Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Mindslayer |
Level / Exp | 11 / 14% |
Size | medium |
Lifes / Deaths | Killed by Yviriath the giant carpenter ant at level 11 on the 2nd Loss 122nd year of Ascendancy at 14:16 / 1 |
Primary Stats
Strength | 19 (base 11) |
Dexterity | 10 (base 10) |
Constitution | 13 (base 10) |
Magic | 8 (base 10) |
Willpower | 39 (base 34) |
Cunning | 26 (base 24) |
Resources
Life | -89/286 |
Equilibrium | 18 |
Psi | 25/129 |
Healing Factor | 1.0283363011315 |
Regeneration | 0.8740858559618 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 25 |
Accuracy | 33 |
Crit Chance | 12% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 20 |
Accuracy | 33 |
Crit Chance | 7% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Lightning | +10% |
Mind | +15% |
Arcane | +3% |
Fire | +9% |
Nature | +16% |
Offense: Damage Penetration
Lightning | +15% |
Cold | +5% |
Temporal | +15% |
Defense: Base
Armour (hardiness) | 27.5 (43.579428603723%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 11 |
Physical Save | 21 |
Spell Save | 23 |
Mental Save | 21 |
Defense: Resistances
Acid | + 3%( 70%) |
Blight | + 3%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 17%( 70%) |
All | 0%( 70%) |
Lightning | + 25%( 70%) |
Darkness | + 3%( 70%) |
Fire | + 9%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Poison Resistance | 50% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 105 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Charged mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
Psionic focus | Bill's Tree Trunk (147% power, 7 apr) Bill's Tree Trunk (147% power, 7 apr)5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 147% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Light source | Neralemira Neralemira2.0 T1 lite [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +10 (+6 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +3% arcane ---------- misc Vim/s.crit +1.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Lightningwedge the iron helm (0 def, 3 armour) Lightningwedge the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +9% fire Res.pen +15% lightning +5% cold Apr +5 ----- def ----- Armour +3 Fatigue +5% Resists +9% lightning +3% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
Tool | iron pickaxe 'Sparkwar' (dig speed 38 turns) iron pickaxe 'Sparkwar' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +6% lightning Res.pen +15% temporal Melee Ret 2 lightning ----- def ----- Resists +10% nature +3% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On hands | Demonwake (0 def, 1 armour) Demonwake (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning +3% darkness Melee Ret 6 nature On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% fire Unarmed combat: Power 115% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +6 lightning On Hit: 10% Lightning Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Around neck | grounding steel amulet of strength (+3) grounding steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% lightning Stun/Frz- +22% Amulets make your neck look great! |
In main hand | Serpent's Glare (91% power, 15 apr, nature damage) Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 130.27 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Around waist | Elenysafast the Scumrupture Elenysafast the Scumrupture1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Resists +3% acid +3% fire Phys.save +5 (+2 eff.) ---------- misc Psi/ret +0.12 A belt that goes around your waist. |
In off hand | mossy mindstar of life (75% power, 12 apr, mind damage) mossy mindstar of life (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Max.HP +13.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak 'Bokiradur' (1 def, 5 armour) linen cloak 'Bokiradur' (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% mind On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +3% blight +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | impenetrable iron mail armour of spell shielding (2 def, 9 armour) impenetrable iron mail armour of spell shielding (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% Resists +5% arcane Spell.save +10 (+5 eff.) A suit of armour made of mail. |
Inventory
healing infusion of the warrior (heal 79; cd 12) healing infusion of the warrior (heal 79; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 79 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 18%; magical; dur 4; cd 16) wild infusion of the titan (res 18%; magical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
elm magestaff of might (117% power, 2 apr, fire element) elm magestaff of might (117% power, 2 apr, fire element)5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 117% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +3 (+2 eff.) Dmg.mod +10% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing iron longsword of massacre (129% power, 2 apr) arcing iron longsword of massacre (129% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 129% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage Sharp, long, and deadly. |
Yareruindil the iron waraxe (131% power, 2 apr) Yareruindil the iron waraxe (131% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 acid While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% acid ----- def ----- Armour +6 Defense +5 (+5 eff.) One-handed war axes. |
iron waraxe (121% power, 2 apr) iron waraxe (121% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
iron waraxe of massacre (127% power, 2 apr) iron waraxe of massacre (127% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
arcing iron dagger of massacre (125% power, 5 apr) arcing iron dagger of massacre (125% power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Master Power 126% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage Sharp, short and deadly. |
Lightmalice the pouch of iron shots (18/44, 130% power, 4 apr) Lightmalice the pouch of iron shots (18/44, 130% power, 4 apr)3.0 T1 shot ammo Reqs Dex 11 [Rare] Arcane Power 131% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +4.0% Capacity 44 Rld cld 4 Ranged+ +16 light On Hit.r1 +16 arcane +12 cold On Crit.r2 +4 light Shots are used with slings to pummel your foes to death. |
linen robe 'Jetstreak' (0 def, 0 armour) linen robe 'Jetstreak' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.pwr +25 (+9 eff.) Dmg.mod +13% fire Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Resists +19% fire +7% all ---------- misc Hate/m.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of protection (3 def, 2 armour) linen robe of protection (3 def, 2 armour)2.0 T1 cloth armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Resists +7% all Phys.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of fire (+15%) (0 def, 0 armour) mindwoven cashmere robe of fire (+15%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +10% fire ----- def ----- Resists +11% all +15% fire Mind.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic rough leather armour of fire resistance (3 def, 2 armour) prismatic rough leather armour of fire resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +16% fire +11% light +10% darkness A suit of armour made of leather. |
impenetrable iron mail armour of acid resistance (2 def, 9 armour) impenetrable iron mail armour of acid resistance (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% Resists +16% acid A suit of armour made of mail. |
Gelrabeth (0 def, 7 armour) Gelrabeth (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+5 eff.) ----- def ----- Armour +7 Fatigue +22% Crit.chn- 10.00% Spell.save +6 (+3 eff.) Max.HP +21.00 Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of metal plates. |
Gurille the rough leather belt Gurille the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Spell.pwr +3 (+2 eff.) ----- def ----- Mind.save +9 (+4 eff.) ---------- misc Hate/m.crit +3.00 A belt that goes around your waist. |
Obsidianviper Obsidianviper1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 2 darkness On Hit (Melee): * 20% chance to slow global speed by 53% * 10 arcane resource burn ----- def ----- Resists +6% acid +3% fire +3% temporal +6% blight A belt that goes around your waist. |
rough leather belt 'Getakan' rough leather belt 'Getakan'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Mind.crit +3% Phys.pwr +3 (+2 eff.) Dmg.mod +3% mind Acc +10 (+5 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Max.stam +30.00 Size +1 A belt that goes around your waist. |
Duathelwarden the linen cloak (1 def, 0 armour) Duathelwarden the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +3% acid On Hit (Melee): * 20% chance to reduce armor by 21% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gunodas the Blazeobsidian (7 def, 0 armour) Gunodas the Blazeobsidian (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +5% acid On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Defense +7 (+7 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Urthuhir (1 def, 0 armour) Urthuhir (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Mind.save +18 (+9 eff.) ---------- misc Hate/m.crit +1.00 Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
corrosive rough leather gloves of strength (+2) (0 def, 1 armour) corrosive rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+3 eff.) Melee+ 6 acid Dmg.mod +3% acid ----- def ----- Armour +1 Resists +5% acid Unarmed combat: Power 119% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +5 acid On Hit: 10% Corrosive Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat of frost (+16%) (1 def, 0 armour) linen wizard hat of frost (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +16% cold A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat (1 def, 0 armour) stabilizing linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Wil ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Yvyma the Snowtaint (1 def, 0 armour) Yvyma the Snowtaint (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% mind Melee Ret 8 mind 2 cold ----- def ----- Defense +1 (+1 eff.) Mind.save +7 (+3 eff.) ---------- misc Equi/ret +0.16 A pointy cloth hat, very wizardly... |
rough leather cap 'Flashbloom' (0 def, 1 armour) rough leather cap 'Flashbloom' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light Melee Ret 2 light ----- def ----- Armour +1 Fatigue +1% Resists +3% mind +3% darkness Phys.save +11 (+5 eff.) Spell.save +12 (+6 eff.) A cap made of leather. |
Chargewoe the iron helm (0 def, 11 armour) Chargewoe the iron helm (0 def, 11 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +20 (+9 eff.) Res.pen +10% lightning Acc +5 (+3 eff.) ----- def ----- Armour +11 Fatigue +5% Resists +6% fire +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed iron helm of strength (+5) (0 def, 3 armour) bladed iron helm of strength (+5) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 41.9 Physical damage. If the attack hits, the target is confused (25% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Brodileg' (10 def, 5 armour) iron helm 'Brodileg' (10 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex dps ---------- Crit.mult +10.00% Dmg.mod +6% physical ----- def ----- Armour +5 Defense +10 (+10 eff.) Fatigue +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Urthuromihek' (0 def, 3 armour) iron helm 'Urthuromihek' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Con dps ---------- Acc +10 (+5 eff.) Melee Ret 2 acid ----- def ----- Armour +3 Fatigue +5% Resists +9% acid +1% physical ---------- misc Stam/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
163 alchemist agate 163 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tundrareign Tundrareign2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Mind.crit +1% Melee Ret 10 fire ----- def ----- Resists +6% cold +5% fire Mind.save +9 (+4 eff.) ---------- misc Light +4 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Borudedan' brass lantern 'Borudedan'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +3 Wil dps ---------- Dmg.mod +6% mind Res.pen +10% physical Apr +1 Melee Ret 6 physical ---------- misc Psi/ret +0.08 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By shorty the Dwarf Mindslayer level 10
27th Dearth 122nd year of Ascendancy at 15:35 see stats
By shorty the Dwarf Mindslayer level 6
18th Voratun 122nd year of Ascendancy at 19:56 see stats
By shorty the Dwarf Mindslayer level 10
30th Dearth 122nd year of Ascendancy at 10:39 see stats
Log
Poison from Shorty hits Yviriath the giant carpenter ant for 2 nature damage.
--------------------------------
Shorty fails to use Dream Walk.
Crippling Poison from Yviriath the giant carpenter ant hits shorty for (12 to psi shield), 18 nature (18 total damage).
Shorty's Beyond the Flesh hits Yviriath the giant carpenter ant for 67 physical, 7 lightning (74 total damage).
Yviriath the giant carpenter ant hits shorty for (21 to psi shield), 32 physical, (2 to psi shield), 3 nature (35 total damage).
Melee retaliation hits Yviriath the giant carpenter ant for 2 lightning, 6 nature (9 total damage).
Yviriath the giant carpenter ant stops being poisoned.
Yviriath the giant carpenter ant has finished recovering.
--------------------------------
Shorty uses Dream Walk.
Talent Charged Aura is ready to use.
Crippling Poison from Yviriath the giant carpenter ant hits shorty for (12 to psi shield), 18 nature (18 total damage).
--------------------------------
Crippling Poison from Yviriath the giant carpenter ant hits shorty for (12 to psi shield), 18 nature (18 total damage).
--------------------------------
Shorty is no longer poisoned.
Talent Warding Weapon is ready to use.
--------------------------------
Talent Telekinetic Smash is ready to use.
Talent Infusion: Healing is ready to use.
Yviriath the giant carpenter ant uses Ice Claw.
Yviriath the giant carpenter ant hits shorty for (33 to psi shield), 96 cold (96 total damage).
Melee retaliation hits Yviriath the giant carpenter ant for 2 lightning, 6 nature (9 total damage).
shorty the level 11 dwarf mindslayer was frozen to death by Yviriath the giant carpenter ant on level 2 of Ruins of Kor'Pul.