Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Mindslayer |
Level / Exp | 13 / 96% |
Size | small |
Lifes / Deaths | Killed by carrion worm mass at level 13 on the 27th Haze 122nd year of Ascendancy at 08:03 / 1 |
Primary Stats
Strength | 15 (base 14) |
Dexterity | 8 (base 10) |
Constitution | 11 (base 10) |
Magic | 10 (base 10) |
Willpower | 55 (base 37) |
Cunning | 36 (base 24) |
Resources
Life | -76/232 |
Equilibrium | 0 |
Psi | 6/145 |
Healing Factor | 1.0097162075846 |
Regeneration | 0.25242905189616 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 32 |
Accuracy | 25 |
Crit Chance | 16% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Blight | +5% |
Nature | +5% |
Darkness | +3% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Physical | +9% |
Nature | +5% |
Lightning | +15% |
Arcane | +5% |
Mind | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 24.5 (43.579428603723%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 13 |
Physical Save | 9 |
Spell Save | 23 |
Mental Save | 38 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 9%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 5%( 70%) |
All | 0%( 70%) |
Darkness | + 3%( 70%) |
Physical | + 1%( 70%) |
Fire | + 6%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Bleed Resistance | 0% |
Confusion Resistance | 75% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Psionic / Charged mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed sandworm tooth. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
Psionic focus | Corpathus (158% power, 12 apr) Corpathus (158% power, 12 apr)3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Master/Unknown Power 158% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +21.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +34.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Light source | Voidusher the brass lantern Voidusher the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% acid +3% darkness Res.pen +15% lightning +10% acid On Hit (Melee): * 10% chance to reduce damage dealt by 23% ----- def ----- Resists +6% acid Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Urthulathahek the Bloomtrencher (0 def, 3 armour) Urthulathahek the Bloomtrencher (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +6 Wil dps ---------- Crit.mult +5.00% Mind.pwr +3 (+1 eff.) Res.pen +5% mind ----- def ----- Armour +3 Fatigue +5% Resists +3% nature ---------- misc Hate/m.crit +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | evasive elm totem of healing [power 110] (15 cooldown) evasive elm totem of healing [power 110] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | mule's copper ring of clarity mule's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -4% Mind.save +5 (+2 eff.) Confus- +20% ---------- misc Max.enc +21 Rings make your fingers look great! |
Around waist | Cuthehor Cuthehor1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun +1 Wil dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +4 (+2 eff.) ----- def ----- Resists +3% darkness +9% blight A belt that goes around your waist. |
In main hand | Xiwe (137% power, 2 apr) Xiwe (137% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Random Unique] Arcane/Master Power 137% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 blight +7 cold On Hit: 20% Epidemic 2 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +3 Cun +2 Con dps ---------- Res.pen +5% arcane +9% physical Acc +7 (+3 eff.) Apr +9 ----- def ----- Disease- +22% Massive two-handed swords. |
On feet | Kithad (0 def, 5 armour) Kithad (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Armour +5 Fatigue +2% Resists +6% fire +5% cold Mind.save +3 (+1 eff.) Die.at -60.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Max.HP +20.00 Unarmed combat: Power 121% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 83% Melee+ +10 silence Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Cloak | Xena (1 def, 4 armour) Xena (1 def, 4 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +1.0% Apr +1 ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +5% arcane +1% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | iron mail armour 'Siladawen' (2 def, 4 armour) iron mail armour 'Siladawen' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Wil dps ---------- Res.pen +15% mind ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Mind.save +6 (+2 eff.) Max.HP +21.00 A suit of armour made of mail. |
Inventory
healing infusion of the duelist (heal 56; cd 14) healing infusion of the duelist (heal 56; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 56 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 594%; cd 16) movement infusion of the psychic (speed 594%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 594% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 5; phase 15; cd 20) blink rune of the sneak (range 5; phase 15; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet 'Galequell' steel amulet 'Galequell'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag dps ---------- Res.pen +10% lightning Phasing +10% ----- def ----- Fatigue -5% Resists +12% fire +14% cold Phys.save +13 (+12 eff.) Spell.save +14 (+7 eff.) Mind.save +12 (+4 eff.) HP.reg +1.00 Amulets make your neck look great! |
Cyrabeth the iron battleaxe (119% power, 1 apr) Cyrabeth the iron battleaxe (119% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Psionic Power 120% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +9 darkness Against +10% Living On Hit: * 10% chance to reduce armor by 10% While equipped: Stats +1 Dex +2 Mag dps ---------- Phys.pwr +20 (+9 eff.) Apr +1 ----- def ----- Spell.save +9 (+4 eff.) Massive two-handed battleaxes. |
iron battleaxe of massacre (138% power, 1 apr) iron battleaxe of massacre (138% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master Power 138% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
Bill's Tree Trunk (146% power, 7 apr) Bill's Tree Trunk (146% power, 7 apr)5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 146% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
hateful iron greatsword of vileness (120% power, 1 apr) hateful iron greatsword of vileness (120% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Psionic Power 121% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 blight +7 darkness Against +9% Living On Hit: * 9% chance to reduce strength, dexterity, and constitution by 5 Massive two-handed swords. |
truestriking iron greatsword of daylight (130% power, 1 apr) truestriking iron greatsword of daylight (130% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Arcane/Master Power 131% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 light Against +10% Undead While equipped: dps ---------- Res.pen +7% physical Acc +7 (+3 eff.) Apr +9 Massive two-handed swords. |
iron longsword 'Arcshaper' (118% power, 2 apr) iron longsword 'Arcshaper' (118% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Psionic Power 119% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +12 lightning +6 mind +8 nature On Hit: * 10% chance to reduce all saves and defense by 28 While equipped: Stats +2 Cun +1 Wil ----- def ----- Resists +3% mind Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, long, and deadly. |
iron longsword of massacre (125% power, 2 apr) iron longsword of massacre (125% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
thought-forged iron longsword of erosion (119% power, 2 apr) thought-forged iron longsword of erosion (119% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Nature/Psionic Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 mind +6 nature On Hit: * 12% chance to reduce all saves and defense by 28 While equipped: Stats +2 Cun +2 Wil Sharp, long, and deadly. |
iron mace of massacre (127% power, 2 apr) iron mace of massacre (127% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
iron mace of paradox (121% power, 2 apr) iron mace of paradox (121% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +7 temporal While equipped: ----- def ----- Resists +6% temporal Blunt and deadly. |
iron mace of vileness (117% power, 2 apr) iron mace of vileness (117% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 5 Blunt and deadly. |
slime-covered iron waraxe of massacre (125% power, 2 apr) slime-covered iron waraxe of massacre (125% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Disrupt/Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 6% chance to slow global speed by 55% One-handed war axes. |
arcing steel waraxe of massacre (129% power, 3 apr) arcing steel waraxe of massacre (129% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane/Master Power 130% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. |
Unerring Scalpel (124% power, 25 apr) Unerring Scalpel (124% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 124% Range: 1.3x Uses 45% Str, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+10 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
balanced iron dagger of massacre (124% power, 5 apr) balanced iron dagger of massacre (124% power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Master Power 124% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +5 (+5 eff.) Disarm- +22% Sharp, short and deadly. |
flaming iron dagger (116% power, 5 apr) flaming iron dagger (116% power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 116% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire Sharp, short and deadly. |
truestriking iron dagger (116% power, 5 apr) truestriking iron dagger (116% power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego+] Master Power 116% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +5 (+2 eff.) Apr +5 Sharp, short and deadly. |
truestriking iron dagger (114% power, 5 apr) truestriking iron dagger (114% power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego+] Master Power 114% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +6 (+3 eff.) Apr +6 Sharp, short and deadly. |
balanced steel dagger of erosion (119% power, 6 apr) balanced steel dagger of erosion (119% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Nature/Master Power 120% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 nature While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +5 (+5 eff.) Disarm- +20% Sharp, short and deadly. |
chilling steel dagger (116% power, 6 apr) chilling steel dagger (116% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 116% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 cold Sharp, short and deadly. |
balanced stralite dagger (142% power, 9 apr) balanced stralite dagger (142% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Master Power 143% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +5 (+5 eff.) Disarm- +28% Sharp, short and deadly. |
Dourslice the mossy mindstar (75% power, 12 apr, nature damage) Dourslice the mossy mindstar (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +8 darkness While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +2 (+1 eff.) Dmg.mod +6% darkness ----- def ----- Resists +9% blight Silence- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative mossy mindstar of life (72% power, 12 apr, nature damage) creative mossy mindstar of life (72% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +2 (+1 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Darktreason (18/18, 124% power, 5 apr) Darktreason (18/18, 124% power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Rare] Arcane Power 124% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 18 Ranged+ +20 darkness On Hit.r1 +16 darkness +11 fire On Crit.r2 +12 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 5 Arrows are used with bows to pierce your foes to death. |
Salurevena the Sootbone (19/19, 126% power, 5 apr) Salurevena the Sootbone (19/19, 126% power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Rare] Arcane Power 127% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 19 Rld cld 3 Ranged+ +20 darkness +4 mind On Hit.r1 +4 darkness On Crit.r2 +4 darkness +4 mind Arrows are used with bows to pierce your foes to death. |
acidic iron shield of fire resistance (+16%) (0 def, 2 armour, 24.5 block) acidic iron shield of fire resistance (+16%) (0 def, 2 armour, 24.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 1 acid ----- def ----- Armour +2 Fatigue +8% Resists +16% fire ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield 'Chamasin' (0 def, 24 armour, 17 block) iron shield 'Chamasin' (0 def, 24 armour, 17 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Con dps ---------- Melee+ 6 lightning Melee Ret 2 lightning ----- def ----- Armour +24 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield of purity (0 def, 2 armour, 21.5 block) iron shield of purity (0 def, 2 armour, 21.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +10% nature +11% blight ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced steel shield of resilience (0 def, 7 armour, 70.5 block) reinforced steel shield of resilience (0 def, 7 armour, 70.5 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +7 Fatigue +8% Max.HP +45.00 ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield of lightning resistance (+17%) (0 def, 4 armour, 41.5 block) steel shield of lightning resistance (+17%) (0 def, 4 armour, 41.5 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +17% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)9.0 T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+12 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
cleansing cured leather armour of acid resistance (6 def, 4 armour) cleansing cured leather armour of acid resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +11% blight +12% nature +16% acid A suit of armour made of leather. |
cleansing cured leather armour of acid resistance (6 def, 4 armour) cleansing cured leather armour of acid resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +10% blight +11% nature +16% acid A suit of armour made of leather. |
prismatic cured leather armour (6 def, 4 armour) prismatic cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +10% light +12% darkness A suit of armour made of leather. |
prismatic cured leather armour of acid resistance (6 def, 4 armour) prismatic cured leather armour of acid resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +17% acid +12% light +10% darkness A suit of armour made of leather. |
prismatic steel mail armour of acid resistance (2 def, 6 armour) prismatic steel mail armour of acid resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +17% acid +10% light +12% darkness A suit of armour made of mail. |
radiant steel mail armour (2 def, 6 armour) radiant steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Nature While equipped: Stats +1 Wil ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +14% blight +10% darkness ---------- misc Light +1 A suit of armour made of mail. |
Armisus Armisus1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Phys.pwr +20 (+9 eff.) Melee Ret 2 physical ----- def ----- Resists +6% fire +6% cold ---------- misc Mana/turn +0.04 A belt that goes around your waist. |
cleansing rough leather belt of resilience cleansing rough leather belt of resilience1.0 T1 belt armor [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +6% acid +6% blight Max.HP +30.00 A belt that goes around your waist. |
insulating rough leather belt of the mystic insulating rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +2 (+1 eff.) ----- def ----- Resists +6% fire +6% cold Mind.save +6 (+2 eff.) A belt that goes around your waist. |
noble's rough leather belt noble's rough leather belt1.0 T1 belt armor [Ego+] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Against +16% Summoned ----- def ----- D.Red.from +16% Summoned A belt that goes around your waist. |
rough leather belt 'Bokedunadig' rough leather belt 'Bokedunadig'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Con dps ---------- Mind.pwr +3 (+1 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% acid Crit.chn- 10.00% Phys.save +6 (+6 eff.) A belt that goes around your waist. |
rough leather belt 'Dryzilarab' rough leather belt 'Dryzilarab'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal +3% light Phys.save +3 (+3 eff.) Heal.mod +10% Disarm- +20% Pinning- +10% A belt that goes around your waist. |
Elythra the Frostbraid (7 def, 0 armour) Elythra the Frostbraid (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Dmg.mod +3% light +18% cold ----- def ----- Defense +7 (+7 eff.) Resists +6% cold Phys.save +5 (+5 eff.) ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of battle (1 def, 0 armour) linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (1 def, 5 armour) thick linen cloak of the Shaloren (1 def, 5 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +2 Wil ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Demonswift (0 def, 1 armour) Demonswift (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Spell.pwr +5 (+2 eff.) S.pwr/crit +4 Res.pen +20% darkness ----- def ----- Armour +1 Resists +6% fire +5% cold Spell.save +3 (+1 eff.) ---------- misc Mana/turn +0.12 Mana/s.crit +1.00 A pair of boots made of leather. |
pair of rough leather boots 'Strikesnake' (0 def, 5 armour) pair of rough leather boots 'Strikesnake' (0 def, 5 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Melee Ret 4 lightning ----- def ----- Armour +5 Resists +21% lightning +5% arcane Phys.save +5 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) A pair of boots made of leather. |
traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Phys.save +5 (+5 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
Adorith the Bleakmoon (0 def, 1 armour) Adorith the Bleakmoon (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Melee+ 6 nature Dmg.mod +5% nature +3% darkness ----- def ----- Armour +1 Resists +6% nature Crit.chn- 15.00% ---------- misc Light +1 Unarmed combat: Power 109% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +5 nature On Hit: 10% Venomous Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Beloriada the Floesorrow (0 def, 1 armour) Beloriada the Floesorrow (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% cold Res.pen +5% lightning +10% fire Acc +10 (+5 eff.) Melee Ret 2 fire ----- def ----- Armour +1 Unarmed combat: Power 110% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +6.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral hardened leather gloves of dexterity (+3) (0 def, 2 armour) umbral hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 darkness Dmg.mod +4% darkness Acc +12 (+6 eff.) ----- def ----- Armour +2 Resists +7% darkness Unarmed combat: Power 126% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +8.0% Atk.spd 100% On Hit: 20% Moonlight Ray 3 On Hit: * 7% chance to reduce damage dealt by 23% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Naturewrither the iron gauntlets (0 def, 1 armour) Naturewrither the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Res.pen +5% darkness Acc +6 (+3 eff.) Melee Ret 2 nature On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Armour +1 Fatigue +1% Resists +3% nature Phys.save +6 (+6 eff.) Mind.save +5 (+2 eff.) Disarm- +23% Unarmed combat: Power 113% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +3 Crit +2.0% Atk.spd 83% On Hit: 10% Perfect Control 1 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of strength (+3) (0 def, 1 armour) iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 123% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Airravager (0 def, 2 armour) Airravager (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Mag dps ---------- Melee+ 6 fire Dmg.mod +3% lightning +4% fire +5% arcane Acc +6 (+3 eff.) Melee Ret 4 acid ----- def ----- Armour +2 Fatigue +3% Resists +9% lightning +6% fire +6% acid Phys.save +6 (+6 eff.) Mind.save +6 (+2 eff.) Disarm- +21% Unarmed combat: Power 131% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +8.0% Atk.spd 83% Melee+ +6 arcane On Crit.r2 +5 arcane +5 fire On Hit: 10% Perfect Control 3 On Hit: 10% Fire Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Stormwinnow the linen wizard hat (1 def, 8 armour) Stormwinnow the linen wizard hat (1 def, 8 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Armour +8 Defense +1 (+1 eff.) Resists +3% lightning +3% physical Spell.save +3 (+1 eff.) Poison- +10% ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly... |
insulating linen wizard hat of decomposition (1 def, 0 armour) insulating linen wizard hat of decomposition (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane/Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +3% temporal +4% light +10% fire +4% nature +4% acid +4% blight +9% cold +4% darkness A pointy cloth hat, very wizardly... |
linen wizard hat 'Barendil' (16 def, 0 armour) linen wizard hat 'Barendil' (16 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +9% physical ----- def ----- Defense +16 (+16 eff.) Phys.save +6 (+6 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat 'Timnir' (1 def, 0 armour) linen wizard hat 'Timnir' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex +1 Wil dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +16% fire HP.reg +4.00 Disease- +20% A pointy cloth hat, very wizardly... |
Aduta the rough leather cap (0 def, 1 armour) Aduta the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +2% ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal Mind.save +9 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.psi +10.00 A cap made of leather. |
cleansing rough leather cap of constitution (+3) (0 def, 1 armour) cleansing rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Disrupt/Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +6% blight A cap made of leather. |
rough leather cap 'Boltoracle' (0 def, 1 armour) rough leather cap 'Boltoracle' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% blight Res.pen +5% lightning Melee Ret 6 lightning On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning A cap made of leather. |
rough leather cap of trickery (0 def, 1 armour) rough leather cap of trickery (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Ce'Nerida the iron helm (0 def, 5 armour) Ce'Nerida the iron helm (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +1 Wil dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +9% mind Res.pen +5% acid On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of constitution (+2) (0 def, 3 armour) iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic iron helm of dexterity (+2) (0 def, 3 armour) prismatic iron helm of dexterity (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% Resists +10% light +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
49 alchemist agate 49 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Cloudpall Cloudpall2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +3% lightning +12% fire +6% mind ---------- misc Hate/m.crit +2.00 Max.psi +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Beydir' brass lantern 'Beydir'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +3 Wil dps ---------- Mind.crit +2% Mind.pwr +20 (+7 eff.) Dmg.mod +6% mind +3% physical ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +6 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing iron torque of mindblast [power 100] (15 cooldown) piercing iron torque of mindblast [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By zuuk the Yeek Mindslayer level 10
23rd Haze 122nd year of Ascendancy at 06:45 see stats
Log
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Zuuk activates Charged Aura.
Zuuk deactivates Charged Aura.
The aura dissipates without producing a spike.
Zuuk is no longer cursed.
The psychic field around zuuk crumbles.
Talent Infusion: Healing is ready to use.
Carrion worm mass's wormblight area effect hits zuuk for 21 blight damage.
Carrion worm mass's wormblight area effect hits zuuk for 21 blight damage.
Carrion worm mass's wormblight area effect hits War hound for 23 blight damage.
Carrion worm mass's wormblight area effect hits zuuk for 21 blight damage.
Carrion worm mass's wormblight area effect hits War hound for 23 blight damage.
War hound hits zuuk for (21 to psi shield), 31 physical (31 total damage).
Zuuk resists the mind attack!
Zuuk is not crippled anymore.
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zuuk misses War hound.
Carrion worm mass's wormblight area effect hits zuuk for 21 blight damage.
Carrion worm mass's wormblight area effect hits zuuk for 21 blight damage.
Carrion worm mass's wormblight area effect hits War hound for 23 blight damage.
War hound hits zuuk for (19 to psi shield), 28 physical (28 total damage).
Carrion worm mass's wormblight area effect hits zuuk for 21 blight damage.
Carrion worm mass's wormblight area effect hits zuuk for 21 blight damage.
Carrion worm mass's wormblight area effect hits War hound for 23 blight damage.
zuuk the level 13 yeek mindslayer was tainted to death by a carrion worm mass on level 3 of Ruins of Kor'Pul.
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You carry too much--you are encumbered!
Drop some of your items.