










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Alchemist |
Level / Exp | 50 / 100% |
Size | medium |
Lifes / Deaths | Killed by star crusader at level 50 on the 1st Mirth 122nd year of Ascendancy at 11:25 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 60 (base 60) |
Constitution | 37 (base 28) |
Magic | 90 (base 60) |
Willpower | 18 (base 11) |
Cunning | 81 (base 60) |
Resources
Life | -38/1078 |
Mana | 276/594 |
Healing Factor | 1.4041015905906 |
Regeneration | 18.604346075325 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +21% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 9 |
See Stealth | 76.512988258744 |
See Invisible | 76.512988258744 |
Offense: Mainhand
Damage | 86 |
Accuracy | 42 |
Crit Chance | 51% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Acid | +58% |
Light | +34% |
Temporal | +36% |
Darkness | +33% |
Physical | +33% |
Fire | +48% |
All | +28% |
Offense: Damage Penetration
Fire | +20% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 2 |
Physical Save | 40 |
Spell Save | 41 |
Mental Save | 34 |
Defense: Resistances
Nature | + 18%( 73%) |
Lightning | + 38%( 73%) |
Light | + 31%( 73%) |
Cold | + 29%( 73%) |
Blight | + 21%( 73%) |
Acid | + 37%( 73%) |
Fire | + 73%( 73%) |
All | + 11%( 73%) |
Defense: Immunities
Disarm Resistance | 33% |
Poison Resistance | 23% |
Instadeath Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 312 life over 5 turns. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 191 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 254 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 27 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
Spell / Advanced-golemancy | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Acid alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() 2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 60% (based on Cunning). Uses 26 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Quiver | ![]() 0.0 Encumbrance T5 white alchemist-gem [Normal] When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
Light source | ![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +5% physical +5% darkness +6% light +8% temporal +10% all defense ------ Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 Encumbrance T4 wand charm [Ego+] Arcane Create a shield absorbing up to 314 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +8% nature +11% blight Life +48.00 Life Regen +13.00 Healmod +20% Poison Resist +23% Disease Resist +22% Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +10 Mag offense ------ Move Speed +21% Accuracy +14 (+5 eff.) defense ------ Defense +12 (+4 eff.) Spell save +20 (+7 eff.) Blinding Speed: Puts all charms on 21 turn cooldown Effective talent level: 3.5 Power cost 21 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Ego] Psionic While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Mindpower +3 (+1 eff.) Damage +10% all defense ------ Physical save +6 (+2 eff.) A belt that goes around your waist. |
In main hand | ![]() 5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Mag +7 Wil +12 Cun offense ------ Physical Crit +11.0% Spell Crit +5% Spellpower +24 (+6 eff.) Spellpower/crit +7 On-Hit 25 arcane Damage +30% acid other ------- Max mana +111.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +3 Con defense ------ Armor +7 Physical save +14 (+5 eff.) Spell save +7 (+2 eff.) Mind save +14 (+6 eff.) Life +60.00 Disarm Resist +33% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 16 turn cooldown Effective talent level: 3.5 Power cost 16 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Spellpower +12 (+3 eff.) Damage +8% all +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+5 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Ego++] Nature While equipped: defense ------ Defense +11 (+3 eff.) Resistance +9% acid +22% light +25% fire +10% lightning +10% cold Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Con defense ------ Armor +5 Defense +7 (+2 eff.) Max Resistance +3% all Physical save +26 (+9 eff.) Amulets make your neck look great! |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 219 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 730% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Dex defense ------ Resistance +16% fire +16% cold Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% cold defense ------ Resistance +22% cold Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Nature While equipped: Stats +4 Con defense ------ Physical save +8 (+3 eff.) Silence Resist +20% other ------- Mana/turn +0.21 Rings make your fingers look great! |
![]() 3.0 Encumbrance T3 longsword 1H weapon Reqs Str 40 [Unique] Arcane/Master Weapon Damage 141% Range: 1.0x-1.4x Uses 100% Str Damage Acid Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +40 corrosive acid While equipped: offense ------ Physical Crit +10.0% Spell Crit +10% Damage +20% acid Ignore resists +20% acid defense ------ Resistance +15% acid Corrosive Worm: Effective talent level: 5.5 Power cost 16 out of 6/30. Range 10 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 22% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 49 acid damage in a 4 radius ball. This damage will increase by 35% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T5 wand charm [Ego+] Arcane Fire a magical bolt dealing 444 fire damage Puts all charms on 8 turn cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 Encumbrance T5 wand charm [Ego] Arcane Fire a magical bolt dealing 482 acid damage Puts all charms on 7 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 Encumbrance T5 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 154 lightning damage and will be dazed for 1 turn (770 total damage) Puts all charms on 9 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Richard the Cornac Alchemist level 25
76th Pyre 122nd year of Ascendancy at 06:03 see stats
By Richard the Cornac Alchemist level 46
79th Pyre 122nd year of Ascendancy at 09:11 see stats
By Richard the Cornac Alchemist level 32
77th Pyre 122nd year of Ascendancy at 04:10 see stats
By Richard the Cornac Alchemist level 10
74th Pyre 122nd year of Ascendancy at 21:51 see stats
By Richard the Cornac Alchemist level 20
75th Pyre 122nd year of Ascendancy at 18:09 see stats
By Richard the Cornac Alchemist level 30
76th Pyre 122nd year of Ascendancy at 16:55 see stats
By Richard the Cornac Alchemist level 40
78th Pyre 122nd year of Ascendancy at 07:05 see stats
By Richard the Cornac Alchemist level 50
1st Mirth 122nd year of Ascendancy at 08:28 see stats
By Richard the Cornac Alchemist level 30
76th Pyre 122nd year of Ascendancy at 22:33 see stats
By Richard the Cornac Alchemist level 22
76th Pyre 122nd year of Ascendancy at 02:37 see stats
Log
Leon hits Golem (servant of Richard) for 612 cold damage.
Golem (servant of Richard) casts Rune: Shatter Afflictions.
A shield forms around golem (servant of Richard).
Leon reflects damage back to Richard!
Richard hits Armoured skeleton warrior for (50 absorbed), 0 fire (0 total damage).
Richard hits Leon for (40 absorbed), 0 fire (0 total damage).
Richard hits Richard for 3 fire damage.
Richard hits Armoured skeleton warrior for 50 fire damage.
Leon hits Richard for 40 reflected damage.
Richard uses Infusion: Healing.
Richard receives 357 healing from Infusion: Healing.
Richard casts Dissolving Acid.
The shield around golem (servant of Richard) crumbles.
Character control switched to golem (servant of Richard).
Armoured skeleton warrior picks up the remains of its fallen comrade.
Golem (servant of Richard) starts to bleed.
Armoured skeleton warrior picks up the remains of its fallen comrade.
Armoured skeleton warrior shatters!
The shield around Leon crumbles.
Character control switched to Richard.
The shield around armoured skeleton warrior crumbles.
Leon reflects damage back to Richard!
Leon hits Richard for 467 reflected damage.
Richard hits Leon for (467 absorbed), 0 acid (0 total damage).
Star crusader hits Armoured skeleton warrior for (398 absorbed), 0 acid, (213 absorbed), 186 acid (186 total damage).
Star crusader hits Leon for 0 acid, (74 absorbed), 317 acid (317 total damage).
Star crusader hits Golem (servant of Richard) for (99 absorbed), 59 acid, 158 acid (218 total damage).
Star crusader hits Armoured skeleton warrior for 398 acid, 398 acid (797 total damage).
Richard the level 50 cornac alchemist was scalded to death by a star crusader on level 61 of The Arena.