









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 50 / 4001% |
| Size | small |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 25 on the 36th Haze 122nd year of Ascendancy at 18:33 / 2Killed by Yeet at level 50 on the 10th Allure 124th year of Ascendancy at 04:23 |
| Antimagic | Follower |
Primary Stats
| Strength | 29.272733630532 (base 8) |
| Dexterity | 61 (base 36) |
| Constitution | 74 (base 60) |
| Magic | 25.272733630532 (base 12) |
| Willpower | 107 (base 60) |
| Cunning | 118 (base 60) |
Resources
| Life | 1585/1501 |
| Hate | 126/126 |
| Equilibrium | 48 |
| Psi | 227/227 |
| Healing Factor | 1.295168050532 |
| Regeneration | 35.673195023401 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +121.21248138643% |
Vision
| Sight | 10 |
| Lite | 11 |
| See Stealth | 14 |
| See Invisible | 22 |
Offense: Mainhand
| Damage | 128 |
| Accuracy | 76 |
| Crit Chance | 82% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 124 |
| Accuracy | 76 |
| Crit Chance | 82% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35.5 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Mind
| Mindpower | 102 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +19% |
| Fire | +55% |
| Darkness | +14% |
| Physical | +24% |
| Mind | +97% |
| All | +4% |
Offense: Damage Penetration
| All | +20% |
| Blight | +40% |
| Physical | +30% |
| Mind | +75% |
| Nature | +50% |
Defense: Base
| Armour (hardiness) | 29 (48.304188961773%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 62 |
| Spell Save | 55 |
| Mental Save | 77 |
Defense: Resistances
| Acid | + 44%( 77%) |
| Blight | + 31%( 77%) |
| Arcane | + 42%( 77%) |
| Cold | + 47%( 77%) |
| All | + 31%( 77%) |
| Physical | + 44%( 77%) |
| Lightning | + 35%( 77%) |
| Light | + 37%( 77%) |
| Temporal | + 33%( 77%) |
| Mind | + 55%( 77%) |
| Darkness | + 45%( 77%) |
| Fire | + 77%( 77%) |
| Nature | + 41%( 77%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 100% |
| Fear Resistance | 38% |
| Poison Resistance | 20% |
| Blind Resistance | 62% |
| Silence Resistance | 43% |
| Teleport Resistance | 20% |
| Disarm Resistance | 70% |
| Stun Resistance | 88% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 324 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 707 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1135% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.60 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / One with shadows | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Fears | 1.70 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.3)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +9% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 23 turns, retch (level 1) when you fall below 41% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost defiler from death by bandit. Escort: lost defiler (level 1 of Old Forest) | failed |
You failed to protect the lost defiler from death by Porera the orc archer. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Aderemina the saw horror. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3529. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Skyshear' (Misfortune) (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +7 Dex +6 Wil +15 Lck dps ---------- Spell.pwr +39 (+4 eff.) Dmg.mod +15% lightning +27% mind Res.pen +30% nature Phasing +39% Melee Ret 12 arcane ----- def ----- Armour +5 Stealth +13 ---------- misc Mana/s.crit +2.58 Curse of Misfortune A pair of boots made of leather. |
| Light source | dwarven lantern 'Dagedunagas'1.0 T5 lite [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Cun dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +6% mind ----- def ----- Defense +11 (+2 eff.) Resists +9% light +3% cold +6% nature +3% all Phys.save +17 (+4 eff.) Spell.save +25 (+7 eff.) Mind.save +15 (+4 eff.) Blind- +38% Confus- +27% ---------- misc Light +11 See.Stealth +14 See.Invis +22 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Malslek the Accursed's Hat (Shrouds) (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-2 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Dark Torrent 2 Curse of Shrouds This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On hands | Wretchqueen (Misfortune) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.crit +20.0% Spell.crit +17% Mind.crit +18% Crit.mult +15.00% Phys.pwr +20 (+5 eff.) Melee+ 15 fire Dmg.mod +11% fire Melee Ret 4 nature ----- def ----- Armour +3 Fatigue +5% Resists +16% fire +6% arcane +4% physical Phys.save +28 (+7 eff.) Spell.save +10 (+3 eff.) Mind.save +8 (+2 eff.) Max.HP +60.00 Disarm- +50% Teleport- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | voratun pickaxe 'Hettaharador' (dig speed 2 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +3 Str +1 Mag dps ---------- Crit.mult +15.00% Dmg.mod +30% mind +27% fire On Hit (Melee): * 24% chance to reduce all saves and defense by 50 ----- def ----- Armour +5 Defense +8 (+2 eff.) Resists +9% acid +3% temporal +10% darkness +18% fire +9% cold +10% physical Mind.save +27 (+6 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Xodhera' (Misfortune)0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +2 Wil dps ---------- Crit.mult +20.00% S.pwr/crit +10 Res.pen +20% blight ----- def ----- Armour +12 Defense +20 (+4 eff.) Resists +5% arcane Max.HP +100.00 Disarm- +20% Curse of Misfortune Rings make your fingers look great! |
| On fingers | voratun ring 'Vorivena' (Nightmares)0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Dex +2 Wil +10 Cun +5 Con dps ---------- Phys.crit +4.0% Acc +15 (+4 eff.) ----- def ----- Crit.chn- 5.00% Spell.save +18 (+5 eff.) Mind.save +13 (+3 eff.) HP.reg +9.00 Blind- +24% Poison- +20% Confus- +50% Pinning- +10% Stun/Frz- +50% ---------- misc Max.stam +31.00 Curse of Nightmares Rings make your fingers look great! |
| Around neck | Smolderpassion the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Lck +8 Con dps ---------- Mind.crit +1% Dmg.mod +3% fire Acc +12 (+3 eff.) ----- def ----- Armour +4 Defense +32 (+6 eff.) Resists +6% lightning +9% acid +9% nature +5% arcane Res.Cap +7% all Phys.save +27 (+6 eff.) Unseen.red 20% ---------- misc Hate/m.crit +3.00 Max.hate +6.00 Masteries +0.40 Cursed/Fears Amulets make your neck look great! |
| In main hand | Core of the Forge (Shrouds) (127% power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Dreamforge Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+3 eff.) Mind.pwr +16 (+3 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+3 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Curse of Shrouds Forge Bellows: Level 5.4 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 125.09 mind damage, 98.42 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 11.43 mind and 8.99 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Around waist | hardened leather belt 'Aryriwe' (Corpses)1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Mind.crit +8% Crit.mult +20.00% Res.pen +25% mind ----- def ----- Resists +11% fire +11% cold Mind.save +15 (+4 eff.) ---------- misc Equi/ret +0.16 Max.psi +30.00 Curse of Corpses A belt that goes around your waist. |
| In off hand | Nexus of the Way (Shrouds) (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +23 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Mind.save +15 (+4 eff.) Confus- +30% ---------- misc Masteries +0.20 Race/Yeek Curse of Shrouds Wayist: (Instant) Level 3.0 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 97 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | Guise of the Hated (Corpses) (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+4 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Corpses Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Crimson Robe (Nightmares) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Cursed Bolt 2 On Mind Hit: 8% Waking Nightmare 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Nightmares This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
movement infusion (speed 812%; cd 18)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blazeshaper (Corpses) (173% power, 38 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Rare] Arcane Power 174% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +38 Crit +5.0% Atk.spd 100% Phasing +28% While equipped: dps ---------- Dmg.mod +18% fire Res.pen +20% cold ----- def ----- Resists +9% acid +21% light +24% fire +7% arcane +24% nature Crit.chn- 20.40% Blind- +27% Stun/Frz- +27% Curse of Corpses Massive two-handed swords. |
Torchdash (Shrouds) (153% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Arcane Power 153% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +27 light +27 fire On Hit.r1 +27 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage While equipped: dps ---------- Dmg.mod +18% blight +9% mind Res.pen +25% mind +15% fire ----- def ----- Resists +15% blight +9% fire +9% light Curse of Shrouds Sharp, long, and deadly. |
blazebringer's voratun mace (Madness) (158% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Nature Power 158% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +90 fire While equipped: dps ---------- All.spd +8% Res.pen +25% fire Curse of Madness Blunt and deadly. |
Tundrabore (Corpses) (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +15 (+2 eff.) Dmg.mod +45% temporal Res.pen +15% cold +15% physical Apr +3 ----- def ----- Defense +29 (+6 eff.) Resists +15% blight Spell.save +12 (+4 eff.) ---------- misc Max.vim +50.00 Max.P.En +27.20 Max.N.En +27.20 Light +5 Talents +1 Command Staff Curse of Corpses Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 94.93 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone starstaff (Misfortune) (136% power, 6 apr, light element)5.0 T5 staff 1H weapon Reqs Mag 48 [Ego+] Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +9% Phys.pwr +15 (+4 eff.) Spell.pwr +25 (+3 eff.) Dmg.mod +30% light Acc +11 (+3 eff.) ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
enveloping elven-silk cloak of implacability (Madness) (18 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Defense +18 (+4 eff.) Phys.save +29 (+7 eff.) Mind.save +15 (+4 eff.) Die.at -50.00 life Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
voratun mail armour 'Undeathsin' (Misfortune) (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +24% nature Res.pen +10% light +34% nature Melee Ret 4 temporal ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +28% blight +20% darkness +27% light +27% nature Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +6 Curse of Misfortune A suit of armour made of mail. |
cleansing drakeskin leather armour of Eyal (Corpses) (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +20% nature +19% blight Max.HP +80.00 HP.reg +10.00 Heal.mod +20% Curse of Corpses A suit of armour made of leather. |
Zubuthra the Blackpulverizer (Nightmares) (0 def, 10 armour, 209 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +20 Mag dps ---------- Spell.pwr +20 (+2 eff.) Dmg.mod +21% arcane Res.pen +34% mind Melee Ret 8 arcane ----- def ----- Armour +10 Fatigue +8% Resists +24% cold ---------- misc Max.hate +10.00 Talents +1 Block Curse of Nightmares Handheld deflection devices. |
coruscating voratun shield of crushing (Madness) (0 def, 10 armour, 209.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Str dps ---------- Phys.crit +16.0% Phys.pwr +15 (+4 eff.) Melee Ret 23 fire ----- def ----- Armour +10 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
188 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of voratun shots of accuracy (23/23, 167% power, 6 apr)3.0 T5 shot ammo [Ego+] Master/Psionic Power 167% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +22 Apr +6 Crit +7.0% Capacity 23 Ranged+ +38 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 355 physical damage Shots are used with slings to pummel your foes to death. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Yeet the Yeek Doomed level 42
10th Flare 123rd year of Ascendancy at 08:10 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Yeet the Yeek Doomed level 50
72nd Haze 123rd year of Ascendancy at 07:09 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Yeet the Yeek Doomed level 41
5th Flare 123rd year of Ascendancy at 16:16 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Yeet the Yeek Doomed level 20
9th Haze 122nd year of Ascendancy at 13:47 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Yeet the Yeek Doomed level 50
36th Haze 123rd year of Ascendancy at 22:18 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Yeet the Yeek Doomed level 46
12nd Dusk 123rd year of Ascendancy at 04:32 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Yeet the Yeek Doomed level 50
12nd Haze 123rd year of Ascendancy at 21:39 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Yeet the Yeek Doomed level 45
8th Dusk 123rd year of Ascendancy at 02:48 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Yeet the Yeek Doomed level 50
24th Haze 123rd year of Ascendancy at 13:45 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Yeet the Yeek Doomed level 12
54th Dusk 122nd year of Ascendancy at 02:52 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Yeet the Yeek Doomed level 44
4th Dusk 123rd year of Ascendancy at 23:10 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Yeet the Yeek Doomed level 35
33rd Pyre 123rd year of Ascendancy at 15:21 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Yeet the Yeek Doomed level 27
43rd Haze 122nd year of Ascendancy at 15:16 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Yeet the Yeek Doomed level 26
36th Haze 122nd year of Ascendancy at 21:22 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Yeet the Yeek Doomed level 27
40th Haze 122nd year of Ascendancy at 18:56 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Yeet the Yeek Doomed level 31
1st Regrowth 123rd year of Ascendancy at 10:18 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Yeet the Yeek Doomed level 50
3rd Decay 123rd year of Ascendancy at 23:09 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Yeet the Yeek Doomed level 33
21st Regrowth 123rd year of Ascendancy at 23:33 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Yeet the Yeek Doomed level 47
12nd Dusk 123rd year of Ascendancy at 06:58 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Yeet the Yeek Doomed level 10
6th Mirth 122nd year of Ascendancy at 06:04 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Yeet the Yeek Doomed level 20
2nd Haze 122nd year of Ascendancy at 09:51 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Yeet the Yeek Doomed level 30
52nd Haze 122nd year of Ascendancy at 05:10 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Yeet the Yeek Doomed level 40
4th Flare 123rd year of Ascendancy at 04:38 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Yeet the Yeek Doomed level 50
61st Dusk 123rd year of Ascendancy at 05:18 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Yeet the Yeek Doomed level 50
2nd Decay 123rd year of Ascendancy at 16:45 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Yeet the Yeek Doomed level 46
12nd Dusk 123rd year of Ascendancy at 04:44 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Yeet the Yeek Doomed level 50
48th Haze 123rd year of Ascendancy at 12:14 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Yeet the Yeek Doomed level 31
1st Regrowth 123rd year of Ascendancy at 22:04 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Yeet the Yeek Doomed level 29
52nd Haze 122nd year of Ascendancy at 00:06 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Yeet the Yeek Doomed level 23
25th Haze 122nd year of Ascendancy at 14:01 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Yeet the Yeek Doomed level 44
5th Dusk 123rd year of Ascendancy at 00:32 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Yeet the Yeek Doomed level 50
10th Allure 124th year of Ascendancy at 04:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Yeet the Yeek Doomed level 11
7th Mirth 122nd year of Ascendancy at 22:30 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Yeet the Yeek Doomed level 50
2nd Decay 123rd year of Ascendancy at 16:39 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Yeet the Yeek Doomed level 33
36th Regrowth 123rd year of Ascendancy at 00:47 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Yeet the Yeek Doomed level 36
2nd Summertide 123rd year of Ascendancy at 19:48 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Yeet the Yeek Doomed level 30
52nd Haze 122nd year of Ascendancy at 14:03 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Yeet the Yeek Doomed level 48
36th Dusk 123rd year of Ascendancy at 02:00 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Yeet the Yeek Doomed level 27
37th Haze 122nd year of Ascendancy at 16:49 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Yeet the Yeek Doomed level 17
73rd Dusk 122nd year of Ascendancy at 20:19 see stats
Triumph of the Way (Insane (Roguelike) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Yeet the Yeek Doomed level 50
10th Allure 124th year of Ascendancy at 04:23 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Yeet the Yeek Doomed level 25
36th Haze 122nd year of Ascendancy at 18:33 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Yeet the Yeek Doomed level 40
4th Flare 123rd year of Ascendancy at 21:11 see stats
Log
Yeet's mind surges with critical power!
Yeet harrows Argoniel!
Argoniel suffers an unfortunate end.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Yeet damages himself through Martyrdom!
Argoniel hits Yeet for (86 absorbed), 0 mind, (2 antimagic), 0 darkness, (1 antimagic), 0 fire, (4 absorbed), 0 mind, (0 antimagic), 0 fire, (16 absorbed), 0 mind, (17 absorbed), 0 mind, (5 antimagic), 0 darkness, (2 antimagic), 0 darkness, (1 antimagic), 0 fire, (4 absorbed), 0 mind, (0 antimagic), 0 fire, (18 absorbed), 0 mind (0 total damage).
Curse of Nightmares hits Argoniel for 137 mind, 45 darkness (183 total damage).
Yeet hits Argoniel for 930 mind, 20 darkness, 15 fire, 30 mind, 7 fire, 128 mind, 20 darkness, 15 fire, 30 mind, 7 fire, 193 mind (1395 total damage).
Yeet killed Argoniel!
Wretchling's acid area effect hits Shadow for 43 acid damage.
Yeet stops regenerating health quickly.
Yeet is no longer attuned.
Talent Reproach is ready to use.
Talent Telekinetic Leap is ready to use.
Talent Infusion: Wild is ready to use.
Yeet receives 45 healing from Unnatural Body.
Acid Splash from Argoniel hits Yeet for (16 antimagic), 0 acid (0 total damage).
Burning from Argoniel hits Yeet for (38 antimagic), 0 fire (0 total damage).
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Insane (Roguelike) difficulty)!
Saving game...
The unseen force around Yeet subsides.
You feel the power of the Way within you!
Saving done.









































































































