Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 18 / 92% |
Size | medium |
Lifes / Deaths | Killed by chrone at level 18 on the 56th Haze 122nd year of Ascendancy at 07:28 / 1 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 38 (base 35) |
Constitution | 25 (base 10) |
Magic | 51 (base 46) |
Willpower | 21 (base 12) |
Cunning | 13 (base 10) |
Resources
Life | -34/698 |
Mana | 168/257 |
Paradox | 522 |
Healing Factor | 1.2345178243369 |
Regeneration | 7.7157364021056 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +9.7699626167014E-13% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 3 |
Infravision | 4 |
See Stealth | 12.201116321116 |
See Invisible | 20.201116321116 |
Offense: Mainhand
Damage | 51 |
Accuracy | 50 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 24 |
Accuracy | 50 |
Crit Chance | 7% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Fire | +6% |
Temporal | +3% |
Nature | +15% |
Physical | +3% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Physical | +21% |
Fire | +5% |
Temporal | +15% |
Mind | +5% |
Arcane | +25% |
Cold | +5% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 29 (68.594633868923%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 30 |
Mental Save | 31 |
Defense: Resistances
Acid | + 20%( 70%) |
Nature | + 46%( 70%) |
Darkness | + 18%( 70%) |
Lightning | + 18%( 70%) |
Fire | + 33%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Confusion Resistance | 32% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 12% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 454 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 5 times. Its effects scale with your Cunning stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Betholaith the wolf. Escort: lost warrior (level 3 of Trollmire) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed orc heart. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed length of troll intestine. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | Shivercast (0 def, 3 armour) Shivercast (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Spell.crit +2% Crit.mult +5.00% Mind.pwr +4 (+2 eff.) Res.pen +6% physical +25% arcane +5% cold ----- def ----- Armour +3 Fatigue +2% ---------- misc Mana/s.crit +1.00 Max.vim +20.00 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 6 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Salukira' brass lantern 'Salukira'2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Con dps ---------- Res.pen +5% temporal +15% physical Melee Ret 11 fire ----- def ----- Resists +6% fire Phys.save +3 (+1 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Belymarion the linen wizard hat (1 def, 0 armour) Belymarion the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% temporal Res.pen +10% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
On hands | sand rough leather gloves of dexterity (+2) (0 def, 7 armour) sand rough leather gloves of dexterity (+2) (0 def, 7 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 physical Dmg.mod +3% physical Acc +10 (+3 eff.) ----- def ----- Armour +7 Unarmed combat: Power 92% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +6.0% Atk.spd 100% On Hit.r1 +6 physical On Crit.r2 +6 physical On Hit: 10% Sand Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Brandwisp the iron pickaxe (dig speed 31 turns) Brandwisp the iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +5% fire ----- def ----- Resists +6% acid Mind.save +15 (+8 eff.) Max.HP +80.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | wizard's copper ring of power wizard's copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! |
On fingers | Isythra the copper ring Isythra the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +52.00 HP.reg +6.00 Heal.mod +11% Disease- +10% Silence- +20% Confus- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
Around neck | Voryvena Voryvena0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Str +2 Wil dps ---------- Phys.crit +1.0% Phys.pwr +15 (+5 eff.) Mind.pwr +6 (+3 eff.) Acc +15 (+5 eff.) ----- def ----- Armour +4 Mind.save +6 (+3 eff.) Blind- +12% Confus- +12% ---------- misc Infravis +3 Sight +2 See.Invis +8 Amulets make your neck look great! |
In main hand | steel waraxe 'Coalcut' (120% power, 3 apr) steel waraxe 'Coalcut' (120% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 121% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 blight +8 mind On Crit.r2 +12 darkness +8 mind On Hit: * 5% chance to reduce strength, dexterity, and constitution by 21 * 25% chance for lightning to strike from the target to a second target dealing 69 damage While equipped: dps ---------- Res.pen +5% mind One-handed war axes. |
Around waist | Dureyon the rough leather belt Dureyon the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Melee Ret 6 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Resists +6% nature Mind.save +6 (+3 eff.) Disease- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
In off hand | steel dagger 'Flowertooth' (119% power, 6 apr) steel dagger 'Flowertooth' (119% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 120% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 nature On Hit: * 20% chance to slow global speed by 48% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +1 Dex +2 Mag +2 Con dps ---------- Res.pen +15% nature Sharp, short and deadly. |
Cloak | Blindstrider (1 def, 0 armour) Blindstrider (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +15% fire +3% darkness Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the titan (speed 483%; cd 9) movement infusion of the titan (speed 483%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 483% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 20%; mental; dur 2; cd 10) wild infusion of the sneak (res 20%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 24%; mental; dur 4; cd 15) wild infusion of the titan (res 24%; mental; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 4; phase 15; cd 10) blink rune of the psychic (range 4; phase 15; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 3; phase 12; cd 12) blink rune of the warrior (range 3; phase 12; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Gloreminn Gloreminn0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +15 (+5 eff.) Resists +6% lightning +10% mind +6% nature Phys.save +3 (+1 eff.) Heal.mod +10% Confus- +23% Amulets make your neck look great! |
Cyreldagavea the Offalresolve Cyreldagavea the Offalresolve0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature Res.pen +10% fire Melee Ret 8 nature ----- def ----- Resists +28% nature +6% fire ---------- misc Light +3 Rings make your fingers look great! |
copper ring 'Shadesun' copper ring 'Shadesun'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +5.00% Dmg.mod +15% darkness ----- def ----- Resists +6% nature +6% blight Poison- +11% Disease- +13% Rings make your fingers look great! |
psionicist's copper ring psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings make your fingers look great! |
psionicist's copper ring of fire (+22%) psionicist's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Mind.save +6 (+3 eff.) Rings make your fingers look great! |
iron greatmaul 'Growthdeath' (125% power, 4 apr) iron greatmaul 'Growthdeath' (125% power, 4 apr)5.0 T1 greatmaul 2H weapon [Rare] Nature Power 126% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +0.5% Atk.spd 100% Melee+ +10 nature On Hit.r1 +8 physical While equipped: Stats +4 Cun +1 Con dps ---------- Res.pen +5% nature ----- def ----- Die.at -40.00 life Massive two-handed mauls. |
arcing steel dagger of massacre (112% power, 6 apr) arcing steel dagger of massacre (112% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 112% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage Sharp, short and deadly. |
linen robe 'Demonnigh' (0 def, 0 armour) linen robe 'Demonnigh' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +2 Dex +1 Con dps ---------- Spell.crit +2% Spell.pwr +2 (+0 eff.) Res.pen +5% temporal ----- def ----- Resists +6% darkness +7% all Spell.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Airreeve the rough leather armour (3 def, 4 armour) Airreeve the rough leather armour (3 def, 4 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +10% physical ----- def ----- Armour +4 Defense +3 (+1 eff.) Fatigue +6% Resists +12% lightning +16% fire A suit of armour made of leather. |
rough leather belt 'Elykira' rough leather belt 'Elykira'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Dex ----- def ----- Resists +5% fire +9% mind +6% cold ---------- misc Max.hate +4.00 Light +1 A belt that goes around your waist. |
rough leather belt 'Tularan' rough leather belt 'Tularan'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +4 (+1 eff.) Res.pen +20% physical ----- def ----- Silence- +20% Confus- +10% Teleport- +20% A belt that goes around your waist. |
rough leather belt 'Ulfamas' rough leather belt 'Ulfamas'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun ----- def ----- Resists +3% cold +6% fire Crit.chn- 5.00% Max.HP +30.00 Silence- +10% A belt that goes around your waist. |
Vorolrann the linen cloak (7 def, 0 armour) Vorolrann the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+2 eff.) Resists +3% lightning Phys.save +6 (+3 eff.) Blind- +10% Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Baronarilin the Obsidianlady (0 def, 1 armour) Baronarilin the Obsidianlady (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Resists +6% fire +12% cold +6% light +3% darkness Spell.save +6 (+3 eff.) ---------- misc Stam/turn +0.50 Max.stam +12.00 A pair of boots made of leather. |
Lightningsweeper the pair of rough leather boots (0 def, 1 armour) Lightningsweeper the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Dmg.mod +9% lightning +3% fire +6% nature Res.pen +10% lightning +6% physical +20% fire Melee Ret 2 lightning ----- def ----- Armour +1 A pair of boots made of leather. |
pair of rough leather boots 'Bethiradhenn' (0 def, 3 armour) pair of rough leather boots 'Bethiradhenn' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +3 Resists +9% mind ---------- misc Infravis +1 A pair of boots made of leather. |
scholar's pair of rough leather boots (0 def, 1 armour) scholar's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +1 A pair of boots made of leather. |
undeterred pair of rough leather boots of phasing (0 def, 1 armour) undeterred pair of rough leather boots of phasing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +1 Silence- +23% Confus- +23% Stun/Frz- +22% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A pair of boots made of leather. |
Forestravager (0 def, 3 armour) Forestravager (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% blight Res.pen +5% arcane +10% nature ----- def ----- Armour +3 Fatigue +2% Resists +6% nature Spell.save +3 (+2 eff.) Silence- +22% Confus- +22% Stun/Frz- +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mucusstrike (0 def, 3 armour) Mucusstrike (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +3% nature +6% physical Res.pen +5% physical ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Strikeborn the pair of iron boots (0 def, 3 armour) Strikeborn the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +6% lightning On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +3 Fatigue +2% Resists +3% nature +3% cold Phys.save +5 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Thunderspiker the pair of iron boots (0 def, 3 armour) Thunderspiker the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 Fatigue -2% Resists +5% arcane +3% light Phys.save +6 (+3 eff.) Spell.save +9 (+5 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Armizilantir' (0 def, 1 armour) rough leather gloves 'Armizilantir' (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Mind.crit +2% Crit.mult +5.00% Acc +12 (+4 eff.) ----- def ----- Armour +1 Resists +6% acid +3% nature Cut- +10% Unarmed combat: Power 90% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +1 Crit +6.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Zanykath' (1 def, 6 armour) linen wizard hat 'Zanykath' (1 def, 6 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +6 Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.12 Max.hate +4.00 Max.psi +10.00 A pointy cloth hat, very wizardly... |
Sunwasp (1 def, 0 armour) Sunwasp (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Defense +1 (+0 eff.) Resists +3% temporal +3% fire +16% nature +2% physical Die.at -60.00 life ---------- misc Max.stam +10.00 A pointy cloth hat, very wizardly... |
rough leather cap 'Brightparry' (0 def, 1 armour) rough leather cap 'Brightparry' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +3% light ---------- misc Light +3 Infravis +2 A cap made of leather. |
rough leather cap 'Koryrach' (0 def, 3 armour) rough leather cap 'Koryrach' (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +1% Resists +5% arcane Spell.save +12 (+6 eff.) Max.HP +20.00 Heal.mod +5% ---------- misc Infravis +2 A cap made of leather. |
iron helm 'Fulorig' (0 def, 3 armour) iron helm 'Fulorig' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Res.pen +25% arcane ----- def ----- Armour +3 Fatigue +5% Resists +12% mind +5% arcane Mind.save +18 (+9 eff.) Confus- +23% ---------- misc Equi/ret +0.28 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
66 alchemist agate 66 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Eryneg the brass lantern Eryneg the brass lantern2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +6% light Mind.save +3 (+2 eff.) Teleport- +20% ---------- misc Light +9 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Tyderath' (dig speed 38 turns) iron pickaxe 'Tyderath' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.crit +4.0% Dmg.mod +6% nature Acc +5 (+2 eff.) ----- def ----- Resists +11% nature Die.at -40.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm wand of conjuration 'Plaguetide' [power 105] (15 cooldown) elm wand of conjuration 'Plaguetide' [power 105] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Crit.mult +15.00% Dmg.mod +6% mind ----- def ----- Resists +3% nature Crit.chn- 10.00% Mind.save +3 (+2 eff.) Fire a magical bolt dealing 111 fire damage Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By chrone the Cornac Temporal Warden level 10
4th Haze 122nd year of Ascendancy at 03:08 see stats
By chrone the Cornac Temporal Warden level 12
33rd Haze 122nd year of Ascendancy at 07:00 see stats
By chrone the Cornac Temporal Warden level 12
25th Haze 122nd year of Ascendancy at 13:22 see stats
By chrone the Cornac Temporal Warden level 15
47th Haze 122nd year of Ascendancy at 18:57 see stats
By chrone the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 09:09 see stats
Log
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Chrone casts Arrow Stitching.
Chrone warps space-time to equip: Surefire
barbed quiver of elm arrows of amnesia.
Chrone warps space-time to equip: steel waraxe 'Coalcut'
steel dagger 'Flowertooth'.
Chrone shoots!
Chrone warps space-time to equip: Surefire
barbed quiver of elm arrows of amnesia.
Something teleports some damage to Something!
Spellblaze Crystal's cleansing fire area effect hits chrone for 9 teleported damage.
Spellblaze Crystal's cleansing fire area effect hits Something for (9 teleported), 0 fire (0 total damage).
Chrone stops burning.
Talent Warp Blade is ready to use.
Chrone's Shoot misses something.
Mirror Image (Spellblaze Crystal) regains their energy.
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Something teleports some damage to Something!
Spellblaze Crystal's cleansing fire area effect hits chrone for 9 teleported damage.
Spellblaze Crystal's cleansing fire area effect hits Something for (9 teleported), 0 fire (0 total damage).
Talent Blink Blade is ready to use.
Something receives 1116 healing.
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Chrone casts Blink Blade.
Chrone warps space-time to equip: steel waraxe 'Coalcut'
steel dagger 'Flowertooth'.
Chrone is out of phase.
chrone performs a melee critical strike against Spellblaze Crystal!
chrone performs a melee critical strike against Mirror Image (Spellblaze Crystal)!
Spellblaze Crystal is weakened by the darkness!
Spellblaze Crystal is nearing the end.