Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Adventurer |
Level / Exp | 13 / 63% |
Size | medium |
Lifes / Deaths | Killed by Bethiwe the slumbering honey tree at level 13 on the 36th Dearth 122nd year of Ascendancy at 12:02 / 1 |
Primary Stats
Strength | 19 (base 12) |
Dexterity | 25 (base 15) |
Constitution | 16 (base 12) |
Magic | 36 (base 30) |
Willpower | 37 (base 30) |
Cunning | 17 (base 12) |
Resources
Life | -4/380 |
Psi | 107/127 |
Equilibrium | 72 |
Paradox | 308 |
Healing Factor | 1.1545771506545 |
Regeneration | 2.5977985889726 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 34 |
Accuracy | 42 |
Crit Chance | 8% |
APR | 6 |
Speed | 0.95 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Physical | +8% |
Nature | +3% |
Arcane | +3% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Darkness | +15% |
Nature | +5% |
Arcane | +5% |
Fire | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 24.5 (43.579428603723%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 5 |
Physical Save | 22 |
Spell Save | 32 |
Mental Save | 21 |
Defense: Resistances
Lightning | + 3%( 70%) |
Light | + 30%( 70%) |
Temporal | + 9%( 70%) |
Cold | + 15%( 70%) |
Physical | + 6%( 70%) |
Fire | + 18%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Stun Resistance | 41% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Chronomancy / Bow Threading | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Precognition (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed warg claw. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
Psionic focus | agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Quiver | flaming quiver of elm arrows of accuracy (17/22, 109% power, 5 apr) flaming quiver of elm arrows of accuracy (17/22, 109% power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane/Master Power 109% Range: 1.4x Uses 70% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +1.0% Capacity 22 On Hit.r1 +11 fire Arrows are used with bows to pierce your foes to death. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | rough leather cap 'Unridefast' (0 def, 1 armour) rough leather cap 'Unridefast' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Acc +5 (+2 eff.) Apr +1 ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +9% cold Teleport- +20% A cap made of leather. |
On feet | Flamesaw the pair of iron boots (0 def, 11 armour) Flamesaw the pair of iron boots (0 def, 11 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% physical +9% fire Acc +10 (+3 eff.) Melee Ret 2 mind ----- def ----- Armour +11 Fatigue +2% Resists +12% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | elm wand of shielding [power 122] (6/20 cooldown) elm wand of shielding [power 122] (6/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | wizard's copper ring of perseverance wizard's copper ring of perseverance0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
On fingers | sneakthief's copper ring sneakthief's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
Around neck | Delugund the Flower's kiss Delugund the Flower's kiss0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% nature +3% fire Res.pen +25% fire +15% darkness +5% nature On Hit (Melee): * 10% chance to slow global speed by 44% Amulets make your neck look great! |
In main hand | Surefire Surefire4.0 T1 longbow 2H weapon [Unique] Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
On hands | rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Unarmed combat: Power 95% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Melee+ +6 arcane On Crit.r2 +6 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloak | Ragekalthoneg the linen cloak (1 def, 0 armour) Ragekalthoneg the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Spell.pwr +20 (+7 eff.) S.pwr/crit +4 Res.pen +5% arcane ----- def ----- Defense +1 (+1 eff.) Spell.save +15 (+7 eff.) Mind.save +5 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Boltstreak (2 def, 6 armour) Boltstreak (2 def, 6 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +3% lightning +6% physical +9% temporal Phys.save +12 (+6 eff.) Stun/Frz- +20% A suit of armour made of mail. |
Inventory
Mayyvena Mayyvena0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil ----- def ----- Resists +3% acid +3% fire Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Teleport- +20% Amulets make your neck look great! |
Dusknail Dusknail0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +11% physical Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Resists +11% physical Rings make your fingers look great! |
Lisemima the Goreblow Lisemima the Goreblow0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature +3% mind Res.pen +10% mind Melee Ret 6 nature ----- def ----- Resists +22% nature ---------- misc Psi/ret +0.04 Rings make your fingers look great! |
Mardabar Mardabar0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +11% acid Acc +5 (+2 eff.) ----- def ----- Armour +4 Resists +22% acid +2% physical Rings make your fingers look great! |
copper ring of clarity copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) Confus- +22% Rings make your fingers look great! |
Kor's Fall (100% power, 0 apr, darkness element) Kor's Fall (100% power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 100% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 124.90 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (250). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
River's Fury (125% power, 8 apr) River's Fury (125% power, 8 apr)3.0 T1 trident 2H weapon [Unique] Arcane Power 126% Range: 1.4x Uses 120% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+3 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 10.41 cold damage and 11.25 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Aryvea the Cystbender (103% power, 2 apr) Aryvea the Cystbender (103% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Nature Power 104% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +14 nature On Hit.r1 +4 nature On Hit: * 20% chance to reduce all saves and defense by 18 While equipped: ----- def ----- Resists +3% nature Sharp, long, and deadly. |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 55% Dex, 45% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
mossy mindstar of balance (72% power, 12 apr, mind damage) mossy mindstar of balance (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 72% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of clarity (77% power, 12 apr, nature damage) mossy mindstar of clarity (77% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 77% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Max.psi +12.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (94% power, 13 apr, nature damage) Bloomsoul (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 26 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
elm longbow 'Hellsraven' elm longbow 'Hellsraven'4.0 T1 longbow 2H weapon [Rare] Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +4 mind On Hit.r1 +8 fire While equipped: Stats +2 Cun +3 Str dps ---------- Phys.pwr +8 (+4 eff.) ---------- misc See.Invis +6 Longbows are used to shoot arrows at your foes. |
linen robe 'Barab' (0 def, 0 armour) linen robe 'Barab' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Cun +1 Wil dps ---------- Dmg.mod +10% nature Res.pen +5% mind ----- def ----- Resists +15% nature +7% all ---------- misc Psi/ret +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of Angolwen (0 def, 0 armour) linen robe of Angolwen (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.pwr +6 (+2 eff.) S.pwr/crit +3 ----- def ----- Resists +7% all Silence- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of lightning (+21%) (0 def, 0 armour) linen robe of lightning (+21%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +14% lightning ----- def ----- Resists +21% lightning +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour 'Murksear' (3 def, 2 armour) rough leather armour 'Murksear' (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature +6% physical Res.pen +15% nature Acc +10 (+3 eff.) ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +6% lightning +16% fire A suit of armour made of leather. |
Adotha the iron mail armour (2 def, 4 armour) Adotha the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Cun +1 Wil dps ---------- Dmg.mod +3% mind ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +6% arcane Spell.save +11 (+5 eff.) Mind.save +9 (+5 eff.) A suit of armour made of mail. |
fortifying steel mail armour of fire resistance (2 def, 6 armour) fortifying steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +16% fire Max.HP +34.00 A suit of armour made of mail. |
Amegosta the Boltpride Amegosta the Boltpride1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +10% physical Acc +5 (+2 eff.) ----- def ----- HP.reg +0.60 Heal.mod +12% ---------- misc Max.stam +30.00 A belt that goes around your waist. |
grounding rough leather belt of transcendence grounding rough leather belt of transcendence1.0 T1 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Resists +5% lightning +5% temporal Phys.save +6 (+3 eff.) A belt that goes around your waist. |
rough leather belt 'Phoenixnail' rough leather belt 'Phoenixnail'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +9% fire On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Resists +6% fire +6% cold A belt that goes around your waist. |
Elalle the Taintwrack (1 def, 0 armour) Elalle the Taintwrack (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Res.pen +25% nature ----- def ----- Defense +1 (+1 eff.) Resists +3% fire Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of battle (1 def, 5 armour) thick linen cloak of battle (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Armour +5 Defense +1 (+1 eff.) Fatigue -2% Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Getandur (0 def, 1 armour) Getandur (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Cun +1 Wil dps ---------- Crit.mult +5.00% Mind.pwr +15 (+7 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Resists +6% lightning +7% temporal Def/telep +10 Res/telep +10% Dur/telep +10% A pair of boots made of leather. |
pair of rough leather boots 'Relgathel' (0 def, 1 armour) pair of rough leather boots 'Relgathel' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Melee Ret 2 mind ----- def ----- Armour +1 Resists +3% acid +6% fire +6% cold Mind.save +3 (+2 eff.) ---------- misc Max.psi +10.00 A pair of boots made of leather. |
Cracklehunt the pair of iron boots (0 def, 5 armour) Cracklehunt the pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex ----- def ----- Armour +5 Fatigue +2% Resists +12% lightning +5% arcane Spell.save +3 (+1 eff.) ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of iron boots of tirelessness (0 def, 5 armour) miner's pair of iron boots of tirelessness (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +11.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Ememina' (0 def, 3 armour) pair of iron boots 'Ememina' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Cun +2 Con dps ---------- Apr +1 ----- def ----- Armour +3 Fatigue +2% Mind.save +3 (+2 eff.) ---------- misc Stam/turn +2.00 Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Relgulandur the Shadewhisper (0 def, 6 armour) Relgulandur the Shadewhisper (0 def, 6 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +15% nature +3% physical Res.pen +20% darkness On Hit (Melee): * 10% chance to slow global speed by 44% * 10% chance to reduce damage dealt by 15% ----- def ----- Armour +6 Resists +3% darkness Unarmed combat: Power 93% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit.r1 +6 physical On Crit.r2 +6 physical On Hit: 10% Sand Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Hathyneg' (1 def, 0 armour) linen wizard hat 'Hathyneg' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +1 Mag +1 Wil +3 Cun ----- def ----- Defense +1 (+1 eff.) Resists +7% lightning +6% temporal ---------- misc Hate/m.crit +1.00 A pointy cloth hat, very wizardly... |
Betubrena the Blazebutcher (1 def, 8 armour) Betubrena the Blazebutcher (1 def, 8 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +1 Str dps ---------- Dmg.mod +9% mind +6% light Melee Ret 2 physical ----- def ----- Armour +8 Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.04 A pointy cloth hat, very wizardly... |
Freezeoblivion (0 def, 5 armour) Freezeoblivion (0 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str ----- def ----- Armour +5 Fatigue +1% Resists +3% cold Phys.save +10 (+5 eff.) Die.at -60.00 life A cap made of leather. |
Bethamiwyn the iron helm (5 def, 5 armour) Bethamiwyn the iron helm (5 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Cun dps ---------- Acc +5 (+2 eff.) On Melee Ret: * 11% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +5 (+5 eff.) Fatigue +5% Resists +3% mind Mind.save +3 (+2 eff.) Cut- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
40 alchemist agate 40 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Shinegrinder the iron pickaxe (dig speed 18 turns) Shinegrinder the iron pickaxe (dig speed 18 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Mind.pwr +20 (+10 eff.) Dmg.mod +12% light +3% mind Res.pen +10% light ----- def ----- Armour +3 Defense +5 (+5 eff.) Resists +6% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing iron torque of gale force [power 105] (6/15 cooldown) piercing iron torque of gale force [power 105] (6/15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 113 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
evasive elm wand of conjuration [power 100] (6/15 cooldown) evasive elm wand of conjuration [power 100] (6/15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 112 fire damage Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By petting the Dwarf Adventurer level 10
24th Dearth 122nd year of Ascendancy at 16:01 see stats
By petting the Dwarf Adventurer level 6
18th Voratun 122nd year of Ascendancy at 18:23 see stats
By petting the Dwarf Adventurer level 13
32nd Dearth 122nd year of Ascendancy at 03:02 see stats
Log
Fire drake's devouring flames area effect drains life from petting!
Bethiwe the slumbering honey tree converts some damage to Psi!
Dreaming cave bear converts some damage to Psi!
petting shares damage with his oozes!
Burning from Fire drake hits petting for 11 fire damage.
Fire drake's devouring flames area effect hits petting for 3 fire damage.
Fire drake's devouring flames area effect hits Thought-forged bowman for 7 fire damage.
Poison from Slumbering giant venus flytrap hits petting for 17 nature damage.
Petting's temporal clone's Arrow Stitching hits Bethiwe the slumbering honey tree for 5 to psi, 5 fire (10 total damage).
Petting's temporal clone's Arrow Stitching hits Dreaming cave bear for 4 to psi, 15 physical, 2 to psi, 8 fire (29 total damage).
Numbing Poison from Polywe the dreaming treant hits petting for 6 nature damage.
Poison from Slumbering giant venus flytrap hits Temporal hound for 33 nature damage.
Poison from Slumbering giant venus flytrap killed Temporal hound!
Bethiwe the slumbering honey tree converts some damage to Psi!
Dreaming cave bear converts some damage to Psi!
Petting's temporal clone's Arrow Stitching hits Bethiwe the slumbering honey tree for 5 to psi, 5 fire (10 total damage).
Petting's temporal clone's Arrow Stitching hits Dreaming cave bear for 5 to psi, 16 physical, 2 to psi, 8 fire (30 total damage).
Ritch flamespitter spits flames!
Rimebark uses Winter's Fury.
Bethiwe the slumbering honey tree converts some damage to Psi!
Dreaming cave bear converts some damage to Psi!
Bethiwe the slumbering honey tree receives 4 healing (6 psi heal).
Petting's Arrow Stitching hits Bethiwe the slumbering honey tree for 9 to psi, 8 physical, 4 to psi, 4 fire (25 total damage).
Petting's Arrow Stitching hits Dreaming cave bear for 2 to psi, 7 fire (9 total damage).
Ritch flamespitter hits Bloated ooze for 61 fire damage.
Ritch flamespitter killed Bloated ooze!
Bethiwe the slumbering honey tree uses Mind Sear.
Bethiwe the slumbering honey tree's mind surges with critical power!
Bethiwe the slumbering honey tree hits petting for 91 mind damage.
petting the level 13 dwarf adventurer was mentally tortured to death by Bethiwe the slumbering honey tree on level 2 of Heart of the Gloom.