











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 29 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrurin the skeleton magus at level 29 on the 7th Mirth 123rd year of Ascendancy at 07:29 / 1 |
Primary Stats
| Strength | 28 (base 12) |
| Dexterity | 64 (base 52) |
| Constitution | 28 (base 10) |
| Magic | 85 (base 60) |
| Willpower | 44 (base 12) |
| Cunning | 25 (base 10) |
Resources
| Life | -63/728 |
| Paradox | 372 |
| Healing Factor | 1.3663636363636 |
| Regeneration | 6.900136363636 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +9.9999999999998% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 28.220838579913 |
| See Invisible | 41.220838579913 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 63 |
| Crit Chance | 0% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 63 |
| Crit Chance | 0% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Nature | +9% |
| Physical | +5% |
| Darkness | +5% |
| All | 0% |
Offense: Damage Penetration
| Physical | +35% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 23 (70.376569037657%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 43 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Lightning | + 15%( 70%) |
| Darkness | + 25%( 70%) |
| Temporal | + 21%( 70%) |
| Blight | + 39%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 24%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 44% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 10 turns. While Heroism is active, you will only die when reaching -512 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 13% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 333 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 345 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Contingency |
| talent | Weapon Folding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is attuned to the wild, increasing all damage affinity by 13%. Primal Attunement |
| beneficial effect | Tuning Paradox at a rate of -10 per turn. Spacetime Tuning |
| beneficial effect | The target is out of phase with reality, increasing defense by 12, resist all by 10%, and reducing the duration of detrimental timed effects by 13%. Out of Phase |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike chance by 31%. Scoundrel's Strategies |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by thief. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by storm drake hatchling. Escort: worried loremaster (level 2 of Trollmire) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gloomjeer the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +2 Con dps ---------- On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +3% Resists +5% lightning +6% temporal Phys.save +21 (+8 eff.) Spell.save +11 (+3 eff.) Mind.save +22 (+7 eff.) ---------- misc Light +2 See.Invis +6 A pair of boots made of leather. |
| Light source | void-walker's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) ----- def ----- Resists +6% blight +6% cold +7% darkness +6% temporal Def/telep +12 Res/telep +10% Dur/telep +13% ---------- misc Light +3 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 18 blight damage or heals 28 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eilinossra the hardened leather cap (0 def, 4 armour)2.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +8 Wil dps ---------- Crit.mult +10.00% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +13% blight Mind.save +8 (+3 eff.) Disarm- +10% Confus- +10% ---------- misc Infravis +2 A cap made of leather. |
| On hands | hardened leather gloves 'Xeta' (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Phys.crit +3.0% Res.pen +25% physical Acc +15 (+4 eff.) Apr +3 Melee Ret 20 mind ----- def ----- Armour +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+5 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | savage's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +2 Con ----- def ----- Spell.save +13 (+4 eff.) Max.HP +46.00 HP.reg +1.00 Heal.mod +13% ---------- misc Max.stam +19.00 Rings can have magical properties. |
| Around neck | wanderer's gold amulet of strength (+7)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Str +5 Dex +5 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.70 ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
| In main hand | Acera (33-46.2 power, 4 apr)3.0 T3 longsword 1H weapon [Unique] Arcane/Master Power 33.0 - 46.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +4 Crit +10.0% Atk.spd 100% Melee+ +12 acid On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +15% acid Res.pen +10% physical ----- def ----- Resists +15% acid Corrosive Worm: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 36 acid damage in a 4 radius ball. This damage will increase by 25% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
| Around waist | spiritwalker's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +9 Mag +5 Wil dps ---------- Spell.crit +4% ---------- misc Mana/turn +0.31 Max.mana +32.00 A belt that goes around your waist. |
| In off hand | Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 45% Dex, 55% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 114.64 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Cloak | thick cashmere cloak of sorcery (2 def, 5 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +6% ----- def ----- Armour +5 Defense +2 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant silk robe of life (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +9% nature ----- def ----- Defense +3 (+1 eff.) Resists +13% blight Max.HP +52.00 HP.reg +3.10 Heal.mod +10% Poison- +44% Disease- +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
biting gale rune (62 cold damage; freeze 3 turns with power 20)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 62.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 20 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
ash starstaff of wizardry (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Wil +2 Mag dps ---------- Spell.crit +2% Spell.pwr +10 (+3 eff.) Dmg.mod +15% darkness ---------- misc Max.mana +32.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+8 eff.) Dmg.mod +10% temporal +20% physical ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 148.32 physical (gravity) damage. Each target moved beyond the first increases the damage by 18.54 (up to a maximum of 74.16 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
earthen yew starstaff of warding (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness ----- def ----- Armour +7 Hardiness +4% Defense +5 (+2 eff.) Phys.save +4 (+2 eff.) ---------- misc Wards +2 darkness Talents +1 Command Staff +2 Ward Staves designed for wielders of magic, by the greats of the art. |
surging yew starstaff of invocation (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +16 (+5 eff.) S.pwr/crit +7 Dmg.mod +20% light ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 38.33 to 46.00 light damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+7 eff.) Acc +20 (+5 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
flaming dwarven-steel longsword of massacre (28.5-39.9 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 28.5 - 39.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +7 fire Sharp, long, and deadly. |
warbringer's stralite longsword (35.5-49.7 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 35.5 - 49.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +9% physical ----- def ----- Disarm- +17% Sharp, long, and deadly. |
Blood-Letter (33-46.2 power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
arcing dwarven-steel dagger of projection (17.5-22.75 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Psionic Power 17.5 - 22.8 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +6 lightning On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance for lightning to arc to a second target Sharp, short and deadly. |
quick dwarven-steel dagger of massacre (22.5-29.25 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 22.5 - 29.3 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 111% While equipped: Stats +2 Dex dps ---------- Acc +5 (+2 eff.) Sharp, short and deadly. |
steady yew longbow4.0 T3 longbow 2H weapon [Ego] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +8 While equipped: dps ---------- Phys.crit +5.0% Acc +8 (+2 eff.) Longbows are used to shoot arrows at your foes. |
high-capacity quiver of yew arrows of accuracy (46/46, 36-50.4 power, 10 apr)3.0 T3 arrow ammo [Ego] Master Power 36.0 - 50.4 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Acc +8 Apr +10 Crit +2.0% Capacity 46 While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
deflecting dwarven-steel shield of acid resistance (+20%) (14 def, 2 armour, 84.5 block)7.0 T3 shield armor Reqs Heavy Armour Training 2 [Ego] Master While equipped: ----- def ----- Armour +2 Defense +14 (+5 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +20% acid Proj.evade +13% ---------- misc Talents +3 Block Handheld deflection devices. |
dwarven-steel shield of physical resistance (+12%) (8 def, 2 armour, 72 block)7.0 T3 shield armor Reqs Heavy Armour Training 2 [Ego] Master While equipped: ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +12% physical ---------- misc Talents +3 Block Handheld deflection devices. |
icy dwarven-steel shield of temporal resistance (+12%) (8 def, 2 armour, 79 block)7.0 T3 shield armor Reqs Heavy Armour Training 2 [Ego] Nature While equipped: dps ---------- Melee+ 7 cold Melee Ret 13 ice On Melee Ret: * 11% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +12% temporal ---------- misc Talents +3 Block Handheld deflection devices. |
dreamer's cashmere robe of power (2 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +14 (+5 eff.) Dmg.mod +8% all ----- def ----- Defense +2 (+1 eff.) Resists +14% mind +15% darkness Phys.save +12 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +24 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of alchemy (2 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Wil +5 Mag dps ---------- Dmg.mod +5% acid +7% physical +8% cold +5% fire ----- def ----- Defense +2 (+1 eff.) Resists +12% acid +11% physical +11% cold +12% fire ---------- misc Mana/turn +0.16 Psi/turn +0.19 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's cashmere robe of protection (4 def, 3 armour)2.0 T3 cloth armor [Ego+] Arcane/Master While equipped: Stats +3 Cun dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Dmg.mod +8% light +11% darkness ----- def ----- Armour +3 Defense +4 (+1 eff.) Phys.save +19 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of darkness (+16%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +11% darkness ----- def ----- Defense +3 (+1 eff.) Resists +16% darkness Mind.save +19 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of alchemy (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +8% acid +9% physical +7% cold +8% fire ----- def ----- Defense +5 (+2 eff.) Resists +12% acid +14% physical +10% cold +13% fire ---------- misc Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
marauder's cured leather armour of lightning resistance (5 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +4 Str +4 Dex ----- def ----- Armour +4 Defense +5 (+2 eff.) Fatigue +7% Resists +19% lightning Phys.save +7 (+3 eff.) A suit of armour made of leather. |
reinforced leather armour of lightning resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +17% lightning A suit of armour made of leather. |
dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +17% lightning A suit of armour made of mail. |
prismatic dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy Armour Training [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +12% light +13% darkness A suit of armour made of mail. |
spiked stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Str 38 Heavy Armour Training [Ego] Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% A suit of armour made of mail. |
hardened leather belt of unlife1.0 T3 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
40 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ash totem of cure ailments [power 2] (10 cooldown)2.0 T2 totem charm [Ego] Nature Remove up to 2 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Zural the Shalore Temporal Warden level 27
56th Pyre 123rd year of Ascendancy at 11:13 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Zural the Shalore Temporal Warden level 12
33rd Dusk 122nd year of Ascendancy at 16:25 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Zural the Shalore Temporal Warden level 16
7th Haze 122nd year of Ascendancy at 20:21 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Zural the Shalore Temporal Warden level 15
76th Dusk 122nd year of Ascendancy at 21:40 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zural the Shalore Temporal Warden level 28
75th Pyre 123rd year of Ascendancy at 19:31 see stats
Level 10 (Roguelike)
Got a character to level 10.By Zural the Shalore Temporal Warden level 10
10th Flare 122nd year of Ascendancy at 17:36 see stats
Level 20 (Roguelike)
Got a character to level 20.By Zural the Shalore Temporal Warden level 20
11st Haze 122nd year of Ascendancy at 08:27 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Zural the Shalore Temporal Warden level 21
4th Allure 123rd year of Ascendancy at 17:45 see stats
Self-killer (Roguelike)
Killed your future self.By Zural the Shalore Temporal Warden level 19
10th Haze 122nd year of Ascendancy at 14:41 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Zural the Shalore Temporal Warden level 20
69th Haze 122nd year of Ascendancy at 21:54 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Zural the Shalore Temporal Warden level 11
11st Dusk 122nd year of Ascendancy at 11:49 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Zural the Shalore Temporal Warden level 15
73rd Dusk 122nd year of Ascendancy at 04:21 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Zural the Shalore Temporal Warden level 28
76th Pyre 123rd year of Ascendancy at 21:12 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Zural the Shalore Temporal Warden level 17
8th Haze 122nd year of Ascendancy at 10:32 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Zural the Shalore Temporal Warden level 26
55th Pyre 123rd year of Ascendancy at 18:50 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Zural the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 12:55 see stats
Log
Cyrurin the skeleton magus resists the mind attack!
Cyrurin the skeleton magus hits Zural for 95 physical, 6 acid, 68 physical, 6 fire (175 total damage).
Zural hits Cyrurin the skeleton magus for 8 mind, 4 mind (12 total damage).
Zural hits Cyrurin the skeleton magus for 46 physical, 6 acid, 20 temporal, (22 parried), 9 darkness, 9 physical, 20 temporal (110 total damage).
Burning from Cyrurin the skeleton magus hits Zural for 26 fire damage.
Acid Splash from Cyrurin the skeleton magus hits Zural for 7 acid damage.
Bleeding from Cyrurin the skeleton magus hits Zural for 14 physical damage.
Cyrurin the skeleton magus casts Manathrust.
Cyrurin the skeleton magus hits Zural for 115 arcane damage.
Zural uses Infusion: Primal.
Zural stops bleeding.
Zural is cured!
Zural attunes to the wild.
Zural casts Timeless.
Zural is not stunned anymore.
Zural is free from the acid.
Zural stops burning.
Zural casts Warp Mine Away.
Zural casts Dimensional Step.
Zural is out of phase.
Zural emerges from a space-time rift!
Talent Singularity Arrow is ready to use.
Talent Fold Warp is ready to use.
Resting starts...
Zural retunes the fabric of spacetime.
Rested for 1 turns (stop reason: taken damage).
Saving game...





















































































