










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 42 / 83% |
| Size | huge |
| Lifes / Deaths | Killed by Poluvena the snow giant chieftain at level 12 on the 79th Dusk 122nd year of Ascendancy at 05:08 0 / 9Killed by Poluvena the snow giant chieftain at level 12 on the 79th Dusk 122nd year of Ascendancy at 07:40 Killed by Gloranne the spitting spider at level 18 on the 28th Regrowth 123rd year of Ascendancy at 00:48 Killed by Eliriwen the vampire at level 19 on the 30th Regrowth 123rd year of Ascendancy at 18:50 Killed by elven corruptor at level 24 on the 76th Pyre 123rd year of Ascendancy at 04:55 Killed by Isibeth the orc necromancer at level 34 on the 29th Regrowth 124th year of Ascendancy at 14:55 Killed by orc blood mage at level 35 on the 38th Regrowth 124th year of Ascendancy at 15:58 Killed by Ivulaith the Neverdead at level 40 on the 17th Pyre 124th year of Ascendancy at 08:23 Killed by dreaming horror at level 42 on the 57th Pyre 124th year of Ascendancy at 22:40 |
Primary Stats
| Strength | 146 (base 60) |
| Dexterity | 32 (base 11) |
| Constitution | 69 (base 60) |
| Magic | 19 (base 10) |
| Willpower | 57 (base 44) |
| Cunning | 27 (base 13) |
Resources
| Life | -136/1475 |
| Mana | 0/581 |
| Stamina | 183/340 |
| Healing Factor | 1.6402928870293 |
| Regeneration | 34.701680070109 |
Speed
| Mental | +8.8817841970013E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 25.082562303769 |
| See Invisible | 42.082562303769 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/major, demon/minor |
Offense: Mainhand
| Damage | 291 |
| Accuracy | 87 |
| Crit Chance | 49% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.6666666666667 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| Temporal | +10% |
| Lightning | +6% |
| Physical | +14% |
| Acid | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
| Acid | +5% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 56.723073231957 (93.924050632911%) |
| Defense | 38 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 69 |
| Spell Save | 58 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 42%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 62%( 70%) |
| All | + 26%( 70%) |
| Darkness | + 35%( 70%) |
| Lightning | + 62%( 70%) |
| Temporal | + 42%( 70%) |
| Physical | + 10%( 70%) |
| Mind | + 42%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Disarm Resistance | 72% |
| Bleed Resistance | 15% |
| Confusion Resistance | 53% |
| Pinning Resistance | 42% |
| Knockback Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 634 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 371 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 89 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by 34%. Distortion |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
| beneficial effect | The target is attuned to the wild, increasing all damage affinity by 17%. Primal Attunement |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| beneficial effect | The target is out of phase with reality, increasing defense by 12, resist all by 11%, and reducing the duration of detrimental timed effects by 13%. Out of Phase |
| beneficial effect | The thrill of combat improves the target's maximum life by 2%, life regeneration by 3.91, and stamina regeneration by 0.78. Bloodbath |
| beneficial effect | The target's combat attack is improved by 119. Attack |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by Williath. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Williath. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +1. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 760. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed wretchling eyeball. * You've found the needed ice ant stinger. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed ice wyrm tooth. * You've found the needed electric eel tail. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aerenne the pair of hardened leather boots (9 def, 7 armour)2.0 T3 feet armor [Rare] Nature While equipped: ----- def ----- Armour +7 Defense +9 (+4 eff.) Rng.Def +9 (+3 eff.) Fatigue +3% Resists +18% nature +6% blight Phys.save +10 (+2 eff.) Mind.save +20 (+6 eff.) HP.reg +3.80 Heal.mod +17% Cut- +15% A pair of boots made of leather. |
| Quiver | Quiver of the Sun (25/25, 34-47.6 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
| Light source | void-walker's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +7% blight +6% cold +9% darkness +7% temporal Def/telep +12 Res/telep +11% Dur/telep +13% ---------- misc Light +3 Infravis +4 See.Invis +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 27 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Xanita the voratun helm (0 def, 9 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +13 Str +8 Dex +6 Wil dps ---------- Phys.pwr +10 (+2 eff.) Acc +4 (+0 eff.) ----- def ----- Armour +9 Fatigue +5% Resists +12% physical Phys.save +45 (+11 eff.) Heal.mod +10% ---------- misc Stam/ret +2.80 Equi/ret +2.30 Light +1 See.Invis +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +5% physical +10% temporal Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Camyzor0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +9% physical Acc +12 (+2 eff.) Apr +1 ----- def ----- Armour +4 Resists +39% acid +46% fire +42% cold +36% lightning Die.at -60.00 life Rings can have magical properties. |
| On fingers | Hettalen0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun ----- def ----- Defense +10 (+4 eff.) Resists +6% acid +9% fire +3% darkness Spell.save +30 (+8 eff.) Mind.save +11 (+3 eff.) Max.HP +36.00 Disarm- +40% Confus- +43% Pinning- +42% Knockbk- +30% Rings can have magical properties. |
| Around waist | monstrous hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.crit +5.0% Crit.mult +8.00% Phys.pwr +10 (+2 eff.) ----- def ----- Phys.save +7 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | voratun battleaxe 'Balanceenvy' (74-111 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Disrupt/Master Power 74.0 - 111.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +4 mind Against +34% Unnatural On Hit: * disrupts spell-casting On Crit: * cripple the target While equipped: Stats +3 Cun dps ---------- Phys.crit +17.0% Crit.mult +5.00% ----- def ----- Resists +6% nature ---------- misc Max.hate +4.00 Massive two-handed battleaxes. |
| On hands | steady voratun gauntlets of butchering (0 def, 3 armour)1.5 T5 hands armor [Ego+] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Acc +15 (+3 eff.) Apr +9 ----- def ----- Armour +3 Resists +9% blight Phys.save +7 (+1 eff.) Spell.save +16 (+5 eff.) Mind.save +6 (+2 eff.) Disarm- +32% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | voratun plate armour 'Glorerima' (9 def, 16 armour)17.0 T5 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +5 Con dps ---------- Melee+ 21 acid 19 fire Dmg.mod +6% acid Res.pen +5% acid +10% mind Melee Ret 22 acid 13 fire ----- def ----- Armour +16 Defense +9 (+4 eff.) Fatigue +26% Resists +21% acid +26% fire +22% mind Mind.save +23 (+6 eff.) Max.HP +100.00 A suit of armour made of metal plates. |
| Cloak | Ulochik the Crackleflash (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Melee Ret 20 acid 16 lightning ----- def ----- Defense +10 (+4 eff.) Resists +6% acid +12% lightning Phys.save +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Shadeshine the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Dmg.mod +18% darkness Res.pen +20% darkness Melee Ret 12 mind ----- def ----- Fatigue -9% HP.reg +4.30 ---------- misc Telepathy Dragon Demon/Major Demon/Minor Amulets can have magical properties. |
Inventory
shielding rune of the warrior (absorb 547 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 547 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 195 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 195 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
wanderer's gold amulet of the eclipse0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% Melee+ 7 light 9 darkness Dmg.mod +7% light +7% darkness On Melee Ret: * 8% chance to blind * 7% chance to inflict 15% damage reduction ----- def ----- Fatigue -6% HP.reg +0.70 ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 222.44 fire damage, and flames will be left dealing a further 52.03 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Trident of the Tides (80-112 power, 20 apr)3.0 T4 trident 2H weapon [Unique] Nature Power 80.0 - 112.0 Physical Uses 140% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +20 Crit +15.0% Atk.spd 100% Melee+ +20 nature +15 cold On Hit: 40% Water Bolt 3 While equipped: dps ---------- Dmg.mod +20% cold Acc +10 (+2 eff.) ----- def ----- Resists +25% cold Spell.save +18 (+5 eff.) ---------- misc See.Invis +2 On Spell Hit: 20% Water Bolt 3 Freeze: Level 3.0 Pwr.cost 60 out of 150/150. Range 10 Travel.spd instantaneous Is a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 50.31. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Gloomsting (17/17, 17-20.4 power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Master Power 17.0 - 20.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +2 Crit +9.5% Capacity 17 Rld cld 3 Ranged+ +16 darkness On Hit.r1 +4 darkness On Hit: * 20% chance to inflict 15% damage reduction On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
Silatira the Morningsorrow (5 def, 8 armour)9.0 T5 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% light Res.pen +10% nature Melee Ret 16 nature 16 light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +9% nature Max.HP +100.00 HP.reg +3.60 Heal.mod +30% A suit of armour made of leather. |
Elydawe the voratun plate armour (19 def, 32 armour)17.0 T5 massive armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Cun +5 Con dps ---------- Mind.crit +3% On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +32 Defense +19 (+7 eff.) Fatigue +18% Resists +6% darkness +3% cold Phys.save +13 (+3 eff.) Mind.save +16 (+5 eff.) Max.HP +56.00 ---------- misc Max.hate +8.00 A suit of armour made of metal plates. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
61 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
nightwalker's dwarven lantern of health1.0 T5 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +8 (+2 eff.) ----- def ----- Max.HP +60.00 ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 5.83 cold damage and 6.64 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+5 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Gygaldir the steel torque of kinetic psionic shield [power 43] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Apr +1 ----- def ----- Phys.save +15 (+3 eff.) ---------- misc Max.stam +5.00 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 43 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
Harebers the Shockclamor [power 147] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Crit.mult +12.00% Dmg.mod +12% lightning Apr +7 ----- def ----- Die.at -40.00 life Heal.mod +25% Heal a target within range 8 (based on Willpower) for 147 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Williath the Higher Berserker level 23
56th Pyre 123rd year of Ascendancy at 13:07 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Williath the Higher Berserker level 34
3rd Allure 124th year of Ascendancy at 00:59 see stats
Arachnophobia
Destroyed the spydric menace.By Williath the Higher Berserker level 31
57th Haze 123rd year of Ascendancy at 21:27 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Williath the Higher Berserker level 32
63rd Haze 123rd year of Ascendancy at 16:59 see stats
Brave new world
Went to the Far East and took part in the war.By Williath the Higher Berserker level 30
55th Haze 123rd year of Ascendancy at 10:38 see stats
Clone War
Destroyed your own Shade.By Williath the Higher Berserker level 38
8th Pyre 124th year of Ascendancy at 12:49 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Williath the Higher Berserker level 14
56th Haze 122nd year of Ascendancy at 17:05 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Williath the Higher Berserker level 35
39th Regrowth 124th year of Ascendancy at 04:37 see stats
Destroyer of the creation
Killed Slasul.By Williath the Higher Berserker level 29
22nd Haze 123rd year of Ascendancy at 12:24 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Williath the Higher Berserker level 27
78th Dusk 123rd year of Ascendancy at 18:12 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Williath the Higher Berserker level 36
44th Regrowth 124th year of Ascendancy at 08:25 see stats
Exterminator
Killed 1000 creatures.By Williath the Higher Berserker level 18
27th Regrowth 123rd year of Ascendancy at 18:32 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Williath the Higher Berserker level 23
74th Pyre 123rd year of Ascendancy at 01:18 see stats
Fear me not!
Survived the Fearscape!By Williath the Higher Berserker level 19
34th Pyre 123rd year of Ascendancy at 10:33 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Williath the Higher Berserker level 42
55th Pyre 124th year of Ascendancy at 12:16 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Williath the Higher Berserker level 30
22nd Haze 123rd year of Ascendancy at 14:47 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Williath the Higher Berserker level 26
60th Dusk 123rd year of Ascendancy at 23:23 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Williath the Higher Berserker level 41
42nd Pyre 124th year of Ascendancy at 20:14 see stats
Level 10
Got a character to level 10.By Williath the Higher Berserker level 10
8th Flare 122nd year of Ascendancy at 16:20 see stats
Level 20
Got a character to level 20.By Williath the Higher Berserker level 20
41st Pyre 123rd year of Ascendancy at 22:07 see stats
Level 30
Got a character to level 30.By Williath the Higher Berserker level 30
22nd Haze 123rd year of Ascendancy at 12:24 see stats
Level 40
Got a character to level 40.By Williath the Higher Berserker level 40
16th Pyre 124th year of Ascendancy at 22:40 see stats
Orcrist
Killed the leaders of the Orc Pride.By Williath the Higher Berserker level 41
43rd Pyre 124th year of Ascendancy at 06:09 see stats
Poisonous
Sided with the assassin lord.By Williath the Higher Berserker level 12
47th Dusk 122nd year of Ascendancy at 01:04 see stats
Size is everything
Did over 1500 damage in one attack.By Williath the Higher Berserker level 29
21st Haze 123rd year of Ascendancy at 02:07 see stats
Size matters
Did over 600 damage in one attack.By Williath the Higher Berserker level 18
27th Regrowth 123rd year of Ascendancy at 12:16 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Williath the Higher Berserker level 28
78th Dusk 123rd year of Ascendancy at 20:28 see stats
The Arena
Unlocked Arena mode.By Williath the Higher Berserker level 19
21st Pyre 123rd year of Ascendancy at 08:46 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Williath the Higher Berserker level 40
17th Pyre 124th year of Ascendancy at 02:37 see stats
The secret city
Discovered the truth about mages.By Williath the Higher Berserker level 11
24th Dusk 122nd year of Ascendancy at 00:24 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Williath the Higher Berserker level 27
76th Dusk 123rd year of Ascendancy at 11:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Williath the Higher Berserker level 19
30th Regrowth 123rd year of Ascendancy at 16:21 see stats
Unstoppable
Returned from the dead.By Williath the Higher Berserker level 40
17th Pyre 124th year of Ascendancy at 08:23 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Williath the Higher Berserker level 22
53rd Pyre 123rd year of Ascendancy at 07:06 see stats
Log
Williath uses Death Dance.
Williath performs a melee critical strike against Thaurhereg!
Thaurhereg is not dazed anymore.
Thaurhereg resists the mind attack!
Thaurhereg starts to bleed.
Williath revels in the spilt blood and grows stronger!
Thaurhereg is dazed!
Thaurhereg is crippled.
Williath hits Thaurhereg for (1702 to bones), 0 physical, (2 to bones), 0 mind, (19 to bones), 0 fire, 22 acid, 28 physical (51 total damage).
Talent Infusion: Primal is ready to use.
Ravage from Dreaming horror hits Williath for 93 physical damage.
Dreaming horror is out of phase.
Thaurhereg's Ice Storm has been disrupted by anti-magic forces!
Thaurhereg is not dazed anymore.
Dreaming horror receives 4 healing (5 psi heal).
Bleeding from Williath hits Thaurhereg for 16 physical damage.
Williath uses Infusion: Primal.
Williath is no longer being ravaged.
Williath is cured!
Williath attunes to the wild.
Williath uses Execution.
Williath performs a melee critical strike against Thaurhereg!
Thaurhereg resists the mind attack!
Williath's blood frenzy intensifies!
Thaurhereg is dazed!
Williath hits Thaurhereg for 953 physical, 2 mind, 19 fire, 22 acid, 28 physical (1025 total damage).
Dreaming horror uses Distortion Wave.
Dreaming horror's mind surges with critical power!
Saving game...






























































































