2 Con dps ---------- Dmg.mod +6% mind Res.pen +25% mind Against +42% Summoned ----- def ----- Resists +25% acid +10% fire +14% blight +18% cold +6% nature +8% lightning D.Red.from +45% Summoned Mind.save +15 (+3 eff.) Max.HP +110.00 Curse of Misfortune A belt that goes around your waist. |
| In off hand | Galepunish (Misfortune) (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +14 Cun dps ---------- Mind.crit +8% Crit.mult +25.00% Mind.pwr +16 (+2 eff.) Dmg.mod +25% mind +12% lightning Res.pen +10% lightning ----- def ----- Resists +21% mind Mind.save +8 (+1 eff.) ---------- misc Psi/turn +1.00 Psi/m.crit +5.00 Max.psi +47.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Lisotta (Madness) (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +8 Str +8 Dex +7 Wil dps ---------- Crit.mult +30.00% Dmg.mod +9% arcane Acc +15 (+4 eff.) Apr +13 Melee Ret 8 mind 12 arcane ----- def ----- Defense +3 (+1 eff.) Stealth +14 ---------- misc Light +3 Infravis +3 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (Misfortune) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+2 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Misfortune This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
schematic: Acid Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Brain Cap0.1 T1 schematic scroll Reqs Create Tinker [Unique] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Sentry0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
dwarven-steel dagger of enduring (Nightmares) (119% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature Power 120% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +11 Con +11 Wil ----- def ----- Max.HP +68.00 Curse of Nightmares Sharp, short and deadly. |
flaming stralite dagger of ruin (Shrouds) (129% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Master Power 129% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +17 fire While equipped: dps ---------- Phys.crit +13.0% Crit.mult +26.00% Apr +13 Curse of Shrouds Sharp, short and deadly. |
Thunderbreeze (Corpses)4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +6% arcane Res.pen +34% lightning +46% all Acc +99 (+24 eff.) Apr +39 ----- def ----- Resists +15% mind +7% arcane Curse of Corpses Longbows are used to shoot arrows at your foes. |
stormbringer's dragonbone longbow (Shrouds)4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +68 lightning +48 cold While equipped: dps ---------- Mov.spd +64% Res.pen +38% lightning +32% cold Curse of Shrouds Longbows are used to shoot arrows at your foes. |
arcing quiver of yew arrows of corruption (22/22, 145% power, 10 apr)3.0 T3 arrow ammo [Ego+] Arcane Power 146% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 22 On Hit: 20% Curse of Defenselessness 3 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 23 damage Arrows are used with bows to pierce your foes to death. |
flaming voratun shield of resilience (Shrouds) (0 def, 10 armour, 201.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 10 fire Melee Ret 5 fire ----- def ----- Armour +10 Fatigue +8% Max.HP +90.00 ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
enlightening rough leather armour (Corpses) (3 def, 2 armour)9.0 T1 light armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Mind.save +13 (+2 eff.) Curse of Corpses A suit of armour made of leather. |
prismatic rough leather armour of spell shielding (Shrouds) (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +6% arcane +12% light +12% darkness Spell.save +13 (+1 eff.) Curse of Shrouds A suit of armour made of leather. |
Glimmerwarden (Misfortune) (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Master While equipped: dps ---------- Dmg.mod +9% light +15% mind Res.pen +34% acid Melee Ret 14 light On Hit (Melee): * 27% chance to slow global speed by 91% * 27% chance to reduce all saves and defense by 59 ----- def ----- Armour +16 Fatigue +22% Resists +24% acid +21% light +18% blight +30% cold +15% lightning Curse of Misfortune A suit of armour made of metal plates. |
blurring drakeskin leather belt (Misfortune)1.0 T5 belt armor [Ego] Master While equipped: ----- def ----- Defense +17 (+5 eff.) Stealth +15 Curse of Misfortune A belt that goes around your waist. |
elven-silk cloak 'Searnight' (Misfortune) (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Psionic While equipped: Stats +2 Str +12 Wil +8 Cun dps ---------- Mind.crit +12% Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce armor by 20% ----- def ----- Defense +3 (+1 eff.) Resists +15% fire Crit.dmg- 10.00% Mind.save +11 (+2 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dwarven-steel helm of might (Nightmares) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Umbrahacker (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% mind Res.pen +10% fire ----- def ----- Resists +3% mind +9% darkness ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Brain Power the Yeek Adventurer level 46
71st Haze 123rd year of Ascendancy at 20:33 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Brain Power the Yeek Adventurer level 50
74th Pyre 124th year of Ascendancy at 22:26 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Brain Power the Yeek Adventurer level 46
70th Haze 123rd year of Ascendancy at 01:26 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Brain Power the Yeek Adventurer level 24
64th Haze 122nd year of Ascendancy at 12:18 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Brain Power the Yeek Adventurer level 50
3rd Regrowth 124th year of Ascendancy at 19:28 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Brain Power the Yeek Adventurer level 50
32nd Pyre 124th year of Ascendancy at 02:07 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Brain Power the Yeek Adventurer level 50
8th Allure 124th year of Ascendancy at 19:52 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Brain Power the Yeek Adventurer level 38
7th Dusk 123rd year of Ascendancy at 19:04 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Brain Power the Yeek Adventurer level 10
4th Flare 122nd year of Ascendancy at 06:11 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Brain Power the Yeek Adventurer level 49
5th Allure 124th year of Ascendancy at 22:07 see stats
Dethroned (Insane (Adventure) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Brain Power the Yeek Adventurer level 43
66th Haze 123rd year of Ascendancy at 23:51 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Brain Power the Yeek Adventurer level 35
72nd Regrowth 123rd year of Ascendancy at 18:39 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Brain Power the Yeek Adventurer level 25
72nd Haze 122nd year of Ascendancy at 23:27 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Brain Power the Yeek Adventurer level 34
66th Regrowth 123rd year of Ascendancy at 08:33 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Brain Power the Yeek Adventurer level 47
75th Haze 123rd year of Ascendancy at 02:58 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Brain Power the Yeek Adventurer level 50
9th Mirth 124th year of Ascendancy at 07:57 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Brain Power the Yeek Adventurer level 50
3rd Regrowth 124th year of Ascendancy at 20:17 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Brain Power the Yeek Adventurer level 10
4th Flare 122nd year of Ascendancy at 06:11 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Brain Power the Yeek Adventurer level 20
31st Haze 122nd year of Ascendancy at 11:22 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Brain Power the Yeek Adventurer level 30
35th Regrowth 123rd year of Ascendancy at 23:16 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Brain Power the Yeek Adventurer level 40
9th Dusk 123rd year of Ascendancy at 01:23 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Brain Power the Yeek Adventurer level 50
6th Allure 124th year of Ascendancy at 00:44 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Brain Power the Yeek Adventurer level 50
8th Mirth 124th year of Ascendancy at 07:55 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Brain Power the Yeek Adventurer level 50
7th Pyre 124th year of Ascendancy at 01:10 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Brain Power the Yeek Adventurer level 50
45th Pyre 124th year of Ascendancy at 02:09 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Brain Power the Yeek Adventurer level 29
24th Regrowth 123rd year of Ascendancy at 02:25 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Brain Power the Yeek Adventurer level 39
8th Dusk 123rd year of Ascendancy at 07:24 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Brain Power the Yeek Adventurer level 24
72nd Haze 122nd year of Ascendancy at 06:37 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Brain Power the Yeek Adventurer level 49
6th Allure 124th year of Ascendancy at 00:37 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Brain Power the Yeek Adventurer level 50
21st Dusk 124th year of Ascendancy at 18:34 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Brain Power the Yeek Adventurer level 10
45th Dusk 122nd year of Ascendancy at 17:24 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Brain Power the Yeek Adventurer level 50
8th Mirth 124th year of Ascendancy at 06:14 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Brain Power the Yeek Adventurer level 37
18th Pyre 123rd year of Ascendancy at 07:36 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Brain Power the Yeek Adventurer level 50
21st Dusk 124th year of Ascendancy at 18:35 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Brain Power the Yeek Adventurer level 43
66th Haze 123rd year of Ascendancy at 15:51 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Brain Power the Yeek Adventurer level 50
23rd Regrowth 124th year of Ascendancy at 04:01 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Brain Power the Yeek Adventurer level 26
6th Decay 122nd year of Ascendancy at 22:20 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Brain Power the Yeek Adventurer level 20
31st Haze 122nd year of Ascendancy at 20:34 see stats
Triumph of the Way (Insane (Adventure) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Brain Power the Yeek Adventurer level 50
21st Dusk 124th year of Ascendancy at 18:35 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Brain Power the Yeek Adventurer level 45
69th Haze 123rd year of Ascendancy at 19:13 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Brain Power the Yeek Adventurer level 42
65th Haze 123rd year of Ascendancy at 21:02 see stats
Log
Argoniel hits Walking corpse for 2 blight damage.
Brain Power gains 5% of a turn from Ancestral Life.
Brain Power performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Brain Power performs a melee critical strike against Argoniel!
Brain Power hits Argoniel for 1267 mind damage.
Talent Mind Sear is ready to use.
Brain Power killed Argoniel!
Brain Power receives 2 healing (2 psi heal).
Brain Power receives 32 healing (35 psi heal) from Unnatural Body.
Acid Splash from Argoniel hits Brain Power for (8 to psi shield), (12 antimagic), 0 acid (0 total damage).
Your summoned walking corpse disappears.
Brain Power receives 22 healing (24 psi heal) from Brain Power's purging blight area effect.
Brain Power's purging blight area effect hits High Sun Paladin Aeryn for (40 absorbed), 0 blight (0 total damage).
Brain Power receives 63 healing (68 psi heal) from Walking corpse's purging blight area effect.
Walking corpse's purging blight area effect hits High Sun Paladin Aeryn for (52 absorbed), 0 blight (0 total damage).
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Insane (Adventure) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!
Saving game...
The corpse of the Brain Power pulls itself up to fight for you.
You feel the power of the Way within you!
The unseen force around Brain Power subsides.
Saving done.















































































































