Huh? the level 10 Cornac Writhing One by Personifier

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassWrithing One
Level / Exp10 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 22)
Dexterity12 (base 10)
Constitution19 (base 13)
Magic37 (base 34)
Willpower16 (base 10)
Cunning10 (base 10)

Resources

Life292/292
Insanity0/100
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage43
Accuracy38
Crit Chance2%
APR3
Speed1.00

Offense: Spell

Spellpower35
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+25%
Lightning+10%
Fire+10%
All0%

Defense: Base

Armour (hardiness)21 (30%)
Defense27
Ranged Defense27
Fatigue5
Physical Save23
Spell Save22
Mental Save9

Defense: Resistances

Lightning+ 10%( 70%)
Fire+ 29%( 70%)
Nature+ 10%( 70%)
Physical+ 15%( 70%)
Cold+ 35%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/5)

Infusions
Runes
Infusions
Runes

Class Talents

Demented / Path of horror1.30
1/5
1/5
1/5
0/5
Demented / Horrific body1.30
4/5
1/5
1/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.42
4/5
1/5
3/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
5/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
3/5
3/5
0/5

Effects

talent

Quests

done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Huh? the Cornac Writhing One level 10
1st Mirth 122nd year of Ascendancy at 08:18
see stats

Log

Huh? deactivates Chaos Orbs.
Huh? activates
Chaos Orbs.
Resting starts...

Talent Pustulent Fulmination is ready to use.
Talent Overgrowth is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 9.71 gold from the transmogrification of
pair of iron boots 'Blazesin' (0 def, 3 armour).
You gain 1.60 gold from the transmogrification of
creative mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 1.23 gold from the transmogrification of
flaming iron dagger of massacre (16-21 power, 5 apr).
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (10-15 power, 2 apr).
You gain 1.82 gold from the transmogrification of
thought-forged iron mace (11-15 power, 2 apr).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Derth (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).