










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 48 / 36% |
Size | medium |
Lifes / Deaths | Killed by Mayyssra the cutpurse at level 8 on the 44th Haze 122nd year of Ascendancy at 18:04 / 161Killed by Adumiba the giant eel at level 11 on the 66th Haze 122nd year of Ascendancy at 20:13 Killed by Adumiba the giant eel at level 11 on the 66th Haze 122nd year of Ascendancy at 21:06 Killed by Vorivena the bloated horror at level 11 on the 67th Haze 122nd year of Ascendancy at 19:34 Killed by Vorivena the bloated horror at level 11 on the 67th Haze 122nd year of Ascendancy at 23:21 Killed by Vorivena the bloated horror at level 11 on the 68th Haze 122nd year of Ascendancy at 01:47 Killed by Vorivena the bloated horror at level 11 on the 68th Haze 122nd year of Ascendancy at 02:45 Killed by ritch flamespitter at level 11 on the 68th Haze 122nd year of Ascendancy at 02:53 Killed by ritch flamespitter at level 11 on the 68th Haze 122nd year of Ascendancy at 03:02 Killed by blade horror at level 12 on the 68th Haze 122nd year of Ascendancy at 07:58 Killed by shadow at level 12 on the 68th Haze 122nd year of Ascendancy at 10:54 Killed by Weirdling Beast at level 12 on the 68th Haze 122nd year of Ascendancy at 14:22 Killed by Weirdling Beast at level 12 on the 68th Haze 122nd year of Ascendancy at 15:35 Killed by Weirdling Beast at level 12 on the 68th Haze 122nd year of Ascendancy at 18:00 Killed by Weirdling Beast at level 12 on the 68th Haze 122nd year of Ascendancy at 19:04 Killed by Weirdling Beast at level 12 on the 68th Haze 122nd year of Ascendancy at 21:07 Killed by Weirdling Beast at level 12 on the 68th Haze 122nd year of Ascendancy at 23:26 Killed by Weirdling Beast at level 12 on the 69th Haze 122nd year of Ascendancy at 01:41 Killed by Bethurama the sandworm at level 14 on the 6th Decay 122nd year of Ascendancy at 21:56 Killed by Bethurama the sandworm at level 14 on the 7th Decay 122nd year of Ascendancy at 00:08 Killed by Lisevea the snow giant at level 15 on the 7th Allure 123rd year of Ascendancy at 08:34 Killed by snow giant boulder thrower at level 15 on the 9th Allure 123rd year of Ascendancy at 00:07 Killed by snow giant boulder thrower at level 15 on the 9th Allure 123rd year of Ascendancy at 01:24 Killed by cold drake at level 15 on the 9th Allure 123rd year of Ascendancy at 02:32 Killed by greater teluvorta at level 15 on the 9th Allure 123rd year of Ascendancy at 16:50 Killed by ultimate teluvorta at level 15 on the 9th Allure 123rd year of Ascendancy at 17:29 Killed by Ben Cruthdar, the Abomination at level 15 on the 10th Allure 123rd year of Ascendancy at 02:09 Killed by Rantha the Abomination at level 16 on the 10th Allure 123rd year of Ascendancy at 08:50 Killed by temporal stalker at level 16 on the 10th Allure 123rd year of Ascendancy at 11:04 Killed by Rantha the Abomination at level 16 on the 10th Allure 123rd year of Ascendancy at 13:14 Killed by Chronolith Clone at level 16 on the 10th Allure 123rd year of Ascendancy at 16:30 Killed by Beleriwen the snow giant at level 16 on the 1st Regrowth 123rd year of Ascendancy at 01:33 Killed by ultimate gwelgoroth at level 17 on the 13rd Regrowth 123rd year of Ascendancy at 08:19 Killed by Urkis, the High Tempest at level 18 on the 16th Regrowth 123rd year of Ascendancy at 11:32 Killed by Urkis, the High Tempest at level 18 on the 16th Regrowth 123rd year of Ascendancy at 13:49 Killed by Urkis, the High Tempest at level 18 on the 16th Regrowth 123rd year of Ascendancy at 15:20 Killed by Urkis, the High Tempest at level 18 on the 16th Regrowth 123rd year of Ascendancy at 16:29 Killed by Emassra the assassin at level 19 on the 30th Regrowth 123rd year of Ascendancy at 18:38 Killed by Emassra the assassin at level 19 on the 30th Regrowth 123rd year of Ascendancy at 20:01 Killed by temporal hound at level 19 on the 30th Regrowth 123rd year of Ascendancy at 21:54 Killed by will o' the wisp at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 05:44 Killed by The Master at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 06:52 Killed by bandit at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 08:11 Killed by The Master at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 09:28 Killed by The Master at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 12:37 Killed by skeleton archer at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 13:50 Killed by venom drake at level 21 on the 34th Regrowth 123rd year of Ascendancy at 06:58 Killed by wretchling at level 21 on the 34th Regrowth 123rd year of Ascendancy at 08:15 Killed by venom wyrm at level 21 on the 34th Regrowth 123rd year of Ascendancy at 09:38 Killed by venom wyrm at level 21 on the 34th Regrowth 123rd year of Ascendancy at 11:13 Killed by worm that walks at level 21 on the 34th Regrowth 123rd year of Ascendancy at 14:23 Killed by fire wyrm at level 23 on the 75th Pyre 123rd year of Ascendancy at 02:03 Killed by Xanomina the yellow ooze at level 23 on the 75th Pyre 123rd year of Ascendancy at 03:39 Killed by Xibeth the mountain troll at level 24 on the 75th Pyre 123rd year of Ascendancy at 15:02 Killed by elven tempest at level 24 on the 78th Pyre 123rd year of Ascendancy at 21:51 Killed by elven warrior at level 24 on the 79th Pyre 123rd year of Ascendancy at 01:01 Killed by mean looking elven guard at level 24 on the 79th Pyre 123rd year of Ascendancy at 18:52 Killed by Atmaen at level 24 on the 79th Pyre 123rd year of Ascendancy at 20:21 Killed by wretchling at level 24 on the 79th Pyre 123rd year of Ascendancy at 22:00 Killed by Velithra the elven tempest at level 24 on the 79th Pyre 123rd year of Ascendancy at 23:53 Killed by Salyrin the ogre rune-spinner at level 24 on the 1st Mirth 123rd year of Ascendancy at 03:29 Killed by elven cultist at level 24 on the 1st Mirth 123rd year of Ascendancy at 06:54 Killed by minotaur at level 25 on the 9th Mirth 123rd year of Ascendancy at 02:28 Killed by orc archer at level 25 on the 16th Dusk 123rd year of Ascendancy at 04:19 Killed by Emelamira the orc soldier at level 25 on the 16th Dusk 123rd year of Ascendancy at 12:25 Killed by orc corruptor at level 25 on the 4th Haze 123rd year of Ascendancy at 05:27 Killed by orc blood mage at level 25 on the 40th Haze 123rd year of Ascendancy at 13:14 Killed by orc blood mage at level 25 on the 40th Haze 123rd year of Ascendancy at 14:40 Killed by naga myrmidon at level 26 on the 41st Haze 123rd year of Ascendancy at 06:03 Killed by naga myrmidon at level 26 on the 41st Haze 123rd year of Ascendancy at 08:42 Killed by orc necromancer at level 26 on the 41st Haze 123rd year of Ascendancy at 14:06 Killed by orc mage-hunter at level 26 on the 41st Haze 123rd year of Ascendancy at 18:26 Killed by orc mage-hunter at level 26 on the 41st Haze 123rd year of Ascendancy at 19:16 Killed by Atmaen at level 26 on the 41st Haze 123rd year of Ascendancy at 23:38 Killed by orc mage-hunter at level 26 on the 42nd Haze 123rd year of Ascendancy at 01:38 Killed by Atmaen at level 26 on the 42nd Haze 123rd year of Ascendancy at 03:06 Killed by uruivellas at level 26 on the 42nd Haze 123rd year of Ascendancy at 07:26 Killed by Atmaen at level 26 on the 42nd Haze 123rd year of Ascendancy at 08:38 Killed by Atmaen at level 26 on the 42nd Haze 123rd year of Ascendancy at 09:58 Killed by uruivellas at level 26 on the 42nd Haze 123rd year of Ascendancy at 12:53 Killed by armoured skeleton warrior at level 26 on the 42nd Haze 123rd year of Ascendancy at 17:38 Killed by armoured skeleton warrior at level 26 on the 42nd Haze 123rd year of Ascendancy at 18:45 Killed by skeleton master archer at level 26 on the 42nd Haze 123rd year of Ascendancy at 22:42 Killed by naga myrmidon at level 26 on the 43rd Haze 123rd year of Ascendancy at 05:48 Killed by Atmaen at level 26 on the 43rd Haze 123rd year of Ascendancy at 10:23 Killed by Atmaen at level 26 on the 43rd Haze 123rd year of Ascendancy at 12:05 Killed by naga myrmidon at level 26 on the 43rd Haze 123rd year of Ascendancy at 13:23 Killed by naga myrmidon at level 26 on the 43rd Haze 123rd year of Ascendancy at 14:37 Killed by naga myrmidon at level 26 on the 43rd Haze 123rd year of Ascendancy at 17:33 Killed by naga myrmidon at level 26 on the 43rd Haze 123rd year of Ascendancy at 19:35 Killed by naga myrmidon at level 26 on the 44th Haze 123rd year of Ascendancy at 03:44 Killed by naga myrmidon at level 26 on the 44th Haze 123rd year of Ascendancy at 05:55 Killed by Atmaen at level 26 on the 44th Haze 123rd year of Ascendancy at 19:15 Killed by orc corruptor at level 26 on the 44th Haze 123rd year of Ascendancy at 23:40 Killed by orc corruptor at level 26 on the 45th Haze 123rd year of Ascendancy at 00:34 Killed by golem (servant of Eilinomina the orc blood mage) at level 26 on the 45th Haze 123rd year of Ascendancy at 02:57 Killed by will o' the wisp at level 28 on the 50th Haze 123rd year of Ascendancy at 17:33 Killed by Zubydanne the gigantic sandworm tunneler at level 28 on the 52nd Haze 123rd year of Ascendancy at 08:41 Killed by Atmaen at level 30 on the 78th Haze 123rd year of Ascendancy at 17:43 Killed by Glonn the orc pyromancer at level 30 on the 79th Haze 123rd year of Ascendancy at 02:25 Killed by Kra'Tor the Gluttonous at level 30 on the 79th Haze 123rd year of Ascendancy at 21:34 Killed by stone golem at level 31 on the 9th Decay 123rd year of Ascendancy at 19:13 Killed by Silann the orc grand summoner at level 31 on the 9th Decay 123rd year of Ascendancy at 20:53 Killed by minotaur at level 31 on the 10th Decay 123rd year of Ascendancy at 07:12 Killed by Atmaen at level 31 on the 10th Decay 123rd year of Ascendancy at 10:33 Killed by orc master wyrmic at level 31 on the 10th Decay 123rd year of Ascendancy at 15:21 Killed by orc mage-hunter at level 32 on the 10th Decay 123rd year of Ascendancy at 17:54 Killed by Atmaen at level 32 on the 10th Decay 123rd year of Ascendancy at 20:26 Killed by orc mage-hunter at level 32 on the 1st Wintertide 124th year of Ascendancy at 00:22 Killed by orc mage-hunter at level 32 on the 1st Wintertide 124th year of Ascendancy at 03:38 Killed by Ivida the orc summoner at level 32 on the 1st Wintertide 124th year of Ascendancy at 07:24 Killed by storm drake at level 32 on the 1st Wintertide 124th year of Ascendancy at 09:55 Killed by fire drake at level 32 on the 1st Wintertide 124th year of Ascendancy at 11:27 Killed by Neruba the patchwork troll at level 32 on the 1st Wintertide 124th year of Ascendancy at 18:30 Killed by Gorbat, Supreme Wyrmic of the Pride at level 32 on the 1st Wintertide 124th year of Ascendancy at 20:18 Killed by Gorbat, Supreme Wyrmic of the Pride at level 32 on the 1st Wintertide 124th year of Ascendancy at 21:48 Killed by orc master wyrmic at level 32 on the 2nd Wintertide 124th year of Ascendancy at 01:01 Killed by Velinor the orc grand master assassin at level 32 on the 2nd Wintertide 124th year of Ascendancy at 02:50 Killed by orc master assassin at level 33 on the 1st Regrowth 124th year of Ascendancy at 06:10 Killed by skeleton warrior at level 33 on the 3rd Regrowth 124th year of Ascendancy at 20:35 Killed by bone giant at level 34 on the 5th Regrowth 124th year of Ascendancy at 22:58 Killed by Gliyasetha the orc necromancer's temporal clone at level 34 on the 6th Regrowth 124th year of Ascendancy at 09:00 Killed by Lbekril the halfling at level 34 on the 6th Regrowth 124th year of Ascendancy at 10:37 Killed by naga myrmidon at level 34 on the 6th Regrowth 124th year of Ascendancy at 12:22 Killed by dredge at level 35 on the 6th Regrowth 124th year of Ascendancy at 16:58 Killed by multi-hued drake hatchling at level 35 on the 6th Regrowth 124th year of Ascendancy at 18:58 Killed by champion of Urh'Rok at level 35 on the 7th Regrowth 124th year of Ascendancy at 02:18 Killed by champion of Urh'Rok at level 35 on the 7th Regrowth 124th year of Ascendancy at 03:30 Killed by orc pyromancer at level 35 on the 7th Regrowth 124th year of Ascendancy at 05:03 Killed by Mogmut the thaurhereg at level 35 on the 8th Regrowth 124th year of Ascendancy at 03:00 Killed by Mogmut the thaurhereg at level 35 on the 8th Regrowth 124th year of Ascendancy at 04:12 Killed by naga tide huntress at level 35 on the 8th Regrowth 124th year of Ascendancy at 05:39 Killed by minotaur at level 35 on the 8th Regrowth 124th year of Ascendancy at 22:52 Killed by minotaur at level 35 on the 8th Regrowth 124th year of Ascendancy at 23:59 Killed by Atmaen at level 35 on the 9th Regrowth 124th year of Ascendancy at 10:55 Killed by Atmaen at level 36 on the 9th Regrowth 124th year of Ascendancy at 18:23 Killed by Eilinynor the naga psyren at level 36 on the 9th Regrowth 124th year of Ascendancy at 19:26 Killed by naga myrmidon at level 36 on the 10th Regrowth 124th year of Ascendancy at 05:04 Killed by fire drake at level 36 on the 10th Regrowth 124th year of Ascendancy at 08:04 Killed by Atmaen at level 36 on the 10th Regrowth 124th year of Ascendancy at 13:25 Killed by orc mage-hunter at level 36 on the 11st Regrowth 124th year of Ascendancy at 07:05 Killed by naga myrmidon at level 36 on the 11st Regrowth 124th year of Ascendancy at 09:52 Killed by naga myrmidon at level 36 on the 11st Regrowth 124th year of Ascendancy at 11:20 Killed by treant at level 37 on the 12nd Regrowth 124th year of Ascendancy at 08:18 Killed by Opekrre the halfling at level 37 on the 13rd Regrowth 124th year of Ascendancy at 08:22 Killed by Opekrre the halfling at level 37 on the 13rd Regrowth 124th year of Ascendancy at 09:45 Killed by Atmaen at level 38 on the 15th Regrowth 124th year of Ascendancy at 06:31 Killed by Argoniel at level 39 on the 15th Regrowth 124th year of Ascendancy at 09:54 Killed by multi-hued drake at level 39 on the 15th Regrowth 124th year of Ascendancy at 11:43 Killed by greater multi-hued wyrm at level 39 on the 15th Regrowth 124th year of Ascendancy at 13:19 Killed by Argoniel at level 39 on the 15th Regrowth 124th year of Ascendancy at 16:24 Killed by Elandar at level 39 on the 15th Regrowth 124th year of Ascendancy at 18:33 Killed by Elandar at level 39 on the 15th Regrowth 124th year of Ascendancy at 19:53 Killed by Elandar at level 39 on the 15th Regrowth 124th year of Ascendancy at 21:28 Killed by Elandar at level 39 on the 16th Regrowth 124th year of Ascendancy at 00:25 Killed by Argoniel at level 39 on the 16th Regrowth 124th year of Ascendancy at 02:00 Killed by Elandar at level 44 on the 16th Regrowth 124th year of Ascendancy at 04:21 Killed by Elandar at level 44 on the 16th Regrowth 124th year of Ascendancy at 06:03 Killed by dreadmaster at level 44 on the 16th Regrowth 124th year of Ascendancy at 08:25 Killed by wretchling at level 44 on the 16th Regrowth 124th year of Ascendancy at 11:25 Killed by Atmaen at level 48 on the 16th Regrowth 124th year of Ascendancy at 14:17 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 20 (base 10) |
Constitution | 25 (base 20) |
Magic | 136 (base 60) |
Willpower | 98 (base 60) |
Cunning | 52 (base 20) |
Resources
Life | 607/628 |
Mana | 548/548 |
Equilibrium | 0 |
Positive | 190/191 |
Healing Factor | 1.3653846153847 |
Regeneration | 2.6625000000001 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +31.20512205326% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 24.210366606372 |
See Invisible | 56.269257523453 |
Offense: Mainhand
Damage | 188 |
Accuracy | 14 |
Crit Chance | 43% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 99 |
Crit Chance | 89% |
Speed | 1 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +16% |
Blight | +28% |
Arcane | +31% |
Cold | +16% |
All | +10% |
Lightning | +34% |
Light | +23% |
Temporal | +50% |
Darkness | +36% |
Fire | +36% |
Mind | +19% |
Offense: Damage Penetration
Darkness | +15% |
Light | +25% |
Temporal | +30% |
Physical | +25% |
Arcane | +10% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 20 (30%) |
Defense | 48 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 13 |
Spell Save | 47 |
Mental Save | 36 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 3%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 18%( 70%) |
All | 0%( 70%) |
Lightning | + 26%( 70%) |
Light | + 21%( 75%) |
Darkness | + 31%( 75%) |
Fire | + 41%( 70%) |
Mind | + 8%( 70%) |
Defense: Immunities
Stun Resistance | 55% |
Teleport Resistance | 100% |
Silence Resistance | 100% |
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 11 turns. While Heroism is active, you will only die when reaching -366 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 489 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 739% for 10 turns and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 780 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Keen Senses |
talent | Arcane Shield |
talent | Blur Sight |
talent | Thunderstorm |
talent | Arcane Power |
talent | Feather Wind |
talent | Phantasmal Shield |
talent | Premonition |
talent | Shielding |
talent | Invisibility |
beneficial effect | The mana surge engulfs the target, regenerating 15.92 mana per turn. Surging mana |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Increases your three highest stats by 5 and keeps you from dying even if your life drops to -366. Heroism |
beneficial effect | The target's spellpower has been increased by 15. Spellsurge |
beneficial effect | The target is protected from silence effects. Sanctity |
beneficial effect | Reduces arcane damage received by 35%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Atmaen. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost warrior from death by cold drake hatchling. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by Atmaen. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by Belodhebeth the ghast. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 476. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed vial of squid ink. * You've found the needed bloated horror heart. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | ![]() 3.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +7 Mag +7 Wil +5 Con dps ---------- Phys.crit +3.0% Spell.crit +6% Phys.pwr +5 (+1 eff.) Mind.pwr +7 (+2 eff.) Res.pen +25% physical Melee Ret 12 arcane ----- def ----- Armour +5 Fatigue +4% Crit.dmg- 15.00% ---------- misc Mana/turn +0.60 Mana/s.crit +2.00 Max.mana +52.00 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% fire +6% cold +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 16.62 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | ![]() 2.0 T3 head armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Defense +2 (+0 eff.) ---------- misc Mana/turn +0.90 Mana/ret +1.00 Max.mana +82.00 Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +18% blight Res.pen +10% arcane Melee Ret 4 arcane ----- def ----- Resists +3% blight ---------- misc Talents +1 Invoke Tentacle +2 Lay Web Cooldown Invoke Tentacle +5 Lay Web -1 Heal a target within range 9 (based on Willpower) for 180 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +7 Cun +6 Mag dps ---------- Spell.pwr +9 (+1 eff.) ----- def ----- Max.HP +73.00 HP.reg +1.70 Heal.mod +25% Rings can have magical properties. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Arcane While equipped: Stats +7 Cun +6 Mag dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +26 (+4 eff.) Mind.pwr +13 (+4 eff.) Dmg.mod +18% lightning +3% darkness +9% mind ----- def ----- Resists +26% acid +9% darkness +22% fire +24% cold +9% mind +26% lightning Rings can have magical properties. |
Around waist | ![]() 1.0 T5 belt armor [Ego++] Arcane While equipped: Stats +9 Mag +5 Wil dps ---------- Spell.crit +5% ---------- misc Mana/turn +0.48 Max.mana +60.00 A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 200% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+7 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
On hands | ![]() 1.5 T5 hands armor [Ego++] Arcane While equipped: Stats +7 Mag +8 Wil dps ---------- Spell.crit +6% Spell.pwr +10 (+2 eff.) Melee+ 13 arcane ----- def ----- Armour +3 Resists +7% arcane ---------- misc Mana/turn +0.30 Disperse Magic: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+2 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+5 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 84.47 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cloak | ![]() 2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.8 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 66.10 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | ![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 41/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Inventory
![]() 0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 16.32 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 498 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 62 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 32) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any horror around. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 243.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 9. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Crit.mult +18.00% Spell.pwr +13 (+2 eff.) Dmg.mod +11% blight +10% fire Amulets can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Res.pen +10% physical Acc +6 (+5 eff.) ----- def ----- Armour +6 Resists +12% acid +2% physical +10% fire +13% cold +12% lightning HP.reg +0.80 Heal/summ +20 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+4 eff.) Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +4 Mag dps ---------- Spell.pwr +11 (+2 eff.) Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
![]() 5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Mag +5 Cun +4 Con dps ---------- Spell.crit +4% Crit.mult +17.00% Spell.pwr +19 (+3 eff.) S.pwr/crit +7 Dmg.mod +25% cold ---------- misc Vim/s.crit +4.00 Max.vim +41.00 Max.N.En +20.00 Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 43.28 to 51.93 cold damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +5% Spell.pwr +32 (+5 eff.) S.pwr/crit +7 Melee+ 39 arcane Dmg.mod +30% blight ---------- misc Max.mana +110.00 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 45.91 to 55.09 blight damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Normal] Power 65.5 - 98.2 Physical Uses 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Massive two-handed mauls. |
![]() 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature/Master Power 62.0 - 99.2 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +59 insidious poison On Crit: * cripple the target While equipped: dps ---------- Phys.crit +20.0% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Master Power 62.5 - 100.0 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 111% On Crit: * wounds the target for 7 turns: 25 bleeding, 76% reduced healing While equipped: Stats +9 Dex dps ---------- Phys.crit +19.0% Phys.pwr +21 (+4 eff.) Acc +16 (+10 eff.) Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature/Master Power 60.5 - 96.8 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 nature +23 temporal While equipped: dps ---------- Res.pen +14% physical Acc +14 (+9 eff.) Apr +17 Massive two-handed swords. |
![]() 3.0 T4 mace 1H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 42.5 - 59.5 Physical Uses 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +17 blight On Hit: * 14% chance to disease On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +9% mind +3% blight ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Telepathy Demon/Minor Demon/Major Blunt and deadly. This item has been sent to the Item's Vault. |
![]() 3.0 T4 mace 1H weapon Reqs Str 35 [Ego+] Nature Power 37.0 - 51.8 Physical Uses 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +18 ice While equipped: dps ---------- Res.pen +13% cold ----- def ----- Armour +11 Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Arcane Power 44.5 - 62.3 Physical Uses 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +41 blight On Hit: 10% Epidemic 5 On Hit: * 42% chance to disease While equipped: ----- def ----- Disease- +23% Blunt and deadly. |
![]() 3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego++] Master/Psionic Power 33.0 - 46.2 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 111% On Hit: * 20% chance to torment the target While equipped: Stats +5 Dex dps ---------- Res.pen +10% mind +11% darkness Acc +10 (+7 eff.) One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Power 54.0 - 75.6 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 111% While equipped: Stats +6 Dex dps ---------- Acc +13 (+9 eff.) One-handed war axes. |
![]() 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5 Physical Uses 45% Str, 60% Mag, 45% Dex Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.4 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 82.64 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. This item has been sent to the Item's Vault. |
![]() 3.0 T1 mindstar 1H weapon [Ego+] Nature This natural fire should be returned to the wyrm. Power 2.5 - 2.8 Nature Uses 30% Wil, 50% Mag, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) All.spd +2% Dmg.mod +6% fire Res.pen +7% fire Melee Ret 6 fire ----- def ----- Resists +6% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 40% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+3 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 80.82 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
![]() 3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic This natural fire should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. Power 8.5 - 9.4 Mind Uses 40% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) All.spd +3% Dmg.mod +11% lightning +25% fire +17% cold Res.pen +13% fire Melee Ret 13 fire ----- def ----- Resists +13% fire ---------- misc Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 14.0 - 15.4 Mind Uses 45% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +7% mind +7% darkness Melee Ret 8 mind 6 darkness ----- def ----- Max.HP +38.00 HP.reg +1.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+5 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+7 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 9.97 mind damage, 11.39 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 0.85 mind and 0.97 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This natural fire should be returned to the wyrm. Power 16.5 - 18.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +5% Crit.mult +20.00% Mind.pwr +10 (+3 eff.) All.spd +5% Dmg.mod +17% fire Res.pen +13% fire Melee Ret 8 fire ----- def ----- Resists +19% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Max.HP +50.00 HP.reg +1.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 7.0 T2 shield armor Reqs Str 16 Heavy Armour Training 2 [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +7 (+1 eff.) ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Fatigue +8% ---------- misc Wards +3 lightning +3 temporal +3 blight +3 fire +3 cold Talents +1 Ward +2 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Ego++] Arcane While equipped: dps ---------- Melee Ret 19 temporal ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +17% temporal +12% light +12% darkness ---------- misc Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Time Shield: (Instant) Puts all charms on 30 cooldown Level 2.8 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (486) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 45%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
![]() 2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Spell.pwr +19 (+3 eff.) Dmg.mod +11% temporal +11% physical Res.pen +8% temporal +8% physical ----- def ----- Anom.red +10 ---------- misc Mana/turn +0.22 Max.mana +56.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+4 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() 2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +13% Dmg.mod +14% darkness +12% blight Res.pen +15% blight Phasing +30% ----- def ----- Defense +5 (+1 eff.) Resists +21% darkness ---------- misc Vim/s.crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Mind.crit +4% Spell.pwr +20 (+3 eff.) Mind.pwr +8 (+3 eff.) S.pwr/crit +6 Dmg.mod +17% darkness +18% physical Res.pen +16% darkness +18% physical ----- def ----- Defense +5 (+1 eff.) Silence- +36% ---------- misc Max.hate +9.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor Reqs Str 20 [Ego++] Arcane/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Melee+ 10 darkness Ranged+ 8 darkness ----- def ----- Armour +17 Defense +12 (+4 eff.) Fatigue +8% Resists +15% darkness +29% temporal Def/telep +20 Res/telep +25% Dur/telep +30% Blink to a nearby random location (rad 13) Puts all charms on 25 cooldown A suit of armour made of leather. |
![]() 14.0 T4 heavy armor Reqs Str 38 [Ego+] Nature/Master While equipped: Stats +4 Wil dps ---------- Melee Ret 9 light ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +25% blight +22% darkness +22% lightning ---------- misc Light +2 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Str 48 [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +17% blight +17% nature +9% mind Mind.save +14 (+6 eff.) A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Random Unique] Arcane/Nature While equipped: Stats +9 Str +7 Mag +8 Wil +3 Cun dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +9% Phys.pwr +15 (+3 eff.) Spell.pwr +19 (+3 eff.) Mind.pwr +30 (+8 eff.) Dmg.mod +9% temporal ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +17% lightning +9% arcane Spell.save +20 (+6 eff.) Max.HP +100.00 HP.reg +2.40 Heal.mod +28% ---------- misc Hate/m.crit +3.00 A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor Reqs Str 52 Heavy Armour Training 3 [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+11 eff.) HP.reg +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 102.96 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
![]() 17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Ego++] Nature/Master While equipped: ----- def ----- Armour +25 Defense +9 (+3 eff.) Fatigue +26% Resists +13% acid +10% physical +13% cold +10% lightning +6% fire Max.HP +100.00 HP.reg +2.90 Heal.mod +21% A suit of armour made of metal plates. |
![]() 1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +5% ----- def ----- D.Red.from +31% Summoned A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego++] Nature While equipped: Stats +5 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Phys.save +12 (+9 eff.) Mind.save +12 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego+] Nature/Psionic While equipped: Stats +6 Str +7 Dex +5 Wil +6 Cun dps ---------- Mind.pwr +11 (+4 eff.) ----- def ----- Phys.save +26 (+16 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+6 eff.) A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +9% light Res.pen +20% light ----- def ----- Defense +2 (+0 eff.) Spell.save +10 (+3 eff.) ---------- misc Max.mana +48.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 41% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. This item has been sent to the Item's Vault. This object's appearance was changed to linen cloak. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +4 Dex +5 Mag +5 Con dps ---------- Res.pen +10% fire ----- def ----- Armour +3 Fatigue -4% Phys.save +10 (+8 eff.) ---------- misc Max.enc +37 Infravis +3 A pair of boots made of leather. |
![]() 3.0 T5 feet armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +5 Fatigue +4% Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T3 hands armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil +3 Cun dps ---------- Melee+ 6 acid 6 fire 5 cold 6 lightning Acc +8 (+6 eff.) ----- def ----- Armour +2 Resists +8% darkness ---------- misc Infravis +3 Track: Puts all charms on 15 cooldown Level 1.8 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +3 Cun +9 Mag ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 55.23 fire damage and 55.23 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
![]() 1.0 T5 hands armor [Rare] Arcane While equipped: Stats +3 Dex +5 Mag dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +8% arcane Melee Ret 12 blight ----- def ----- Armour +3 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() 2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +9 Cun +9 Wil dps ---------- Mind.crit +7% ----- def ----- Defense +3 (+1 eff.) Shield.pwr +12% Mind.save +19 (+7 eff.) HP.reg +5.90 Confus- -20% Fear- -20% Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 48 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Con dps ---------- Dmg.mod +5% arcane ----- def ----- Defense +3 (+1 eff.) Shield.pwr +10% HP.reg +3.00 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 6.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego++] Master While equipped: Stats +12 Str +8 Dex dps ---------- Melee Ret 10 physical ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 14.1 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
![]() 2.0 T5 head armor [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +7 (+2 eff.) Fatigue +5% Resists +6% all Phys.save +13 (+10 eff.) A cap made of leather. |
![]() 2.0 T5 head armor [Ego++] Master/Psionic While equipped: Stats +4 Str +5 Con ----- def ----- Armour +5 Fatigue +5% Resists +21% mind Phys.save +14 (+10 eff.) Mind.save +37 (+13 eff.) Confus- +48% Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+7 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+7 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+8 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+8 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+9 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 23 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 2.0 T5 wand charm [Ego] Arcane Creates a wall of flames lasting 4 turns (dealing 140 fire damage overall) Puts all charms on 6 cooldown 100% to regenerate 10 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Atmaen the Shalore Archmage level 21
37th Regrowth 123rd year of Ascendancy at 13:54 see stats
By Atmaen the Shalore Archmage level 25
58th Dusk 123rd year of Ascendancy at 03:56 see stats
By Atmaen the Shalore Archmage level 38
15th Regrowth 124th year of Ascendancy at 00:09 see stats
By Atmaen the Shalore Archmage level 22
1st Time of Balance 123rd year of Ascendancy at 11:55 see stats
By Atmaen the Shalore Archmage level 22
9th Pyre 123rd year of Ascendancy at 12:36 see stats
By Atmaen the Shalore Archmage level 19
29th Regrowth 123rd year of Ascendancy at 16:24 see stats
By Atmaen the Shalore Archmage level 18
16th Regrowth 123rd year of Ascendancy at 17:41 see stats
By Atmaen the Shalore Archmage level 34
4th Regrowth 124th year of Ascendancy at 05:40 see stats
By Atmaen the Shalore Archmage level 12
69th Haze 122nd year of Ascendancy at 06:04 see stats
By Atmaen the Shalore Archmage level 26
43rd Haze 123rd year of Ascendancy at 22:59 see stats
By Atmaen the Shalore Archmage level 10
63rd Haze 122nd year of Ascendancy at 19:19 see stats
By Atmaen the Shalore Archmage level 20
31st Regrowth 123rd year of Ascendancy at 18:46 see stats
By Atmaen the Shalore Archmage level 30
53rd Haze 123rd year of Ascendancy at 23:22 see stats
By Atmaen the Shalore Archmage level 40
16th Regrowth 124th year of Ascendancy at 03:44 see stats
By Atmaen the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 07:54 see stats
By Atmaen the Shalore Archmage level 33
2nd Regrowth 124th year of Ascendancy at 08:33 see stats
By Atmaen the Shalore Archmage level 48
16th Regrowth 124th year of Ascendancy at 14:17 see stats
By Atmaen the Shalore Archmage level 26
43rd Haze 123rd year of Ascendancy at 22:58 see stats
By Atmaen the Shalore Archmage level 25
8th Mirth 123rd year of Ascendancy at 23:07 see stats
By Atmaen the Shalore Archmage level 44
16th Regrowth 124th year of Ascendancy at 14:15 see stats
By Atmaen the Shalore Archmage level 20
32nd Regrowth 123rd year of Ascendancy at 21:32 see stats
By Atmaen the Shalore Archmage level 33
2nd Regrowth 124th year of Ascendancy at 01:51 see stats
By Atmaen the Shalore Archmage level 28
46th Haze 123rd year of Ascendancy at 08:17 see stats
By Atmaen the Shalore Archmage level 16
10th Allure 123rd year of Ascendancy at 18:39 see stats
By Atmaen the Shalore Archmage level 20
33rd Regrowth 123rd year of Ascendancy at 14:54 see stats
Log
Atmaen has 30 stat point(s), 3 class talent point(s), 1 generic talent point(s), 1 category point(s) to spend. Press p to use them.
Welcome to level 47 [Atmaen].
Atmaen has 33 stat point(s), 4 class talent point(s), 2 generic talent point(s), 1 category point(s) to spend. Press p to use them.
Welcome to level 48 [Atmaen].
Atmaen has 36 stat point(s), 5 class talent point(s), 3 generic talent point(s), 1 category point(s) to spend. Press p to use them.
Lava floor hits Elandar for 14 fire damage.
Talent Lightning is ready to use.
Lava floor burns Atmaen!
Lava floor hits Atmaen for 20 fire damage.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Atmaen deactivates Blur Sight.
Atmaen deactivates Phantasmal Shield.
The protective shield of Atmaen disappears.
Atmaen deactivates Shielding.
Atmaen deactivates Invisibility.
Atmaen deactivates Arcane Power.
Atmaen is no longer surging arcane power.
Atmaen deactivates Thunderstorm.
The furious lightning storm around Atmaen calms down and disappears.
Atmaen deactivates Arcane Shield.
Atmaen deactivates Feather Wind.
Atmaen deactivates Keen Senses.
Atmaen stops surging mana.
Atmaen deactivates Premonition.