Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 22 / 40% |
Size | medium |
Lifes / Deaths | Killed by Belileriavena the dire wolf at level 21 on the 40th Regrowth 123rd year of Ascendancy at 09:34 / 2Killed by Xamira the crimson ooze at level 22 on the 45th Regrowth 123rd year of Ascendancy at 10:33 |
Primary Stats
Strength | 20 (base 10) |
Dexterity | 46 (base 39) |
Constitution | 11 (base 10) |
Magic | 60 (base 48) |
Willpower | 18 (base 12) |
Cunning | 17 (base 10) |
Resources
Life | -396/616 |
Paradox | 492 |
Healing Factor | 1.1097162075846 |
Regeneration | 0.27742905189615 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 13.849364806351 |
See Invisible | 16.849364806351 |
Offense: Mainhand
Damage | 84 |
Accuracy | 53 |
Crit Chance | 24% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Acid | +24% |
Light | +20% |
Temporal | +32% |
Blight | +13% |
Physical | +39% |
Nature | +22% |
All | +10% |
Offense: Damage Penetration
Mind | +5% |
Temporal | +16% |
Blight | +10% |
Physical | +15% |
Cold | +20% |
Fire | +10% |
Defense: Base
Armour (hardiness) | 10 (38.594633868923%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 26 |
Mental Save | 22 |
Defense: Resistances
Darkness | + 21%( 70%) |
Light | + 38%( 70%) |
Temporal | + 21%( 70%) |
Blight | + 14%( 70%) |
Nature | + 32%( 70%) |
Mind | + 19%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Pinning Resistance | 40% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 16 up to 5 times. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by giant brown rat. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed electric eel tail. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed minotaur nose. * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed ice ant stinger. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Frigidpanic (0 def, 1 armour) Frigidpanic (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Str +3 Wil +3 Cun dps ---------- Phys.crit +2.0% Phys.pwr +20 (+7 eff.) Res.pen +20% cold ----- def ----- Armour +1 Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.stam +30.00 A pair of boots made of leather. |
Quiver | Undeathborn (18/21, 139% power, 7 apr) Undeathborn (18/21, 139% power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Master Power 139% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +9.5% Capacity 21 Rld cld 4 Ranged+ +8 cold +16 nature On Hit: * 20% chance to slow global speed by 38% On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Branyragrim (2 def, 0 armour) Branyragrim (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% nature ----- def ----- Defense +2 (+1 eff.) Resists +21% nature Crit.chn- 15.00% Die.at -80.00 life Pinning- +10% A pointy cloth hat, very wizardly... |
Tool | Belynn the yew totem of healing [power 302] (15 cooldown) Belynn the yew totem of healing [power 302] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- Melee Ret 8 acid ----- def ----- Defense +20 (+7 eff.) Die.at -80.00 life ---------- misc Max.stam +30.00 Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | Belunarindur the copper ring Belunarindur the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +4 Resists +6% mind Die.at -20.00 life Rings make your fingers look great! |
On fingers | Dagazilatir the copper ring Dagazilatir the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Mag ----- def ----- Fatigue -5% Die.at -60.00 life Blind- +10% Pinning- +20% ---------- misc Max.enc +21 See.Invis +3 Rings make your fingers look great! |
Around waist | Brenolen the rough leather belt Brenolen the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +3 (+1 eff.) ----- def ----- Armour +4 Resists +3% nature +3% mind Crit.chn- 15.00% Mind.save +6 (+3 eff.) Pinning- +10% A belt that goes around your waist. |
In main hand | keeper's elm longbow of acid keeper's elm longbow of acid4.0 T1 longbow 2H weapon [Ego+] Arcane Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +11 acid While equipped: dps ---------- Dmg.mod +14% acid +12% physical +12% temporal Res.pen +9% physical +8% temporal ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
On hands | Charbloom the rough leather gloves (0 def, 1 armour) Charbloom the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +5 Mag dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +7% Crit.mult +11.00% Spell.pwr +15 (+5 eff.) Res.pen +5% blight +10% fire ----- def ----- Armour +1 ---------- misc Vim/s.crit +2.00 Unarmed combat: Power 102% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +6.0% Atk.spd 100% On Crit: 20% Cripple 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | cashmere robe 'Issathel' (0 def, 0 armour) cashmere robe 'Issathel' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Spell.pwr +27 (+8 eff.) Dmg.mod +3% blight +17% physical +10% temporal +10% all Res.pen +5% blight +8% temporal +5% mind +6% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Resists +3% blight +11% all Anom.red +9 ---------- misc Mana/turn +0.22 Max.mana +57.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak of the voidstalker (1 def, 0 armour) linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +11% darkness +11% temporal Def/telep +12 Res/telep +10% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet of magic (+2) copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag Amulets make your neck look great! |
Inventory
biting gale rune of the duelist (damage 158; dur 4; cd 19) biting gale rune of the duelist (damage 158; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 157.52 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 99; dur 4; cd 19) biting gale rune of the psychic (damage 99; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 98.56 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 116; dur 4; cd 17) biting gale rune of the sneak (damage 116; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 115.94 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 82; dur 4; cd 19) biting gale rune of the sneak (damage 82; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 81.84 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 184; dur 4; cd 20) biting gale rune of the wizard (damage 184; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 183.70 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Crackleviper the copper amulet Crackleviper the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning +20% fire Melee Ret 10 lightning ----- def ----- Resists +6% fire Blind- +10% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
Mireripper Mireripper0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +2 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 38% ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of mastery (0.12 Chronomancy / Chronomancy) copper amulet of mastery (0.12 Chronomancy / Chronomancy)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.12 Chronomancy/Chronomancy Amulets make your neck look great! |
stabilizing steel amulet of strength (+2) stabilizing steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +24% Amulets make your neck look great! |
savior's gold amulet savior's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +12 (+8 eff.) Spell.save +13 (+7 eff.) Mind.save +12 (+6 eff.) Amulets make your neck look great! |
Shadowlord Shadowlord0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +12% darkness Acc +6 (+2 eff.) ----- def ----- Resists +3% acid +5% arcane +3% mind Crit.chn- 10.00% Max.HP +20.00 Poison- +20% Rings make your fingers look great! |
Xanylle Xanylle0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Dex +3 Con dps ---------- Dmg.mod +12% acid ----- def ----- Resists +24% acid +3% cold +6% temporal Crit.chn- 10.00% Rings make your fingers look great! |
copper amethyst ring copper amethyst ring0.1 T1 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all ----- def ----- Max.HP +41.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
copper aquamarine ring copper aquamarine ring0.1 T1 ring jewelry [Random Unique] Nature While equipped: Stats +2 Con dps ---------- Spell.crit +1% Spell.pwr +15 (+5 eff.) Dmg.mod +12% lightning ----- def ----- Armour +2 Resists +24% lightning +6% blight +7% nature +5% arcane +2% all Phys.save +4 (+4 eff.) Poison- +11% Disease- +12% ---------- misc Max.mana +60.00 Rings make your fingers look great! |
copper ring 'Ashpiety' copper ring 'Ashpiety'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +8 Resists +24% lightning +6% fire Die.at -20.00 life Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
copper ring of arcana (+0.10/turn) copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +20% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
Turisarach Turisarach0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Str +3 Dex dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 13 ----- def ----- Armour +8 Resists +6% mind ---------- misc Light +2 Infravis +3 Rings make your fingers look great! |
steel ring 'Cyrudhethra' steel ring 'Cyrudhethra'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun +6 Wil dps ---------- Spell.crit +2% Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Silence- +25% ---------- misc Mana/turn +0.18 Rings make your fingers look great! |
Xanovena the gold ring Xanovena the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% nature ----- def ----- Resists +6% acid +24% nature +3% light Heal.mod +15% Cut- +20% Disarm- +20% Rings make your fingers look great! |
gold ring of pilfering gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
yew magestaff 'Aeryrorak' (120% power, 4 apr, lightning element) yew magestaff 'Aeryrorak' (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +19% Crit.mult +13.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% lightning Res.pen +10% acid Melee Ret 10 mind ----- def ----- Armour +8 Defense +8 (+3 eff.) Resists +12% acid Phys.save +7 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +6 (+3 eff.) ---------- misc Wards +3 lightning Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of greater warding (120% power, 4 apr, fire element) yew magestaff of greater warding (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% fire ----- def ----- Armour +8 Defense +8 (+3 eff.) ---------- misc Wards +3 fire Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic dwarven-steel mace of paradox (134% power, 4 apr) acidic dwarven-steel mace of paradox (134% power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane Power 134% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +7 temporal On Crit: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 While equipped: ----- def ----- Resists +11% temporal Blunt and deadly. |
dwarven-steel waraxe 'Xowyn' (130% power, 4 apr) dwarven-steel waraxe 'Xowyn' (130% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 131% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +12 mind On Hit: * Create an explosion dealing 92 cold damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 92 damage While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +8% cold Res.pen +5% cold Melee Ret 4 mind One-handed war axes. |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 55% Dex, 45% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Tarruntir the dwarven-steel dagger (132% power, 7 apr) Tarruntir the dwarven-steel dagger (132% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master Power 133% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 26 On Crit: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +10% blight Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Sharp, short and deadly. |
arcing dwarven-steel dagger of massacre (125% power, 7 apr) arcing dwarven-steel dagger of massacre (125% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Master Power 126% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 92 damage Sharp, short and deadly. |
dreamer's vined mindstar of clarity (81% power, 18 apr, mind damage) dreamer's vined mindstar of clarity (81% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 82% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Resists +8% mind Mind.save +6 (+3 eff.) ---------- misc Psi/turn +0.50 Max.psi +35.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's thorny mindstar of clarity (97% power, 24 apr, mind damage) inquisitor's thorny mindstar of clarity (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Disrupt/Psionic Power 97% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit: * Deals 27 Manaburn damage and puts 1 random spell talent on cooldown for 2 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Mind.save +4 (+2 eff.) ---------- misc Max.psi +16.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar (98% power, 24 apr, mind damage) nature's thorny mindstar (98% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 99% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +3% nature ----- def ----- Resists +4% blight Disease- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector's thorny mindstar of life (91% power, 24 apr, nature damage) protector's thorny mindstar of life (91% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Disrupt Power 92% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Resists +3% all Max.HP +15.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zydar (11/11, 127% power, 7 apr) Zydar (11/11, 127% power, 7 apr)3.0 T1 arrow ammo [Rare] Psionic Power 127% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Capacity 11 Proj.spd +100% Ranged+ +11 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 62 physical damage While equipped: ---------- misc Reload +1 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows 'Boltraider' (15/15, 124% power, 5 apr) quiver of elm arrows 'Boltraider' (15/15, 124% power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 124% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +12.0% Capacity 15 Ranged+ +20 blight On Hit.r1 +4 temporal On Crit.r2 +12 lightning +4 temporal +12 blight On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
dispeller's linen robe (0 def, 0 armour) dispeller's linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% lightning +6% darkness +7% light +6% blight +6% fire +6% cold +7% all Phys.save +11 (+7 eff.) Spell.save +21 (+11 eff.) Mind.save +11 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering linen robe of time (+10%) (0 def, 0 armour) shimmering linen robe of time (+10%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% arcane +10% temporal ----- def ----- Resists +7% all +10% temporal ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Urthiblek the Gleamslicer (0 def, 0 armour) Urthiblek the Gleamslicer (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +5 Str +6 Mag +6 Wil dps ---------- Dmg.mod +13% lightning +9% physical +10% cold Res.pen +10% light ----- def ----- Resists +7% lightning +6% cold +9% all Crit.chn- 15.00% Max.HP +60.00 Heal.mod +10% ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Galohad' (0 def, 0 armour) woollen robe 'Galohad' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +23% darkness ----- def ----- Resists +6% cold +3% fire +34% darkness +9% all Heal.mod +20% ---------- misc Mana/turn +0.12 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of life (0 def, 0 armour) cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +5% blight +11% all Max.HP +60.00 HP.reg +2.80 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of alchemy (0 def, 0 armour) verdant cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +8% acid +11% physical +11% cold +8% nature +8% fire ----- def ----- Resists +12% acid +13% physical +12% fire +12% cold +11% all Poison- +20% Disease- +22% ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
duelist's reinforced leather armour of clarity (14 def, 11 armour) duelist's reinforced leather armour of clarity (14 def, 11 armour)9.0 T4 light armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +7 Dex ----- def ----- Armour +11 Defense +14 (+5 eff.) Fatigue +8% Resists +6% mind Mind.save +12 (+6 eff.) A suit of armour made of leather. |
Morbusserpent the rough leather belt Morbusserpent the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% acid +6% light Res.pen +15% acid Melee Ret 2 acid 2 nature ----- def ----- Resists +9% nature Spell.save +6 (+3 eff.) ---------- misc Light +1 Size +1 A belt that goes around your waist. |
rough leather belt 'Cyrildaba' rough leather belt 'Cyrildaba'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +3 (+2 eff.) ----- def ----- Armour +4 Resists +3% acid +3% nature Phys.save +6 (+5 eff.) Die.at -60.00 life Heal.mod +5% A belt that goes around your waist. |
rough leather belt of the giants rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Spell.save +5 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
hardened leather belt 'Flashvile' hardened leather belt 'Flashvile'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +8.0% Mind.crit +10% Res.pen +25% cold Melee Ret 4 mind ----- def ----- Resists +6% mind ---------- misc Light +3 A belt that goes around your waist. |
Cheyalen the linen cloak (21 def, 0 armour) Cheyalen the linen cloak (21 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +3 Dex dps ---------- Dmg.mod +3% physical Acc +15 (+5 eff.) Apr +4 ----- def ----- Defense +21 (+7 eff.) Fatigue -4% Max.HP +48.00 ---------- misc Max.stam +14.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of protection (7 def, 0 armour) enveloping linen cloak of protection (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +7 (+3 eff.) Phys.save +5 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Eldoral (1 def, 5 armour) thick linen cloak of Eldoral (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cinderpain (0 def, 3 armour) Cinderpain (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Lck +3 Dex dps ---------- Dmg.mod +15% mind Res.pen +15% mind +10% cold Melee Ret 6 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 13 ----- def ----- Armour +3 Stealth +11 A pair of boots made of leather. |
Ivyba the pair of iron boots (10 def, 3 armour) Ivyba the pair of iron boots (10 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex ----- def ----- Armour +3 Defense +10 (+4 eff.) Fatigue +2% Resists +5% lightning +6% temporal +6% light +6% blight Phys.save +6 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of iron boots of speed (0 def, 3 armour) grounding pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Nature While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Ce'Nydheta' (5 def, 3 armour) pair of iron boots 'Ce'Nydheta' (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Wil +2 Con dps ---------- Melee Ret 4 acid ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +2% HP.reg +3.00 Heal.mod +10% ---------- misc Stam/turn +2.00 Max.psi +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Erurontir the Nighttide (0 def, 1 armour) Erurontir the Nighttide (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +3% mind +6% darkness +4% nature On Hit (Melee): * 20% chance to reduce damage dealt by 11% ----- def ----- Armour +1 Resists +5% nature Unarmed combat: Power 90% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +5 nature On Hit: 10% Venomous Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of dexterity (+2) (0 def, 1 armour) rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +1 Unarmed combat: Power 92% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +5.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand rough leather gloves of strength (+3) (0 def, 6 armour) sand rough leather gloves of strength (+3) (0 def, 6 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +6 Unarmed combat: Power 101% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit.r1 +5 physical On Crit.r2 +5 physical On Hit: 10% Sand Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant iron gauntlets of magic (+2) (0 def, 1 armour) radiant iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 6 light Dmg.mod +4% light +3% arcane ----- def ----- Armour +1 Fatigue +1% Resists +6% light Unarmed combat: Power 99% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Melee+ +4 arcane On Crit.r2 +6 arcane On Hit: 20% Searing Light 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Singeresolve the linen wizard hat (1 def, 0 armour) Singeresolve the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Res.pen +20% nature +5% fire ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +18% fire +3% light ---------- misc Light +1 A pointy cloth hat, very wizardly... |
linen wizard hat of arcana (1 def, 0 armour) linen wizard hat of arcana (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat of lightning (+15%) (1 def, 0 armour) linen wizard hat of lightning (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning A pointy cloth hat, very wizardly... |
Bleakstreak the cashmere wizard hat (2 def, 0 armour) Bleakstreak the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +13% physical Res.pen +15% mind Melee Ret 2 arcane ----- def ----- Defense +2 (+1 eff.) Resists +9% darkness +13% physical ---------- misc Equi/ret +0.16 A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 24.66 to 73.97 lightning damage (49.31 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Ivokira (0 def, 1 armour) Ivokira (0 def, 1 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Str +4 Dex +4 Mag +4 Wil dps ---------- Spell.crit +2% Dmg.mod +7% blight +7% arcane Res.pen +10% arcane Melee Ret 4 blight ----- def ----- Armour +1 Fatigue +1% Crit.chn- 5.00% ---------- misc Max.mana +80.00 A cap made of leather. |
Lisodheta (0 def, 3 armour) Lisodheta (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +3 Con ----- def ----- Armour +3 Fatigue +5% Die.at -40.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Olykalthorin the Blindtaint (0 def, 5 armour) Olykalthorin the Blindtaint (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +15% lightning Melee Ret 2 light ----- def ----- Armour +5 Fatigue +5% ---------- misc Light +2 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Islyra' (0 def, 3 armour) iron helm 'Islyra' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +3 Con dps ---------- Phys.crit +2.0% Res.pen +5% mind ----- def ----- Armour +3 Fatigue +5% ---------- misc Stam/turn +3.00 Psi/ret +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Isyrethra the dwarven-steel helm (0 def, 10 armour) Isyrethra the dwarven-steel helm (0 def, 10 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Dex ----- def ----- Armour +10 Fatigue +4% Phys.save +3 (+3 eff.) Mind.save +9 (+4 eff.) Disarm- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
365 alchemist agate 365 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Arcwind' brass lantern 'Arcwind'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +3% physical +3% temporal Phys.save +6 (+5 eff.) Die.at -40.00 life Max.HP +20.00 Heal.mod +10% Cut- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 34/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Pyrewrither the iron pickaxe (dig speed 19 turns) Pyrewrither the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Psionic While equipped: Stats +1 Str dps ---------- Dmg.mod +6% mind +6% fire ----- def ----- Resists +6% fire Spell.save +18 (+9 eff.) Mind.save +10 (+5 eff.) Disarm- +10% Confus- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Eremefang' (dig speed 29 turns) iron pickaxe 'Eremefang' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Armour +4 Defense +20 (+7 eff.) Mind.save +6 (+3 eff.) Die.at -40.00 life Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Forestwish' (dig speed 29 turns) dwarven-steel pickaxe 'Forestwish' (dig speed 29 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +8% nature +6% darkness ----- def ----- Resists +31% nature +9% darkness ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's dwarven-steel pickaxe (dig speed 30 turns) woodsman's dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Ego] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind 'Ce'Nurelrawyn' [power 1] (25 cooldown) iron torque of clear mind 'Ce'Nurelrawyn' [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Mind.pwr +15 (+8 eff.) Dmg.mod +3% mind Melee Ret 6 mind ---------- misc Max.hate +4.00 Max.psi +30.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force [power 100] (15 cooldown) iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 139 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 100] (15 cooldown) iron torque of mindblast [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Bethobrenor [power 245] (15 cooldown) Bethobrenor [power 245] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Spell.crit +1% Crit.mult +10.00% Spell.pwr +15 (+5 eff.) Res.pen +20% blight Melee Ret 6 arcane Blast the opponent's mind dealing 270 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Xerina the elm totem of stinging [power 110] (15 cooldown) Xerina the elm totem of stinging [power 110] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +1% physical +3% fire Max.HP +40.00 Heal.mod +5% Sting an enemy dealing 134 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
quick ash totem of healing [power 140] (10 cooldown) quick ash totem of healing [power 140] (10 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 140 Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding 'Erykan' [power 116] (20 cooldown) elm wand of shielding 'Erykan' [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Str +3 Wil dps ---------- S.pwr/crit +2 ----- def ----- Spell.save +3 (+2 eff.) Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 33. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered ash wand of shielding [power 254] (29 cooldown) overpowered ash wand of shielding [power 254] (29 cooldown)2.0 T2 wand charm [Ego+] Arcane Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 29 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By skeler the Skeleton Temporal Warden level 11
47th Haze 122nd year of Ascendancy at 20:06 see stats
By skeler the Skeleton Temporal Warden level 19
11st Regrowth 123rd year of Ascendancy at 18:25 see stats
By skeler the Skeleton Temporal Warden level 19
8th Regrowth 123rd year of Ascendancy at 03:17 see stats
By skeler the Skeleton Temporal Warden level 10
10th Haze 122nd year of Ascendancy at 00:03 see stats
By skeler the Skeleton Temporal Warden level 20
15th Regrowth 123rd year of Ascendancy at 02:04 see stats
By skeler the Skeleton Temporal Warden level 14
77th Haze 122nd year of Ascendancy at 04:31 see stats
By skeler the Skeleton Temporal Warden level 11
42nd Haze 122nd year of Ascendancy at 14:35 see stats
By skeler the Skeleton Temporal Warden level 11
14th Haze 122nd year of Ascendancy at 12:08 see stats
By skeler the Skeleton Temporal Warden level 17
2nd Wintertide 123rd year of Ascendancy at 02:56 see stats
By skeler the Skeleton Temporal Warden level 21
40th Regrowth 123rd year of Ascendancy at 09:34 see stats
Log
Melee retaliation hits Xamira the crimson ooze for (9 flat reduction), 0 acid, (9 flat reduction), 0 acid (0 total damage).
Xamira the crimson ooze hits skeler for (143 absorbed), 0 physical, (5 absorbed), 0 fire, (118 absorbed), 0 physical, (5 absorbed), 0 fire (0 total damage).
--------------------------------
Skeler Triggers an Anomaly! (Anomaly Temporal Clone).
Skeler clones a nearby creature.
You lose control and unleash an anomaly!
Xamira the crimson ooze throws two quick punches.
Your shield crumbles under the damage!
The shield around skeler crumbles.
skeler shares damage with her guardian!
Melee retaliation hits Xamira the crimson ooze for (9 flat reduction), 0 acid, (9 flat reduction), 0 acid (0 total damage).
Xamira the crimson ooze hits Skeler's temporal clone for (1 shared) damage.
Xamira the crimson ooze hits skeler for (101 absorbed), 17 physical, 5 fire, (72 shared), 48 physical, 3 fire (72 total damage).
Skeler is fully armored again.
Skeler has recovered!
Talent Fold Warp is ready to use.
Talent Re-assemble is ready to use.
Talent Warden's Focus is ready to use.
--------------------------------
Skeler shoots!
Skeler warps space-time to equip: keeper's elm longbow of acid
Undeathborn.
Xamira the crimson ooze throws a concussive punch.
Melee retaliation hits Xamira the crimson ooze for (10 flat reduction), 0 acid (0 total damage).
Xamira the crimson ooze hits Sandworm burrower's temporal clone for 0 physical damage.
Xamira the crimson ooze hits Skeler's temporal clone for (63 shared), (1 shared), (115 shared), 383 physical (562 total damage).
Xamira the crimson ooze hits Sandworm burrower for 0 physical damage.
Xamira the crimson ooze hits skeler for 147 physical, 3 fire, 268 physical (418 total damage).
skeler the level 22 skeleton temporal warden was punctured to death by Xamira the crimson ooze on level 2 of Sandworm lair.