










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 22 / 95% |
| Size | small |
| Lifes / Deaths | Killed by dread at level 22 on the 3rd Dusk 123rd year of Ascendancy at 02:53 / 1 |
Primary Stats
| Strength | 25 (base 14) |
| Dexterity | 59 (base 51) |
| Constitution | 22 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 54 (base 40) |
Resources
| Life | -37/622 |
| Stamina | 11/218 |
| Healing Factor | 1.19375 |
| Regeneration | 6.7446875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 49 |
| Crit Chance | 37% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 61 |
| Accuracy | 49 |
| Crit Chance | 37% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +9% |
| Physical | +20% |
| Temporal | +4% |
| Fire | +18% |
| Arcane | +13% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Light | +20% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 30 (49.309173272933%) |
| Defense | 45 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 28 |
| Mental Save | 40 |
Defense: Resistances
| Darkness | + 10%( 70%) |
| Temporal | + 17%( 70%) |
| Physical | + 7%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 53% |
| Pinning Resistance | 26% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 292 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 180 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Lacerating Strikes |
| detrimental effect | The target is on fire, taking 27.81 fire damage per turn. Burning |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 22. Militant Mind |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 84%. Exhaustion |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 28.24 fire damage, and talent cooldowns are increased by 36% plus 1 turn. Burning Hex |
| detrimental effect | Reduces global action speed by 15%. Slow |
| beneficial effect | Parrying melee and ranged attacks: Has a 41% chance to deflect up to 22 damage from the next 1.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by copperhead snake. Escort: injured seer (level 2 of Trollmire) | failed |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost tinker from death by Aletta Soultorn. Escort: lost tinker (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 89. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed xorn fragment. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed hummerhorn wing. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed black mamba head. * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Amurodochak' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +12 (+3 eff.) Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +2% physical Phys.save +20 (+7 eff.) ---------- misc Max.mana +100.00 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Brenilentir'1.0 T3 lite [Rare] Master While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +9% arcane ---------- misc Mana/s.crit +6.00 Vim/s.crit +5.00 Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Smoldermonster' (9 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +18% fire Res.pen +15% physical ----- def ----- Armour +7 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +3% Resists +6% fire ---------- misc Stam/turn +0.80 A cap made of leather. |
| On hands | temporal rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 6 temporal Ranged+ 6 temporal Dmg.mod +4% arcane +4% temporal ----- def ----- Armour +1 Resists +5% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 67 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 24 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | marksman's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+3 eff.) ----- def ----- Max.HP +20.00 Disarm- +34% Pinning- +26% Knockbk- +22% Rings can have magical properties. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +15 Fatigue +2% Crit.chn- 10% ---------- misc Masteries +0.20 Technique/Battle tactics Juggernaut: (Instant) Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | acidic dwarven-steel dagger of crippling (19.5-25.35 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Master Power 19.5 - 25.4 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 acid On Crit: * splashes the target with acid * cripple the target While equipped: dps ---------- Phys.crit +4.0% Sharp, short and deadly. |
| Around waist | Starblow the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Dmg.mod +6% mind Res.pen +20% light ----- def ----- Max.HP +35.00 ---------- misc Hate/m.crit +1.00 A belt that goes around your waist. |
| In off hand | Sulfurblight the dwarven-steel dagger (19-24.7 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 19.0 - 24.7 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +20 acid While equipped: dps ---------- Dmg.mod +9% nature Acc +9 (+3 eff.) On Hit (Melee): * Slows global speed by 15% * 30% chance to corrode armour by 30% ----- def ----- Defense +5 (+2 eff.) Disarm- +19% Sharp, short and deadly. |
| Cloak | Sunparry (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +9% physical Acc +2 (+1 eff.) Apr +1 On Hit (Melee): * 15% chance to blind ----- def ----- Defense +2 (+1 eff.) Max.HP +36.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide cured leather armour of the void (2 def, 4 armour)9.0 T2 light armor [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 5 darkness Ranged+ 5 darkness ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +10% darkness +12% temporal Max.HP +30.00 HP.reg +5.40 Heal.mod +10% Def/telep +12 Res/telep +12% Dur/telep +11% Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown A suit of armour made of leather. |
Inventory
steel amulet of the eclipse0.1 T2 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 5 light 7 darkness Dmg.mod +6% light +7% darkness On Melee Ret: * 8% chance to blind * 6% chance to inflict 15% damage reduction Amulets can have magical properties. |
Aerisera the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +12.00% Phys.pwr +2 (+1 eff.) Acc +2 (+1 eff.) ----- def ----- Resists +2% physical Phys.save +10 (+4 eff.) Max.HP +30.00 Silence- +20% ---------- misc Mana/turn +0.11 Rings can have magical properties. |
marksman's steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +14 (+5 eff.) Apr +8 ----- def ----- Defense +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Shockrace0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% lightning Res.pen +25% lightning +20% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Spell.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Rings can have magical properties. |
ash starstaff of illumination (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Ego] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% temporal On Hit (Melee): * 7% chance to blind ----- def ----- Defense +7 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 46.72 light damage. Staves designed for wielders of magic, by the greats of the art. |
elemental iron dagger of massacre (14-18.2 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane/Master Power 14.0 - 18.2 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +6% acid +8% fire +7% cold +6% lightning Sharp, short and deadly. |
dwarven-steel dagger of massacre (28-36.4 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master Power 28.0 - 36.4 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
Cleansebiter (2 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% blight Res.pen +5% blight +10% nature ----- def ----- Armour +1 Defense +2 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue +1% Resists +3% nature +9% blight A pair of boots made of leather. |
Gleamripper the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +1 Dex +6 Mag dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% Resists +5% cold ---------- misc Breathe water A cap made of leather. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +40.00 Heal.mod +11% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Benero the Halfling Rogue level 19
73rd Regrowth 123rd year of Ascendancy at 22:01 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Benero the Halfling Rogue level 11
5th Dusk 122nd year of Ascendancy at 23:23 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Benero the Halfling Rogue level 17
61st Regrowth 123rd year of Ascendancy at 12:11 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Benero the Halfling Rogue level 19
73rd Regrowth 123rd year of Ascendancy at 18:29 see stats
Level 10 (Roguelike)
Got a character to level 10.By Benero the Halfling Rogue level 10
2nd Flare 122nd year of Ascendancy at 00:42 see stats
Level 20 (Roguelike)
Got a character to level 20.By Benero the Halfling Rogue level 20
62nd Pyre 123rd year of Ascendancy at 08:00 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Benero the Halfling Rogue level 11
22nd Dusk 122nd year of Ascendancy at 11:39 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Benero the Halfling Rogue level 10
3rd Flare 122nd year of Ascendancy at 14:12 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Benero the Halfling Rogue level 19
73rd Regrowth 123rd year of Ascendancy at 22:01 see stats
The Rat Lich (Roguelike)
Killed the terrible Rat Lich.By Benero the Halfling Rogue level 15
68th Dusk 122nd year of Ascendancy at 03:39 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Benero the Halfling Rogue level 17
49th Regrowth 123rd year of Ascendancy at 18:29 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Benero the Halfling Rogue level 17
45th Regrowth 123rd year of Ascendancy at 06:10 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Benero the Halfling Rogue level 17
71st Dusk 122nd year of Ascendancy at 13:11 see stats
Log
Forest wight's glacial vapour area effect hits Something for 14 cold damage.
Forest wight's glacial vapour area effect hits Forest wight for 4 cold damage.
Ghoulking misses Benero.
Dread misses Benero.
Dread hits Forest wight for 30 physical damage.
Something hits Benero for 42 physical damage.
Talent Evasion is ready to use.
Forest wight misses Benero.
Skeleton master archer shoots!
Armoured skeleton warrior misses Benero.
Something hits Forest wight for 37 physical damage.
Stone troll hits Forest wight for 36 physical damage.
Burning from Forest wight hits Benero for 26 fire damage.
Vampire lord uses Summon.
Vampire lord summons Vampire!
Skeleton master archer's Shoot hits Benero for 82 physical damage.
Weaver patriarch casts Rethread.
Weaver patriarch hits Something for 61 temporal damage.
Weaver patriarch hits Stone troll for 94 temporal damage.
Weaver patriarch hits Forest wight for 94 temporal damage.
Weaver patriarch hits Skeleton archer for 82 temporal damage.
Benero uses Tumble.
You must have an empty space to roll to.
Benero uses Tumble.
Benero uses Tumble.
You pickup 1.00 gold pieces.
Something hits Benero for 27 fire damage.
Benero is confused and fails to use Feint.
Saving game...









































































