Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Mindslayer |
Level / Exp | 14 / 32% |
Size | small |
Lifes / Deaths | Killed by gwelgoroth at level 14 on the 20th Haze 122nd year of Ascendancy at 12:07 / 2Killed by greater gwelgoroth at level 14 on the 20th Haze 122nd year of Ascendancy at 12:30 |
Primary Stats
Strength | 11 (base 14) |
Dexterity | 17 (base 10) |
Constitution | 9 (base 10) |
Magic | 10 (base 10) |
Willpower | 49 (base 34) |
Cunning | 37 (base 27) |
Resources
Life | -15/270 |
Equilibrium | 0 |
Psi | 109/139 |
Healing Factor | 0.98997220763611 |
Regeneration | 0.24749305190903 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
Offense: Mainhand
Damage | 23 |
Accuracy | 43 |
Crit Chance | 12% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 5 |
Accuracy | 43 |
Crit Chance | 8% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3.3333333333333 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Nature | +10% |
Darkness | +4% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Blight | +20% |
Acid | +5% |
Cold | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 27 (35.65183292883%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 0 |
Physical Save | 10 |
Spell Save | 30 |
Mental Save | 34 |
Defense: Resistances
Lightning | + 15%( 70%) |
Acid | + 9%( 70%) |
Nature | + 22%( 70%) |
Darkness | + 11%( 70%) |
Cold | + 9%( 70%) |
Physical | + 4%( 70%) |
Mind | + 9%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Silence Resistance | 40% |
Bleed Resistance | 10% |
Confusion Resistance | 55% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Pinning Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Psionic / Absorption | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * You've found the needed ritch stinger. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
Psionic focus | Bill's Tree Trunk (144% power, 7 apr) Bill's Tree Trunk (144% power, 7 apr)5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 145% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Light source | Eremedor the brass lantern Eremedor the brass lantern2.0 T1 lite [Rare] Disrupt While equipped: ----- def ----- Armour +4 Resists +1% physical +3% all Spell.save +6 (+3 eff.) Max.HP +20.00 Poison- +20% Cut- +10% Pinning- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Gloommaster the rough leather cap (0 def, 3 armour) Gloommaster the rough leather cap (0 def, 3 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Armour +3 Fatigue +1% Resists +3% darkness Phys.save +3 (+3 eff.) Spell.save +15 (+8 eff.) Mind.save +3 (+1 eff.) Max.HP +20.00 A cap made of leather. |
On feet | pair of iron boots 'Dawnstreak' (0 def, 3 armour) pair of iron boots 'Dawnstreak' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +2% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.40 Psi/ret +0.04 Max.stam +13.00 Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | piercing elm wand of lightning storm [power 116] (15 cooldown) piercing elm wand of lightning storm [power 116] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | psionicist's copper ring of arcana (+0.10/turn) psionicist's copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Silence- +20% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
On fingers | copper ring 'Balegosus' copper ring 'Balegosus'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun +6 Dex dps ---------- Dmg.mod +10% nature Acc +10 (+4 eff.) ----- def ----- Resists +20% nature Rings make your fingers look great! |
Around waist | Stormpiety Stormpiety1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Res.pen +20% blight +20% cold +10% lightning ----- def ----- Armour +6 Resists +3% lightning +3% cold Create a temporary shield that absorbs 203 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
In main hand | Abysswrest the steel waraxe (129% power, 3 apr) Abysswrest the steel waraxe (129% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Random Unique] Disrupt/Master/Psionic Power 129% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 mind On Hit.r1 +4 acid On Hit: * 9% chance to slow global speed by 51% * 11% chance to reduce all saves and defense by 25 While equipped: Stats +2 Cun +1 Wil dps ---------- Dmg.mod +9% fire Res.pen +5% acid ----- def ----- Resists +3% acid One-handed war axes. |
On hands | umbral iron gauntlets of dexterity (+3) (0 def, 1 armour) umbral iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 5 darkness Dmg.mod +4% darkness Acc +10 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% darkness Unarmed combat: Power 115% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +3 Crit +7.0% Atk.spd 83% On Hit: 20% Moonlight Ray 1 On Hit: * 5% chance to reduce damage dealt by 20% Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | Unerring Scalpel (122% power, 25 apr) Unerring Scalpel (122% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 122% Range: 1.3x Uses 45% Str, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Cloak | linen cloak 'Flashkin' (1 def, 0 armour) linen cloak 'Flashkin' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Resists +9% lightning +3% cold +6% mind +3% acid Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)9.0 T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
Umbral Razor (138% power, 10 apr) Umbral Razor (138% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 138% Range: 1.3x Uses 50% Dex, 15% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 36.99 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Flashtaint the rough leather belt Flashtaint the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+2 eff.) ----- def ----- Resists +3% blight +3% light Spell.save +6 (+3 eff.) ---------- misc Light +3 Size +1 A belt that goes around your waist. |
Mucuswisp Mucuswisp1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Melee Ret 4 arcane On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Fatigue -5% Cut- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +20 A belt that goes around your waist. |
Eclipsequeen (0 def, 1 armour) Eclipsequeen (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Res.pen +15% acid Melee Ret 2 darkness ----- def ----- Armour +1 Resists +5% lightning +6% temporal +3% darkness A pair of boots made of leather. |
Gloruwen (0 def, 1 armour) Gloruwen (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +1.0% Spell.crit +2% Phasing +10% ----- def ----- Armour +1 Fatigue -5% Phys.save +12 (+11 eff.) Die.at -80.00 life ---------- misc Max.enc +20 A pair of boots made of leather. |
pair of rough leather boots 'Flarebliss' (0 def, 1 armour) pair of rough leather boots 'Flarebliss' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Res.pen +5% mind ----- def ----- Armour +1 Resists +6% lightning +5% temporal +12% fire ---------- misc Max.psi +10.00 A pair of boots made of leather. |
pair of iron boots of speed (0 def, 3 armour) pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
storm iron gauntlets (0 def, 1 armour) storm iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning Unarmed combat: Power 114% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +6 lightning On Hit: 10% Lightning Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Silodhema the linen wizard hat (1 def, 0 armour) Silodhema the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +2 Mag +3 Con dps ---------- Dmg.mod +10% nature Res.pen +5% acid ----- def ----- Defense +1 (+1 eff.) Resists +15% nature A pointy cloth hat, very wizardly... |
linen wizard hat 'Cloudidol' (1 def, 0 armour) linen wizard hat 'Cloudidol' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +3% blight +6% lightning Res.pen +15% blight ----- def ----- Defense +1 (+1 eff.) Resists +16% acid +6% lightning A pointy cloth hat, very wizardly... |
Bokurestir the Hailscar (6 def, 0 armour) Bokurestir the Hailscar (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +11% lightning +3% physical Res.pen +5% cold ----- def ----- Defense +6 (+3 eff.) Resists +16% lightning +9% acid ---------- misc Stam/turn +2.00 A pointy cloth hat, very wizardly... |
iron helm 'Torchobsidian' (0 def, 3 armour) iron helm 'Torchobsidian' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% fire Res.pen +5% fire ----- def ----- Armour +3 Fatigue +5% Resists +3% temporal Def/telep +10 Res/telep +10% Dur/telep +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of constitution (+2) (0 def, 3 armour) iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(106 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Sunstone' brass lantern 'Sunstone'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% fire ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.04 Light +4 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarity scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Glareobeisance' (dig speed 30 turns) iron pickaxe 'Glareobeisance' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +6% fire +3% light +6% nature ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind [power 1] (25 cooldown) iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By kinetic whiping the Yeek Mindslayer level 10
12nd Haze 122nd year of Ascendancy at 23:22 see stats
By kinetic whiping the Yeek Mindslayer level 12
17th Haze 122nd year of Ascendancy at 04:54 see stats
By kinetic whiping the Yeek Mindslayer level 6
23rd Dusk 122nd year of Ascendancy at 07:25 see stats
By kinetic whiping the Yeek Mindslayer level 14
20th Haze 122nd year of Ascendancy at 12:07 see stats
Log
kinetic whiping hits Gwelgoroth for 56 physical, 6 mind, 5 darkness, 4 acid, 15 physical, 5 darkness, 61 physical (151 total damage).
kinetic whiping hits Greater gwelgoroth for 4 acid damage.
kinetic whiping hits Human farmer for (2 to ice), 2 acid (2 total damage).
Melee retaliation hits kinetic whiping for 9 lightning, 9 lightning, 9 lightning (26 total damage).
kinetic whiping killed Gwelgoroth!
Talent Infusion: Regeneration is ready to use.
Kinetic whiping's Beyond the Flesh hits Greater gwelgoroth for 61 physical damage.
Melee retaliation hits kinetic whiping for 9 lightning damage.
Kinetic whiping's Beyond the Flesh killed Greater gwelgoroth!
--------------------------------
Kinetic whiping uses Infusion: Regeneration.
Kinetic whiping starts regenerating health quickly.
Infusion: Regeneration is still on cooldown for 12 turns.
Kinetic whiping's Beyond the Flesh hits Gwelgoroth for 54 physical, 5 darkness (58 total damage).
Melee retaliation hits kinetic whiping for 9 lightning damage.
Human farmer is free from the ice.
Human farmer misses kinetic whiping.
--------------------------------
Kinetic whiping uses Kinetic Strike.
kinetic whiping performs a melee critical strike against Gwelgoroth!
Gwelgoroth resists the pin!
Greater gwelgoroth casts Lightning.
Greater gwelgoroth hits kinetic whiping for 111 lightning damage.
Greater gwelgoroth hits Gwelgoroth for 0 lightning damage.
Melee retaliation hits kinetic whiping for 9 lightning, 9 lightning (17 total damage).
kinetic whiping hits Greater gwelgoroth for 4 acid damage.
kinetic whiping hits Gwelgoroth for 75 physical, 6 mind, 5 darkness, 4 acid, 20 physical, 5 darkness (114 total damage).
kinetic whiping the level 14 yeek mindslayer was electrocuted to death by a greater gwelgoroth on level 1 of Derth.